Kingdom Hearts HD 1.5 ReMIX: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Kh15cover.jpg}}|300px]]
|developer = Square Enix
|developer = Square Enix
|publisher = Square Enix
|publisher = Square Enix
|series    = Kingdom Hearts
|series    = Kingdom Hearts
|date      = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}}
|date      = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}}
|release  = PlayStation exclusive
|release  = Multi-platform
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31212, BLES01897|ird=yes}}
|gameid    = {{gameid|id=BLUS31212, BLES01897|oid=BLJM60589|ird=yes}}
}}
}}


<!-- Give a brief description about the game -->
'''''Kingdom Hearts HD 1.5 Remix''''' includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
'''''Kingdom Hearts HD 1.5 Remix''''' includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler          = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable thread scheduler notes   =
|enable spu loop detection notes       =  
|lower spu thread priority        = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes =
|spu xfloat accuracy notes             =  
|enable spu loop detection        = <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes =
|spu block size notes                 =  
|hook static function            = <!-- On, Off -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|hook static function notes       =
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|aspect ratio notes               =  
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                  =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes         =
|zcull accuracy notes                  =
|resolution scale                 = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes           =
|shader quality notes                  =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes =
|3d rendering mode notes              =  
|write color buffer              = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffer notes         =
|default resolution notes             =  
|use gpu texture scaling          = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|use gpu texture scaling notes   =
|resolution scale notes               =  
|strict rendering mode           = <!-- On, Off -->
|resolution scale threshold           = 128 x 128<!-- Value between 1 to 1024 in the format 16 x 16 -->
|strict rendering mode notes     =
|resolution scale threshold notes     = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen.<br>Note that you can use keyboard arrows for precise changes on the slider.
|vsync                           = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|vsync notes                     =
|shader mode notes                     =  
|stretch to display area         = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|stretch to display area notes   =
|write color buffers notes             =  
|disable vertex cache             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|disable vertex cache notes      =
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = Enable Libvdec.sprx library on advanced tab. Required to fix cutscene that plays on title screen in Chain of Memories freezing at last frame.
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              = Fixes black squares in pause menu and black patches on the ground. Noticeable in Re Chain of Memories.
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
===Freezes and Crashes===
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.


The game may commonly crash if trying to load Kingdom Hearts from the game select menu. To avoid this, boot Kingdom Hearts or RE:COM through their .self files.
===Kingdom Hearts Final Mix No Battle Record after Credits===
After the credits roll, the game will continuously show a black screen until the game is closed, thus having no Battle Record and no Finished game trophy/trophies. Enable LLE libvdec.sprx to fix it.


===Audio Issues===
==Special Notes==
All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. Do not use the Precise interpreter with this game, as it cause severe audio stuttering.
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =  
Anchors:
  kh15_ar_21_9_notes: &kh15_ar_21_9_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  kh15_ar_21_9: &kh15_ar_21_9
    - [ be32, 0x000eb170, 0x3faaaaab ] # Vert+ 21:9
    - [ be32, 0x000eb16c, 0x3fc00000 ] # Zoom+ 21:9


===Genie Jafar and Atlantica Loading===
  kh15_60fps_notes: &kh15_60fps_notes
To properly load both (as graphical issues will occur otherwise), enable '''Write Color Buffers''', '''Strict Rendering Mode''' and use original 720p resolution. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica.
    "May work with JP version with adjustments. May cause double cutscenes audio and/or video."
  kh15_60fps: &kh15_60fps
    - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0


===60 FPS Hacks===
  kh15recom_60fps: &kh15recom_60fps
Using a 60 FPS hack with the game will cause crashes during trinities and some specific areas. Disable the hack before activating trinities. The game will also crash during Halloween Town's lantern elevators or grave doors if using a 60 FPS hack.
    - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0


===Missing Part of Sora's Face===
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
A graphical glitch will occur where parts of Sora's face will be missing. To fix, disable '''Use GPU Texture Scaling'''. Enabling it otherwise may cause freezes, anyway.
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]
 
PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]
 
PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLUS31212: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]
 
PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLES01897: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]
}}

Latest revision as of 18:22, 24 July 2023

Kingdom Hearts HD 1.5 ReMIX
Kh15cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP March 14, 2013
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.

A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 128 x 128 To be used with resolution upscaling if the cinematic video is missing the lower third of the screen.
Note that you can use keyboard arrows for precise changes on the slider.

Advanced configuration

Setting Option Notes
Firmware libraries Switch to LLE Enable Libvdec.sprx library on advanced tab. Required to fix cutscene that plays on title screen in Chain of Memories freezing at last frame.
Read color buffers On Fixes black squares in pause menu and black patches on the ground. Noticeable in Re Chain of Memories.

Known Issues

Kingdom Hearts Final Mix No Battle Record after Credits

After the credits roll, the game will continuously show a black screen until the game is closed, thus having no Battle Record and no Finished game trophy/trophies. Enable LLE libvdec.sprx to fix it.

Special Notes

Patches

Anchors:
  kh15_ar_21_9_notes: &kh15_ar_21_9_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  kh15_ar_21_9: &kh15_ar_21_9
    - [ be32, 0x000eb170, 0x3faaaaab ] # Vert+ 21:9
    - [ be32, 0x000eb16c, 0x3fc00000 ] # Zoom+ 21:9

  kh15_60fps_notes: &kh15_60fps_notes
    "May work with JP version with adjustments. May cause double cutscenes audio and/or video."
  kh15_60fps: &kh15_60fps
    - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0

  kh15recom_60fps: &kh15recom_60fps
    - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0

PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]

PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]

PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLUS31212: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]

PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLES01897: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]