Help:Game Patches

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Revision as of 08:57, 15 June 2020 by HerrHulaHoop (talk | contribs) (Get rid of the tilde for Windows path)

This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml file and add one or more of the following patches to it. See the detailed instructions below.

Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.

How to use patches

The first step is to create a patch.yml file:

  1. Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
  2. Add the line Version: 1.0 to the top of the file. Do not paste anything else on this line. Hit Enter and move to the next line.
  3. You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
  4. Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
  5. Save the file in relevant location:
    Windows: \patches\
    Linux: ~/.config/rpcs3/patches/

Next you need to select the patches you wish to enable in the Patch Manager. To do this:

  1. Boot RPCS3
  2. Select Manage > Game Patches to access the Patch Manager.
  3. Navigate to the patch you wish to enable and tick the checkbox corresponding to the patch.
  4. Click Save and boot the game.

How to identify the PPU hash from your executable

If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:

  1. Boot the game for a minute and then close the emulator.
  2. Open RPCS3.log (or just RPCS3 with the Notepad icon).
  3. Search for the string PPU executable hash:.
  4. Copy the value that looks like PPU-b8c34f774adb367761706a7f685d4f8d9d355426. This is the PPU hash of your game.
  5. Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
  6. Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.

Disable SPU MLAA

<syntaxhighlight lang="yaml">

  1. This is a temporary conversion of the SPU patches to the new Version 1.0 format. To correctly accomodate SPU patches, the map structure will require some modifications.

Anchor:

 SPU_MLAA_01: &SPU_MLAA_01
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
 #  - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
 SPU_MLAA_02: &SPU_MLAA_02
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x0000349c, 0x40800017 ] # il r23 0
 
 SPU_MLAA_03: &SPU_MLAA_03
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x000034a4, 0x40800017 ] # il r23 0
 
 SPU_MLAA_04: &SPU_MLAA_04
   - [ be32, 0x00005948, 0x40800094 ] # il r20 1
   - [ be32, 0x0000690c, 0x40800027 ] # il r39 0
 
 SPU_MLAA_05: &SPU_MLAA_05
   - [ be32, 0x00004440, 0x40800002 ] # il r2 0
   - [ be32, 0x000056C4, 0x4080008a ] # il r10 0
 
 SPU_MLAA_06: &SPU_MLAA_06
   - [ be32, 0x000033b0, 0x40800017 ] # il r23 0
   - [ be32, 0x0000373c, 0x4080001f ] # il r31 0
 
 SPU_MLAA_07: &SPU_MLAA_07
   - [ be32, 0x0000325c, 0x40800003 ] # il r3 0
   - [ be32, 0x00004C00, 0x40800091 ] # il r17 1
 
 SPU_MLAA_08: &SPU_MLAA_08
   - [ be32, 0x000036d4, 0x4080001d ] # il r29 0
   - [ be32, 0x000033d0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_09: &SPU_MLAA_09
   - [ be32, 0x00003744, 0x4080001e ] # il r30 0
   - [ be32, 0x00003430, 0x40800006 ] # il r6 0
 
 SPU_MLAA_10: &SPU_MLAA_10
   - [ be32, 0x000036bc, 0x4080001c ] # il r28 0
   - [ be32, 0x000033c0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_11: &SPU_MLAA_11
   - [ be32, 0x00003344, 0x40800003 ] # il r3 0
   - [ be32, 0x000037b4, 0x4020007f ] # spu nop
 
 SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."

SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   "Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within, Prince of Persia: The Two Thrones":
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_01 ]

SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   Puppeteer:
     Author: Whatcookie
     Notes: "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance.\nBe Warned, this game will display a blackscreen if the SPU MLAA patch of Binary Domain is active."
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_01 ]
   "Binary Domain, Journey, Oddworld: Stranger's Wrath HD, Tokyo Jungle, SoulCalibur Lost Swords, SoulCalibur V, Yakuza Ishin, Yakuza 5":
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_02 ]

SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   "Captain America: Super Soldier, Yakuza Dead Souls, Need for Speed Shift 2 Unleashed":
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_02 ]

SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   Dragon Age 2 (Dragon Age II):
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_02 ]

SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   "Medieval Moves: Deadmund's Quest, Shadow of the Colossus, Sports Champions 2":
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_02 ]

SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   ICO:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_02 ]

SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   Macross 30:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_03 ]

SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   Metro Last Light:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_03 ]

SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   God of War 3 (God of War III) (v1.00):
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_04 ]

SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   God of War 3 (God of War III) (v1.03):
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_04 ]

SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   God of War Ascension:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_05 ]

SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   God of War Ascension:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_05 ]

SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   Yakuza 0, Yakuza Kiwami:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_06 ]

SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   Twisted Metal:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_06 ]

SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   "Ace Combat: Assault Horizon, DmC Devil May Cry, MotorStorm: Apocalypse, MotorStorm RC, Red Faction: Armageddon, Sly Cooper: Thieves in Time":
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_07 ]

SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   LittleBigPlanet 2 (early versions):
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_08 ]

SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   LittleBigPlanet 2 (other early versions):
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_09 ]

SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   LittleBigPlanet 2, LittleBigPlanet 3:
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_10 ]

SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'

 Title: "Disable SPU MLAA"
 Serials: All
 Patches:
   "Alice: Madness Returns":
     Author: Whatcookie
     Notes: *SPU_MLAA_Notes
     Version: 1.5
     Patch:
       - [ load, *SPU_MLAA_11 ]

</syntaxhighlight>

Army of TWO: The 40th Day

<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:

 Title: "Army of TWO: The 40th Day"
 Serials: BLUS30408 (v1.00), BLES00659 (v1.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency.
     Version: 1.0
     Patch:
       - [ be32, 0x003c5f9c, 0x60000000 ]
       - [ be32, 0x003c6000, 0x60000000 ]
       - [ be32, 0x003c6010, 0x60000000 ]

PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:

 Title: "Army of TWO: The 40th Day"
 Serials: BLUS30408 (v1.03)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
     Version: 1.0
     Patch:
       - [ be32, 0x003cc00c, 0x60000000 ]
       - [ be32, 0x003cc070, 0x60000000 ]
       - [ be32, 0x003cc080, 0x60000000 ]

</syntaxhighlight>

Asura's Wrath

<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:

 Title: "Asura's Wrath"
 Serials: BLUS30721
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     Version: 1.0
     Patch:
       - [ be32, 0x008bbd04, 0x60000000 ]
       - [ be32, 0x008bbd64, 0x60000000 ]
       - [ be32, 0x008bbd68, 0x60000000 ]

</syntaxhighlight>

Dark Souls

<syntaxhighlight lang="yaml"> Anchor:

 DS1_US_FPS: &DS1_US_FPS
 # 60fps noskip
   - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2
   - [be32, 0x00146e44, 0x989f070c ]
   - [be32, 0x00146e48, 0x989f070d ]
 
 # delta time
   - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
   - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
   - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:

 Title: "Dark Souls"
 Serials: BLUS30782 (v1.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
     Version: 1.0
     Patch:
       - [ load, *DS1_US_FPS ]

</syntaxhighlight>

Demon's Souls

<syntaxhighlight lang="yaml"> Anchor:

 BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x25ed8, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30   // load low bits of constants pointer
   - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c7c80, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c7c84, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 
 BLES00932_FpsUnlock: &BLES00932_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x26ac0, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50    // load low bits of constants pointer
   - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c9fa0, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c9fa4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
 DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
 DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"

PPU-83681f6110d33442329073b72b8dc88a2f677172:

 Title: Demon's Souls
 Serials: BLUS30443
 Patches:
   Unlock FPS:
     Author: Whatcookie, Gibbed
     Notes: *DeS_FPS_Notes
     Version: 2.1
     Patch:
       - [ load, *BLUS30443_FpsUnlock ]
   Disable Dynamic Exposure:
     Author: Whatcookie
     Notes: *DeS_DDE_Notes
     Version: 1.0.1
     Patch:
       - [ be16, 0x00025edc, 0x981f ]
   Skip Intro Videos:
     Author: GalCiv
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
       - [ be32, 0x008eef7c, 0x901c0100 ]
   21:9 Aspect Ratio:
     Author: Whatcookie
     Notes: *DeS_AR_Notes
     Version: 1.0
     Patch:
       - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
       - [ be32, 0x0190433c, 0x4017b9aa ]
   32:9 Aspect Ratio:
     Author: Whatcookie
     Notes: *DeS_AR_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
       - [ bef32, 0x0190433c, 3.5555556 ]

PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:

 Title: Demon's Souls
 Serials: BLES00932
 Patches:
   Unlock FPS:
     Author: Whatcookie, Gibbed
     Notes: *DeS_FPS_Notes
     Version: 2.1
     Patch:
       - [ load, *BLES00932_FpsUnlock ]
   Disable Dynamic Exposure:
     Author: Whatcookie
     Notes: *DeS_DDE_Notes
     Version: 1.0.1
     Patch:
       - [ be16, 0x00026ac4, 0x981f ]
   Skip Intro Videos:
     Author: GalCiv
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
       - [ be32, 0x008f092c, 0x901c0100 ]
   21:9 Aspect Ratio:
     Author: Whatcookie
     Notes: *DeS_AR_Notes
     Version: 1.0
     Patch:
       - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
       - [ be32, 0x01904494, 0x4017b9aa ]
   32:9 Aspect Ratio:
     Author: Whatcookie
     Notes: *DeS_AR_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
       - [ bef32, 0x01904494, 3.5555556 ]

</syntaxhighlight>

Destroy All Humans! Path of the Furon

<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:

 Title: "Destroy All Humans! Path of the Furon"
 Serials: BLES00467
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate. 
     Version: 1.0
     Patch:
       - [ be32, 0x010b9e68, 0x60000000 ]
       - [ be32, 0x010b9ec0, 0x60000000 ]

</syntaxhighlight>

Drakengard 3

<syntaxhighlight lang="yaml"> Anchor:

 DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  1. Min frametime is this value / 30
  2. 0.125 / 30 is 4.1ms, so max FPS is 240
  3. This game has a second framerate limiter based
  4. on Vblank, so set Vblank high to raise the framerate
  5. Max FPS is Vblank / 2

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: BLUS31197 (v1.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: BLUS31197 (v1.01)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS

PPU-b18834a8f21cd29a091b287a66656a279ccba507:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: NPUB31251 (v1.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: NPUB31251 (v1.01)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: NPEB01407
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: BLJM61043 (v1.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: BLJM61043 (v1.04)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:

 Title: "Drakengard 3 (Drag-On Dragoon 3)"
 Serials: BCAS20311 (v1.02)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *DOD3_FPS_Notes
     Version: 1.0
     Patch:
       - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

</syntaxhighlight>

Folklore

<syntaxhighlight lang="yaml"> Anchor:

 Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"

PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:

 Title: "Folklore"
 Serials: BCUS98147 (v1.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *Folklore_FPS_Notes
     Version: 1.0
     Patch:
       - [ be32, 0x0181354, 0x60000000 ]

PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:

 Title: "Folklore"
 Serials: BCUS98147 (v1.10)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *Folklore_FPS_Notes
     Version: 1.0
     Patch:
       - [ be32, 0x01823c0, 0x60000000 ]

PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:

 Title: "Folklore"
 Serials: BCES00050
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: *Folklore_FPS_Notes
     Version: 1.0
     Patch:
       - [ be32, 0x0181118, 0x60000000 ]

</syntaxhighlight>

Genji: Days of the Blade

<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:

 Title: "Genji: Days of the Blade"
 Serials: BCES00002
 Patches:
   21:9 Aspect Ratio:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
   60 FPS:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS

</syntaxhighlight>

Gran Turismo HD Concept

<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:

 Title: "Gran Turismo HD Concept"
 Serials: NPEA90002
 Patches:
   21:9 Aspect Ratio:
     Author: Unknown
     Notes: Might work for US and JP versions with adjustments.
     Version: 1.0
     Patch:
       - [be32, 0x9BAD3C, 0x3F95C28F]

</syntaxhighlight>

Hatsune Miku: Project DIVA Dreamy Theater

<syntaxhighlight lang="yaml"> Anchor:

 HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:

 Title: "Hatsune Miku: Project DIVA Dreamy Theater"
 Serials: NPJB00047 (v1.00)
 Patches:
   Sign in without connecting a PSP:
     Author: samyuu, Brolijah, nastys
     Notes: *HMPDDT_PSP_Notes
     Version: 1.0
     Patch:
       - [be32, 0x66C464, 0x000004B8]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:

 Title: "Hatsune Miku: Project DIVA Dreamy Theater"
 Serials: NPJB00047 (v1.01)
 Patches:
   Sign in without connecting a PSP:
     Author: samyuu, Brolijah, nastys
     Notes: *HMPDDT_PSP_Notes
     Version: 1.0
     Patch:
       - [be32, 0x66F9B4, 0x00000718]

</syntaxhighlight>

Hatsune Miku: Project Diva F

<syntaxhighlight lang="yaml"> Anchor:

 HMPDF_FPS_USEU: &HMPDF_FPS_USEU
   - [ be32, 0xBF289C, 0x3F800000 ]
   - [ be16, 0x589496, 0x0001 ]
   - [ be16, 0x5894BA, 0x0001 ]
   - [ be16, 0x589802, 0x0001 ]
   - [ be16, 0x58982A, 0x0001 ]
 
 HMPDF_FPS_JP: &HMPDF_FPS_JP
   - [ be32, 0xBF22FC, 0x3F800000 ]
   - [ be16, 0x586202, 0x0001 ]
   - [ be16, 0x586226, 0x0001 ]
   - [ be16, 0x58656E, 0x0001 ]
   - [ be16, 0x586596, 0x0001 ]
 
 HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-f3227f57ec001582b253035fd90de77f05ead470:

 Title: "Hatsune Miku: Project Diva F"
 Serials: BLUS31319, NPUB31241
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF_FPS_USEU ]

PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:

 Title: "Hatsune Miku: Project Diva F"
 Serials: NPEB01393
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF_FPS_USEU ]

PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:

 Title: "Hatsune Miku: Project Diva F"
 Serials: BLJM60527, NPJB00287
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF_FPS_JP ]

</syntaxhighlight>

Hatsune Miku: Project Diva F 2nd

<syntaxhighlight lang="yaml"> Anchor:

 HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
   - [ be32, 0x0423C8, 0x3F800000 ]
   - [ be16, 0x6AF44E, 0x0001 ]
   - [ be16, 0x6AF46E, 0x0001 ]
   - [ be16, 0x6AF492, 0x0001 ]
   - [ be16, 0x6AF4B6, 0x0001 ]
 
 HMPDF2_FPS_AS: &HMPDF2_FPS_AS
   - [ be32, 0x042390, 0x3F800000 ]
   - [ be16, 0x6AF0B6, 0x0001 ]
   - [ be16, 0x6AF0D6, 0x0001 ]
   - [ be16, 0x6AF0FA, 0x0001 ]
   - [ be16, 0x6AF11E, 0x0001 ]
 
 HMPDF2_FPS_JP: &HMPDF2_FPS_JP
   - [ be32, 0x041F40, 0x3F800000 ]
   - [ be16, 0x6A48F6, 0x0001 ]
   - [ be16, 0x6A4916, 0x0001 ]
   - [ be16, 0x6A493A, 0x0001 ]
   - [ be16, 0x6A495E, 0x0001 ]
 
 HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: BLUS31431
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_USEU ]

PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: NPEB02013
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_USEU ]

PPU-51d336edfa3774f2db83ed030611f462c097c40b:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: BLAS50723
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF2_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_AS ]

PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: NPHB00671
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF2_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_AS ]

PPU-c3291f5919ca147ac854de10f7436f4ad494233f:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: BLJM61079 (v1.00), NPJB00435 (v1.00)
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF2_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_JP ]

PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: BLJM61079 (v1.01)
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF2_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_JP ]

PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: BLJM61079 (v1.02)
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF2_FPS_Notes
     Version: 1.0
     Patch:
       - [ load, *HMPDF2_FPS_JP ]

PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:

 Title: "Hatsune Miku: Project Diva F 2nd"
 Serials: NPJB00435 (v1.02)
 Patches:
   60 FPS:
     Author: Brolijah
     Notes: *HMPDF2_FPS_Notes
     Version: 1.0
     Patch:
       - [ be32, 0x041F78, 0x3F800000 ]
       - [ be16, 0x6AB316, 0x0001 ]
       - [ be16, 0x6AB336, 0x0001 ]
       - [ be16, 0x6AB35A, 0x0001 ]
       - [ be16, 0x6AB37E, 0x0001 ]

</syntaxhighlight>

JoJo's Bizarre Adventure: All Star Battle

<syntaxhighlight lang="yaml"> Anchor:

 JoJoASB_FPS: &JoJoASB_FPS
   - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
   - [ bef32, 0xFDB724, 0.5 ] # Animation speed
   - [ bef32, 0xFF8F70, 0.5 ]
   - [ bef32, 0xFEE2F8, 0.5 ] # UI speed

PPU-6875682ab309df32307c5305c43bb132c4e261fa:

 Title: "JoJo's Bizarre Adventure: All Star Battle"
 Serials: BLUS31405
 Patches:
   60 FPS:
     Author: SutandoTsukai181 # User from our Discord server
     Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
     Version: 1.0
     Patch:
       - [ load, *JoJoASB_FPS ]

</syntaxhighlight>

JoJo's Bizarre Adventure: Eyes of Heaven

<syntaxhighlight lang="yaml"> Anchor:

 JoJoEoH_FPS: &JoJoEoH_FPS
   - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
   - [ bef32, 0x02370360, 0.5 ]
   - [ bef32, 0x023AED1C, 0.5 ]

PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:

 Title: "JoJo's Bizarre Adventure: Eyes of Heaven"
 Serials: BLJS10318 (v1.05)
 Patches:
   60 FPS:
     Author: SutandoTsukai181 # User from our Discord server
     Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
     Version: 1.0
     Patch:
       - [ load, *JoJoEoH_FPS ]

</syntaxhighlight>

Kingdom Hearts HD 1.5 ReMIX

<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:

 Title: "Kingdom Hearts HD 1.5 ReMIX"
 Serials: BLUS31212
 Patches:
   21:9 Aspect Ratio:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
       - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
   60 FPS:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x20D1016, 0x00000000 ] # 60FPS

</syntaxhighlight>

LittleBigPlanet 2

<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:

 Title: "LittleBigPlanet 2"
 Serials: NPUA80662 (v1.33)
 Patches:
   21:9 Aspect Ratio:
     Author: slashiee
     Notes: 
     Version: 1.0
     Patch:
       - [ bef32, 0x00D9C8EC, 2.37037037 ]

</syntaxhighlight>

Lollipop Chainsaw

<syntaxhighlight lang="yaml"> Anchor:

 LC_FPS: &LC_FPS
   - [ be32, 0x00932f2c, 0x60000000 ]
   - [ be32, 0x00932f8c, 0x60000000 ]
   - [ be32, 0x00932f90, 0x60000000 ]

PPU-df6f6701742921b9cbb2554983bb4568aae8d659:

 Title: "Lollipop Chainsaw"
 Serials: BLUS30917
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     Version: 1.0
     Patch:
       - [ load, *LC_FPS ]

PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:

 Title: "Lollipop Chainsaw"
 Serials: BLES01525
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     Version: 1.0
     Patch:
       - [ load, *LC_FPS ]

</syntaxhighlight>

Metal Gear Solid 2: Sons of Liberty - HD Edition

<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:

 Title: "Metal Gear Solid 2: Sons of Liberty - HD Edition"
 Serials: NPEB00685
 Patches:
   21:9 Aspect Ratio:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR

</syntaxhighlight>

NieR

<syntaxhighlight lang="yaml"> Anchor:

 NieR_FPS_USEU: &NieR_FPS_USEU
 # "unlock" framerate
   - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23c8)
   - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
   - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
   - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d5a78, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
 NieR_FPS_JP: &NieR_FPS_JP
 # "unlock" framerate
   - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23e8)
   - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
   - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
   - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d6678, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)

PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:

 Title: "NieR (Nier Replicant)"
 Serials: BLUS30481, BLES00826
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
     Version: 2.1
     Patch:
       - [ load, *NieR_FPS_USEU ]
   21:9 Aspect Ratio:
     Author: dio
     Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
     Version: 1.0
     Patch:
       - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area

PPU-f098ee8410599c81c89f90d698340a078dc69a90:

 Title: "NieR (Nier Replicant)"
 Serials: BLJM60223
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
     Version: 2.1
     Patch:
       - [ load, *NieR_FPS_JP ]

</syntaxhighlight>

Persona 5

<syntaxhighlight lang="yaml"> Anchor:

 p5_ModSupport: &p5_ModSupport
 # make %s/hdd.cpk -> %s%s/mod.cpk
   - [ be32, 0x00B4D638, 0x25732573 ]
   - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
   - [ be32, 0x00B4D640, 0x2E63706B ]
 
 # make mod.cpk file path
   - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha
   - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l
   - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
   - [ be32, 0x00114CB0, 0x60000000 ] # nop
   - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr     r30, r3
   - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
   - [ be32, 0x00114CBC, 0x60000000 ] # nop
   - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
   - [ be32, 0x00114CC4, 0x7C661B78 ] # mr     r6, r3
   - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr     r4, r31
   - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr     r5, r30
   - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
   - [ be32, 0x00114CD8, 0x60000000 ] # nop
   - [ be32, 0x00114CDC, 0x48B44A9E ] # ba     branchOffset
   - [ be32, 0x00114CE0, 0x60000000 ] # nop
 
 # trampoline
   - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
   - [ be32, 0x00B44AA4, 0x60000000 ] # nop
   - [ be32, 0x00B44AA8, 0x3880000A ] # li     r4, 0xA
   - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
   - [ be32, 0x00B44AB0, 0x60000000 ] # nop
   - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40
   - [ be32, 0x00B44AB8, 0x60000000 ] # nop
 
 p5_4K: &p5_4K
   - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
   - [ be32, 0x1d027C, 0x48b45007 ]
   - [ be32, 0x1d039C, 0x48b45007 ]
   - [ be32, 0x1cffd4, 0x48b45007 ]
   - [ be32, 0x1d02a0, 0x48b45007 ]
   - [ be32, 0x1d03c0, 0x48b45007 ]
 
   - [ be32, 0xb45004, 0x38a00003 ] # li     r5,0x3
   - [ be32, 0xb45008, 0x7c632bd2 ] # divd   r3,r3,r5
   - [ be32, 0xb4500c, 0x4e800020 ] # blr
 
 p5_SkipIntro: &p5_SkipIntro
   - [ be32, 0x0055AC8C, 0x60000000 ]
 
 p5_60FPS: &p5_60FPS
   - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
   - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
   - [ bef32, 0x00012484, 0.01666667 ]
   - [ bef32, 0x00045678, 0.01666667 ]
   - [ bef32, 0x000616F0, 0.01666667 ]
   - [ bef32, 0x00073F20, 0.01666667 ]
 #  - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed
   - [ bef32, 0x00077E54, 0.01666667 ]
   - [ bef32, 0x00078A70, 0.01666667 ]
   - [ bef32, 0x0007A238, 0.01666667 ]
   - [ bef32, 0x00081864, 0.01666667 ]
   - [ bef32, 0x000885C8, 0.01666667 ]
   - [ bef32, 0x0008C550, 0.01666667 ]
   - [ bef32, 0x0008D6D0, 0.01666667 ]
   - [ bef32, 0x000D058C, 0.01666667 ]
   - [ bef32, 0x000D0B4C, 0.01666667 ]
   - [ bef32, 0x000E4754, 0.01666667 ]
   - [ bef32, 0x000E50F0, 0.01666667 ]
   - [ bef32, 0x000E8190, 0.01666667 ]
   - [ bef32, 0x000F8B78, 0.01666667 ]
   - [ bef32, 0x00101CE8, 0.01666667 ]
   - [ bef32, 0x001E7344, 0.01666667 ]
   - [ bef32, 0x001EB0D4, 0.01666667 ]
   - [ bef32, 0x001EB328, 0.01666667 ]
   - [ bef32, 0x001EB814, 0.01666667 ]
   - [ bef32, 0x001EB940, 0.01666667 ]
   - [ bef32, 0x001EBA04, 0.01666667 ]
   - [ bef32, 0x001EBBA0, 0.01666667 ]
   - [ bef32, 0x001EBCD0, 0.01666667 ]
   - [ bef32, 0x001ECCA0, 0.01666667 ]
   - [ bef32, 0x00234C64, 0.01666667 ]
   - [ bef32, 0x0023F4BC, 0.01666667 ]
   - [ bef32, 0x002400BC, 0.01666667 ]
   - [ bef32, 0x00240BB0, 0.01666667 ]
   - [ bef32, 0x0029231C, 0.01666667 ]
   - [ bef32, 0x00294A70, 0.01666667 ]
   - [ bef32, 0x002952F8, 0.01666667 ]
 #  - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS
   - [ bef32, 0x002B0688, 0.01666667 ]
   - [ bef32, 0x002B6154, 0.01666667 ]
   - [ bef32, 0x002B71F8, 0.01666667 ]
   - [ bef32, 0x002B82C8, 0.01666667 ]
   - [ bef32, 0x002B98F8, 0.01666667 ]
   - [ bef32, 0x002B9F8C, 0.01666667 ]
   - [ bef32, 0x002BA614, 0.01666667 ]
   - [ bef32, 0x002BC84C, 0.01666667 ]
   - [ bef32, 0x002BCD2C, 0.01666667 ]
   - [ bef32, 0x002C550C, 0.01666667 ]
   - [ bef32, 0x002D1328, 0.01666667 ]
 #  - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed
   - [ bef32, 0x002D2DDC, 0.01666667 ]
   - [ bef32, 0x002D8A10, 0.01666667 ]
   - [ bef32, 0x002D8A18, 0.01666667 ]
   - [ bef32, 0x002DA46C, 0.01666667 ]
   - [ bef32, 0x002FBB00, 0.01666667 ]
   - [ bef32, 0x0030E258, 0.01666667 ]
   - [ bef32, 0x003181D4, 0.01666667 ]
   - [ bef32, 0x0031CE24, 0.01666667 ]
   - [ bef32, 0x0031DBE0, 0.01666667 ]
   - [ bef32, 0x0033DBD0, 0.01666667 ]
   - [ bef32, 0x00358664, 0.01666667 ]
   - [ bef32, 0x00359020, 0.01666667 ]
   - [ bef32, 0x0035AD10, 0.01666667 ]
   - [ bef32, 0x00364A98, 0.01666667 ]
   - [ bef32, 0x0037429C, 0.01666667 ]
   - [ bef32, 0x00376E7C, 0.01666667 ]
   - [ bef32, 0x00379B08, 0.01666667 ]
   - [ bef32, 0x0037AAAC, 0.01666667 ]
   - [ bef32, 0x0037CF54, 0.01666667 ]
   - [ bef32, 0x0037DB7C, 0.01666667 ]
   - [ bef32, 0x003803F4, 0.01666667 ]
   - [ bef32, 0x00387A80, 0.01666667 ]
   - [ bef32, 0x00388684, 0.01666667 ]
   - [ bef32, 0x003ACBC0, 0.01666667 ]
   - [ bef32, 0x003BDDD0, 0.01666667 ]
   - [ bef32, 0x003E944C, 0.01666667 ]
   - [ bef32, 0x003F35EC, 0.01666667 ]
   - [ bef32, 0x003F6FF4, 0.01666667 ]
   - [ bef32, 0x0058CE18, 0.01666667 ]
   - [ bef32, 0x0058DE64, 0.01666667 ]
   - [ bef32, 0x0058E82C, 0.01666667 ]
   - [ bef32, 0x0058E958, 0.01666667 ]
   - [ bef32, 0x0058F47C, 0.01666667 ]
   - [ bef32, 0x0058FA00, 0.01666667 ]
   - [ bef32, 0x0058FAB4, 0.01666667 ]
   - [ bef32, 0x0058FBE4, 0.01666667 ]
   - [ bef32, 0x0058FD2C, 0.01666667 ]
   - [ bef32, 0x0058FE6C, 0.01666667 ]
   - [ bef32, 0x00590A04, 0.01666667 ]
   - [ bef32, 0x005B6914, 0.01666667 ]
   - [ bef32, 0x005F1C6C, 0.01666667 ]
   - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
   - [ bef32, 0x007072BC, 0.01666667 ]
   - [ bef32, 0x00722D7C, 0.01666667 ]
   - [ bef32, 0x0073C840, 0.01666667 ]
   - [ bef32, 0x00772E50, 0.01666667 ]
   - [ bef32, 0x0087B338, 0.01666667 ]
   - [ bef32, 0x00B10110, 0.01666667 ]
   - [ bef32, 0x00B6AA14, 0.01666667 ]
   - [ bef32, 0x00B6AA38, 0.01666667 ]
   - [ bef32, 0x00B70B48, 0.01666667 ]
   - [ bef32, 0x00B70BC8, 0.01666667 ]
   - [ bef32, 0x00B71CF4, 0.01666667 ]
   - [ bef32, 0x00B72F38, 0.01666667 ]
   - [ bef32, 0x00CFF46C, 0.01666667 ]
   - [ bef32, 0x00061700, 0.1666667 ]
   - [ bef32, 0x00069AA4, 0.1666667 ]
   - [ bef32, 0x0007A1EC, 0.1666667 ]
   - [ bef32, 0x00081880, 0.1666667 ]
   - [ bef32, 0x000C8258, 0.1666667 ]
   - [ bef32, 0x000C991C, 0.1666667 ]
   - [ bef32, 0x00101CCC, 0.1666667 ]
   - [ bef32, 0x001E2C44, 0.1666667 ]
   - [ bef32, 0x001E61E8, 0.1666667 ]
   - [ bef32, 0x001E7338, 0.1666667 ]
   - [ bef32, 0x00250C50, 0.1666667 ]
   - [ bef32, 0x00256B20, 0.1666667 ]
   - [ bef32, 0x00292100, 0.1666667 ]
   - [ bef32, 0x00294A60, 0.1666667 ]
   - [ bef32, 0x002952E4, 0.1666667 ]
   - [ bef32, 0x0029FD98, 0.1666667 ]
   - [ bef32, 0x002A1BB8, 0.1666667 ]
   - [ bef32, 0x002A41D0, 0.1666667 ]
   - [ bef32, 0x002A6124, 0.1666667 ]
   - [ bef32, 0x002B4FF0, 0.1666667 ]
   - [ bef32, 0x002B60DC, 0.1666667 ]
   - [ bef32, 0x002B7174, 0.1666667 ]
   - [ bef32, 0x002B82F4, 0.1666667 ]
   - [ bef32, 0x002B8E74, 0.1666667 ]
   - [ bef32, 0x002BA600, 0.1666667 ]
   - [ bef32, 0x002BAB30, 0.1666667 ]
   - [ bef32, 0x002BB4E0, 0.1666667 ]
   - [ bef32, 0x002BB808, 0.1666667 ]
   - [ bef32, 0x002BC368, 0.1666667 ]
   - [ bef32, 0x002BC844, 0.1666667 ]
   - [ bef32, 0x002BD414, 0.1666667 ]
   - [ bef32, 0x002C4F54, 0.1666667 ]
   - [ bef32, 0x002C4FF0, 0.1666667 ]
   - [ bef32, 0x002C69E4, 0.1666667 ]
   - [ bef32, 0x002D4378, 0.1666667 ]
   - [ bef32, 0x002DD968, 0.1666667 ]
   - [ bef32, 0x002DE538, 0.1666667 ]
   - [ bef32, 0x002DEA04, 0.1666667 ]
   - [ bef32, 0x0030D7A0, 0.1666667 ]
   - [ bef32, 0x0030E6BC, 0.1666667 ]
   - [ bef32, 0x003181B8, 0.1666667 ]
   - [ bef32, 0x0031AFE0, 0.1666667 ]
   - [ bef32, 0x0031CE38, 0.1666667 ]
   - [ bef32, 0x0031DBF0, 0.1666667 ]
   - [ bef32, 0x0031EC74, 0.1666667 ]
   - [ bef32, 0x00322FB4, 0.1666667 ]
   - [ bef32, 0x00356560, 0.1666667 ]
   - [ bef32, 0x003586BC, 0.1666667 ]
   - [ bef32, 0x00358F90, 0.1666667 ]
   - [ bef32, 0x0035A380, 0.1666667 ]
   - [ bef32, 0x0035AA3C, 0.1666667 ]
   - [ bef32, 0x00364A9C, 0.1666667 ]
   - [ bef32, 0x003688C8, 0.1666667 ]
   - [ bef32, 0x00368A88, 0.1666667 ]
   - [ bef32, 0x00368E30, 0.1666667 ]
   - [ bef32, 0x00376FD0, 0.1666667 ]
   - [ bef32, 0x00377538, 0.1666667 ]
   - [ bef32, 0x00377CD8, 0.1666667 ]
   - [ bef32, 0x0037C2B0, 0.1666667 ]
   - [ bef32, 0x0037D310, 0.1666667 ]
   - [ bef32, 0x0037D418, 0.1666667 ]
   - [ bef32, 0x0037D5B4, 0.1666667 ]
   - [ bef32, 0x0037DD08, 0.1666667 ]
   - [ bef32, 0x0037DE10, 0.1666667 ]
   - [ bef32, 0x0037DF78, 0.1666667 ]
   - [ bef32, 0x00382F38, 0.1666667 ]
   - [ bef32, 0x003845F0, 0.1666667 ]
   - [ bef32, 0x00387A6C, 0.1666667 ]
   - [ bef32, 0x00398208, 0.1666667 ]
   - [ bef32, 0x00398460, 0.1666667 ]
   - [ bef32, 0x003999F8, 0.1666667 ]
   - [ bef32, 0x003A7C64, 0.1666667 ]
   - [ bef32, 0x003AA418, 0.1666667 ]
   - [ bef32, 0x003AE0E4, 0.1666667 ]
   - [ bef32, 0x003AE3A0, 0.1666667 ]
   - [ bef32, 0x003B25D8, 0.1666667 ]
   - [ bef32, 0x003BC448, 0.1666667 ]
   - [ bef32, 0x003C58C0, 0.1666667 ]
   - [ bef32, 0x003C67B0, 0.1666667 ]
   - [ bef32, 0x003C6D6C, 0.1666667 ]
   - [ bef32, 0x003EBC20, 0.1666667 ]
   - [ bef32, 0x003EE5F0, 0.1666667 ]
   - [ bef32, 0x003F1FE0, 0.1666667 ]
   - [ bef32, 0x003F6FC0, 0.1666667 ]
   - [ bef32, 0x004EB808, 0.1666667 ]
   - [ bef32, 0x0055251C, 0.1666667 ]
   - [ bef32, 0x0055EC48, 0.1666667 ]
   - [ bef32, 0x0055F4A8, 0.1666667 ]
   - [ bef32, 0x0057DC08, 0.1666667 ]
   - [ bef32, 0x0057E498, 0.1666667 ]
   - [ bef32, 0x005C5364, 0.1666667 ]
   - [ bef32, 0x00620714, 0.1666667 ]
   - [ bef32, 0x00635CB4, 0.1666667 ]
   - [ bef32, 0x00642B98, 0.1666667 ]
   - [ bef32, 0x00654EE8, 0.1666667 ]
   - [ bef32, 0x00662B04, 0.1666667 ]
   - [ bef32, 0x006AFF98, 0.1666667 ]
   - [ bef32, 0x006CAA44, 0.1666667 ]
   - [ bef32, 0x006E0224, 0.1666667 ]
   - [ bef32, 0x006E31A0, 0.1666667 ]
   - [ bef32, 0x006FCD3C, 0.1666667 ]
   - [ bef32, 0x00772E54, 0.1666667 ]
   - [ bef32, 0x00797508, 0.1666667 ]
   - [ bef32, 0x00B52E3C, 0.1666667 ]
   - [ bef32, 0x00B6AD00, 0.1666667 ]
   - [ bef32, 0x00B6B71C, 0.1666667 ]
   - [ bef32, 0x00B6E478, 0.1666667 ]
   - [ bef32, 0x00B6E880, 0.1666667 ]
   - [ bef32, 0x00B6E8B8, 0.1666667 ]
   - [ bef32, 0x00B6E8F0, 0.1666667 ]
   - [ bef32, 0x00B6E928, 0.1666667 ]
   - [ bef32, 0x00B6E960, 0.1666667 ]
   - [ bef32, 0x00B6E998, 0.1666667 ]
   - [ bef32, 0x00B6E9D0, 0.1666667 ]
   - [ bef32, 0x00B6EA08, 0.1666667 ]
   - [ bef32, 0x00B6EA40, 0.1666667 ]
   - [ bef32, 0x00B6EA78, 0.1666667 ]
   - [ bef32, 0x00B6EAB0, 0.1666667 ]
   - [ bef32, 0x00B6EAE8, 0.1666667 ]
   - [ bef32, 0x00B6EB20, 0.1666667 ]
   - [ bef32, 0x00B6EB58, 0.1666667 ]
   - [ bef32, 0x00B6EB90, 0.1666667 ]
   - [ bef32, 0x00B6EBC8, 0.1666667 ]
   - [ bef32, 0x00B6EC00, 0.1666667 ]
   - [ bef32, 0x00B6EC38, 0.1666667 ]
   - [ bef32, 0x00B6EC70, 0.1666667 ]
   - [ bef32, 0x00B6ECA8, 0.1666667 ]
   - [ bef32, 0x00B70A54, 0.1666667 ]
   - [ bef32, 0x00B70AF0, 0.1666667 ]
   - [ bef32, 0x00B70AF8, 0.1666667 ]
   - [ bef32, 0x00B70B00, 0.1666667 ]
   - [ bef32, 0x00B70B08, 0.1666667 ]
   - [ bef32, 0x00B70B10, 0.1666667 ]
   - [ bef32, 0x00B70B20, 0.1666667 ]
   - [ bef32, 0x00B70B78, 0.1666667 ]
   - [ bef32, 0x00B70B88, 0.1666667 ]
   - [ bef32, 0x00B70BB4, 0.1666667 ]
   - [ bef32, 0x00B70BC4, 0.1666667 ]
   - [ bef32, 0x00B70F60, 0.1666667 ]
   - [ bef32, 0x00B71BAC, 0.1666667 ]
   - [ bef32, 0x00B71BBC, 0.1666667 ]
   - [ bef32, 0x00B9BD30, 0.1666667 ]
   - [ bef32, 0x00CF96AC, 0.1666667 ]
   - [ bef32, 0x00CFA1E8, 0.1666667 ]
   - [ bef32, 0x00CFA20C, 0.1666667 ]
   - [ bef32, 0x00CFB210, 0.1666667 ]
   - [ bef32, 0x00CFB778, 0.1666667 ]
   - [ bef32, 0x00CFBC30, 0.1666667 ]
   - [ bef32, 0x00CFBCA8, 0.1666667 ]
   - [ bef32, 0x00CFBFD4, 0.1666667 ]
   - [ bef32, 0x00CFC0A8, 0.1666667 ]
   - [ bef32, 0x00CFF3CC, 0.1666667 ]
   - [ bef32, 0x00CFF3D4, 0.1666667 ]
   - [ bef32, 0x00CFF470, 0.1666667 ]
   - [ bef32, 0x00CFF478, 0.1666667 ]
   - [ bef32, 0x00CFF480, 0.1666667 ]
   - [ bef32, 0x00D06840, 0.1666667 ]
   - [ bef32, 0x00D06848, 0.1666667 ]
   - [ be32, 0x000FB71C, 0x3C603C88 ]
   - [ be32, 0x00109B14, 0x3C603C88 ]
   - [ be32, 0x0023FBDC, 0x3CA03C88 ]
   - [ be32, 0x00240620, 0x3CA03C88 ]
   - [ be32, 0x00241258, 0x3C803C88 ]
   - [ be32, 0x003CA4BC, 0x3C603C88 ]
   - [ be32, 0x0087B448, 0x3C603C88 ]
   - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff
 
 p5_DLC: &p5_DLC
   - [ be32, 0x197AE8, 0x4E800020 ]
 p5_DisableBlur: &p5_DisableBlur
   - [ be32, 0x00FEE27A, 0x9E001700 ]
   - [ be32, 0x00FEE27E, 0xC801001D ]
   - [ be32, 0x00FEE282, 0x00000000 ]
   - [ be32, 0x00FEE286, 0x00000000 ]
   - [ be32, 0x00FEE28A, 0x1E810100 ]
   - [ be32, 0x00FEE28E, 0xC800001D ]
   - [ be32, 0x00FEE292, 0x00000000 ]
   - [ be32, 0x00FEE296, 0x00000000 ]
 
 p5_DisableDistortion: &p5_DisableDistortion
   - [ be32, 0x00FE2E28, 0x9E001700 ]
   - [ be32, 0x00FE2E2C, 0xC801001D ]
   - [ be32, 0x00FE2E30, 0x00000000 ]
   - [ be32, 0x00FE2E34, 0x00000000 ]
   - [ be32, 0x00FE2E38, 0x1E810100 ]
   - [ be32, 0x00FE2E3C, 0xC800001D ]
   - [ be32, 0x00FE2E40, 0x00000000 ]
   - [ be32, 0x00FE2E44, 0x00000000 ]
 
 p5_Disable100PctDistortion: &p5_Disable100PctDistortion
   - [ be32, 0x00FE31CC, 0x9E001700 ]
   - [ be32, 0x00FE31D0, 0xC801001D ]
   - [ be32, 0x00FE31D4, 0x00000000 ]
   - [ be32, 0x00FE31D8, 0x00000000 ]
   - [ be32, 0x00FE31DC, 0x1E810100 ]
   - [ be32, 0x00FE31E0, 0xC800001D ]
   - [ be32, 0x00FE31E4, 0x00000000 ]
   - [ be32, 0x00FE31E8, 0x00000000 ]
 
 p5_NoHudLite: &p5_NoHudLite
   - [ be32, 0xDE4EC, 0x60000000 ] # mission list
   - [ be32, 0xE83F4, 0x60000000 ] # place pict
   - [ be32, 0xE5920, 0x60000000 ] # check
   - [ be32, 0x69CC4, 0x38600001 ] # alert
   - [ be32, 0x5F678, 0x60000000 ] # date
   - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
   - [ be32, 0x28FBA0, 0x38600000 ] # party panel
   - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
   - [ be32, 0xD6B48, 0x60000000 ] # mini map
   - [ be32, 0xD6490, 0x60000000 ] # mini map
 p5_NoHud: &p5_NoHud
   - [ be32, 0x116934, 0x4E800020 ]

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:

 Title: "Persona 5"
 Serials: BLUS31604, NPUB31848
 Patches:
   Bustup Mod:
     Author: TGEnigma
     Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
     Version: 1.0
     Patch:
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
     Author: rexis
     Notes: To be used only with 4K Bustup Mod by rexis.
     Version: 1.0
     Patch:
       - [ load, *p5_4K ]
   Skip Intro Videos:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_SkipIntro ]
   60 FPS:
     Author: TGEnigma
     Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
     Version: 1.0
     Patch:
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DLC ]
   Disable Blur Filter:
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
     Author: TGEnigma
     Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
     Author: TGEnigma
     Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHud ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:

 Title: "Persona 5"
 Serials: BLES02247, NPEB02436
 Patches:
   Bustup Mod:
     Author: TGEnigma
     Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
     Version: 1.0
     Patch:
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
     Author: rexis
     Notes: To be used only with 4K Bustup Mod by rexis.
     Version: 1.0
     Patch:
       - [ load, *p5_4K ]
   Skip Intro Videos:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_SkipIntro ]
   60 FPS:
     Author: TGEnigma
     Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
     Version: 1.0
     Patch:
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DLC ]
   Disable Blur Filter:
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
     Author: TGEnigma
     Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
     Author: TGEnigma
     Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHud ]

PPU-3b394da7912181d308bf08505009b3578521c756:

 Title: "Persona 5"
 Serials: BLJM61346 (v1.00)
 Patches:
   Bustup Mod:
     Author: TGEnigma
     Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
     Version: 1.0
     Patch:
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
     Author: rexis
     Notes: To be used only with 4K Bustup Mod by rexis.
     Version: 1.0
     Patch:
       - [ load, *p5_4K ]
   Skip Intro Videos:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_SkipIntro ]
   60 FPS:
     Author: TGEnigma
     Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
     Version: 1.0
     Patch:
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DLC ]
   Disable Blur Filter:
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
     Author: TGEnigma
     Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
     Author: TGEnigma
     Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHud ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:

 Title: "Persona 5"
 Serials: BLJM61346 (v1.03)
 Patches:
   Bustup Mod:
     Author: TGEnigma
     Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
     Version: 1.0
     Patch:
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
     Author: rexis
     Notes: To be used only with 4K Bustup Mod by rexis.
     Version: 1.0
     Patch:
       - [ load, *p5_4K ]
   Skip Intro Videos:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_SkipIntro ]
   60 FPS:
     Author: TGEnigma
     Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
     Version: 1.0
     Patch:
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
     Author: TGEnigma
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DLC ]
   Disable Blur Filter:
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
     Author: TGEnigma, ruipin, kd-11
     Notes:
     Version: 1.0
     Patch:
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
     Author: TGEnigma
     Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
     Author: TGEnigma
     Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
     Version: 1.0
     Patch:
       - [ load, *p5_NoHud ]

</syntaxhighlight>

Red Dead Redemption

<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:

 Title: "Red Dead Redemption"
 Serials: NPUB30638 (v1.00), NPEB00833 (v1.00)
 Patches:
   21:9 Aspect Ratio:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
       - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR

</syntaxhighlight>

Sengoku Basara 4: Sumeragi

<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:

 Title: "Sengoku Basara 4: Sumeragi"
 Serials: BLJM61248 (v1.02)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
     Version: 1.0
     Patch:
       - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
       - [ be32, 0x00e23178, 0x60000000 ] # nop

</syntaxhighlight>

Shadows of the Damned

<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:

 Title: "Shadows of the Damned"
 Serials: BLUS30653
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
     Version: 1.0
     Patch:
       - [ be32, 0x009e0ce4, 0x60000000 ]
       - [ be32, 0x009e0d64, 0x60000000 ]

PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:

 Title: "Shadows of the Damned"
 Serials: BLES01276
 Patches:
   Unlock FPS:
     Author: Whatcookie, Dante3732
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
     Version: 1.0
     Patch:
       - [ be32, 0x009e0ce4, 0x60000000 ]
       - [ be32, 0x009e0d64, 0x60000000 ]

</syntaxhighlight>

Sonic Adventure

<syntaxhighlight lang="yaml"> Anchor:

 SA_169: &SA_169
   - [ be32, 0x05043F18, 0x3F400000 ]
   - [ be32, 0x00909260, 0x009B1604 ]
   - [ be32, 0x0090E5B0, 0x40A00000 ]
   - [ be32, 0x00909270, 0x40400000 ]
   - [ be32, 0x00909274, 0xC0400000 ]
   - [ be32, 0x00909278, 0xBF400000 ]

PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:

 Title: "Sonic Adventure"
 Serials: NPUB30249, NPEB00304
 Patches:
   16:9 Aspect Ratio:
     Author: Esppiral
     Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
     Version: 1.0
     Patch:
       - [ load, *SA_169 ]

</syntaxhighlight>

Sonic Unleashed

<syntaxhighlight lang="yaml"> Anchor:

 su1280x720_Digital: &su1280x720_Digital
 # Main backbuffer (880x720)
   - [ be16, 0x013D197A, 1280 ]
   
 # Other buffers
   - [ be16, 0x0144A53E, 1280 ]
   - [ be16, 0x0144A5F6, 1280 ]
   - [ be16, 0x0144A652, 1280 ]
 
 su1280x720_USEUPhysical: &su1280x720_USEUPhysical
 # Main backbuffer (880x720)
   - [ be16, 0x00DD85B6, 1280 ]
 
 # Other buffers
   - [ be16, 0x013608D6, 1280 ]
   - [ be16, 0x0136098E, 1280 ]
   - [ be16, 0x013609EA, 1280 ]
 
 swa1280x720_BLJM60112: &swa1280x720_BLJM60112
 # Main backbuffer (880x720)
   - [ be16, 0x00DEC49E, 1280 ]
 
 # Other buffers
   - [ be16, 0x013644FE, 1280 ]
   - [ be16, 0x013645B6, 1280 ]
   - [ be16, 0x01364612, 1280 ]
 
 su1280x720_v102: &su1280x720_v102
 # Main backbuffer (880x720)
   - [ be16, 0x00DFD7C6, 1280 ]
 
 # Other buffers
   - [ be16, 0x01371B8E, 1280 ]
   - [ be16, 0x01371C46, 1280 ]
   - [ be16, 0x01371CA2, 1280 ]
 
 su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B5A, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B62, 1280 ]
 
 # Other buffers
   - [ be16, 0x0143908E, 1280 ]
   - [ be16, 0x01439146, 1280 ]
   - [ be16, 0x014391A2, 1280 ]
 
 swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B56, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)."
 
 suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102
 # Aspect ratio
   - [ bef32, 0x0275DB2C, 2.37037037 ]

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: BLUS30244 (v1.00), BLES00425 (v1.00)
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: BLUS30244 (v1.02)
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_v102 ]
   21:9 Aspect Ratio:
     Author: slashiee
     Notes: Divide width by height to get the float value.
     Version: 1.0
     Patch:
       - [ load, *suAspectRatio_BLUS30244_v102 ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: BLES00425 (v1.02)
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_v102 ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: BLJM60112 (v1.00)
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *swa1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: BLJM60112 (v1.02)
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: NPUB31204
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_Digital ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: NPEB01347
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_Digital ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: NPUB90194
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: NPEB90132
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *su1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:

 Title: "Sonic Unleashed (Sonic World Adventure)"
 Serials: NPJB90162
 Patches:
   16:9 Aspect Ratio:
     Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
     Version: 1.3
     Patch:
       - [ load, *swa1280x720_NPJB90162_Demo ]

</syntaxhighlight>

Space Channel 5: Part 2

<syntaxhighlight lang="yaml"> PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:

 Title: "Space Channel 5: Part 2"
 Serials: NPUB30353
 Patches:
   21:9 Aspect Ratio:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
       - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)

</syntaxhighlight>

The Last of Us

<syntaxhighlight lang="yaml"> Anchor:

 tlou100_mlaa: &tlou100_mlaa
   - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou100_post: &tlou100_post
   - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x14C79C7)
 
 tlou100_mesh: &tlou100_mesh
   - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou100_ssao: &tlou100_ssao
   - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
 
 tlou100_mb: &tlou100_mb
   - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)
 
 tlou100_dof: &tlou100_dof
   - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
 
 tlou100_dbv: &tlou100_dbv
   - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)
 
 tlou100_dbf: &tlou100_dbf
   - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
 
 tlou100_db: &tlou100_db
   - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
 
 tlou100_speed: &tlou100_speed
   - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost                               (mem address: 0x14c7e5f)
 
 tlou100_trap: &tlou100_trap
   - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
 
 tlou111_mlaa: &tlou111_mlaa
   - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou111_post: &tlou111_post
   - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x1571867)
 
 tlou111_mesh: &tlou111_mesh
   - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou111_ssao: &tlou111_ssao
   - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x1571AAF)
 
 tlou111_mb: &tlou111_mb
   - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x1571ACE)
 
 tlou111_dof: &tlou111_dof
   - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
 
 tlou111_dbv: &tlou111_dbv
   - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)
 
 tlou111_dbf: &tlou111_dbf
   - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
 
 tlou111_db: &tlou111_db
   - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
 
 tlou111_speed: &tlou111_speed
   - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost                               (mem address: 0x1571d03)
 
 tlou111_trap: &tlou111_trap
   - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

 Title: "The Last of Us"
 Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
 Patches:
   Disable in-built MLAA:
     Author: Whatcookie
     Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
     Version: 1.0
     Patch:
       - [ load, *tlou100_mlaa ]
   Post-processing modes:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
     Version: 1.0
     Patch:
       - [ load, *tlou100_post ]
   Disable Mesh trimming:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_mesh ]
   Disable SSAO:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_ssao ]
   Disable Motion Blur:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_mb ]
   Disable Depth of Field:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_dof ]
   Depth buffer viewport:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_dbv ]
   Depth border fix:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_dbf ]
   Depth buffer:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou100_db ]
   Speedboost:
     Author: ZEROx, illusion
     Notes: Improves performance in certain areas. May cause issues.
     Version: 1.0
     Patch:
       - [ load, *tlou100_speed ]
   Disable RSX trap errors:
     Author: Aphelion Gaming
     Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
     Version: 1.0
     Patch:
       - [ load, *tlou100_trap ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:

 Title: "The Last of Us"
 Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
 Patches:
   Disable in-built MLAA:
     Author: Whatcookie
     Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
     Version: 1.0
     Patch:
       - [ load, *tlou111_mlaa ]
   Post-processing modes:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
     Version: 1.0
     Patch:
       - [ load, *tlou111_post ]
   Disable Mesh trimming:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_mesh ]
   Disable SSAO:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_ssao ]
   Disable Motion Blur:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_mb ]
   Disable Depth of Field:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_dof ]
   Depth buffer viewport:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_dbv ]
   Depth border fix:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_dbf ]
   Depth buffer:
     Author: JohnHolmesII, ZEROx, illusion, Juhn
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *tlou111_db ]
   Speedboost:
     Author: ZEROx, illusion
     Notes: Improves performance in certain areas. May cause issues.
     Version: 1.0
     Patch:
       - [ load, *tlou111_speed ]
   Disable RSX trap errors:
     Author: Aphelion Gaming
     Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
     Version: 1.0
     Patch:
       - [ load, *tlou111_trap ]

</syntaxhighlight>

Uncharted: Drake's Fortune

<syntaxhighlight lang="yaml"> Anchor:

 uc1_Disc_100_mb: &uc1_Disc_100_mb
   - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur    (mem address: 0x042974A)
 uc1_Disc_100_dof: &uc1_Disc_100_dof
   - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
 
 uc1_Disc_110_mb: &uc1_Disc_110_mb
   - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB43DA)
 uc1_Disc_110_dof: &uc1_Disc_110_dof
   - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
 
 uc1_PSN_mb: &uc1_PSN_mb
   - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB321A)
 
 uc1_PSN_dof: &uc1_PSN_dof
   - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)

PPU-8007056e52279bea26c15669d1ee08c2df321d00:

 Title: "Uncharted: Drake's Fortune"
 Serials: BCES00065 (v1.00), BCUS98103 (v1.00)
 Patches:
   Disable Motion Blur:
     Author: illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc1_Disc_100_mb ]
   Disable Depth of Field:
     Author: illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc1_Disc_100_dof ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:

 Title: "Uncharted: Drake's Fortune"
 Serials: BCES00065 (v1.01), BCUS98103 (v1.10)
 Patches:
   Disable Motion Blur:
     Author: illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc1_Disc_110_mb ]
   Disable Depth of Field:
     Author: illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc1_Disc_110_dof ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:

 Title: "Uncharted: Drake's Fortune"
 Serials: NPEA00363, NPUA80697
 Patches:
   Disable Motion Blur:
     Author: illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc1_PSN_mb ]
   Disable Depth of Field:
     Author: illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc1_PSN_dof ]

</syntaxhighlight>

Uncharted 2: Among Thieves

<syntaxhighlight lang="yaml"> Anchor:

 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9B642)
 
 uc2_Disc_100_dof: &uc2_Disc_100_dof
   - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9B651)
 
 uc2_Disc_100_post: &uc2_Disc_100_post
   - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
 
 uc2_Disc_100_light: &uc2_Disc_100_light
   - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lightning                   (mem address: 0x0E9B964)
 
 uc2_Disc_100_stencil: &uc2_Disc_100_stencil
   - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9B965)
 
 uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
 
 uc2_Disc_100_mb: &uc2_Disc_100_mb
   - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9B64F)
 
 uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_Disc_109_dof: &uc2_Disc_109_dof
   - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_Disc_109_post: &uc2_Disc_109_post
   - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_Disc_109_light: &uc2_Disc_109_light
   - [ be32, 0x000c2ad2, 0x9b830374 ] # Disable Spu lightning                   (mem address: 0x0E9C564)
 
 uc2_Disc_109_stencil: &uc2_Disc_109_stencil
   - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565)
 
 uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_Disc_109_mb: &uc2_Disc_109_mb
   - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_PSN_60FPS: &uc2_PSN_60FPS
   - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_ssao: &uc2_PSN_ssao
   - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_PSN_dof: &uc2_PSN_dof
   - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_PSN_post: &uc2_PSN_post
   - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_PSN_light: &uc2_PSN_light
   - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lightning                   (mem address: 0x0E9C564)
 
 uc2_PSN_stencil: &uc2_PSN_stencil
   - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565)
 
 uc2_PSN_mesh: &uc2_PSN_mesh
   - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_PSN_mb: &uc2_PSN_mb
   - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_PSN_vmb: &uc2_PSN_vmb
   - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Demo_60FPS: &uc2_Demo_60FPS
   - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
 
 uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
 
 uc2_Demo_ssao: &uc2_Demo_ssao
   - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
 
 uc2_Demo_dof: &uc2_Demo_dof
   - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
 
 uc2_Demo_post: &uc2_Demo_post
   - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
 
 uc2_Demo_light: &uc2_Demo_light
   - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lightning
 
 uc2_Demo_stencil: &uc2_Demo_stencil
   - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lightning
 
 uc2_Demo_mesh: &uc2_Demo_mesh
   - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
 
 uc2_Demo_mb: &uc2_Demo_mb
   - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
 
 uc2_Demo_vmb: &uc2_Demo_vmb
   - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:

 Title: "Uncharted 2: Among Thieves"
 Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
 Patches:
   60 FPS:
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_60FPS ]
   Unlock FPS:
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_UnlockFPS ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_dof ]
   Disable SPU Post-processing:
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_post ]
   Disable SPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_light ]
   Enable stencil buffer for GPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_stencil ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_mesh ]
   Disable Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_mb ]
   Disable Velocity Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_100_vmb ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:

 Title: "Uncharted 2: Among Thieves"
 Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
 Patches:
   60 FPS:
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_60FPS ]
   Unlock FPS:
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_UnlockFPS ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_dof ]
   Disable SPU Post-processing:
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_post ]
   Disable SPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_light ]
   Enable stencil buffer for GPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_stencil ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_mesh ]
   Disable Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_mb ]
   Disable Velocity Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Disc_109_vmb ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:

 Title: "Uncharted 2: Among Thieves"
 Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
 Patches:
   60 FPS:
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_60FPS ]
   Unlock FPS:
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_UnlockFPS ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_dof ]
   Disable SPU Post-processing:
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_post ]
   Disable SPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_light ]
   Enable stencil buffer for GPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_stencil ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_mesh ]
   Disable Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_mb ]
   Disable Velocity Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_PSN_vmb ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:

 Title: "Uncharted 2: Among Thieves"
 Serials: NPEA90055
 Patches:
   60 FPS:
     Author: ZEROx, illusion
     Notes: Raise maximum framerate cap to 60FPS.
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_60FPS ]
   Unlock FPS:
     Author: ZEROx, illusion
     Notes: Completely removes maximum framerate cap.
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_UnlockFPS ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_dof ]
   Disable SPU Post-processing:
     Author: ZEROx, illusion
     Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_post ]
   Disable SPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_light ]
   Enable stencil buffer for GPU lightning:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_stencil ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_mesh ]
   Disable Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_mb ]
   Disable Velocity Motion Blur:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.2
     Patch:
       - [ load, *uc2_Demo_vmb ]

</syntaxhighlight>

Uncharted 3: Drake's Deception

<syntaxhighlight lang="yaml"> Anchor:

 uc3_100_FPS: &uc3_100_FPS
   - [ be32, 0x0093b348, 0x90e30034 ] #FPS   
   - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
 
 uc3_100_mlaa: &uc3_100_mlaa
   - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_100_post: &uc3_100_post
   - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes  (mem address: 0x1346D47)
 
 uc3_100_mesh: &uc3_100_mesh
   - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_100_ssao: &uc3_100_ssao
   - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)
 
 uc3_100_dof: &uc3_100_dof
   - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
 
 uc3_100_speed: &uc3_100_speed
   - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
 
 uc3_100_dbv: &uc3_100_dbv
   - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
 
 uc3_100_dbf: &uc3_100_dbf
   - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix       (mem address: 0x1347085)
 
 uc3_100_db: &uc3_100_db
   - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)
 
 uc3_110_mlaa: &uc3_110_mlaa
   - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_110_mb: &uc3_110_mb
   - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
   - [ be32, 0x0077aacc, 0x480000c4 ] # motion
   - [ be32, 0x00a411ac, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_110_post: &uc3_110_post
   - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing mode   (mem address: 0x1376F77)
 
 uc3_110_mesh: &uc3_110_mesh
   - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_110_ssao: &uc3_110_ssao
   - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO           (mem address: 0x1376FEF)
 
 uc3_110_dof: &uc3_110_dof
   - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
 
 uc3_110_speed: &uc3_110_speed
   - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
 
 uc3_110_dbv: &uc3_110_dbv
   - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
 
 uc3_110_dbf: &uc3_110_dbf
   - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix       (mem address: 0x13772B5)
 
 uc3_110_db: &uc3_110_db
   - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1377387)
 
 uc3_119_FPS: &uc3_119_FPS
   - [ be32, 0x0096e980, 0x3b6000da ] #FPS
   - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
 
 uc3_119_mlaa: &uc3_119_mlaa
   - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_119_mb: &uc3_119_mb
   - [ be32, 0x0078a608, 0x480008b0 ] # Disable
   - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
   - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_119_post: &uc3_119_post
   - [ be32, 0x0096e308, 0x39000003 ] # Post Processing mode   (mem address: 0x1386547)
 
 uc3_119_mesh: &uc3_119_mesh
   - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_119_ssao: &uc3_119_ssao
   - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO           (mem address: 0x13865BF)
 
 uc3_119_dof: &uc3_119_dof
   - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
 
 uc3_119_speed: &uc3_119_speed
   - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
 
 uc3_119_dbv: &uc3_119_dbv
   - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
 
 uc3_119_dbf: &uc3_119_dbf
   - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)
 
 uc3_119_db: &uc3_119_db
   - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1386957)

PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:

 Title: "Uncharted 3: Drake's Deception"
 Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
 Patches:
   Unlock FPS:
     Author: superepic31
     Notes: Haven't tested how this affects cutscenes.
     Version: 1.0
     Patch:
       - [ load, *uc3_100_FPS ]
   Disable in-built MLAA:
     Author: Whatcookie
     Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
     Version: 1.0
     Patch:
       - [ load, *uc3_100_mlaa ]
   Post-processing modes:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_post ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_mesh ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_dof ]
   Performance (WCB):
     Author: ZEROx, illusion
     Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
     Version: 1.0
     Patch:
       - [ load, *uc3_100_speed ]
   Depth buffer viewport:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_dbv ]
   Depth border fix:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_dbf ]
   Depth buffer:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_100_db ]

PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:

 Title: "Uncharted 3: Drake's Deception"
 Serials: BCES01670 (v1.10)
 Patches:
   Disable in-built MLAA:
     Author: Whatcookie
     Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
     Version: 1.0
     Patch:
       - [ load, *uc3_110_mlaa ]
   Disable Motion Blur:
     Author: ZEROx
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_mb ]
   Post-processing modes:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_post ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_mesh ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_dof ]
   Performance (WCB):
     Author: ZEROx, illusion
     Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
     Version: 1.0
     Patch:
       - [ load, *uc3_110_speed ]
   Depth buffer viewport:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_dbv ]
   Depth border fix:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_dbf ]
   Depth buffer:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_110_db ]

PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:

 Title: "Uncharted 3: Drake's Deception"
 Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
 Patches:
   Unlock FPS:
     Author: superepic31
     Notes: Haven't tested how this affects cutscenes.
     Version: 1.0
     Patch:
       - [ load, *uc3_119_FPS ]
   Disable in-built MLAA:
     Author: Whatcookie
     Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
     Version: 1.0
     Patch:
       - [ load, *uc3_119_mlaa ]
   Disable Motion Blur:
     Author: ZEROx
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_mb ]
   Post-processing modes:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_post ]
   Disable Mesh trimming:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_mesh ]
   Disable SSAO:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_ssao ]
   Disable Depth of Field:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_dof ]
   Performance (WCB):
     Author: ZEROx, illusion
     Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
     Version: 1.0
     Patch:
       - [ load, *uc3_119_speed ]
   Depth buffer viewport:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_dbv ]
   Depth border fix:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_dbf ]
   Depth buffer:
     Author: ZEROx, illusion
     Notes: 
     Version: 1.0
     Patch:
       - [ load, *uc3_119_db ]

</syntaxhighlight>

Unreal Tournament 3

<syntaxhighlight lang="yaml"> Anchor:

 UT3_FPS: &UT3_FPS
   - [ be32, 0x00010c70, 0x60000000 ]
   - [ be32, 0x00010cc8, 0x60000000 ]
   - [ be32, 0x003b79e8, 0x60000000 ]
   - [ be32, 0x003b7a4c, 0x60000000 ]
   - [ be32, 0x003b7a58, 0x60000000 ]

PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:

 Title: "Unreal Tournament 3"
 Serials: BLES00200 (v2.00)
 Patches:
   Unlock FPS:
     Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     Version: 1.0
     Patch:
       - [ load, *UT3_FPS ]

</syntaxhighlight>

WipEout HD

<syntaxhighlight lang="yaml"> PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:

 Title: "WipEout HD"
 Serials: NPEA00057 (v2.51)
 Patches:
   21:9 Aspect Ratio:
     Author: Esppiral
     Notes: 
     Version: 1.0
     Patch:
       - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
       - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix

</syntaxhighlight>