JoJo's Bizarre Adventure: Eyes of Heaven: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = CyberConnect2
|publisher = {{vgregion|}}
|publisher = Bandai Namco Games
|series    = <!-- delete if not applicable -->
|series    = JoJo's Bizarre Adventure
|date      = {{vgregion|}}
|date      = {{vgregion|JP=December 17, 2015}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive
|genre    =  
|genre    = Fighting
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLJS10318|oid=NPJB00753|ird=No}}
|wikipedia = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''JoJo's Bizarre Adventure: Eyes of Heaven''''' (<u>Japanese</u>: ジョジョの奇妙な冒険 アイズオブヘブン <u>Hepburn</u>: JoJo no Kimyō na Bōken Aizu Obu Hebun) is based on the [https://en.wikipedia.org/wiki/JoJo%27s_Bizarre_Adventure JoJo's Bizarre Adventure] manga series by Hirohiko Araki, Eyes of Heaven is the second game in the franchise to be developed by CyberConnect2, following 2013's [[JoJo's Bizarre Adventure: All-Star Battle]]. There is also a novel transposition of the game.
 
Eyes of Heaven is designed to be a 3D action brawler with tag-team elements set in large arenas based on locations in the JoJo's Bizarre Adventure manga. Players may pick a single character to control in a large environment, as well as a second character that may be controlled by either a CPU or second human player to fight the enemy team for a 2v2 battle. Certain match-ups contain special animations and dialogue between two characters, mostly between allies in the form of unique combination attacks such as the Dual Combos (<u>Japanese</u>: デュアルコンボ <u>Hepburn</u>: Dyuaru Konbo) and Dual Heat Attacks (<u>Japanese</u>: デュアルヒートアタック <u>Hepburn</u>: Dyuaru Hīto Attaku), though provide no discernible bonuses or advantages in battle. The playstyle is similar to that of other known CyberConnect2's Shonen Jump game series, Naruto: Ultimate Ninja series, such as the combo mechanisms and the air to air combos. The game allows for online play through the PlayStation Network system.
 
Like in ''All Star Battle'', characters are categorized by Battle Styles which change how each character plays in the game, as well as their different strengths and weaknesses. For example, Vampires and the Mode-using Pillar Men heal from damage over time, except from Ripple-enhanced attacks and they can be immobilized by ultraviolet lamps as part of Rudol von Stroheim's "The Prime Example of Superior German Science" style. The Battle Styles "Ripple User", "Vampire", "Mode", "Stand User", and "Mounted" return from All Star Battle (with slightly different names), while Eyes of Heaven adds "Ogre Street" (<u>Japanese</u>: 食屍鬼街(オウガーストリート)<u>Hepburn</u>: Ōgā Sutorīto) and "The Prime Example of Superior German Science" (<u>Japanese</u>: ゲルマン民族の最高知能の結晶 <u>Hepburn</u>: Geruman Minzoku no Saikō Chinō no Kesshō, ''lit. The Greatest Crystallized Intelligence of the German People'') to the game. Also new in Eyes of Heaven is that characters that were previously classified in All Star Battle as having one Battle Style but displayed abilities of another are now classified as having two Battle Styles. For example, Old Joseph Joestar is now classed as both a Ripple User and a Stand User, while in the previous game he was only classified as a Stand User who happened to have Ripple attacks as well.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
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|ppu decoder notes                   =  
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|preferred spu threads notes         =  
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|lower spu thread priority notes =
|lower spu thread priority notes     =  
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|tsx instructions notes              =  
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<!-- GPU configuration -->
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|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     = Recommended to get the best performance.
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
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|anti-aliasing notes                =  
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|resolution scale notes           =
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|use gpu texture scaling notes    =
|write color buffers notes           =  
|strict rendering mode           = <!-- On, Off -->
|strict rendering mode               = <!-- On, Off -->
|strict rendering mode notes     =
|strict rendering mode notes         =  
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|vsync notes                         =  
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|stretch to display area             = <!-- On, Off -->
|stretch to display area notes   =
|stretch to display area notes       =  
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|multithreaded rsx notes            =
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|disable async shader compiler notes =
<!-- Audio configuration -->
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|audio out windows notes            =
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|audio out linux notes              =
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|audio buffer duration              = 20ms <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        = Use if you experience audio issues.
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|microphone type notes              =
<!-- Advanced configuration -->
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|debug console mode notes            =
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|read color buffers notes            =
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|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =
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|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
|force cpu blit emulation notes     =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 11:30, 9 February 2020

JoJo's Bizarre Adventure: Eyes of Heaven
Developer(s) CyberConnect2
Publisher(s) Bandai Namco Games
Series JoJo's Bizarre Adventure
Release date(s) JP December 17, 2015
Release type PlayStation exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLJS10318, NPJB00753
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

JoJo's Bizarre Adventure: Eyes of Heaven (Japanese: ジョジョの奇妙な冒険 アイズオブヘブン Hepburn: JoJo no Kimyō na Bōken Aizu Obu Hebun) is based on the JoJo's Bizarre Adventure manga series by Hirohiko Araki, Eyes of Heaven is the second game in the franchise to be developed by CyberConnect2, following 2013's JoJo's Bizarre Adventure: All-Star Battle. There is also a novel transposition of the game.

Eyes of Heaven is designed to be a 3D action brawler with tag-team elements set in large arenas based on locations in the JoJo's Bizarre Adventure manga. Players may pick a single character to control in a large environment, as well as a second character that may be controlled by either a CPU or second human player to fight the enemy team for a 2v2 battle. Certain match-ups contain special animations and dialogue between two characters, mostly between allies in the form of unique combination attacks such as the Dual Combos (Japanese: デュアルコンボ Hepburn: Dyuaru Konbo) and Dual Heat Attacks (Japanese: デュアルヒートアタック Hepburn: Dyuaru Hīto Attaku), though provide no discernible bonuses or advantages in battle. The playstyle is similar to that of other known CyberConnect2's Shonen Jump game series, Naruto: Ultimate Ninja series, such as the combo mechanisms and the air to air combos. The game allows for online play through the PlayStation Network system.

Like in All Star Battle, characters are categorized by Battle Styles which change how each character plays in the game, as well as their different strengths and weaknesses. For example, Vampires and the Mode-using Pillar Men heal from damage over time, except from Ripple-enhanced attacks and they can be immobilized by ultraviolet lamps as part of Rudol von Stroheim's "The Prime Example of Superior German Science" style. The Battle Styles "Ripple User", "Vampire", "Mode", "Stand User", and "Mounted" return from All Star Battle (with slightly different names), while Eyes of Heaven adds "Ogre Street" (Japanese: 食屍鬼街(オウガーストリート)Hepburn: Ōgā Sutorīto) and "The Prime Example of Superior German Science" (Japanese: ゲルマン民族の最高知能の結晶 Hepburn: Geruman Minzoku no Saikō Chinō no Kesshō, lit. The Greatest Crystallized Intelligence of the German People) to the game. Also new in Eyes of Heaven is that characters that were previously classified in All Star Battle as having one Battle Style but displayed abilities of another are now classified as having two Battle Styles. For example, Old Joseph Joestar is now classed as both a Ripple User and a Stand User, while in the previous game he was only classified as a Stand User who happened to have Ripple attacks as well.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Audio configuration

Setting Option Notes
Audio buffer duration Use if you experience audio issues.

Known Issues

There are no reported issues with this title.