LittleBigPlanet Karting: Difference between revisions

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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = LLVM + ASMJIT<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    = SPU LLVM causes monsters not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate Xfloat to fix the issue.
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                = Values above or below 100% will result in green graphics in races.
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  

Revision as of 04:33, 23 September 2021

LittleBigPlanet Karting
Developer(s) United Front Games, SCE San Diego Studio, Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA November 6, 2012
EU November 7, 2012
AU November 8, 2012
JP January 17, 2013
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98254 (IRD), BCES01422 (IRD), NPUA80848, NPEA00421
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet Karting is a kart racing video game for the PlayStation 3, centered on user-generated content, as part of the LittleBigPlanet series. The game is developed by United Front Games and SCE San Diego Studio, who had previously developed the 2010 user-generated content kart racing game ModNation Racers for the PlayStation 3, in conjunction with series creators Media Molecule.

In the game, players race against each other in a go-kart across a variety of themed tracks, with the primary purpose to come in first place. Throughout the course of the race, players can pick up weapons that have special abilities such as projectiles, heat-seeking projectiles, EMPs, and grenades. The player can use these weapons to attack and slow down competitors. Weapons can be fired both forwards and backwards and can even cancel out seeker missiles when fired in reverse. Players can also pick up boost items such as Autopilot and Fast Forward. Karting includes LittleBigPlanet 2's grappling hook mechanic during races. Players are required to grapple across large expanses, climbing through the environment to progress and occasionally even finding elevated shortcuts. Players have the ability to reach out and slap somebody, stunning racers who get too close.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder SPU LLVM causes monsters not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate Xfloat to fix the issue.

GPU configuration

Setting Option Notes
Write color buffers On Required to fix black ingame graphics to fix broken geometry in races.

Known Issues

There are no reported issues with this title.