JoJo's Bizarre Adventure HD: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|renderer notes = |graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this paramete...)
(Basic details filled)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = CyberConnect2
|publisher = {{vgregion|}}
|publisher = Capcom
|series    = <!-- delete if not applicable -->
|series    = JoJo's Bizarre Adventure
|date      = {{vgregion|}}
|date      = August 21, 2012
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive
|genre    =  
|genre    = Fighting
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=NPUB30768, NPEB00956|oid=NPJB00207|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/JoJo%27s_Bizarre_Adventure_(video_game)
}}
}}


<!-- Give a brief description about the game -->
'''''JoJo's Bizarre Adventure''''' (<u>Japanese</u>: ジョジョの奇妙な冒険 <u>Hepburn</u>: JoJo no Kimyō na Bōken) is a based on Hirohiko Araki's manga of the same title. The game was originally developed by Capcom and released in arcades in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (<u>Japanese</u>: ジョジョの奇妙な冒険 未来への遺産 <u>Hepburn</u>: JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board.
 
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.
 
Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only shown from the waist-down in the original manga.
 
The 1999 PlayStation version is based on JoJo's Venture, but features the additional characters from the second version of the arcade game and an exclusive "Super Story Mode", which covers the entire Stardust Crusaders story arc. The Dreamcast version, also released in 1999, features both the original and revised versions of the arcade game in their original forms. The high-definition PlayStation 3 version was a port of the Dreamcast version featuring graphic filters and online multiplayer, thought it does not feature the Super Story Mode of the previous PlayStation port. The game was delisted from the European PlayStation Network and Xbox Live Arcade storefronts on September 11, 2014.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads notes     =
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     =
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
|framelimit notes                   =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
|default resolution notes           =
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes             =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes   =
|write color buffer               = <!-- On, Off -->
|write color buffer                 = <!-- On, Off -->
|write color buffer notes        =
|write color buffer notes            =
|use gpu texture scaling         = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|use gpu texture scaling notes   =
|strict rendering mode notes        =
|strict rendering mode            = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|strict rendering mode notes     =
|vsync notes                        =
|vsync                            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|vsync notes                     =
|stretch to display area notes      =
|stretch to display area          = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|stretch to display area notes   =
|disable vertex cache notes         =
|disable vertex cache             = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache notes      =
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes             =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                       =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes             =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes     =
|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes      =
|hook static function                = <!-- On, Off -->
|hook static function notes          =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 13:33, 16 April 2019

JoJo's Bizarre Adventure HD
Developer(s) CyberConnect2
Publisher(s) Capcom
Series JoJo's Bizarre Adventure
Release date(s) August 21, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPUB30768, NPEB00956, NPJB00207
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

JoJo's Bizarre Adventure (Japanese: ジョジョの奇妙な冒険 Hepburn: JoJo no Kimyō na Bōken) is a based on Hirohiko Araki's manga of the same title. The game was originally developed by Capcom and released in arcades in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (Japanese: ジョジョの奇妙な冒険 未来への遺産 Hepburn: JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board.

The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.

Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only shown from the waist-down in the original manga.

The 1999 PlayStation version is based on JoJo's Venture, but features the additional characters from the second version of the arcade game and an exclusive "Super Story Mode", which covers the entire Stardust Crusaders story arc. The Dreamcast version, also released in 1999, features both the original and revised versions of the arcade game in their original forms. The high-definition PlayStation 3 version was a port of the Dreamcast version featuring graphic filters and online multiplayer, thought it does not feature the Super Story Mode of the previous PlayStation port. The game was delisted from the European PlayStation Network and Xbox Live Arcade storefronts on September 11, 2014.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.