Kingdom Hearts HD 1.5 ReMIX: Difference between revisions

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|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31212, BLES01897|ird=yes}}
|gameid    = {{gameid|id=BLUS31212, BLES01897|oid=BLJM60589|ird=yes}}
}}
}}


<!-- Give a brief description about the game -->
'''''Kingdom Hearts HD 1.5 Remix''''' includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
'''''Kingdom Hearts HD 1.5 Remix''''' includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.


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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes         =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler            = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes       =
|enable thread scheduler          = <!-- On, Off -->
|lower spu thread priority          = <!-- On, Off -->
|enable thread scheduler notes   =
|lower spu thread priority notes    =
|lower spu thread priority        = <!-- On, Off -->
|enable spu loop detection          = <!-- On, Off -->
|lower spu thread priority notes =
|enable spu loop detection notes     =  
|enable spu loop detection        = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|enable spu loop detection notes =
|spu cache notes                     =  
|hook static function            = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|hook static function notes       =
|accurate xfloat notes              =
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                     = Recommended to get the best performance.
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
|framelimit notes                   =  
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                      = <!-- Auto, Disabled -->
|default resolution notes         =
|anti-aliasing notes                =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes           =
|default resolution notes           =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                   = <!-- Value between 50% to 800% -->
|resolution scale threshold notes =
|resolution scale notes             =  
|write color buffer              = <!-- On, Off -->
|resolution scale threshold         = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes        =
|resolution scale threshold notes   = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider).
|use gpu texture scaling          = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|use gpu texture scaling notes   =
|write color buffers notes          =
|strict rendering mode            = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes     =
|strict rendering mode notes        =
|vsync                            = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|vsync notes                     =
|vsync notes                        =
|stretch to display area          = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes   =
|stretch to display area notes      =
|disable vertex cache             = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes      =
|disable vertex cache notes          =
|multithreaded rsx                  = <!-- On, Off -->
|multithreaded rsx notes            =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =
|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                 =  
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes           =
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes           =  
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes           =  
|read color buffers                  = On <!-- On, Off -->
|read color buffers notes           = Fixes black squares in pause menu and black patches on the ground.
|disable on-disk shader cache       = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =
|clocks scale                        = <!-- Value between 10 to 1000 -->
|clocks scale notes                  =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
}}
}}


==Known Issues==
==Known Issues==
===Audio Issues===
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. Do not use the Precise interpreter with this game, as it cause severe audio stuttering.
There are no reported issues with this title.


===Genie Jafar and Atlantica Loading===
===Audio Issues - ''Fixed''===
To properly load both (as graphical issues will occur otherwise), enable '''Write Color Buffers''' and '''Strict Rendering Mode'''. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica.
<s>All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See {{issue|3217}} for more details.</s>


===60 FPS Hacks===
===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''===
Using a 60 FPS hack with the game will cause crashes during trinities and some specific areas. Disable the hack before activating trinities. The game will also crash during Halloween Town's lantern elevators or grave doors if using a 60 FPS hack.
<s>To properly load both areas (as graphical issues will occur otherwise), enable '''Strict Rendering Mode'''. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See {{issue|4303}} for more details.</s>


===Opening scene freeze - <i>Fixed</i>===
===Opening scene freeze - ''Fixed''===
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s>
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s>

Revision as of 16:34, 4 April 2020

Kingdom Hearts HD 1.5 ReMIX
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP March 14, 2013
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
Release type PlayStation exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.

A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale threshold 128 x 128 To be used with resolution upscaling if the cinematic video is missing the lower third of the screen
(Note that you can use keyboard arrows for precise changes on the slider).

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black squares in pause menu and black patches on the ground.

Known Issues

There are no reported issues with this title.

Audio Issues - Fixed

All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See Issue 3217 for more details.

Genie Jafar and Atlantica Loading - Fixed by PR 5675

To properly load both areas (as graphical issues will occur otherwise), enable Strict Rendering Mode. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See Issue 4303 for more details.

Opening scene freeze - Fixed

The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "PS3_GAME\USRDIR\KH1Movie\en" to something else.