Difference between revisions of "Kingdom Hearts HD 1.5 ReMIX"

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|genre    = Action, Role-playing
 
|genre    = Action, Role-playing
 
|modes    = Single-player
 
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31212, BLES01897|ird=yes}}
+
|gameid    = {{gameid|id=BLUS31212, BLES01897|oid=BLJM60589|ird=yes}}
 
}}
 
}}
  
<!-- Give a brief description about the game -->
 
 
'''''Kingdom Hearts HD 1.5 Remix''''' includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
 
'''''Kingdom Hearts HD 1.5 Remix''''' includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
  
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes               =
+
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
+
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
+
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|enable thread scheduler              = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|enable thread scheduler notes         =
|enable thread scheduler          = <!-- On, Off -->
+
|lower spu thread priority            = <!-- On, Off -->
|enable thread scheduler notes   =
+
|lower spu thread priority notes      =
|lower spu thread priority        = <!-- On, Off -->
+
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes =
+
|enable spu loop detection notes       =  
|enable spu loop detection        = <!-- On, Off -->
+
|spu cache                            = <!-- On, Off -->
|enable spu loop detection notes =
+
|spu cache notes                       =  
|hook static function            = <!-- On, Off -->
+
|accurate xfloat                      = <!-- On, Off -->
|hook static function notes       =
+
|accurate xfloat notes                =
 +
|spu block size                        = <!-- Safe, Mega, Giga -->
 +
|spu block size notes                 =  
 +
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
+
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
+
|renderer notes                       = Recommended to get the best performance.
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
+
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
+
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
+
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
+
|anti-aliasing notes                  =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
+
|default resolution notes             =  
|resolution scale                 = <!-- Range between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes           =
+
|resolution scale notes               =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
+
|resolution scale threshold notes     = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider).
|write color buffer              = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffer notes         =
+
|shader mode notes                     =  
|use gpu texture scaling          = <!-- On, Off -->
+
|write color buffers                  = <!-- On, Off -->
|use gpu texture scaling notes   =
+
|write color buffers notes             =  
|strict rendering mode           = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes     =
+
|strict rendering mode notes           =  
|vsync                           = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|vsync notes                     =
+
|vsync notes                           =  
|stretch to display area         = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes   =
+
|stretch to display area notes         =  
|disable vertex cache            = <!-- On, Off -->
+
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes      =
+
|disable vertex cache notes            =
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes              =
 +
<!-- Audio configuration -->
 +
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 +
|audio out windows notes              =
 +
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 +
|audio out linux notes                =
 +
|dump to file                          = <!-- On, Off -->
 +
|dump to file notes                    =
 +
|convert to 16-bit                    = <!-- On, Off -->
 +
|convert to 16-bit notes              =
 +
|downmix to stereo                    = <!-- On, Off -->
 +
|downmix to stereo notes              =
 +
|volume                                = <!-- Value between 0% to 200% -->
 +
|volume notes                          =
 +
|enable buffering                      = <!-- On, Off -->
 +
|enable buffering notes                =
 +
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
 +
|audio buffer duration notes          =
 +
|enable time stretching                = <!-- On, Off -->
 +
|enable time stretching notes          =
 +
|time stretching threshold            = <!-- Value between 0% to 100% -->
 +
|time stretching threshold notes      =
 +
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes                =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =
 +
<!-- Advanced configuration -->
 +
|debug console mode                    = <!-- On, Off -->
 +
|debug console mode notes              =
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|silence all logs                      = <!-- On, Off -->
 +
|silence all logs notes                =
 +
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes          =
 +
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 +
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                    = <!-- On, Off -->
 +
|read depth buffers notes              =
 +
|write depth buffers                  = <!-- On, Off -->
 +
|write depth buffers notes             =  
 +
|read color buffers                    = On <!-- On, Off -->
 +
|read color buffers notes              = Fixes black squares in pause menu and black patches on the ground.
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes   =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =
 +
|vblank rate                          = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                    =
 +
|clocks scale                          = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                    =
 +
<!-- Debug configuration -->
 +
|force cpu blit emulation              = <!-- On, Off -->
 +
|force cpu blit emulation notes        =
 +
|use gpu texture scaling              = <!-- On, Off -->
 +
|use gpu texture scaling notes        =
 +
|accurate getllar                      = <!-- On, Off -->
 +
|accurate getllar notes                =
 +
|accurate putlluc                      = <!-- On, Off -->
 +
|accurate putlluc notes                =
 +
|accurate rsx reservation access       = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|hook static functions                = <!-- On, Off -->
 +
|hook static functions notes          =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
===Freezes and Crashes===
+
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.
 
  
The game may commonly crash if trying to load Kingdom Hearts from the game select menu. To avoid this, boot Kingdom Hearts or RE:COM through their .self files.
+
===Kingdom Hearts Final Mix No Battle Record after Credits===
 +
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.
  
===Audio Issues===
+
===Traverse Town Re:COM Guard Armor Room Crash===
All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. Do not use the Precise interpreter with this game, as it cause severe audio stuttering.
+
When entering the room where Guard Armor boss fight will commence, the game will crash.
  
===Genie Jafar and Atlantica Loading===
+
===Audio Issues - ''Fixed''===
To properly load both (as graphical issues will occur otherwise), enable '''Write Color Buffers''', '''Strict Rendering Mode''' and use original 720p resolution. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica.
+
<s>All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See {{issue|3217}} for more details.</s>
  
===60 FPS Hacks===
+
===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''===
Using a 60 FPS hack with the game will cause crashes during trinities and some specific areas. Disable the hack before activating trinities. The game will also crash during Halloween Town's lantern elevators or grave doors if using a 60 FPS hack.
+
<s>To properly load both areas (as graphical issues will occur otherwise), enable '''Strict Rendering Mode'''. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See {{issue|4303}} for more details.</s>
  
===Missing Part of Sora's Face===
+
===Opening scene freeze - ''Fixed''===
A graphical glitch will occur where parts of Sora's face will be missing. To fix, disable '''Use GPU Texture Scaling'''. Enabling it otherwise may cause freezes, anyway.
+
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s>

Latest revision as of 20:39, 13 June 2020

Kingdom Hearts HD 1.5 ReMIX
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP March 14, 2013
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
Release type PlayStation exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.

A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale threshold 128 x 128 To be used with resolution upscaling if the cinematic video is missing the lower third of the screen
(Note that you can use keyboard arrows for precise changes on the slider).

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black squares in pause menu and black patches on the ground.

Known Issues

Kingdom Hearts Final Mix No Battle Record after Credits

After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.

Traverse Town Re:COM Guard Armor Room Crash

When entering the room where Guard Armor boss fight will commence, the game will crash.

Audio Issues - Fixed

All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See Issue 3217 for more details.

Genie Jafar and Atlantica Loading - Fixed by PR 5675

To properly load both areas (as graphical issues will occur otherwise), enable Strict Rendering Mode. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See Issue 4303 for more details.

Opening scene freeze - Fixed

The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "PS3_GAME\USRDIR\KH1Movie\en" to something else.