Kingdom Hearts HD 1.5 ReMIX: Difference between revisions

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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|resolution scale threshold            = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider).
|resolution scale threshold notes      = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider).
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
|disable async shader compiler notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =  
|debug console mode notes              =  
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Kingdom Hearts Final Mix No Battle Record after Credits===
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.
 
===Traverse Town Re:COM Guard Armor Room Crash===
When entering the room where Guard Armor boss fight will commence, the game will crash.


===Audio Issues - ''Fixed''===
===Audio Issues - ''Fixed''===

Revision as of 20:39, 13 June 2020

Kingdom Hearts HD 1.5 ReMIX
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP March 14, 2013
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
Release type PlayStation exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.

A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale threshold 128 x 128 To be used with resolution upscaling if the cinematic video is missing the lower third of the screen
(Note that you can use keyboard arrows for precise changes on the slider).

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black squares in pause menu and black patches on the ground.

Known Issues

Kingdom Hearts Final Mix No Battle Record after Credits

After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.

Traverse Town Re:COM Guard Armor Room Crash

When entering the room where Guard Armor boss fight will commence, the game will crash.

Audio Issues - Fixed

All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See Issue 3217 for more details.

Genie Jafar and Atlantica Loading - Fixed by PR 5675

To properly load both areas (as graphical issues will occur otherwise), enable Strict Rendering Mode. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See Issue 4303 for more details.

Opening scene freeze - Fixed

The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "PS3_GAME\USRDIR\KH1Movie\en" to something else.