Help:Game Patches/Canary: Difference between revisions

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(Add R&C ToD and QfB crash fix patches)
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__TOC__
__TOC__


==Dynasty Warriors: Gundam Reborn==
{{patch
<pre class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = Dynasty Warriors: Gundam Reborn
|version = 1.2
|content =  
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
   Fixes Memory Access Violation error:
   Fixes Memory Access Violation error:
Line 25: Line 28:
     Patch:
     Patch:
       - [ be32, 0x212464, 0x63e30000 ]
       - [ be32, 0x212464, 0x63e30000 ]
</pre>
}}


==Killzone==
{{patch
<pre class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = Killzone
|version = 1.2
|content =  
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
   60 FPS:
   60 FPS:
Line 40: Line 46:
       - [ be32, 0x0021c138, 0x60000000 ]
       - [ be32, 0x0021c138, 0x60000000 ]
     #  - [ be32, 0x0021c140, 0x60000000 ] # screen flickering
     #  - [ be32, 0x0021c140, 0x60000000 ] # screen flickering
</pre>
}}


==Ratchet & Clank: Tools of Destruction==
{{patch
<pre id="patch" class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = Ratchet & Clank: Tools of Destruction
|version = 1.2
|content =  
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
   Freeze Fix:
   Freeze Fix:
Line 87: Line 96:
     Patch:
     Patch:
       - [be32, 0x539ee8, 0x409efff4]
       - [be32, 0x539ee8, 0x409efff4]
</pre>
}}


==Ratchet & Clank: Quest for Booty==
{{patch
<pre id="patch" class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = Ratchet & Clank: Quest for Booty
|version = 1.2
|content =  
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
   Freeze Fix:
   Freeze Fix:
Line 101: Line 113:
     Patch:
     Patch:
       - [be32, 0x3EB8B0, 0x409EFFF0]
       - [be32, 0x3EB8B0, 0x409EFFF0]
</pre>
}}


==The Last of Us==
{{patch
<pre class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = The Last of Us
|version = 1.2
|content =  
Anchors:
Anchors:
   tlou100_spucrashfix: &tlou100_spucrashfix
   tlou100_spucrashfix: &tlou100_spucrashfix
Line 155: Line 170:
     Patch:
     Patch:
       - [ load, *tlou111_spucrashfix ]
       - [ load, *tlou111_spucrashfix ]
</pre>
}}


==ICO==
{{patch
<pre class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = ICO
|version = 1.2
|content =  
Anchors:
Anchors:
   fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."
   fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."
Line 196: Line 214:
     Patch:
     Patch:
       - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
       - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
</pre>
}}


==Yakuza Kenzan==
{{patch
<pre class="mw-collapsible mw-collapsed">
|type    = Canary
|header  = Yakuza Kenzan
|version = 1.2
|content =  
Anchors:
Anchors:
   kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"
   kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"
Line 213: Line 234:
     Patch:
     Patch:
       - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
       - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
       - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b46668, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b47e70, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b4e994, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60FPS
       - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60FPS
#     - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
    # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120FPS
       - [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think?
       - [ bef32, 0x00b50e40, 0.01666667 ] # for 60FPS // This one was important I think?
       - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps
       - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps
       - [ bef32, 0x1001aad0, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps
       - [ bef32, 0x1001aae8, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps
       - [ bef32, 0x1001ab00, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps
       - [ bef32, 0x1001ab24, 0.01666667 ] # for 60FPS
       - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps
       - [ bef32, 0x100f2450, 0.01666667 ] # for 60FPS
       - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps
       - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10102188, 0.01666667 ] # for 60fps
       - [ bef32, 0x10102188, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps
       - [ bef32, 0x1010a450, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps
       - [ bef32, 0x10112b54, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps
       - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps
       - [ bef32, 0x10124c04, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps
       - [ bef32, 0x1012e988, 0.01666667 ] # for 60FPS
       - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps
       - [ bef32, 0x101397cc, 0.01666667 ] # for 60FPS
       - [ bef32, 0x10144694, 0.01666667 ] # for 60fps
       - [ bef32, 0x10144694, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps
       - [ bef32, 0x1014fac4, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps
       - [ bef32, 0x1015afb4, 0.01666667 ] # for 60FPS
       - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps
       - [ bef32, 0x101665d4, 0.01666667 ] # for 60FPS
       - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps
       - [ bef32, 0x1016d870, 0.01666667 ] # for 60FPS
</pre>
}}

Revision as of 14:53, 7 September 2020

This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.

Canary Patches

PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
  Fixes Memory Access Violation error:
    Games:
      "Dynasty Warriors: Gundam Reborn":
        BLES02057: [ All ]
    Author: Juhn
    Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x212494, 0x63e30000 ]

PPU-d526f54bfa95c26ecb612318f58a49c62ea53915:
  Fixes Memory Access Violation error:
    Games:
      "Dynasty Warriors: Gundam Reborn":
        NPUB31531: [ All ]
    Author: Juhn
    Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x212464, 0x63e30000 ]

Canary Patches

PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
  60 FPS:
    Games:
      "Killzone":
        NPEA00418: [ 01.00 ]
    Author: illusion
    Notes: "This patch is non functional. Everything still updates at 30FPS"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021c138, 0x60000000 ]
    #  - [ be32, 0x0021c140, 0x60000000 ] # screen flickering

Canary Patches

PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
  Freeze Fix:
    Games:
      "Ratchet & Clank: Tools of Destruction":
        BCES00052: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [be32, 0x5056f0, 0x409efff0]

PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        NPUA80965: [ All ]
    Author: Juhn, Epicalman
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [be32, 0x53a208, 0x409efff4]

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        BCUS98127: [ All ]
    Author: Juhn, Epicalman
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [be32, 0x505948, 0x409efff0]

PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca:
  Freeze Fix:
    Games:
      "Ratchet & Clank: Tools of Destruction":
        NPEA00452: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [be32, 0x539ee8, 0x409efff4]

Canary Patches

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  Freeze Fix:
    Games:
      "Ratchet & Clank: Quest For Booty":
        BCES00301: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [be32, 0x3EB8B0, 0x409EFFF0]

Canary Patches

Anchors:
  tlou100_spucrashfix: &tlou100_spucrashfix
    - [ be16, 0x1291C0C, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?)
    - [ be16, 0x14C7EA8, 0xBFC0 ] # set display gamma in debug menu to -1.5
    - [ be32, 0x00A7A790, 0x60000000 ] # nop init
    - [ be32, 0x006BEC04, 0x60000000 ] # nop after init
    - [ be32, 0x00335DB8, 0x60000000 ] # nop reset

  tlou111_spucrashfix: &tlou111_spucrashfix
    - [ be16, 0x12C41A4, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?)
    - [ be16, 0x1571D4C, 0xBFC0 ] # set display gamma in debug menu to -1.5
    - [ be32, 0x00AAA2C0, 0x60000000 ] # nop init
    - [ be32, 0x006E8088, 0x60000000 ] # nop after init
    - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset

  spucrashnotes: &spucrashnotes "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."

  tlou100_title: &tlou100_title
    "The Last of Us":
      BCES01584: [ 01.00 ]
      BCES01585: [ 01.00 ]
      BCUS98174: [ 01.00 ]
      BCJS37010: [ 01.00 ]
      BCAS20270: [ 01.00 ]
  
  tlou111_title: &tlou111_title
    "The Last of Us":
      BCES01584: [ 01.11 ]
      BCES01585: [ 01.11 ]
      BCUS98174: [ 01.11 ]
      BCJS37010: [ 01.11 ]
      BCAS20270: [ 01.11 ]

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
  SPU Crash Workaround:
    Games: *tlou100_title
    Author: illusion
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_spucrashfix ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:
  SPU Crash Workaround:
    Games: *tlou111_title
    Author: illusion
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_spucrashfix ]

Canary Patches

Anchors:
  fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  60 FPS:
    Games:
      "ICO":
        NPEA00279: [ 01.00 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  60 FPS:
    Games:
      "ICO":
        BCES01097: [ 01.00 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.00
    Patch:
      - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  60 FPS:
    Games:
      "ICO":
        BCES01097: [ 01.01 ]
        NPEA00279: [ 01.01 ]
        NPUA80676: [ 01.01 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.00
    Patch:
      - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu

Canary Patches

Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  60 FPS Patch:
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: Whatcookie
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60FPS
    #  - [ bef32, 0x00b50e40, 0.00833334 ] # for 120FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60FPS