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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:Killzone 3 Cover.jpg}}|300px]] | ||
|publisher = | |developer = Guerrilla Games | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = Killzone | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}} | ||
|genre = | |release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = | |genre = First-person shooter | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer | ||
| | |gameid = {{gameid|id=BCUS98234, BCES01007|ird=Yes}}, <br>'''''Demo'''''<br>{{gameid|id=NPUA70133, NPEA90084, NPJA90176|ird=NA}}, <br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|ird=NA}} | ||
| | |||
| | |||
}} | }} | ||
'''''Killzone 3''''' is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
Line 24: | Line 22: | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
Line 34: | Line 32: | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Small performance gain | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
Line 49: | Line 47: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Big performance boost | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 58: | Line 58: | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = Required to render graphics properly if you're not using the MLAA patch | |write color buffers notes = Required to render graphics properly if you're not using the MLAA patch. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 65: | Line 65: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = Off<!-- On, Off --> | |||
|asynchronous texture streaming notes = Enabling this can greatly impact performance (at least on Nvidia) | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
Line 74: | Line 78: | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 110: | Line 114: | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 116: | Line 122: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 126: | Line 132: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable native float16 support = <!-- On, Off --> | ||
| | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = 120 allows for 60fps, can go higher if needed. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 141: | Line 149: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
Line 160: | Line 170: | ||
kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." | kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." | ||
kz3demofov: &kz3demofov | kz3demofov: &kz3demofov | ||
- [ bef32, 0x1327DA0, 0. | - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel | ||
- [ bef32, 0x1327E74, 0. | - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera | ||
kz3demomlaa: &kz3demomlaa | kz3demomlaa: &kz3demomlaa | ||
- [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 | - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 | ||
Line 175: | Line 185: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, 0x1327E54, 0. | - [ bef32, 0x1327E54, 0.85 ] # static float in memory | ||
Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU | Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU | ||
Games: | Games: | ||
Line 186: | Line 196: | ||
Patch: | Patch: | ||
- [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 | - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 | ||
Infinite Ammo: | |||
Games: | |||
"Killzone 3": | |||
BCES01007: [ 01.00 ] | |||
BCUS98234: [ 01.00 ] | |||
Author: Aphelion | |||
Notes: Infinite ammo and grenades | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0073D598, 0x60000000 ] | |||
- [ be32, 0x006B0110, 0x60000000 ] | |||
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: | PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: | ||
Line 197: | Line 218: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, 0x139BDF0, 0. | - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel | ||
- [ bef32, 0x139BEEC, 0. | - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera | ||
Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU | Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU | ||
Games: | Games: | ||
Line 209: | Line 230: | ||
Patch: | Patch: | ||
- [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 | - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 | ||
- [ be16, 0x00202128, 0x4800 ] | |||
Infinite Ammo: | |||
Games: | |||
"Killzone 3": | |||
BCES01007: [ 01.14 ] | |||
BCUS98234: [ 01.14 ] | |||
Author: Aphelion | |||
Notes: Infinite ammo and grenades | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00753018, 0x60000000 ] | |||
- [ be32, 0x006C5250, 0x60000000 ] | |||
PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: | PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: | ||
Line 249: | Line 282: | ||
Patch: | Patch: | ||
- [ load, *kz3demomlaa ] | - [ load, *kz3demomlaa ] | ||
}} | |||
{{netplay | |||
|gamever = 1.14 | |||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = | |||
}} | }} |
Revision as of 10:31, 22 May 2022
Killzone 3 | |
---|---|
Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Series | Killzone |
Release date(s) | NA February 22, 2011 EU February 25, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98234 (IRD), BCES01007 (IRD), Demo NPUA70133, NPEA90084, NPJA90176, Demo (3D) NPEA90085, NPJA90178 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Small performance gain |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Big performance boost |
Write color buffers | On | Required to render graphics properly if you're not using the MLAA patch. |
Asynchronous texture streaming | Off | Enabling this can greatly impact performance (at least on Nvidia) |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | 120 allows for 60fps, can go higher if needed. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." kz3demofov: &kz3demofov - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera kz3demomlaa: &kz3demomlaa - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 PPU-ae204e2198c9a051a44a69913c48f6591b811082: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x1327E54, 0.85 ] # static float in memory Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x0073D598, 0x60000000 ] - [ be32, 0x006B0110, 0x60000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006C5250, 0x60000000 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: Extended FOV: Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: Extended FOV: Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ]
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.14 | Yes | No | No | No |