Metal Gear Rising: Revengeance: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:MGRR.jpg}}|300px]]
|developer =  
|developer = Kojima Productions, PlatinumGames
|publisher = {{vgregion|}}
|publisher = Konami
|series    = <!-- delete if not applicable -->
|series    = Metal Gear
|date      = {{vgregion|}}
|date      = February 19, 2013
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Hack and slash
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES01750, BLUS31045, NPUB31057|ird=Yes}}, {{gameid|id=BLJM60554|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90462, NPUB90925, NPUB90930|ird=No}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
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<!-- Give a brief description about the game -->
'''''Metal Gear Rising: Revengeance''''' is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of [[Metal Gear Solid 4: Guns of the Patriots]]. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.
 
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.


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Revision as of 22:23, 14 January 2022

Metal Gear Rising: Revengeance
MGRR.jpg
Developer(s) Kojima Productions, PlatinumGames
Publisher(s) Konami
Series Metal Gear
Release date(s) February 19, 2013
Release type Multi-platform
Genre(s) Hack and slash
Mode(s) Single-player
GameID(s) BLES01750 (IRD), BLUS31045 (IRD), NPUB31057, BLJM60554
Demo
NPEB90462, NPUB90925, NPUB90930
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Rising: Revengeance is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes