LittleBigPlanet 3: Difference between revisions

From RPCS3 Wiki
(Added lots of information after 25 hours of playing.)
Tag: Reverted
(Silence all logs not needed anymore)
(9 intermediate revisions by 7 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:LittleBigPlanet3.jpeg}}|300px]]
|developer = Sumo Digital
|developer = Sumo Digital
|publisher = {{vgregion|}}
|publisher = Sony Computer Entertainment{{vgregion|}}
|series    = LittleBigPlanet<!-- delete if not applicable -->
|series    = LittleBigPlanet<!-- delete if not applicable -->
|date      = {{vgregion|}}
|date      = {{vgregion|}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Puzzle Platformer, UGC
|genre    = Puzzle, Platform, Sandbox
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = NPUA81116{{gameid|}}
|gameid    = {{gameid|id=NPUA81116|oid=BCUS98362, BCES01663|ird=NA}}<br>'''Demo'''<br>{{gameid|id=NPUA81174|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = Recompiler (LLVM)<!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    = Fastest option
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (LLVM)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = Fastest option
|spu decoder notes                    =  
|preferred spu threads                = 3<!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          = From 25 hours of playing Little Big Planet 3 on the emulator 3 has made it mostly playable (though I did test on an 8 core CPU)
|preferred spu threads notes          =  
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
|enable spu loop detection            = On <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =  
|spu cache notes                      =  
|accurate xfloat                       = On <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|accurate xfloat notes                 = Fixes repeatedly dying in pod glitch.
|spu xfloat accuracy notes             =  
|spu block size                        = Mega <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves performance pretty decently.
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Works much better then OpenGL.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
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|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = Auto <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  = Fixes a glitch where the screen freezes and a very low res screen is drawn in the corner.
|anti-aliasing notes                  =  
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Precise has flickering in some locations
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 1 x 1<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes the crashes when using Resolution scaling.
|shader mode                          = Async (multithreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = We noticed this caused some added blur/depth of field to stages that may or may not be intended. Only add to wiki if you can confirm its accurate
|strict rendering mode                = On<!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          = If you experience visual bugs try enabling this option, it does not do much to performance.
|strict rendering mode notes          =  
|vsync                                = <!-- On, Off -->
|vsync                                = <!-- On, Off -->
|vsync notes                          =  
|vsync notes                          =  
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|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = Off<!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              = Decreases performance slightly on a 6 core CPU or less (I tested this game on a 6 core CPU and an 8 core CPU)
|multithreaded rsx notes              =  
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  = Can increase performance
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = On <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              = Fixes some stuttery audio.
|convert to 16-bit notes              =  
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|silence all logs                      = On <!-- On, Off -->
|ppu llvm java mode handling          = <!-- True, False -->
|silence all logs notes                = Improves performance
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  
|maximum spurs threads                = Unlimited <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          = Limiting it to 5 causes it to crash very frequently, anything below 5 is likely to not get past the loading screen.
|maximum spurs threads notes          =  
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes some missing visuals
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = On <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


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===Flickering on loading screens===
===Flickering on loading screens===
When a loading screen appears, flickering will appear at the bottom.
When a loading screen appears, flickering will appear at the bottom.
===Broken screen when anti-aliasing is disabled===
When smoke, dust or some other kinds of particles are on screen and anti-aliasing is not enabled the screen will break and render a very low quality smaller screen in the corner.
===Playability===
Not playable as of 19/02/22 but can be completed from start to finish with a beefy CPU with dips to 20fps or so.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever  = 1.26
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Connects to RPCN, but requires a custom server
}}
{{patch
{{patch
|type    = PPU
|type    = PPU

Revision as of 22:28, 26 September 2022

LittleBigPlanet 3
LittleBigPlanet3.jpeg
Developer(s) Sumo Digital
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release type PlayStation exclusive
Genre(s) Puzzle, Platform, Sandbox
GameID(s) NPUA81116, BCUS98362, BCES01663
Demo
NPUA81174
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Precise has flickering in some locations
Resolution scale threshold 1 x 1 Fixes the crashes when using Resolution scaling.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes some missing visuals

Known Issues

Flickering on loading screens

When a loading screen appears, flickering will appear at the bottom.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.26 Yes No No No Connects to RPCN, but requires a custom server

Patches

PPU-4ff9503c80ff356080c96f3828890906073b8e43:
  Create Mode:
    Games:
      "LittleBigPlanet 3":
        NPUA81116: [ 01.26 ]
        BCUS98362: [ 01.26 ]
    Author: Zhaxxy
    Notes: "Permanently be in create mode until unchecked (Flying in the pod will cause sackboy to go far away from the pod, teleport yourself into the pod via a player teleporter then stop flying)."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ED2AC, 0x41E00001 ]