| Killzone 3 | |
|---|---|
| Developer(s) | Guerrilla Games |
| Publisher(s) | Sony Computer Entertainment |
| Series | Killzone |
| Release date(s) | NA February 22, 2011 EU February 25, 2011 |
| Release type | PlayStation exclusive |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, Multiplayer |
| GameID(s) | BCUS98234 (IRD), BCES01007 (IRD), Demo NPUA70133, NPEA90084, NPJA90176, Demo (3D) NPEA90085, NPJA90178 |
| Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
| Setting | Option | Notes |
|---|---|---|
| SPU block size | Mega | Small performance gain |
GPU configuration
| Setting | Option | Notes |
|---|---|---|
| ZCULL accuracy | Relaxed | Big performance boost |
| Write color buffers | On | Required to render graphics properly if you're not using the MLAA patch. |
Advanced configuration
| Setting | Option | Notes |
|---|---|---|
| Vblank rate | 120 | 120 allows for 60fps, can go higher if needed. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors:
kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
kz3demofov: &kz3demofov
- [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
- [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
kz3demomlaa: &kz3demomlaa
- [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
PPU-ae204e2198c9a051a44a69913c48f6591b811082:
Extended FOV:
Games:
"Killzone 3":
BCES01007: [ 01.00 ]
BCUS98234: [ 01.00 ]
Author: illusion
Notes: Bound to cause issues, needs further testing.
Patch Version: 1.0
Patch:
- [ bef32, 0x1327E54, 0.85 ] # static float in memory
Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
Games:
"Killzone 3":
BCES01007: [ 01.00 ]
BCUS98234: [ 01.00 ]
Author: illusion
Notes: *kz3mlaanotes
Patch Version: 1.0
Patch:
- [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
Infinite Ammo:
Games:
"Killzone 3":
BCES01007: [ 01.00 ]
BCUS98234: [ 01.00 ]
Author: Aphelion
Notes: Infinite ammo and grenades
Patch Version: 1.0
Patch:
- [ be32, 0x0073D598, 0x60000000 ]
- [ be32, 0x006B0110, 0x60000000 ]
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
Extended FOV:
Games:
"Killzone 3":
BCES01007: [ 01.14 ]
BCUS98234: [ 01.14 ]
Author: illusion
Notes: Bound to cause issues, needs further testing.
Patch Version: 1.0
Patch:
- [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
- [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera
Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
Games:
"Killzone 3":
BCES01007: [ 01.14 ]
BCUS98234: [ 01.14 ]
Author: illusion
Notes: *kz3mlaanotes
Patch Version: 1.0
Patch:
- [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
- [ be16, 0x00202128, 0x4800 ]
Infinite Ammo:
Games:
"Killzone 3":
BCES01007: [ 01.14 ]
BCUS98234: [ 01.14 ]
Author: Aphelion
Notes: Infinite ammo and grenades
Patch Version: 1.0
Patch:
- [ be32, 0x00753018, 0x60000000 ]
- [ be32, 0x006C5250, 0x60000000 ]
PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
Extended FOV:
Games:
"Killzone 3 Demo":
NPEA90084: [ 01.00 ]
Author: illusion
Notes: Bound to cause issues, needs further testing.
Patch Version: 1.0
Patch:
- [ load, *kz3demofov ]
Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
Games:
"Killzone 3 Demo":
NPEA90084: [ 01.00 ]
Author: illusion
Notes: *kz3mlaanotes
Patch Version: 1.0
Patch:
- [ load, *kz3demomlaa ]
PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
Extended FOV:
Games:
"Killzone 3 Demo":
NPUA70133: [ 01.00 ]
Author: illusion
Notes: Bound to cause issues, needs further testing.
Patch Version: 1.0
Patch:
- [ load, *kz3demofov ]
Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
Games:
"Killzone 3 Demo":
NPUA70133: [ 01.00 ]
Author: illusion
Notes: *kz3mlaanotes
Patch Version: 1.0
Patch:
- [ load, *kz3demomlaa ]
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
| Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
|---|---|---|---|---|---|---|---|
| 1.14 | Yes | No | No | No |