Kingdom Hearts HD 1.5 ReMIX
|Kingdom Hearts HD 1.5 ReMIX|
|Release date(s)||JP March 14, 2013|
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
|Release type||PlayStation exclusive|
Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
|Renderer||Vulkan||Recommended to get the best performance.|
|Resolution scale threshold||128 x 128||To be used with resolution upscaling if the cinematic video is missing the lower third of the screen |
(Note that you can use keyboard arrows for precise changes on the slider).
|Read color buffers||On||Fixes black squares in pause menu and black patches on the ground.|
Kingdom Hearts Final Mix No Battle Record after Credits
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.
Traverse Town Re:COM Guard Armor Room Crash
When entering the room where Guard Armor boss fight will commence, the game will crash.
Audio Issues - Fixed
All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See
for more details.
Genie Jafar and Atlantica Loading - Fixed by
To properly load both areas (as graphical issues will occur otherwise), enable Strict Rendering Mode. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See
for more details.
Opening scene freeze - Fixed
The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "PS3_GAME\USRDIR\KH1Movie\en" to something else.