Killzone 3: Difference between revisions

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(Add game info)
m (no idea why it was marked as ps exclusive instead of ps3)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =
|image    = [[File:{{#setmainimage:Killzone 3 Cover.jpg}}|300px]]
|publisher = {{vgregion|}}
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
 
<!-- Give a brief description about the game -->
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Guerrilla Games
|developer = Guerrilla Games
|publisher = {{vgregion|NA=Sony Computer Entertainment|EU=Sony Computer Entertainment}}
|publisher = Sony Computer Entertainment
|series    = Killzone
|series    = Killzone
|date      = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}}
|date      = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}}
|release  = PlayStation exclusive
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
Line 29: Line 14:


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Small performance gain
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Big performance boost
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Required to render graphics properly if you're not using the MLAA patch, hurts performance.
|write color buffers notes            = Required to render graphics properly if you're not using the MLAA patch.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Enabling this can greatly impact performance (at least on Nvidia)
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = 120 allows for 60fps, can go higher if needed.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


Line 50: Line 170:
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3demofov: &kz3demofov
   kz3demofov: &kz3demofov
     - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel
     - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
     - [ bef32, 0x1327E74, 0.] # static float in memory // camera
     - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
   kz3demomlaa: &kz3demomlaa
   kz3demomlaa: &kz3demomlaa
     - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
     - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
Line 65: Line 185:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x1327E54, 0.65 ] # static float in memory
       - [ bef32, 0x1327E54, 0.85 ] # static float in memory
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
Line 76: Line 196:
     Patch:
     Patch:
       - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073D598, 0x60000000 ]
      - [ be32, 0x006B0110, 0x60000000 ]


PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
Line 87: Line 218:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel
       - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
       - [ bef32, 0x139BEEC, 0.8 ] # static float in memory // camera
       - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
Line 99: Line 230:
     Patch:
     Patch:
       - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006C5250, 0x60000000 ]


PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
Line 139: Line 282:
     Patch:
     Patch:
       - [ load, *kz3demomlaa ]
       - [ load, *kz3demomlaa ]
}}
{{netplay
|gamever  = 1.14
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    =
}}
}}

Revision as of 10:31, 22 May 2022

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
EU February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98234 (IRD), BCES01007 (IRD),
Demo
NPUA70133, NPEA90084, NPJA90176,
Demo (3D)
NPEA90085, NPJA90178
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance (at least on Nvidia)

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60fps, can go higher if needed.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
  kz3demofov: &kz3demofov
    - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
  kz3demomlaa: &kz3demomlaa
    - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x1327E54, 0.85 ] # static float in memory
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073D598, 0x60000000 ]
      - [ be32, 0x006B0110, 0x60000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x139BEEC, 0.85  ] # static float in memory // camera
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006C5250, 0x60000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 Yes No No No