HerrHulaHoop (talk | contribs) m (HerrHulaHoop moved page Metal Gear Solid: HD Collection to Metal Gear Solid HD Collection without leaving a redirect: Collection doesn't have a colon in the name) |
m (Text replacement - "|hook static functions notes = }}" to "|hook static functions notes = |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> |accurate ppu 128 reservations notes = }}") |
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|modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = '''''Metal Gear Solid HD Collection'''''<br>{{gameid|id=BLES01419, BLUS30847|ird=Yes}}, {{gameid|id=BLJM61001|ird=No}}<br>'''''Metal Gear Solid: Peace Walker - HD Edition'''''<br>{{gameid|id=NPEB00686|ird=NA}}<br>'''''Metal Gear Solid 2: Sons of Liberty - HD Edition'''''<br>{{gameid|id=NPEB00685, NPUB30609|ird=NA}}<br>'''''Metal Gear Solid 3: Snake Eater - HD Edition'''''<br>{{gameid|id=NPEB00684|ird=NA}} | |gameid = '''''Metal Gear Solid HD Collection'''''<br>{{gameid|id=BLES01419, BLUS30847|ird=Yes}}, {{gameid|id=BLJM61001|ird=No}}<br>'''''Metal Gear Solid: Peace Walker - HD Edition'''''<br>{{gameid|id=NPEB00686|ird=NA}}<br>'''''Metal Gear Solid 2: Sons of Liberty - HD Edition'''''<br>{{gameid|id=NPEB00685, NPUB30609|ird=NA}}<br>'''''Metal Gear Solid 3: Snake Eater - HD Edition'''''<br>{{gameid|id=NPEB00684|ird=NA}} | ||
}} | }} | ||
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
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|tsx instructions notes = TSX Instructions Enabled may produce infinite load screens | |tsx instructions notes = TSX Instructions Enabled may produce infinite load screens | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
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|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
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|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | |||
* Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable. | * Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable. | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | |||
Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances. | Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances. | ||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b: | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Metal Gear Solid 2: Sons of Liberty - HD Edition": | |||
NPEB00685: [ All ] | |||
Author: Esppiral | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR | |||
}} |
Revision as of 12:49, 2 October 2020
Metal Gear Solid HD Collection | |
---|---|
Developer(s) | Kojima Productions, Bluepoint Games |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | NA November 8, 2011 JP November 23, 2011 EU February 3, 2012 AU February 16, 2012 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Stealth |
Mode(s) | Single-player |
GameID(s) | Metal Gear Solid HD Collection BLES01419 (IRD), BLUS30847 (IRD), BLJM61001 Metal Gear Solid: Peace Walker - HD Edition NPEB00686 Metal Gear Solid 2: Sons of Liberty - HD Edition NPEB00685, NPUB30609 Metal Gear Solid 3: Snake Eater - HD Edition NPEB00684 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Metal Gear Solid HD Collection is a compilation of remastered ports of Metal Gear Solid: Peace Walker (outside Japan), Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater with the individual games all branded as HD Edition. The core play mechanics and story for all games remains unchanged with the HD Editions. For the remastering, all three games underwent graphics overhaul to allow them to support modern 720p resolution and 60FPS framerate on home consoles, and Trophy support.
Most of the additional features and content that were present in the Substance and Subsistence editions of the games have been ported to the HD Editions as well. These include the VR/Alternative Missions, Snake Tales and Casting Theater modes for Metal Gear Solid 2, plus the third-person camera view and Demo Theater for Metal Gear Solid 3. The original Metal Gear and Metal Gear 2: Solid Snake as they appeared in the Subsistence edition are also included, accessible from the main menu in Metal Gear Solid 3.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recompiler (ASMJIT) | LLVM results in intermittent loading issues. |
TSX instructions | Disabled | TSX Instructions Enabled may produce infinite load screens |
Audio configuration
Setting | Option | Notes |
---|---|---|
Audio buffer duration | 50 | Longer buffers can result in distorted sound, especially noticeable in the jungles of MGS3. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Shadows in MGS2 and MGS3 require the Color buffer to be initialized to appear without borders. |
Known Issues
- Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable.
Special Notes
Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.
Patches
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b: 21:9 Aspect Ratio: Games: "Metal Gear Solid 2: Sons of Liberty - HD Edition": NPEB00685: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR