Help:Game Patches/Canary: Difference between revisions

Help page
(Add kenzan wip 60FPS patch)
m (Formatting)
Line 8: Line 8:
: '''Patch version:''' 1.0
: '''Patch version:''' 1.0
: '''Notes:''' Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz.
: '''Notes:''' Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz.
1. Strafe moving is at double speed, even for enemies
::# Strafe moving is at double speed, even for enemies
 
::# Grabbing an enemy moves you twice as fast
2. Grabbing an enemy moves you twice as fast
::# Some sprite animations, like triangles above NPCs, are animated twice the speed
 
::# Enemies attack more often
3. Some sprite animations, like triangles above NPCs, are animated twice the speed
::# Some minigames may act weirdly, some stuff is at double speed others aren't
 
::# Cutscenes still play at double speed
4. Enemies attack more often
 
5. Some minigames may act weirdly, some stuff is at double speed others aren't
 
6. Cutscenes still play at double speed


<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">

Revision as of 11:21, 26 April 2020

This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.

Yakuza Kenzan

60 FPS patch

Author: Whatcookie
Patch version: 1.0
Notes: Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz.
  1. Strafe moving is at double speed, even for enemies
  2. Grabbing an enemy moves you twice as fast
  3. Some sprite animations, like triangles above NPCs, are animated twice the speed
  4. Enemies attack more often
  5. Some minigames may act weirdly, some stuff is at double speed others aren't
  6. Cutscenes still play at double speed

<syntaxhighlight lang="yaml"> PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan

  - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
  - [ bef32, 0x00b3d97c, 0.01666667 ] #for 60fps
  - [ bef32, 0x00b46668, 0.01666667 ] #for 60fps
  - [ bef32, 0x00b47e70, 0.01666667 ] #for 60fps
  - [ bef32, 0x00b4e04c, 0.01666667 ] #for 60fps
  - [ bef32, 0x00b4e994, 0.01666667 ] #for 60fps
  - [ bef32, 0x00b4eafc, 0.01666667 ] #for 60fps
  - [ bef32, 0x00b4ecc0, 0.01666667 ] #for 60fps
  1. - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
  - [ bef32, 0x00b50e40, 0.01666667 ] #for 60fps // This one was important I think?
  - [ bef32, 0x00b6dd58, 0.01666667 ] #for 60fps
  - [ bef32, 0x1001aad0, 0.01666667 ] #for 60fps
  - [ bef32, 0x1001aae8, 0.01666667 ] #for 60fps
  - [ bef32, 0x1001ab00, 0.01666667 ] #for 60fps
  - [ bef32, 0x1001ab24, 0.01666667 ] #for 60fps
  - [ bef32, 0x100f2450, 0.01666667 ] #for 60fps
  - [ bef32, 0x100fa1a8, 0.01666667 ] #for 60fps
  - [ bef32, 0x10102188, 0.01666667 ] #for 60fps
  - [ bef32, 0x1010a450, 0.01666667 ] #for 60fps
  - [ bef32, 0x10112b54, 0.01666667 ] #for 60fps
  - [ bef32, 0x1011b0bc, 0.01666667 ] #for 60fps
  - [ bef32, 0x10124c04, 0.01666667 ] #for 60fps
  - [ bef32, 0x1012e988, 0.01666667 ] #for 60fps
  - [ bef32, 0x101397cc, 0.01666667 ] #for 60fps
  - [ bef32, 0x10144694, 0.01666667 ] #for 60fps
  - [ bef32, 0x1014fac4, 0.01666667 ] #for 60fps
  - [ bef32, 0x1015afb4, 0.01666667 ] #for 60fps
  - [ bef32, 0x101665d4, 0.01666667 ] #for 60fps
  - [ bef32, 0x1016d870, 0.01666667 ] #for 60fps

</syntaxhighlight>