Hotline Miami: Difference between revisions

From RPCS3 Wiki
m (Deleted non-applicable sections from the vginfobox)
(Added other options in config)
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads notes     =
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes               =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = OpenGL
|renderer                           = OpenGL <!-- OpenGL, Vulkan -->
|renderer notes                   = Some portraits are not rendered properly on Vulkan.
|renderer notes                     = Some portraits are not rendered properly on Vulkan
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                   =
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anisotropic filter notes         =
|default resolution notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution notes         =
|resolution scale notes             =
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale notes           =
|resolution scale threshold notes   =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|write color buffer                 = <!-- On, Off -->
|resolution scale threshold notes =
|write color buffer notes           =
|write color buffer               = <!-- On, Off -->
|strict rendering mode               = <!-- On, Off -->
|write color buffer notes         =
|strict rendering mode notes         =
|use gpu texture scaling          = <!-- On, Off -->
|vsync                               = <!-- On, Off -->
|use gpu texture scaling notes    =
|vsync notes                         =
|strict rendering mode           = <!-- On, Off -->
|stretch to display area             = <!-- On, Off -->
|strict rendering mode notes     =
|stretch to display area notes       =
|vsync                           = <!-- On, Off -->
|disable vertex cache               = <!-- On, Off -->
|vsync notes                     =
|disable vertex cache notes         =
|stretch to display area         = <!-- On, Off -->
|disable async shader compiler       = <!-- On, Off -->
|stretch to display area notes   =
|disable async shader compiler notes =
|disable vertex cache             = <!-- On, Off -->
<!-- Audio configuration -->
|disable vertex cache notes      =
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
|force cpu blit emulation notes     =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
}}
}}


==Known Issues==
==Known Issues==
There are no reported issues with this title.
There are no reported issues with this title.

Revision as of 23:10, 27 April 2019

Hotline Miami
Developer(s) Dennaton Games
Publisher(s) Devolver Digital
Series Hotline Miami
Release date(s) NA June 25, 2013
EU June 26, 2013
Release type Multi-platform
Genre(s) Top-down shooter
Mode(s) Single-player
GameID(s) NPEB01341, NPUB31200
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Set in 1989 Miami, the game revolves primarily around an unnamed silent protagonist who has been receiving messages on his answering machine instructing him to commit massacres against the local Russian Mafia. The game blends top-down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by 1980s culture. The game itself was influenced in part by Nicolas Winding Refn's 2011 neo-noir crime film Drive, as well as the 2006 documentary Cocaine Cowboys.

At release, the game received critical acclaim, with praise regarding its narrative, themes, music and gameplay. Hotline Miami has since become a cult video game. A sequel, Hotline Miami 2: Wrong Number was released.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer OpenGL Some portraits are not rendered properly on Vulkan

Known Issues

There are no reported issues with this title.