Killzone 3: Difference between revisions

From RPCS3 Wiki
m (no idea why it was marked as ps exclusive instead of ps3)
(11 intermediate revisions by 6 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Killzone 3 Cover.jpg}}|300px]]
|developer = Guerrilla Games
|developer = Guerrilla Games
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Killzone
|series    = Killzone
|date      = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}}
|date      = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}}
|release  = PlayStation exclusive
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Big performance boost
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Enabling this can greatly impact performance (at least on Nvidia)
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = On<!-- On, Off -->
|relaxed zcull sync notes              = Big performance boost
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


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   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3demofov: &kz3demofov
   kz3demofov: &kz3demofov
     - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel
     - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
     - [ bef32, 0x1327E74, 0.] # static float in memory // camera
     - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
   kz3demomlaa: &kz3demomlaa
   kz3demomlaa: &kz3demomlaa
     - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
     - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
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     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x1327E54, 0.65 ] # static float in memory
       - [ bef32, 0x1327E54, 0.85 ] # static float in memory
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
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     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel
       - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
       - [ bef32, 0x139BEEC, 0.8 ] # static float in memory // camera
       - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
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     Patch:
     Patch:
       - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
   Infinite Ammo:
   Infinite Ammo:
     Games:
     Games:
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     Patch:
     Patch:
       - [ load, *kz3demomlaa ]
       - [ load, *kz3demomlaa ]
}}
{{netplay
|gamever  = 1.14
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    =
}}
}}

Revision as of 10:31, 22 May 2022

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
EU February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98234 (IRD), BCES01007 (IRD),
Demo
NPUA70133, NPEA90084, NPJA90176,
Demo (3D)
NPEA90085, NPJA90178
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance (at least on Nvidia)

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60fps, can go higher if needed.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
  kz3demofov: &kz3demofov
    - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
  kz3demomlaa: &kz3demomlaa
    - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x1327E54, 0.85 ] # static float in memory
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073D598, 0x60000000 ]
      - [ be32, 0x006B0110, 0x60000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x139BEEC, 0.85  ] # static float in memory // camera
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006C5250, 0x60000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 Yes No No No