Killzone 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
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|developer = Guerrilla Games
|developer = Guerrilla Games
|publisher = {{vgregion|NA/EU|Sony Computer Entertainment}}
|publisher = Sony Computer Entertainment
|series    = Killzone
|series    = Killzone
|date      = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}}
|date      = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}}

Revision as of 19:54, 19 September 2020

Killzone 3
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
EU February 25, 2011
Release type PlayStation exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98234 (IRD), BCES01007 (IRD),
Demo
NPUA70133, NPEA90084, NPJA90176,
Demo (3D)
NPEA90085, NPJA90178
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch, hurts performance.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
  kz3demofov: &kz3demofov
    - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel
    - [ bef32, 0x1327E74, 0.8  ] # static float in memory // camera
  kz3demomlaa: &kz3demomlaa
    - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x1327E54, 0.65 ] # static float in memory
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel
      - [ bef32, 0x139BEEC, 0.8  ] # static float in memory // camera
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]