Help:Game Patches/Canary: Difference between revisions

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(Removed SPU patches from Canary)
(semi borked 60hz ico patch)
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This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
==ICO==
===60 FPS patch===
: '''Author:''' [https://github.com/illusion0001 illusion]
: '''Patch version:''' 1.0
: '''Notes:''' Only recommended for gameplay. Needs vblank rate set to 120hz. Most IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result.
<syntaxhighlight lang="yaml">
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # NPEA00279
  - [ be32, 0x004d1e6c, 0x00000001 ] # Set Framestep to 1 in debug menu
</syntaxhighlight>


==Yakuza Kenzan ==
==Yakuza Kenzan ==

Revision as of 11:41, 15 July 2020

This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.

ICO

60 FPS patch

Author: illusion
Patch version: 1.0
Notes: Only recommended for gameplay. Needs vblank rate set to 120hz. Most IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result.

<syntaxhighlight lang="yaml"> PPU-1b40cda726a12a28393206edcd63252df76ca39c: # NPEA00279

 - [ be32, 0x004d1e6c, 0x00000001 ] # Set Framestep to 1 in debug menu

</syntaxhighlight>

Yakuza Kenzan

60 FPS patch

Author: Whatcookie
Patch version: 1.0
Notes: Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz.
  1. Strafe moving is at double speed, even for enemies
  2. Grabbing an enemy moves you twice as fast
  3. Some sprite animations, like triangles above NPCs, are animated twice the speed
  4. Enemies attack more often
  5. Some minigames may act weirdly, some stuff is at double speed others aren't
  6. Cutscenes still play at double speed

<syntaxhighlight lang="yaml"> PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan

 - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
 - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps
 - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps
 - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps
 - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps
 - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps
 - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps
 - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps
  1. - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
 - [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think?
 - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps
 - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps
 - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps
 - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps
 - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps
 - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps
 - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps
 - [ bef32, 0x10102188, 0.01666667 ] # for 60fps
 - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps
 - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps
 - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps
 - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps
 - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps
 - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps
 - [ bef32, 0x10144694, 0.01666667 ] # for 60fps
 - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps
 - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps
 - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps
 - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps

</syntaxhighlight>