LittleBigPlanet: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:LBP.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Media Molecule
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = LittleBigPlanet
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=October 27, 2008|PAL=November 3, 2008}}
|genre    =  
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Puzzle, Platform, Sandbox
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES00141, BCES00611, BCUS98148, NPEA00241, NPUA80472|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/LittleBigPlanet_(2008_video_game)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''LittleBigPlanet''''' revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.
 
The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, [[LittleBigPlanet 2]] was released in 2011.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
|spu block size notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               =  
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = Disabled <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   = Fixes visual issues while in-game.
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                   = On <!-- On, Off -->
|strict rendering mode notes         =  
|write color buffers notes             = Fixes horrible gas, smoke and fire.
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
|stretch to display area notes         =
|multithreaded rsx                   = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
|enable 3d notes                      =  
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache                 = <!-- On, Off -->
|disable async shader compiler notes =  
|disable vertex cache notes           =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = On <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                = Helps improve performance as this game tends to spam the log a lot.
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes   =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes     =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Infinite Loading===
This game must be updated to at least version 1.21 to prevent an infinite loading screen.
 
===Pre-existing SPU cache impacts performance===
 
{{issue|10497}} - There currently exists a regression with this game where loading the game with an SPU cache will impact performance. Silencing all logs will fix the performance, however clearing the SPU cache every time you boot the game will also work, and logs won't have to be silenced either.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever  = 1.3
|connect  = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires a custom server
}}


{{patch
|type    = PPU
|version = 1.2
|content =
PPU-545c1abbf1c562d60fca7435401f020beab76b53:
  Create Mode:
    Games:
      "LittleBigPlanet":
        NPUA80472: [ 01.30 ]
        BCUS98208: [ 01.30 ]
        BCES00611: [ 01.30 ]
    Author: Zhaxxy, Aphelion
    Notes: Enables create mode permanently in all levels until deactivated.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0001877C, 0x38E00001 ]
}}

Revision as of 20:06, 13 April 2022

LittleBigPlanet
LBP.jpg
Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA October 27, 2008
PAL November 3, 2008
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00141 (IRD), BCES00611 (IRD), BCUS98148 (IRD), NPEA00241, NPUA80472
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.

The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2 was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Fixes visual issues while in-game.
Write color buffers On Fixes horrible gas, smoke and fire.

Advanced configuration

Setting Option Notes
Silence all logs On Helps improve performance as this game tends to spam the log a lot.

Known Issues

Infinite Loading

This game must be updated to at least version 1.21 to prevent an infinite loading screen.

Pre-existing SPU cache impacts performance

Issue 10497 - There currently exists a regression with this game where loading the game with an SPU cache will impact performance. Silencing all logs will fix the performance, however clearing the SPU cache every time you boot the game will also work, and logs won't have to be silenced either.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.3 No No No No Requires a custom server

Patches

PPU-545c1abbf1c562d60fca7435401f020beab76b53:
  Create Mode:
    Games:
      "LittleBigPlanet":
        NPUA80472: [ 01.30 ]
        BCUS98208: [ 01.30 ]
        BCES00611: [ 01.30 ]
    Author: Zhaxxy, Aphelion
    Notes: Enables create mode permanently in all levels until deactivated.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0001877C, 0x38E00001 ]