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This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
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==Dynasty Warriors Gundam Reborn==
<pre class="mw-collapsible mw-collapsed">
Anchors:
    DWGRB: &DWGRB
        - [be32, 0x212494, 0x63e30000]
PPU-dfabc6235e1a786150821aefce32899fa5ec4928:
    Fixes Memory Access Violation error:
        Games:
            "Dynasty Warriors Gundam Reborn":
                BLES02057: [ All ]
        Author:
        Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
        Patch Version: v1.00
        Patch:
            - [ load, *DWGRB ]
</pre>


==Killzone==
==Killzone==

Revision as of 13:33, 19 August 2020

This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.

Dynasty Warriors Gundam Reborn

Anchors:
    DWGRB: &DWGRB
        - [be32, 0x212494, 0x63e30000]

PPU-dfabc6235e1a786150821aefce32899fa5ec4928:
    Fixes Memory Access Violation error:
        Games:
            "Dynasty Warriors Gundam Reborn":
                BLES02057: [ All ]
        Author:
        Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
        Patch Version: v1.00
        Patch:
            - [ load, *DWGRB ]

Killzone

PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
  60 FPS:
    Games:
      "Killzone":
        NPEA00418: [ 01.00 ]
    Author: illusion
    Notes: "This patch is non functional. Everything still updates at 30FPS"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021c138, 0x60000000 ]
      #- [ be32, 0x0021c140, 0x60000000 ] # screen flickering

The Last of Us

Anchors:
  tlou100_spucrashfix: &tlou100_spucrashfix
    - [ be16, 0x1291C0C, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?)
    - [ be16, 0x14C7EA8, 0xBFC0 ] # set display gamma in debug menu to -1.5
    - [ be32, 0x00A7A790, 0x60000000 ] # nop init
    - [ be32, 0x006BEC04, 0x60000000 ] # nop after init
    - [ be32, 0x00335DB8, 0x60000000 ] # nop reset

  tlou111_spucrashfix: &tlou111_spucrashfix
    - [ be16, 0x12C41A4, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?)
    - [ be16, 0x1571D4C, 0xBFC0 ] # set display gamma in debug menu to -1.5
    - [ be32, 0x00AAA2C0, 0x60000000 ] # nop init
    - [ be32, 0x006E8088, 0x60000000 ] # nop after init
    - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset

  spucrashnotes: &spucrashnotes "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."

  tlou100_title: &tlou100_title
    "The Last of Us":
      BCES01584: [ 01.00 ]
      BCES01585: [ 01.00 ]
      BCUS98174: [ 01.00 ]
      BCJS37010: [ 01.00 ]
      BCAS20270: [ 01.00 ]
  
  tlou111_title: &tlou111_title
    "The Last of Us":
      BCES01584: [ 01.11 ]
      BCES01585: [ 01.11 ]
      BCUS98174: [ 01.11 ]
      BCJS37010: [ 01.11 ]
      BCAS20270: [ 01.11 ]

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
  SPU Crash Workaround:
    Games: *tlou100_title
    Author: illusion
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_spucrashfix ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:
  SPU Crash Workaround:
    Games: *tlou111_title
    Author: illusion
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_spucrashfix ]

ICO

Anchors:
  fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  60 FPS:
    Games:
      "ICO":
        NPEA00279: [ 01.00 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  60 FPS:
    Games:
      "ICO":
        BCES01097: [ 01.00 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.00
    Patch:
      - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  60 FPS:
    Games:
      "ICO":
        BCES01097: [ 01.01 ]
        NPEA00279: [ 01.01 ]
        NPUA80676: [ 01.01 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.00
    Patch:
      - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu

Yakuza Kenzan

Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  60 FPS Patch:
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: Whatcookie
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps
#      - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps
      - [ bef32, 0x10102188, 0.01666667 ] # for 60fps
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps
      - [ bef32, 0x10144694, 0.01666667 ] # for 60fps
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps