Help:Game Patches: Difference between revisions

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         All: [ All ]
         All: [ All ]
     Author: Whatcookie
     Author: Whatcookie
     Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO (Please note that ICO now has a superior standalone patch that should be used instead of this patch. Leave this patch disabled for ICO.)" ]
     Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ]
     Patch Version: 1.5
     Patch Version: 1.5
     Patch:
     Patch:
Line 1,149: Line 1,149:
</syntaxhighlight>
</syntaxhighlight>


==ICO==
==Iron Man==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:
   Disable MLAA:
   60 FPS:
     Games:
     Games:
       "ICO":
       "Iron Man":
         NPEA00279: [ 01.00 ]
         BLUS30134: [ 01.02 ]
     Author: illusion
     Author: HyperSpider
     Notes:  
     Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
     Patch Version: 1.00
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0
       - [ bef32, 0xCD01AC, 0.01666667 ]
 
   120 FPS:
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
   Disable MLAA:
     Games:
     Games:
       "ICO":
       "Iron Man":
         BCES01097: [ 01.00 ]
         BLUS30134: [ 01.02 ]
     Author: illusion
     Author: HyperSpider
     Notes:  
     Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
     Patch Version: 1.00
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0
       - [ bef32, 0xCD01AC, 0.00833334 ]
</syntaxhighlight>


PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
==JoJo's Bizarre Adventure: All Star Battle==
   Disable MLAA:
<syntaxhighlight lang="yaml">
Anchors:
  JoJoASB_FPS: &JoJoASB_FPS
    - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
    - [ bef32, 0xFDB724, 0.5 ] # Animation speed
    - [ bef32, 0xFF8F70, 0.5 ]
    - [ bef32, 0xFEE2F8, 0.5 ] # UI speed
 
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
   60 FPS:
     Games:
     Games:
       "ICO":
       "JoJo's Bizarre Adventure: All Star Battle":
         BCES01097: [ 01.01 ]
         BLUS31405: [ All ]
        NPEA00279: [ 01.01 ]
     Author: SutandoTsukai181 # User from our Discord server
     Author: illusion
     Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.00
     Patch:
     Patch:
       - [ be32, 0x00045dd4, 0x38800000 ] # li r4 0x0
       - [ load, *JoJoASB_FPS ]
</syntaxhighlight>
</syntaxhighlight>


==Iron Man==
==JoJo's Bizarre Adventure: Eyes of Heaven==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:
Anchors:
   60 FPS:
   JoJoEoH_FPS: &JoJoEoH_FPS
     Games:
     - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
      "Iron Man":
     - [ bef32, 0x02370360, 0.5 ]
        BLUS30134: [ 01.02 ]
     - [ bef32, 0x023AED1C, 0.5 ]
     Author: HyperSpider
 
    Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
     Patch Version: 1.0
   60 FPS:
    Patch:
      - [ bef32, 0xCD01AC, 0.01666667 ]
   120 FPS:
     Games:
     Games:
       "Iron Man":
       "JoJo's Bizarre Adventure: Eyes of Heaven":
         BLUS30134: [ 01.02 ]
         BLJS10318: [ 01.05 ]
     Author: HyperSpider
     Author: SutandoTsukai181 # User from our Discord server
     Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
     Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0xCD01AC, 0.00833334 ]
       - [ load, *JoJoEoH_FPS ]
</syntaxhighlight>
</syntaxhighlight>


==JoJo's Bizarre Adventure: All Star Battle==
==Kingdom Hearts HD 1.5 ReMIX==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Anchors:
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
   JoJoASB_FPS: &JoJoASB_FPS
   21:9 Aspect Ratio:
     - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
     Games:
     - [ bef32, 0xFDB724, 0.5 ] # Animation speed
      "Kingdom Hearts HD 1.5 ReMIX":
     - [ bef32, 0xFF8F70, 0.5 ]
        BLUS31212: [ All ]
    - [ bef32, 0xFEE2F8, 0.5 ] # UI speed
     Author: Esppiral
 
    Notes:
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
    Patch Version: 1.0
     Patch:
      - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
      - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
   60 FPS:
   60 FPS:
     Games:
     Games:
       "JoJo's Bizarre Adventure: All Star Battle":
       "Kingdom Hearts HD 1.5 ReMIX":
         BLUS31405: [ All ]
         BLUS31212: [ All ]
     Author: SutandoTsukai181 # User from our Discord server
     Author: Esppiral
     Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *JoJoASB_FPS ]
       - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
</syntaxhighlight>
</syntaxhighlight>


==JoJo's Bizarre Adventure: Eyes of Heaven==
==LittleBigPlanet 2==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Anchors:
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
  JoJoEoH_FPS: &JoJoEoH_FPS
   21:9 Aspect Ratio:
    - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
    - [ bef32, 0x02370360, 0.5 ]
    - [ bef32, 0x023AED1C, 0.5 ]
 
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
   60 FPS:
     Games:
     Games:
       "JoJo's Bizarre Adventure: Eyes of Heaven":
       "LittleBigPlanet 2":
         BLJS10318: [ 01.05 ]
         NPUA80662: [ 01.33 ]
     Author: SutandoTsukai181 # User from our Discord server
     Author: slashiee
     Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *JoJoEoH_FPS ]
       - [ bef32, 0x00D9C8EC, 2.37037037 ]
</syntaxhighlight>
</syntaxhighlight>


==Kingdom Hearts HD 1.5 ReMIX==
==Lollipop Chainsaw==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
Anchors:
   21:9 Aspect Ratio:
  LC_FPS: &LC_FPS
    - [ be32, 0x00932f2c, 0x60000000 ]
    - [ be32, 0x00932f8c, 0x60000000 ]
    - [ be32, 0x00932f90, 0x60000000 ]
 
PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
   Unlock FPS:
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX":
       "Lollipop Chainsaw":
         BLUS31212: [ All ]
         BLUS30917: [ All ]
     Author: Esppiral
     Author: Whatcookie
     Notes:  
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
       - [ load, *LC_FPS ]
      - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
 
   60 FPS:
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
   Unlock FPS:
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX":
       "Lollipop Chainsaw":
         BLUS31212: [ All ]
         BLES01525: [ All ]
     Author: Esppiral
     Author: Whatcookie
     Notes:  
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
       - [ load, *LC_FPS ]
</syntaxhighlight>
</syntaxhighlight>


==LittleBigPlanet 2==
==Metal Gear Solid 2: Sons of Liberty - HD Edition==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
   21:9 Aspect Ratio:
   21:9 Aspect Ratio:
     Games:
     Games:
       "LittleBigPlanet 2":
       "Metal Gear Solid 2: Sons of Liberty - HD Edition":
         NPUA80662: [ 01.33 ]
         NPEB00685: [ All ]
     Author: slashiee
     Author: Esppiral
     Notes:  
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x00D9C8EC, 2.37037037 ]
       - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
</syntaxhighlight>
</syntaxhighlight>


==Lollipop Chainsaw==
==NieR==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Anchors:
Anchors:
   LC_FPS: &LC_FPS
   NieR_FPS_USEU: &NieR_FPS_USEU
     - [ be32, 0x00932f2c, 0x60000000 ]
  # "unlock" framerate
     - [ be32, 0x00932f8c, 0x60000000 ]
    - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
     - [ be32, 0x00932f90, 0x60000000 ]
 
    - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
 
  # get mftb
    - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6            // Move from timebase register (clock)
 
  # get mftb delta
    - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e      // load high bits of address (0x010e23c8)
    - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
    - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
    - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
    - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6      // subtract previous mftb reading from this mftb frames reading
 
  # mftb delta to float
    - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)    // store mftb delta (to be loaded into FPR)
     - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
     - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29      // convert integer to double
    - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
  # mftb delta to seconds
    - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
    - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
    - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
    - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
  # return
    - [ be32, 0x010d5a78, 0x4e800020 ] # blr                // return
 
  # constants
     - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)


PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
  NieR_FPS_JP: &NieR_FPS_JP
   Unlock FPS:
   # "unlock" framerate
    Games:
    - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
      "Lollipop Chainsaw":
 
        BLUS30917: [ All ]
     - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
    Author: Whatcookie
 
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
  # get mftb
     Patch Version: 1.0
     - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6            // Move from timebase register (clock)
     Patch:
 
      - [ load, *LC_FPS ]
  # get mftb delta
 
     - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e      // load high bits of address (0x010e23e8)
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
    - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
   Unlock FPS:
    - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
     Games:
    - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
      "Lollipop Chainsaw":
    - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6      // subtract previous mftb reading from this mftb frames reading
        BLES01525: [ All ]
 
     Author: Whatcookie
   # mftb delta to float
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
     - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)    // store mftb delta (to be loaded into FPR)
     Patch Version: 1.0
    - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
     Patch:
     - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29      // convert integer to double
      - [ load, *LC_FPS ]
     - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
</syntaxhighlight>
 
  # mftb delta to seconds
     - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
     - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
    - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
    - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
  # return
    - [ be32, 0x010d6678, 0x4e800020 ] # blr                // return
 
  # constants
    - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)


==Metal Gear Solid 2: Sons of Liberty - HD Edition==
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
<syntaxhighlight lang="yaml">
  Unlock FPS:
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
    Games:
      "NieR (Nier Replicant)":
        BLUS30481: [ All ]
        BLES00826: [ All ]
    Author: Whatcookie
    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
    Patch Version: 2.1
    Patch:
      - [ load, *NieR_FPS_USEU ]
   21:9 Aspect Ratio:
   21:9 Aspect Ratio:
     Games:
     Games:
       "Metal Gear Solid 2: Sons of Liberty - HD Edition":
       "NieR (Nier Replicant)":
         NPEB00685: [ All ]
         BLUS30481: [ All ]
     Author: Esppiral
        BLES00826: [ All ]
     Notes:  
     Author: dio
     Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
       - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
 
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
  Unlock FPS:
    Games:
      "NieR (Nier Replicant)":
        BLJM60223: [ All ]
    Author: Whatcookie
    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
    Patch Version: 2.1
    Patch:
      - [ load, *NieR_FPS_JP ]
</syntaxhighlight>
</syntaxhighlight>


==NieR==
==Persona 5==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Anchors:
Anchors:
   NieR_FPS_USEU: &NieR_FPS_USEU
   p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma
   # "unlock" framerate
   p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling."
     - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
  p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0
  p5_ModSupport: &p5_ModSupport
  # make %s/hdd.cpk -> %s%s/mod.cpk
     - [ be32, 0x00B4D638, 0x25732573 ]
    - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
    - [ be32, 0x00B4D640, 0x2E63706B ]
    
    
     - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
  # make mod.cpk file path
 
    - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha
  # get mftb
    - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l
     - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
    - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
    - [ be32, 0x00114CB0, 0x60000000 ] # nop
    - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr    r30, r3
     - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
    - [ be32, 0x00114CBC, 0x60000000 ] # nop
    - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
     - [ be32, 0x00114CC4, 0x7C661B78 ] # mr    r6, r3
    - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr    r3, r29
    - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr    r4, r31
    - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr    r5, r30
    - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
    - [ be32, 0x00114CD8, 0x60000000 ] # nop
    - [ be32, 0x00114CDC, 0x48B44A9E ] # ba    branchOffset
    - [ be32, 0x00114CE0, 0x60000000 ] # nop
    
    
   # get mftb delta
   # trampoline
     - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e      // load high bits of address (0x010e23c8)
     - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr    r3, r29
     - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
     - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
     - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
    - [ be32, 0x00B44AA4, 0x60000000 ] # nop
     - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
     - [ be32, 0x00B44AA8, 0x3880000A ] # li    r4, 0xA
     - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6      // subtract previous mftb reading from this mftb frames reading
    - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
     - [ be32, 0x00B44AB0, 0x60000000 ] # nop
     - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba    0x114CA4 + 0x40
    - [ be32, 0x00B44AB8, 0x60000000 ] # nop
    
    
   # mftb delta to float
   p5_4K_Author: &p5_4K_Author rexis
     - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
  p5_4K_Notes: &p5_4K_Notes "To be used only with 4K Bustup Mod by rexis."
     - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
  p5_4K_PatVer: &p5_4K_PatVer 1.0
     - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29      // convert integer to double
  p5_4K: &p5_4K
     - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
     - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
    - [ be32, 0x1d027C, 0x48b45007 ]
     - [ be32, 0x1d039C, 0x48b45007 ]
     - [ be32, 0x1cffd4, 0x48b45007 ]
     - [ be32, 0x1d02a0, 0x48b45007 ]
     - [ be32, 0x1d03c0, 0x48b45007 ]
    
    
  # mftb delta to seconds
     - [ be32, 0xb45004, 0x38a00003 ] # li    r5,0x3
     - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
     - [ be32, 0xb45008, 0x7c632bd2 ] # divd  r3,r3,r5
     - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
     - [ be32, 0xb4500c, 0x4e800020 ] # blr
     - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
    - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
    
    
   # return
   p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma
     - [ be32, 0x010d5a78, 0x4e800020 ] # blr                // return
  p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0
  p5_SkipIntro: &p5_SkipIntro
     - [ be32, 0x0055AC8C, 0x60000000 ]
    
    
   # constants
   p5_60FPS_Author: &p5_60FPS_Author TGEnigma
    - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
   p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Causes game progress breaking in some places."
 
  p5_60FPS_PatVer: &p5_60FPS_PatVer 1.0
   NieR_FPS_JP: &NieR_FPS_JP
  p5_60FPS: &p5_60FPS
  # "unlock" framerate
    - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
    - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
     - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
 
    - [ bef32, 0x00012484, 0.01666667 ]
     - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
     - [ bef32, 0x00045678, 0.01666667 ]
 
     - [ bef32, 0x000616F0, 0.01666667 ]
  # get mftb
     - [ bef32, 0x00073F20, 0.01666667 ]
     - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6            // Move from timebase register (clock)
  # - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed
 
     - [ bef32, 0x00077E54, 0.01666667 ]
  # get mftb delta
     - [ bef32, 0x00078A70, 0.01666667 ]
     - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e      // load high bits of address (0x010e23e8)
     - [ bef32, 0x0007A238, 0.01666667 ]
     - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
     - [ bef32, 0x00081864, 0.01666667 ]
     - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
     - [ bef32, 0x000885C8, 0.01666667 ]
     - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
     - [ bef32, 0x0008C550, 0.01666667 ]
     - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6      // subtract previous mftb reading from this mftb frames reading
     - [ bef32, 0x0008D6D0, 0.01666667 ]
 
     - [ bef32, 0x000D058C, 0.01666667 ]
  # mftb delta to float
     - [ bef32, 0x000D0B4C, 0.01666667 ]
     - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)    // store mftb delta (to be loaded into FPR)
     - [ bef32, 0x000E4754, 0.01666667 ]
     - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
     - [ bef32, 0x000E50F0, 0.01666667 ]
     - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29      // convert integer to double
     - [ bef32, 0x000E8190, 0.01666667 ]
     - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
     - [ bef32, 0x000F8B78, 0.01666667 ]
 
    - [ bef32, 0x00101CE8, 0.01666667 ]
  # mftb delta to seconds
     - [ bef32, 0x001E7344, 0.01666667 ]
     - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
    - [ bef32, 0x001EB0D4, 0.01666667 ]
     - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
     - [ bef32, 0x001EB328, 0.01666667 ]
     - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
     - [ bef32, 0x001EB814, 0.01666667 ]
     - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
     - [ bef32, 0x001EB940, 0.01666667 ]
 
     - [ bef32, 0x001EBA04, 0.01666667 ]
  # return
    - [ bef32, 0x001EBBA0, 0.01666667 ]
     - [ be32, 0x010d6678, 0x4e800020 ] # blr                // return
     - [ bef32, 0x001EBCD0, 0.01666667 ]
 
     - [ bef32, 0x001ECCA0, 0.01666667 ]
  # constants
     - [ bef32, 0x00234C64, 0.01666667 ]
     - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
     - [ bef32, 0x0023F4BC, 0.01666667 ]
 
    - [ bef32, 0x002400BC, 0.01666667 ]
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
     - [ bef32, 0x00240BB0, 0.01666667 ]
  Unlock FPS:
     - [ bef32, 0x0029231C, 0.01666667 ]
     Games:
     - [ bef32, 0x00294A70, 0.01666667 ]
      "NieR (Nier Replicant)":
     - [ bef32, 0x002952F8, 0.01666667 ]
        BLUS30481: [ All ]
  #  - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS
        BLES00826: [ All ]
    - [ bef32, 0x002B0688, 0.01666667 ]
     Author: Whatcookie
    - [ bef32, 0x002B6154, 0.01666667 ]
    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
    - [ bef32, 0x002B71F8, 0.01666667 ]
     Patch Version: 2.1
     - [ bef32, 0x002B82C8, 0.01666667 ]
     Patch:
     - [ bef32, 0x002B98F8, 0.01666667 ]
      - [ load, *NieR_FPS_USEU ]
     - [ bef32, 0x002B9F8C, 0.01666667 ]
  21:9 Aspect Ratio:
     - [ bef32, 0x002BA614, 0.01666667 ]
     Games:
     - [ bef32, 0x002BC84C, 0.01666667 ]
      "NieR (Nier Replicant)":
     - [ bef32, 0x002BCD2C, 0.01666667 ]
        BLUS30481: [ All ]
     - [ bef32, 0x002C550C, 0.01666667 ]
        BLES00826: [ All ]
     - [ bef32, 0x002D1328, 0.01666667 ]
     Author: dio
  # - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed
     Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
     - [ bef32, 0x002D2DDC, 0.01666667 ]
     Patch Version: 1.0
     - [ bef32, 0x002D8A10, 0.01666667 ]
     Patch:
     - [ bef32, 0x002D8A18, 0.01666667 ]
      - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
     - [ bef32, 0x002DA46C, 0.01666667 ]
 
     - [ bef32, 0x002FBB00, 0.01666667 ]
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
     - [ bef32, 0x0030E258, 0.01666667 ]
  Unlock FPS:
     - [ bef32, 0x003181D4, 0.01666667 ]
     Games:
     - [ bef32, 0x0031CE24, 0.01666667 ]
      "NieR (Nier Replicant)":
     - [ bef32, 0x0031DBE0, 0.01666667 ]
        BLJM60223: [ All ]
     - [ bef32, 0x0033DBD0, 0.01666667 ]
     Author: Whatcookie
     - [ bef32, 0x00358664, 0.01666667 ]
     Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
     - [ bef32, 0x00359020, 0.01666667 ]
     Patch Version: 2.1
     - [ bef32, 0x0035AD10, 0.01666667 ]
    Patch:
     - [ bef32, 0x00364A98, 0.01666667 ]
      - [ load, *NieR_FPS_JP ]
     - [ bef32, 0x0037429C, 0.01666667 ]
</syntaxhighlight>
     - [ bef32, 0x00376E7C, 0.01666667 ]
 
    - [ bef32, 0x00379B08, 0.01666667 ]
==Persona 5==
     - [ bef32, 0x0037AAAC, 0.01666667 ]
<syntaxhighlight lang="yaml">
     - [ bef32, 0x0037CF54, 0.01666667 ]
Anchors:
     - [ bef32, 0x0037DB7C, 0.01666667 ]
  p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma
     - [ bef32, 0x003803F4, 0.01666667 ]
  p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling."
     - [ bef32, 0x00387A80, 0.01666667 ]
  p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0
     - [ bef32, 0x00388684, 0.01666667 ]
  p5_ModSupport: &p5_ModSupport
     - [ bef32, 0x003ACBC0, 0.01666667 ]
  # make %s/hdd.cpk -> %s%s/mod.cpk
     - [ bef32, 0x003BDDD0, 0.01666667 ]
     - [ be32, 0x00B4D638, 0x25732573 ]
     - [ bef32, 0x003E944C, 0.01666667 ]
     - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
     - [ bef32, 0x003F35EC, 0.01666667 ]
     - [ be32, 0x00B4D640, 0x2E63706B ]
     - [ bef32, 0x003F6FF4, 0.01666667 ]
 
    - [ bef32, 0x0058CE18, 0.01666667 ]
  # make mod.cpk file path
     - [ bef32, 0x0058DE64, 0.01666667 ]
     - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha
     - [ bef32, 0x0058E82C, 0.01666667 ]
     - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l
    - [ bef32, 0x0058E958, 0.01666667 ]
     - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
    - [ bef32, 0x0058F47C, 0.01666667 ]
     - [ be32, 0x00114CB0, 0x60000000 ] # nop
    - [ bef32, 0x0058FA00, 0.01666667 ]
     - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr    r30, r3
     - [ bef32, 0x0058FAB4, 0.01666667 ]
    - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
     - [ bef32, 0x0058FBE4, 0.01666667 ]
     - [ be32, 0x00114CBC, 0x60000000 ] # nop
     - [ bef32, 0x0058FD2C, 0.01666667 ]
     - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
     - [ bef32, 0x0058FE6C, 0.01666667 ]
     - [ be32, 0x00114CC4, 0x7C661B78 ] # mr    r6, r3
     - [ bef32, 0x00590A04, 0.01666667 ]
     - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr    r3, r29
     - [ bef32, 0x005B6914, 0.01666667 ]
     - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr    r4, r31
    - [ bef32, 0x005F1C6C, 0.01666667 ]
     - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr    r5, r30
     - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
     - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
     - [ bef32, 0x007072BC, 0.01666667 ]
     - [ be32, 0x00114CD8, 0x60000000 ] # nop
     - [ bef32, 0x00722D7C, 0.01666667 ]
     - [ be32, 0x00114CDC, 0x48B44A9E ] # ba    branchOffset
     - [ bef32, 0x0073C840, 0.01666667 ]
     - [ be32, 0x00114CE0, 0x60000000 ] # nop
     - [ bef32, 0x00772E50, 0.01666667 ]
 
     - [ bef32, 0x0087B338, 0.01666667 ]
  # trampoline
     - [ bef32, 0x00B10110, 0.01666667 ]
     - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr    r3, r29
     - [ bef32, 0x00B6AA14, 0.01666667 ]
     - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
     - [ bef32, 0x00B6AA38, 0.01666667 ]
     - [ be32, 0x00B44AA4, 0x60000000 ] # nop
     - [ bef32, 0x00B70B48, 0.01666667 ]
     - [ be32, 0x00B44AA8, 0x3880000A ] # li    r4, 0xA
     - [ bef32, 0x00B70BC8, 0.01666667 ]
     - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
     - [ bef32, 0x00B71CF4, 0.01666667 ]
     - [ be32, 0x00B44AB0, 0x60000000 ] # nop
     - [ bef32, 0x00B72F38, 0.01666667 ]
     - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40
     - [ bef32, 0x00CFF46C, 0.01666667 ]
     - [ be32, 0x00B44AB8, 0x60000000 ] # nop
     - [ bef32, 0x00061700, 0.1666667 ]
 
     - [ bef32, 0x00069AA4, 0.1666667 ]
  p5_4K_Author: &p5_4K_Author rexis
     - [ bef32, 0x0007A1EC, 0.1666667 ]
  p5_4K_Notes: &p5_4K_Notes "To be used only with 4K Bustup Mod by rexis."
     - [ bef32, 0x00081880, 0.1666667 ]
  p5_4K_PatVer: &p5_4K_PatVer 1.0
     - [ bef32, 0x000C8258, 0.1666667 ]
  p5_4K: &p5_4K
     - [ bef32, 0x000C991C, 0.1666667 ]
     - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
     - [ bef32, 0x00101CCC, 0.1666667 ]
     - [ be32, 0x1d027C, 0x48b45007 ]
     - [ bef32, 0x001E2C44, 0.1666667 ]
     - [ be32, 0x1d039C, 0x48b45007 ]
     - [ bef32, 0x001E61E8, 0.1666667 ]
     - [ be32, 0x1cffd4, 0x48b45007 ]
     - [ bef32, 0x001E7338, 0.1666667 ]
     - [ be32, 0x1d02a0, 0x48b45007 ]
     - [ bef32, 0x00250C50, 0.1666667 ]
     - [ be32, 0x1d03c0, 0x48b45007 ]
     - [ bef32, 0x00256B20, 0.1666667 ]
 
     - [ bef32, 0x00292100, 0.1666667 ]
     - [ be32, 0xb45004, 0x38a00003 ] # li    r5,0x3
     - [ bef32, 0x00294A60, 0.1666667 ]
     - [ be32, 0xb45008, 0x7c632bd2 ] # divd  r3,r3,r5
     - [ bef32, 0x002952E4, 0.1666667 ]
     - [ be32, 0xb4500c, 0x4e800020 ] # blr
     - [ bef32, 0x0029FD98, 0.1666667 ]
 
    - [ bef32, 0x002A1BB8, 0.1666667 ]
  p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma
     - [ bef32, 0x002A41D0, 0.1666667 ]
  p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0
     - [ bef32, 0x002A6124, 0.1666667 ]
  p5_SkipIntro: &p5_SkipIntro
     - [ bef32, 0x002B4FF0, 0.1666667 ]
     - [ be32, 0x0055AC8C, 0x60000000 ]
     - [ bef32, 0x002B60DC, 0.1666667 ]
 
     - [ bef32, 0x002B7174, 0.1666667 ]
  p5_60FPS_Author: &p5_60FPS_Author TGEnigma
     - [ bef32, 0x002B82F4, 0.1666667 ]
  p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Causes game progress breaking in some places."
     - [ bef32, 0x002B8E74, 0.1666667 ]
  p5_60FPS_PatVer: &p5_60FPS_PatVer 1.0
     - [ bef32, 0x002BA600, 0.1666667 ]
  p5_60FPS: &p5_60FPS
     - [ bef32, 0x002BAB30, 0.1666667 ]
     - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
     - [ bef32, 0x002BB4E0, 0.1666667 ]
     - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
     - [ bef32, 0x002BB808, 0.1666667 ]
     - [ bef32, 0x00012484, 0.01666667 ]
    - [ bef32, 0x002BC368, 0.1666667 ]
     - [ bef32, 0x00045678, 0.01666667 ]
     - [ bef32, 0x002BC844, 0.1666667 ]
     - [ bef32, 0x000616F0, 0.01666667 ]
     - [ bef32, 0x002BD414, 0.1666667 ]
     - [ bef32, 0x00073F20, 0.01666667 ]
     - [ bef32, 0x002C4F54, 0.1666667 ]
  #  - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed
     - [ bef32, 0x002C4FF0, 0.1666667 ]
     - [ bef32, 0x00077E54, 0.01666667 ]
     - [ bef32, 0x002C69E4, 0.1666667 ]
     - [ bef32, 0x00078A70, 0.01666667 ]
     - [ bef32, 0x002D4378, 0.1666667 ]
     - [ bef32, 0x0007A238, 0.01666667 ]
     - [ bef32, 0x002DD968, 0.1666667 ]
     - [ bef32, 0x00081864, 0.01666667 ]
     - [ bef32, 0x002DE538, 0.1666667 ]
     - [ bef32, 0x000885C8, 0.01666667 ]
     - [ bef32, 0x002DEA04, 0.1666667 ]
     - [ bef32, 0x0008C550, 0.01666667 ]
     - [ bef32, 0x0030D7A0, 0.1666667 ]
     - [ bef32, 0x0008D6D0, 0.01666667 ]
     - [ bef32, 0x0030E6BC, 0.1666667 ]
     - [ bef32, 0x000D058C, 0.01666667 ]
     - [ bef32, 0x003181B8, 0.1666667 ]
     - [ bef32, 0x000D0B4C, 0.01666667 ]
     - [ bef32, 0x0031AFE0, 0.1666667 ]
     - [ bef32, 0x000E4754, 0.01666667 ]
     - [ bef32, 0x0031CE38, 0.1666667 ]
     - [ bef32, 0x000E50F0, 0.01666667 ]
     - [ bef32, 0x0031DBF0, 0.1666667 ]
     - [ bef32, 0x000E8190, 0.01666667 ]
     - [ bef32, 0x0031EC74, 0.1666667 ]
     - [ bef32, 0x000F8B78, 0.01666667 ]
     - [ bef32, 0x00322FB4, 0.1666667 ]
     - [ bef32, 0x00101CE8, 0.01666667 ]
     - [ bef32, 0x00356560, 0.1666667 ]
     - [ bef32, 0x001E7344, 0.01666667 ]
     - [ bef32, 0x003586BC, 0.1666667 ]
     - [ bef32, 0x001EB0D4, 0.01666667 ]
     - [ bef32, 0x00358F90, 0.1666667 ]
     - [ bef32, 0x001EB328, 0.01666667 ]
     - [ bef32, 0x0035A380, 0.1666667 ]
     - [ bef32, 0x001EB814, 0.01666667 ]
     - [ bef32, 0x0035AA3C, 0.1666667 ]
     - [ bef32, 0x001EB940, 0.01666667 ]
     - [ bef32, 0x00364A9C, 0.1666667 ]
     - [ bef32, 0x001EBA04, 0.01666667 ]
     - [ bef32, 0x003688C8, 0.1666667 ]
     - [ bef32, 0x001EBBA0, 0.01666667 ]
     - [ bef32, 0x00368A88, 0.1666667 ]
     - [ bef32, 0x001EBCD0, 0.01666667 ]
     - [ bef32, 0x00368E30, 0.1666667 ]
     - [ bef32, 0x001ECCA0, 0.01666667 ]
     - [ bef32, 0x00376FD0, 0.1666667 ]
     - [ bef32, 0x00234C64, 0.01666667 ]
     - [ bef32, 0x00377538, 0.1666667 ]
     - [ bef32, 0x0023F4BC, 0.01666667 ]
     - [ bef32, 0x00377CD8, 0.1666667 ]
     - [ bef32, 0x002400BC, 0.01666667 ]
     - [ bef32, 0x0037C2B0, 0.1666667 ]
     - [ bef32, 0x00240BB0, 0.01666667 ]
     - [ bef32, 0x0037D310, 0.1666667 ]
     - [ bef32, 0x0029231C, 0.01666667 ]
     - [ bef32, 0x0037D418, 0.1666667 ]
     - [ bef32, 0x00294A70, 0.01666667 ]
     - [ bef32, 0x0037D5B4, 0.1666667 ]
     - [ bef32, 0x002952F8, 0.01666667 ]
     - [ bef32, 0x0037DD08, 0.1666667 ]
  #  - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS
     - [ bef32, 0x0037DE10, 0.1666667 ]
     - [ bef32, 0x002B0688, 0.01666667 ]
     - [ bef32, 0x0037DF78, 0.1666667 ]
     - [ bef32, 0x002B6154, 0.01666667 ]
     - [ bef32, 0x00382F38, 0.1666667 ]
     - [ bef32, 0x002B71F8, 0.01666667 ]
     - [ bef32, 0x003845F0, 0.1666667 ]
     - [ bef32, 0x002B82C8, 0.01666667 ]
     - [ bef32, 0x00387A6C, 0.1666667 ]
     - [ bef32, 0x002B98F8, 0.01666667 ]
     - [ bef32, 0x00398208, 0.1666667 ]
     - [ bef32, 0x002B9F8C, 0.01666667 ]
     - [ bef32, 0x00398460, 0.1666667 ]
     - [ bef32, 0x002BA614, 0.01666667 ]
     - [ bef32, 0x003999F8, 0.1666667 ]
     - [ bef32, 0x002BC84C, 0.01666667 ]
     - [ bef32, 0x003A7C64, 0.1666667 ]
     - [ bef32, 0x002BCD2C, 0.01666667 ]
     - [ bef32, 0x003AA418, 0.1666667 ]
     - [ bef32, 0x002C550C, 0.01666667 ]
     - [ bef32, 0x003AE0E4, 0.1666667 ]
     - [ bef32, 0x002D1328, 0.01666667 ]
     - [ bef32, 0x003AE3A0, 0.1666667 ]
  #  - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed
     - [ bef32, 0x003B25D8, 0.1666667 ]
     - [ bef32, 0x002D2DDC, 0.01666667 ]
     - [ bef32, 0x003BC448, 0.1666667 ]
     - [ bef32, 0x002D8A10, 0.01666667 ]
     - [ bef32, 0x003C58C0, 0.1666667 ]
     - [ bef32, 0x002D8A18, 0.01666667 ]
     - [ bef32, 0x003C67B0, 0.1666667 ]
     - [ bef32, 0x002DA46C, 0.01666667 ]
     - [ bef32, 0x003C6D6C, 0.1666667 ]
     - [ bef32, 0x002FBB00, 0.01666667 ]
     - [ bef32, 0x003EBC20, 0.1666667 ]
     - [ bef32, 0x0030E258, 0.01666667 ]
     - [ bef32, 0x003EE5F0, 0.1666667 ]
     - [ bef32, 0x003181D4, 0.01666667 ]
     - [ bef32, 0x003F1FE0, 0.1666667 ]
     - [ bef32, 0x0031CE24, 0.01666667 ]
     - [ bef32, 0x003F6FC0, 0.1666667 ]
     - [ bef32, 0x0031DBE0, 0.01666667 ]
     - [ bef32, 0x004EB808, 0.1666667 ]
     - [ bef32, 0x0033DBD0, 0.01666667 ]
     - [ bef32, 0x0055251C, 0.1666667 ]
     - [ bef32, 0x00358664, 0.01666667 ]
     - [ bef32, 0x0055EC48, 0.1666667 ]
     - [ bef32, 0x00359020, 0.01666667 ]
     - [ bef32, 0x0055F4A8, 0.1666667 ]
     - [ bef32, 0x0035AD10, 0.01666667 ]
     - [ bef32, 0x0057DC08, 0.1666667 ]
     - [ bef32, 0x00364A98, 0.01666667 ]
     - [ bef32, 0x0057E498, 0.1666667 ]
     - [ bef32, 0x0037429C, 0.01666667 ]
     - [ bef32, 0x005C5364, 0.1666667 ]
     - [ bef32, 0x00376E7C, 0.01666667 ]
     - [ bef32, 0x00620714, 0.1666667 ]
     - [ bef32, 0x00379B08, 0.01666667 ]
     - [ bef32, 0x00635CB4, 0.1666667 ]
     - [ bef32, 0x0037AAAC, 0.01666667 ]
     - [ bef32, 0x00642B98, 0.1666667 ]
     - [ bef32, 0x0037CF54, 0.01666667 ]
     - [ bef32, 0x00654EE8, 0.1666667 ]
     - [ bef32, 0x0037DB7C, 0.01666667 ]
     - [ bef32, 0x00662B04, 0.1666667 ]
     - [ bef32, 0x003803F4, 0.01666667 ]
     - [ bef32, 0x006AFF98, 0.1666667 ]
     - [ bef32, 0x00387A80, 0.01666667 ]
     - [ bef32, 0x006CAA44, 0.1666667 ]
     - [ bef32, 0x00388684, 0.01666667 ]
     - [ bef32, 0x006E0224, 0.1666667 ]
     - [ bef32, 0x003ACBC0, 0.01666667 ]
     - [ bef32, 0x006E31A0, 0.1666667 ]
     - [ bef32, 0x003BDDD0, 0.01666667 ]
     - [ bef32, 0x006FCD3C, 0.1666667 ]
     - [ bef32, 0x003E944C, 0.01666667 ]
     - [ bef32, 0x00772E54, 0.1666667 ]
     - [ bef32, 0x003F35EC, 0.01666667 ]
     - [ bef32, 0x00797508, 0.1666667 ]
     - [ bef32, 0x003F6FF4, 0.01666667 ]
     - [ bef32, 0x00B52E3C, 0.1666667 ]
     - [ bef32, 0x0058CE18, 0.01666667 ]
     - [ bef32, 0x00B6AD00, 0.1666667 ]
     - [ bef32, 0x0058DE64, 0.01666667 ]
     - [ bef32, 0x00B6B71C, 0.1666667 ]
     - [ bef32, 0x0058E82C, 0.01666667 ]
     - [ bef32, 0x00B6E478, 0.1666667 ]
     - [ bef32, 0x0058E958, 0.01666667 ]
     - [ bef32, 0x00B6E880, 0.1666667 ]
     - [ bef32, 0x0058F47C, 0.01666667 ]
     - [ bef32, 0x00B6E8B8, 0.1666667 ]
     - [ bef32, 0x0058FA00, 0.01666667 ]
     - [ bef32, 0x00B6E8F0, 0.1666667 ]
     - [ bef32, 0x0058FAB4, 0.01666667 ]
     - [ bef32, 0x00B6E928, 0.1666667 ]
     - [ bef32, 0x0058FBE4, 0.01666667 ]
     - [ bef32, 0x00B6E960, 0.1666667 ]
     - [ bef32, 0x0058FD2C, 0.01666667 ]
     - [ bef32, 0x00B6E998, 0.1666667 ]
     - [ bef32, 0x0058FE6C, 0.01666667 ]
     - [ bef32, 0x00B6E9D0, 0.1666667 ]
     - [ bef32, 0x00590A04, 0.01666667 ]
     - [ bef32, 0x00B6EA08, 0.1666667 ]
     - [ bef32, 0x005B6914, 0.01666667 ]
     - [ bef32, 0x00B6EA40, 0.1666667 ]
     - [ bef32, 0x005F1C6C, 0.01666667 ]
     - [ bef32, 0x00B6EA78, 0.1666667 ]
     - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
     - [ bef32, 0x00B6EAB0, 0.1666667 ]
     - [ bef32, 0x007072BC, 0.01666667 ]
     - [ bef32, 0x00B6EAE8, 0.1666667 ]
     - [ bef32, 0x00722D7C, 0.01666667 ]
     - [ bef32, 0x00B6EB20, 0.1666667 ]
     - [ bef32, 0x0073C840, 0.01666667 ]
     - [ bef32, 0x00B6EB58, 0.1666667 ]
     - [ bef32, 0x00772E50, 0.01666667 ]
     - [ bef32, 0x00B6EB90, 0.1666667 ]
     - [ bef32, 0x0087B338, 0.01666667 ]
     - [ bef32, 0x00B6EBC8, 0.1666667 ]
     - [ bef32, 0x00B10110, 0.01666667 ]
     - [ bef32, 0x00B6EC00, 0.1666667 ]
     - [ bef32, 0x00B6AA14, 0.01666667 ]
     - [ bef32, 0x00B6EC38, 0.1666667 ]
     - [ bef32, 0x00B6AA38, 0.01666667 ]
     - [ bef32, 0x00B6EC70, 0.1666667 ]
     - [ bef32, 0x00B70B48, 0.01666667 ]
     - [ bef32, 0x00B6ECA8, 0.1666667 ]
     - [ bef32, 0x00B70BC8, 0.01666667 ]
     - [ bef32, 0x00B70A54, 0.1666667 ]
     - [ bef32, 0x00B71CF4, 0.01666667 ]
     - [ bef32, 0x00B70AF0, 0.1666667 ]
     - [ bef32, 0x00B72F38, 0.01666667 ]
     - [ bef32, 0x00B70AF8, 0.1666667 ]
     - [ bef32, 0x00CFF46C, 0.01666667 ]
     - [ bef32, 0x00B70B00, 0.1666667 ]
     - [ bef32, 0x00061700, 0.1666667 ]
     - [ bef32, 0x00B70B08, 0.1666667 ]
     - [ bef32, 0x00069AA4, 0.1666667 ]
     - [ bef32, 0x00B70B10, 0.1666667 ]
     - [ bef32, 0x0007A1EC, 0.1666667 ]
     - [ bef32, 0x00B70B20, 0.1666667 ]
     - [ bef32, 0x00081880, 0.1666667 ]
     - [ bef32, 0x00B70B78, 0.1666667 ]
     - [ bef32, 0x000C8258, 0.1666667 ]
     - [ bef32, 0x00B70B88, 0.1666667 ]
     - [ bef32, 0x000C991C, 0.1666667 ]
     - [ bef32, 0x00B70BB4, 0.1666667 ]
     - [ bef32, 0x00101CCC, 0.1666667 ]
     - [ bef32, 0x00B70BC4, 0.1666667 ]
     - [ bef32, 0x001E2C44, 0.1666667 ]
     - [ bef32, 0x00B70F60, 0.1666667 ]
     - [ bef32, 0x001E61E8, 0.1666667 ]
     - [ bef32, 0x00B71BAC, 0.1666667 ]
     - [ bef32, 0x001E7338, 0.1666667 ]
     - [ bef32, 0x00B71BBC, 0.1666667 ]
     - [ bef32, 0x00250C50, 0.1666667 ]
     - [ bef32, 0x00B9BD30, 0.1666667 ]
     - [ bef32, 0x00256B20, 0.1666667 ]
     - [ bef32, 0x00CF96AC, 0.1666667 ]
     - [ bef32, 0x00292100, 0.1666667 ]
     - [ bef32, 0x00CFA1E8, 0.1666667 ]
     - [ bef32, 0x00294A60, 0.1666667 ]
     - [ bef32, 0x00CFA20C, 0.1666667 ]
     - [ bef32, 0x002952E4, 0.1666667 ]
     - [ bef32, 0x00CFB210, 0.1666667 ]
     - [ bef32, 0x0029FD98, 0.1666667 ]
     - [ bef32, 0x00CFB778, 0.1666667 ]
     - [ bef32, 0x002A1BB8, 0.1666667 ]
     - [ bef32, 0x00CFBC30, 0.1666667 ]
     - [ bef32, 0x002A41D0, 0.1666667 ]
     - [ bef32, 0x00CFBCA8, 0.1666667 ]
     - [ bef32, 0x002A6124, 0.1666667 ]
     - [ bef32, 0x00CFBFD4, 0.1666667 ]
     - [ bef32, 0x002B4FF0, 0.1666667 ]
     - [ bef32, 0x00CFC0A8, 0.1666667 ]
     - [ bef32, 0x002B60DC, 0.1666667 ]
     - [ bef32, 0x00CFF3CC, 0.1666667 ]
     - [ bef32, 0x002B7174, 0.1666667 ]
     - [ bef32, 0x00CFF3D4, 0.1666667 ]
     - [ bef32, 0x002B82F4, 0.1666667 ]
     - [ bef32, 0x00CFF470, 0.1666667 ]
     - [ bef32, 0x002B8E74, 0.1666667 ]
     - [ bef32, 0x00CFF478, 0.1666667 ]
     - [ bef32, 0x002BA600, 0.1666667 ]
     - [ bef32, 0x00CFF480, 0.1666667 ]
     - [ bef32, 0x002BAB30, 0.1666667 ]
     - [ bef32, 0x00D06840, 0.1666667 ]
     - [ bef32, 0x002BB4E0, 0.1666667 ]
     - [ bef32, 0x00D06848, 0.1666667 ]
     - [ bef32, 0x002BB808, 0.1666667 ]
     - [ be32, 0x000FB71C, 0x3C603C88 ]
     - [ bef32, 0x002BC368, 0.1666667 ]
     - [ be32, 0x00109B14, 0x3C603C88 ]
     - [ bef32, 0x002BC844, 0.1666667 ]
     - [ be32, 0x0023FBDC, 0x3CA03C88 ]
     - [ bef32, 0x002BD414, 0.1666667 ]
     - [ be32, 0x00240620, 0x3CA03C88 ]
     - [ bef32, 0x002C4F54, 0.1666667 ]
     - [ be32, 0x00241258, 0x3C803C88 ]
     - [ bef32, 0x002C4FF0, 0.1666667 ]
     - [ be32, 0x003CA4BC, 0x3C603C88 ]
     - [ bef32, 0x002C69E4, 0.1666667 ]
     - [ be32, 0x0087B448, 0x3C603C88 ]
     - [ bef32, 0x002D4378, 0.1666667 ]
     - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff
     - [ bef32, 0x002DD968, 0.1666667 ]
 
     - [ bef32, 0x002DE538, 0.1666667 ]
  p5_DLC_Author: &p5_DLC_Author TGEnigma
     - [ bef32, 0x002DEA04, 0.1666667 ]
  p5_DLC_PatVer: &p5_DLC_PatVer 1.0
     - [ bef32, 0x0030D7A0, 0.1666667 ]
  p5_DLC: &p5_DLC
     - [ bef32, 0x0030E6BC, 0.1666667 ]
     - [ be32, 0x197AE8, 0x4E800020 ]
     - [ bef32, 0x003181B8, 0.1666667 ]
 
     - [ bef32, 0x0031AFE0, 0.1666667 ]
  p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11
     - [ bef32, 0x0031CE38, 0.1666667 ]
  p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0
     - [ bef32, 0x0031DBF0, 0.1666667 ]
  p5_DisableBlur: &p5_DisableBlur
     - [ bef32, 0x0031EC74, 0.1666667 ]
     - [ be32, 0x00FEE27A, 0x9E001700 ]
     - [ bef32, 0x00322FB4, 0.1666667 ]
     - [ be32, 0x00FEE27E, 0xC801001D ]
     - [ bef32, 0x00356560, 0.1666667 ]
     - [ be32, 0x00FEE282, 0x00000000 ]
     - [ bef32, 0x003586BC, 0.1666667 ]
     - [ be32, 0x00FEE286, 0x00000000 ]
     - [ bef32, 0x00358F90, 0.1666667 ]
     - [ be32, 0x00FEE28A, 0x1E810100 ]
     - [ bef32, 0x0035A380, 0.1666667 ]
     - [ be32, 0x00FEE28E, 0xC800001D ]
     - [ bef32, 0x0035AA3C, 0.1666667 ]
     - [ be32, 0x00FEE292, 0x00000000 ]
     - [ bef32, 0x00364A9C, 0.1666667 ]
     - [ be32, 0x00FEE296, 0x00000000 ]
     - [ bef32, 0x003688C8, 0.1666667 ]
 
     - [ bef32, 0x00368A88, 0.1666667 ]
  p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11
     - [ bef32, 0x00368E30, 0.1666667 ]
  p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0
     - [ bef32, 0x00376FD0, 0.1666667 ]
  p5_DisableDistortion: &p5_DisableDistortion
     - [ bef32, 0x00377538, 0.1666667 ]
     - [ be32, 0x00FE2E28, 0x9E001700 ]
     - [ bef32, 0x00377CD8, 0.1666667 ]
     - [ be32, 0x00FE2E2C, 0xC801001D ]
     - [ bef32, 0x0037C2B0, 0.1666667 ]
     - [ be32, 0x00FE2E30, 0x00000000 ]
     - [ bef32, 0x0037D310, 0.1666667 ]
     - [ be32, 0x00FE2E34, 0x00000000 ]
     - [ bef32, 0x0037D418, 0.1666667 ]
     - [ be32, 0x00FE2E38, 0x1E810100 ]
     - [ bef32, 0x0037D5B4, 0.1666667 ]
     - [ be32, 0x00FE2E3C, 0xC800001D ]
     - [ bef32, 0x0037DD08, 0.1666667 ]
     - [ be32, 0x00FE2E40, 0x00000000 ]
     - [ bef32, 0x0037DE10, 0.1666667 ]
     - [ be32, 0x00FE2E44, 0x00000000 ]
     - [ bef32, 0x0037DF78, 0.1666667 ]
 
     - [ bef32, 0x00382F38, 0.1666667 ]
  p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11
     - [ bef32, 0x003845F0, 0.1666667 ]
  p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0
     - [ bef32, 0x00387A6C, 0.1666667 ]
  p5_Disable100PctDistortion: &p5_Disable100PctDistortion
     - [ bef32, 0x00398208, 0.1666667 ]
     - [ be32, 0x00FE31CC, 0x9E001700 ]
     - [ bef32, 0x00398460, 0.1666667 ]
     - [ be32, 0x00FE31D0, 0xC801001D ]
     - [ bef32, 0x003999F8, 0.1666667 ]
     - [ be32, 0x00FE31D4, 0x00000000 ]
     - [ bef32, 0x003A7C64, 0.1666667 ]
     - [ be32, 0x00FE31D8, 0x00000000 ]
     - [ bef32, 0x003AA418, 0.1666667 ]
     - [ be32, 0x00FE31DC, 0x1E810100 ]
     - [ bef32, 0x003AE0E4, 0.1666667 ]
     - [ be32, 0x00FE31E0, 0xC800001D ]
     - [ bef32, 0x003AE3A0, 0.1666667 ]
     - [ be32, 0x00FE31E4, 0x00000000 ]
     - [ bef32, 0x003B25D8, 0.1666667 ]
     - [ be32, 0x00FE31E8, 0x00000000 ]
     - [ bef32, 0x003BC448, 0.1666667 ]
 
     - [ bef32, 0x003C58C0, 0.1666667 ]
  p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma
     - [ bef32, 0x003C67B0, 0.1666667 ]
  p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch."
     - [ bef32, 0x003C6D6C, 0.1666667 ]
  p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0
     - [ bef32, 0x003EBC20, 0.1666667 ]
  p5_NoHudLite: &p5_NoHudLite
     - [ bef32, 0x003EE5F0, 0.1666667 ]
    - [ be32, 0xDE4EC, 0x60000000 ] # mission list
    - [ bef32, 0x003F1FE0, 0.1666667 ]
     - [ be32, 0xE83F4, 0x60000000 ] # place pict
    - [ bef32, 0x003F6FC0, 0.1666667 ]
     - [ be32, 0xE5920, 0x60000000 ] # check
     - [ bef32, 0x004EB808, 0.1666667 ]
     - [ be32, 0x69CC4, 0x38600001 ] # alert
    - [ bef32, 0x0055251C, 0.1666667 ]
     - [ be32, 0x5F678, 0x60000000 ] # date
     - [ bef32, 0x0055EC48, 0.1666667 ]
     - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
     - [ bef32, 0x0055F4A8, 0.1666667 ]
     - [ be32, 0x28FBA0, 0x38600000 ] # party panel
     - [ bef32, 0x0057DC08, 0.1666667 ]
     - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
     - [ bef32, 0x0057E498, 0.1666667 ]
     - [ be32, 0xD6B48, 0x60000000 ] # mini map
     - [ bef32, 0x005C5364, 0.1666667 ]
     - [ be32, 0xD6490, 0x60000000 ] # mini map
     - [ bef32, 0x00620714, 0.1666667 ]
 
     - [ bef32, 0x00635CB4, 0.1666667 ]
  p5_NoHud_Author: &p5_NoHud_Author TGEnigma
     - [ bef32, 0x00642B98, 0.1666667 ]
  p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things."
     - [ bef32, 0x00654EE8, 0.1666667 ]
  p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0
     - [ bef32, 0x00662B04, 0.1666667 ]
  p5_NoHud: &p5_NoHud
     - [ bef32, 0x006AFF98, 0.1666667 ]
     - [ be32, 0x116934, 0x4E800020 ]
     - [ bef32, 0x006CAA44, 0.1666667 ]
 
     - [ bef32, 0x006E0224, 0.1666667 ]
  p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum
     - [ bef32, 0x006E31A0, 0.1666667 ]
  p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order."
     - [ bef32, 0x006FCD3C, 0.1666667 ]
  p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0
     - [ bef32, 0x00772E54, 0.1666667 ]
  p5_BgmOrder: &p5_BgmOrder
     - [ bef32, 0x00797508, 0.1666667 ]
  # patch SoundManager__SetEquipBgm
     - [ bef32, 0x00B52E3C, 0.1666667 ]
  # branch to trampoline
     - [ bef32, 0x00B6AD00, 0.1666667 ]
     - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
     - [ bef32, 0x00B6B71C, 0.1666667 ]
   
     - [ bef32, 0x00B6E478, 0.1666667 ]
  # trampoline
     - [ bef32, 0x00B6E880, 0.1666667 ]
     - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738
     - [ bef32, 0x00B6E8B8, 0.1666667 ]
     - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)
     - [ bef32, 0x00B6E8F0, 0.1666667 ]
     - [ be32, 0x00B44B58, 0x38630001 ] # addi  r3, r3, 0x1
    - [ bef32, 0x00B6E928, 0.1666667 ]
     - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)
    - [ bef32, 0x00B6E960, 0.1666667 ]
   
     - [ bef32, 0x00B6E998, 0.1666667 ]
     - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11
     - [ bef32, 0x00B6E9D0, 0.1666667 ]
   
     - [ bef32, 0x00B6EA08, 0.1666667 ]
     - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8
     - [ bef32, 0x00B6EA40, 0.1666667 ]
     - [ be32, 0x00B44B64, 0x38600000 ] # li    r3, 0x0
     - [ bef32, 0x00B6EA78, 0.1666667 ]
   
     - [ bef32, 0x00B6EAB0, 0.1666667 ]
  # patch music id
     - [ bef32, 0x00B6EAE8, 0.1666667 ]
     - [ be32, 0x00B44B68, 0xB07E0000 ] # sth  r3, 0(r30)
     - [ bef32, 0x00B6EB20, 0.1666667 ]
   
     - [ bef32, 0x00B6EB58, 0.1666667 ]
  # return
    - [ bef32, 0x00B6EB90, 0.1666667 ]
     - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0
    - [ bef32, 0x00B6EBC8, 0.1666667 ]
     - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C
    - [ bef32, 0x00B6EC00, 0.1666667 ]
   
     - [ bef32, 0x00B6EC38, 0.1666667 ]
  # patch Btl__PlayBgm
    - [ bef32, 0x00B6EC70, 0.1666667 ]
  # branch to trampoline
     - [ bef32, 0x00B6ECA8, 0.1666667 ]
     - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
     - [ bef32, 0x00B70A54, 0.1666667 ]
     - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
     - [ bef32, 0x00B70AF0, 0.1666667 ]
   
     - [ bef32, 0x00B70AF8, 0.1666667 ]
  # trampoline
     - [ bef32, 0x00B70B00, 0.1666667 ]
   
     - [ bef32, 0x00B70B08, 0.1666667 ]
  # check and return if not normal battle bgm
     - [ bef32, 0x00B70B10, 0.1666667 ]
     - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
     - [ bef32, 0x00B70B20, 0.1666667 ]
     - [ be32, 0x00B44B88, 0x41820008 ] # beq  8        # return if not normal battle music
     - [ bef32, 0x00B70B78, 0.1666667 ]
    - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
     - [ bef32, 0x00B70B88, 0.1666667 ]
   
     - [ bef32, 0x00B70BB4, 0.1666667 ]
  # randomize sound bank
     - [ bef32, 0x00B70BC4, 0.1666667 ]
     - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
     - [ bef32, 0x00B70F60, 0.1666667 ]
   
     - [ bef32, 0x00B71BAC, 0.1666667 ]
  # return
     - [ bef32, 0x00B71BBC, 0.1666667 ]
     - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
    - [ bef32, 0x00B9BD30, 0.1666667 ]
     - [ bef32, 0x00CF96AC, 0.1666667 ]
     - [ bef32, 0x00CFA1E8, 0.1666667 ]
    - [ bef32, 0x00CFA20C, 0.1666667 ]
    - [ bef32, 0x00CFB210, 0.1666667 ]
    - [ bef32, 0x00CFB778, 0.1666667 ]
    - [ bef32, 0x00CFBC30, 0.1666667 ]
    - [ bef32, 0x00CFBCA8, 0.1666667 ]
    - [ bef32, 0x00CFBFD4, 0.1666667 ]
    - [ bef32, 0x00CFC0A8, 0.1666667 ]
    - [ bef32, 0x00CFF3CC, 0.1666667 ]
    - [ bef32, 0x00CFF3D4, 0.1666667 ]
    - [ bef32, 0x00CFF470, 0.1666667 ]
    - [ bef32, 0x00CFF478, 0.1666667 ]
    - [ bef32, 0x00CFF480, 0.1666667 ]
    - [ bef32, 0x00D06840, 0.1666667 ]
    - [ bef32, 0x00D06848, 0.1666667 ]
    - [ be32, 0x000FB71C, 0x3C603C88 ]
    - [ be32, 0x00109B14, 0x3C603C88 ]
    - [ be32, 0x0023FBDC, 0x3CA03C88 ]
    - [ be32, 0x00240620, 0x3CA03C88 ]
    - [ be32, 0x00241258, 0x3C803C88 ]
    - [ be32, 0x003CA4BC, 0x3C603C88 ]
    - [ be32, 0x0087B448, 0x3C603C88 ]
    - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff
    
    
   p5_DLC_Author: &p5_DLC_Author TGEnigma
   p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum
   p5_DLC_PatVer: &p5_DLC_PatVer 1.0
   p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order."
   p5_DLC: &p5_DLC
  p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1
     - [ be32, 0x197AE8, 0x4E800020 ]
   p5_BgmRandom: &p5_BgmRandom
 
  # patch SoundManager__SetEquipBgm
   p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11
  # branch to trampoline
   p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0
     - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
  p5_DisableBlur: &p5_DisableBlur
   
     - [ be32, 0x00FEE27A, 0x9E001700 ]
   # trampoline
     - [ be32, 0x00FEE27E, 0xC801001D ]
   # Rnd() % MaxBgm
     - [ be32, 0x00FEE282, 0x00000000 ]
     - [ be32, 0x00B44B50, 0x4891DA07 ] # bla  0x0091DA04 (Rnd)
     - [ be32, 0x00FEE286, 0x00000000 ]
     - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)
     - [ be32, 0x00FEE28A, 0x1E810100 ]
   
     - [ be32, 0x00FEE28E, 0xC800001D ]
     - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11
     - [ be32, 0x00FEE292, 0x00000000 ]
   
     - [ be32, 0x00FEE296, 0x00000000 ]
     - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1
 
     - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4
  p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11
     - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6
  p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0
     - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4
  p5_DisableDistortion: &p5_DisableDistortion
     - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3
     - [ be32, 0x00FE2E28, 0x9E001700 ]
     - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3
     - [ be32, 0x00FE2E2C, 0xC801001D ]
   
     - [ be32, 0x00FE2E30, 0x00000000 ]
  # patch music id
     - [ be32, 0x00FE2E34, 0x00000000 ]
     - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738
     - [ be32, 0x00FE2E38, 0x1E810100 ]
     - [ be32, 0x00B44B74, 0xB07E0000 ] # sth  r3, 0(r30)
     - [ be32, 0x00FE2E3C, 0xC800001D ]
   
     - [ be32, 0x00FE2E40, 0x00000000 ]
  # return
     - [ be32, 0x00FE2E44, 0x00000000 ]
     - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0
 
     - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C
   p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11
      
  p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0
  # patch Btl__PlayBgm
   p5_Disable100PctDistortion: &p5_Disable100PctDistortion
  # branch to trampoline
     - [ be32, 0x00FE31CC, 0x9E001700 ]
     - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
     - [ be32, 0x00FE31D0, 0xC801001D ]
     - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
     - [ be32, 0x00FE31D4, 0x00000000 ]
   
     - [ be32, 0x00FE31D8, 0x00000000 ]
   # trampoline
     - [ be32, 0x00FE31DC, 0x1E810100 ]
   
     - [ be32, 0x00FE31E0, 0xC800001D ]
   # check and return if not normal battle bgm
    - [ be32, 0x00FE31E4, 0x00000000 ]
     - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
     - [ be32, 0x00FE31E8, 0x00000000 ]
     - [ be32, 0x00B44B88, 0x41820008 ] # beq  8        # return if not normal battle music
     - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
      
  # randomize sound bank
     - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
      
  # return
     - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
    
    
   p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma
   p5_NaviLines_Author: &p5_NaviLines_Author lipsum
   p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch."
   p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)."
   p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0
  p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0
   p5_NoHudLite: &p5_NoHudLite
  p5_NaviLines: &p5_NaviLines
     - [ be32, 0xDE4EC, 0x60000000 ] # mission list
    - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana
     - [ be32, 0xE83F4, 0x60000000 ] # place pict
    - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
     - [ be32, 0xE5920, 0x60000000 ] # check
 
     - [ be32, 0x69CC4, 0x38600001 ] # alert
  p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum
     - [ be32, 0x5F678, 0x60000000 ] # date
  p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified."
     - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
   p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0
     - [ be32, 0x28FBA0, 0x38600000 ] # party panel
   p5_MaxBullet: &p5_MaxBullet
     - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
    - [ be16, 0x00D5C188, 0  ] # empty - base start
     - [ be32, 0xD6B48, 0x60000000 ] # mini map
    - [ be16, 0x00D5C18A, 16 ] # joker (16)
     - [ be32, 0xD6490, 0x60000000 ] # mini map
    - [ be16, 0x00D5C18C, 8  ] # ryuji (8)
    - [ be16, 0x00D5C18E, 15 ] # morgana (15)
    - [ be16, 0x00D5C190, 36 ] # ann (36)
    - [ be16, 0x00D5C192, 24 ] # yusuke (24)
    - [ be16, 0x00D5C194, 12 ] # makoto (12)
    - [ be16, 0x00D5C196, 6  ] # haru (6)
     - [ be16, 0x00D5C198, 0  ] # futaba (0)
    - [ be16, 0x00D5C19A, 12 ] # goro (12)
    - [ be16, 0x00D5C19C, ] # empty - tower rank 5 start
     - [ be16, 0x00D5C19E, 32 ] # joker (32)
     - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)
     - [ be16, 0x00D5C1A2, 25 ] # morgana (25)
     - [ be16, 0x00D5C1A4, 60 ] # ann (60)
     - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)
     - [ be16, 0x00D5C1A8, 24 ] # makoto (24)
     - [ be16, 0x00D5C1AA, 12 ] # haru (12)
     - [ be16, 0x00D5C1AC, ] # futaba (0)
     - [ be16, 0x00D5C1AE, 24 ] # goro (24)


   p5_NoHud_Author: &p5_NoHud_Author TGEnigma
   p5_Title_US: &p5_Title_US
   p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things."
    "Persona 5":
   p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0
      BLUS31604: [ All ]
   p5_NoHud: &p5_NoHud
      NPUB31848: [ All ]
     - [ be32, 0x116934, 0x4E800020 ]
 
   p5_Title_EU: &p5_Title_EU
    "Persona 5":
      BLES02247: [ All ]
      NPEB02436: [ All ]
 
   p5_Title_JP_100: &p5_Title_JP_100
    "Persona 5":
      BLJM61346: [ 01.00 ]
 
   p5_Title_JP_103: &p5_Title_JP_103
     "Persona 5":
      BLJM61346: [ 01.03 ]


  p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum
PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
   p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order."
   Enable Mod Support:
  p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0
    Games: *p5_Title_US
  p5_BgmOrder: &p5_BgmOrder
    Author: *p5_ModSupport_Author
  # patch SoundManager__SetEquipBgm
     Notes: *p5_ModSupport_Notes
  # branch to trampoline
     Patch Version: *p5_ModSupport_PatVer
     - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
     Patch:
      
      - [ load, *p5_ModSupport ]
  # trampoline
   Bustup Mod v3:
     - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738
     Games: *p5_Title_US
    - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)
     Author: *p5_4K_Author
    - [ be32, 0x00B44B58, 0x38630001 ] # addi   r3, r3, 0x1
     Notes: *p5_4K_Notes
     - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)
     Patch Version: *p5_4K_PatVer
      
     Patch:
     - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11
      - [ load, *p5_4K ]
      
   Skip Intro Videos:
     - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8
     Games: *p5_Title_US
    - [ be32, 0x00B44B64, 0x38600000 ] # li    r3, 0x0
     Author: *p5_SkipIntro_Author
   
    Patch Version: *p5_SkipIntro_PatVer
   # patch music id
     Patch:
     - [ be32, 0x00B44B68, 0xB07E0000 ] # sth  r3, 0(r30)
      - [ load, *p5_SkipIntro ]
      
   60 FPS:
  # return
    Games: *p5_Title_US
     - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0
     Author: *p5_60FPS_Author
    - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C
     Notes: *p5_60FPS_Notes
   
     Patch Version: *p5_60FPS_PatVer
   # patch Btl__PlayBgm
     Patch:
  # branch to trampoline
      - [ load, *p5_60FPS ]
     - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   Disable DLC Unlock Messages:
     - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
     Games: *p5_Title_US
      
     Author: *p5_DLC_Author
  # trampoline
     Patch Version: *p5_DLC_PatVer
      
     Patch:
  # check and return if not normal battle bgm
      - [ load, *p5_DLC ]
    - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   Disable Blur Filter:
    - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
    Games: *p5_Title_US
     - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
    Author: *p5_DisableBlur_Author
      
    Patch Version: *p5_DisableBlur_PatVer
  # randomize sound bank
    Patch:
     - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
      - [ load, *p5_DisableBlur ]
      
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
  # return
     Games: *p5_Title_US
    - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
     Author: *p5_DisableDistortion_Author
    
     Patch Version: *p5_DisableDistortion_PatVer
  p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum
     Patch:
  p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order."
      - [ load, *p5_DisableDistortion ]
  p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1
  Disable Angry Distortion Filter (100% Alert):
  p5_BgmRandom: &p5_BgmRandom
     Games: *p5_Title_US
  # patch SoundManager__SetEquipBgm
     Author: *p5_Disable100PctDistortion_Author
  # branch to trampoline
     Patch Version: *p5_Disable100PctDistortion_PatVer
    - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
     Patch:
   
      - [ load, *p5_Disable100PctDistortion ]
   # trampoline
   Disable HUD Elements:
  # Rnd() % MaxBgm
     Games: *p5_Title_US
    - [ be32, 0x00B44B50, 0x4891DA07 ] # bla  0x0091DA04 (Rnd)
     Author: *p5_NoHudLite_Author
     - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)
     Notes: *p5_NoHudLite_Notes
      
    Patch Version: *p5_NoHudLite_PatVer
     - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11
     Patch:
      
      - [ load, *p5_NoHudLite ]
    - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1
   Disable HUD Elements (Aggressive):
     - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4
     Games: *p5_Title_US
     - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6
     Author: *p5_NoHud_Author
     - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4
     Notes: *p5_NoHud_Notes
     - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3
     Patch Version: *p5_NoHud_PatVer
    - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3
     Patch:
   
      - [ load, *p5_NoHud ]
   # patch music id
   Encounter BGM In Order:
     - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738
     Games: *p5_Title_US
     - [ be32, 0x00B44B74, 0xB07E0000 ] # sth  r3, 0(r30)
     Author: *p5_BgmOrder_Author
      
     Notes: *p5_BgmOrder_Notes
  # return
    Patch Version: *p5_BgmOrder_PatVer
     - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0
    Patch:
    - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C
      - [ load, *p5_BgmOrder ]
   
   Encounter BGM Random Order:
   # patch Btl__PlayBgm
    Games: *p5_Title_US
  # branch to trampoline
    Author: *p5_BgmRandom_Author
    - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
    Notes: *p5_BgmRandom_Notes
     - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
     Patch Version: *p5_BgmRandom_PatVer
      
     Patch:
  # trampoline
      - [ load, *p5_BgmRandom ]
      
  Disable Navigator Battle Messages:
  # check and return if not normal battle bgm
     Games: *p5_Title_US
     - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
     Author: *p5_NaviLines_Author
     - [ be32, 0x00B44B88, 0x41820008 ] # beq  8        # return if not normal battle music
     Notes: *p5_NaviLines_Notes
    - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
     Patch Version: *p5_NaviLines_PatVer
   
     Patch:
   # randomize sound bank
      - [ load, *p5_NaviLines ]
     - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
  Custom Maximum Bullet Count:
      
     Games: *p5_Title_US
  # return
     Author: *p5_MaxBullet_Author
     - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
     Notes: *p5_MaxBullet_Notes
 
     Patch Version: *p5_MaxBullet_PatVer
  p5_NaviLines_Author: &p5_NaviLines_Author lipsum
     Patch:
  p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)."
      - [ load, *p5_MaxBullet ]
  p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0
  p5_NaviLines: &p5_NaviLines
    - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana
    - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
 
   p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum
  p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified."
  p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0
  p5_MaxBullet: &p5_MaxBullet
     - [ be16, 0x00D5C188, 0  ] # empty - base start
     - [ be16, 0x00D5C18A, 16 ] # joker (16)
    - [ be16, 0x00D5C18C, 8  ] # ryuji (8)
    - [ be16, 0x00D5C18E, 15 ] # morgana (15)
     - [ be16, 0x00D5C190, 36 ] # ann (36)
     - [ be16, 0x00D5C192, 24 ] # yusuke (24)
     - [ be16, 0x00D5C194, 12 ] # makoto (12)
     - [ be16, 0x00D5C196, 6  ] # haru (6)
     - [ be16, 0x00D5C198, 0  ] # futaba (0)
    - [ be16, 0x00D5C19A, 12 ] # goro (12)
    - [ be16, 0x00D5C19C, 0  ] # empty - tower rank 5 start
     - [ be16, 0x00D5C19E, 32 ] # joker (32)
     - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)
     - [ be16, 0x00D5C1A2, 25 ] # morgana (25)
     - [ be16, 0x00D5C1A4, 60 ] # ann (60)
     - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)
    - [ be16, 0x00D5C1A8, 24 ] # makoto (24)
    - [ be16, 0x00D5C1AA, 12 ] # haru (12)
    - [ be16, 0x00D5C1AC, 0  ] # futaba (0)
    - [ be16, 0x00D5C1AE, 24 ] # goro (24)


  p5_Title_US: &p5_Title_US
PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
    "Persona 5":
   Enable Mod Support:
      BLUS31604: [ All ]
     Games: *p5_Title_EU
      NPUB31848: [ All ]
 
  p5_Title_EU: &p5_Title_EU
    "Persona 5":
      BLES02247: [ All ]
      NPEB02436: [ All ]
 
  p5_Title_JP_100: &p5_Title_JP_100
    "Persona 5":
      BLJM61346: [ 01.00 ]
 
  p5_Title_JP_103: &p5_Title_JP_103
    "Persona 5":
      BLJM61346: [ 01.03 ]
 
PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
   Enable Mod Support:
     Games: *p5_Title_US
     Author: *p5_ModSupport_Author
     Author: *p5_ModSupport_Author
     Notes: *p5_ModSupport_Notes
     Notes: *p5_ModSupport_Notes
Line 1,987: Line 2,045:
       - [ load, *p5_ModSupport ]
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
   Bustup Mod v3:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_4K_Author
     Author: *p5_4K_Author
     Notes: *p5_4K_Notes
     Notes: *p5_4K_Notes
Line 1,994: Line 2,052:
       - [ load, *p5_4K ]
       - [ load, *p5_4K ]
   Skip Intro Videos:
   Skip Intro Videos:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_SkipIntro_Author
     Author: *p5_SkipIntro_Author
     Patch Version: *p5_SkipIntro_PatVer
     Patch Version: *p5_SkipIntro_PatVer
Line 2,000: Line 2,058:
       - [ load, *p5_SkipIntro ]
       - [ load, *p5_SkipIntro ]
   60 FPS:
   60 FPS:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_60FPS_Author
     Author: *p5_60FPS_Author
     Notes: *p5_60FPS_Notes
     Notes: *p5_60FPS_Notes
Line 2,007: Line 2,065:
       - [ load, *p5_60FPS ]
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
   Disable DLC Unlock Messages:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_DLC_Author
     Author: *p5_DLC_Author
     Patch Version: *p5_DLC_PatVer
     Patch Version: *p5_DLC_PatVer
Line 2,013: Line 2,071:
       - [ load, *p5_DLC ]
       - [ load, *p5_DLC ]
   Disable Blur Filter:
   Disable Blur Filter:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_DisableBlur_Author
     Author: *p5_DisableBlur_Author
     Patch Version: *p5_DisableBlur_PatVer
     Patch Version: *p5_DisableBlur_PatVer
Line 2,019: Line 2,077:
       - [ load, *p5_DisableBlur ]
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_DisableDistortion_Author
     Author: *p5_DisableDistortion_Author
     Patch Version: *p5_DisableDistortion_PatVer
     Patch Version: *p5_DisableDistortion_PatVer
Line 2,025: Line 2,083:
       - [ load, *p5_DisableDistortion ]
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
   Disable Angry Distortion Filter (100% Alert):
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_Disable100PctDistortion_Author
     Author: *p5_Disable100PctDistortion_Author
     Patch Version: *p5_Disable100PctDistortion_PatVer
     Patch Version: *p5_Disable100PctDistortion_PatVer
Line 2,031: Line 2,089:
       - [ load, *p5_Disable100PctDistortion ]
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
   Disable HUD Elements:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_NoHudLite_Author
     Author: *p5_NoHudLite_Author
     Notes: *p5_NoHudLite_Notes
     Notes: *p5_NoHudLite_Notes
Line 2,038: Line 2,096:
       - [ load, *p5_NoHudLite ]
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
   Disable HUD Elements (Aggressive):
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_NoHud_Author
     Author: *p5_NoHud_Author
     Notes: *p5_NoHud_Notes
     Notes: *p5_NoHud_Notes
Line 2,045: Line 2,103:
       - [ load, *p5_NoHud ]
       - [ load, *p5_NoHud ]
   Encounter BGM In Order:
   Encounter BGM In Order:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_BgmOrder_Author
     Author: *p5_BgmOrder_Author
     Notes: *p5_BgmOrder_Notes
     Notes: *p5_BgmOrder_Notes
Line 2,052: Line 2,110:
       - [ load, *p5_BgmOrder ]
       - [ load, *p5_BgmOrder ]
   Encounter BGM Random Order:
   Encounter BGM Random Order:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_BgmRandom_Author
     Author: *p5_BgmRandom_Author
     Notes: *p5_BgmRandom_Notes
     Notes: *p5_BgmRandom_Notes
Line 2,059: Line 2,117:
       - [ load, *p5_BgmRandom ]
       - [ load, *p5_BgmRandom ]
   Disable Navigator Battle Messages:
   Disable Navigator Battle Messages:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_NaviLines_Author
     Author: *p5_NaviLines_Author
     Notes: *p5_NaviLines_Notes
     Notes: *p5_NaviLines_Notes
Line 2,066: Line 2,124:
       - [ load, *p5_NaviLines ]
       - [ load, *p5_NaviLines ]
   Custom Maximum Bullet Count:
   Custom Maximum Bullet Count:
     Games: *p5_Title_US
     Games: *p5_Title_EU
     Author: *p5_MaxBullet_Author
     Author: *p5_MaxBullet_Author
     Notes: *p5_MaxBullet_Notes
     Notes: *p5_MaxBullet_Notes
Line 2,073: Line 2,131:
       - [ load, *p5_MaxBullet ]
       - [ load, *p5_MaxBullet ]


PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
PPU-3b394da7912181d308bf08505009b3578521c756:
   Enable Mod Support:
   Enable Mod Support:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_ModSupport_Author
     Author: *p5_ModSupport_Author
     Notes: *p5_ModSupport_Notes
     Notes: *p5_ModSupport_Notes
Line 2,082: Line 2,140:
       - [ load, *p5_ModSupport ]
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
   Bustup Mod v3:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_4K_Author
     Author: *p5_4K_Author
     Notes: *p5_4K_Notes
     Notes: *p5_4K_Notes
Line 2,089: Line 2,147:
       - [ load, *p5_4K ]
       - [ load, *p5_4K ]
   Skip Intro Videos:
   Skip Intro Videos:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_SkipIntro_Author
     Author: *p5_SkipIntro_Author
     Patch Version: *p5_SkipIntro_PatVer
     Patch Version: *p5_SkipIntro_PatVer
Line 2,095: Line 2,153:
       - [ load, *p5_SkipIntro ]
       - [ load, *p5_SkipIntro ]
   60 FPS:
   60 FPS:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_60FPS_Author
     Author: *p5_60FPS_Author
     Notes: *p5_60FPS_Notes
     Notes: *p5_60FPS_Notes
Line 2,102: Line 2,160:
       - [ load, *p5_60FPS ]
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
   Disable DLC Unlock Messages:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_DLC_Author
     Author: *p5_DLC_Author
     Patch Version: *p5_DLC_PatVer
     Patch Version: *p5_DLC_PatVer
Line 2,108: Line 2,166:
       - [ load, *p5_DLC ]
       - [ load, *p5_DLC ]
   Disable Blur Filter:
   Disable Blur Filter:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_DisableBlur_Author
     Author: *p5_DisableBlur_Author
     Patch Version: *p5_DisableBlur_PatVer
     Patch Version: *p5_DisableBlur_PatVer
Line 2,114: Line 2,172:
       - [ load, *p5_DisableBlur ]
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_DisableDistortion_Author
     Author: *p5_DisableDistortion_Author
     Patch Version: *p5_DisableDistortion_PatVer
     Patch Version: *p5_DisableDistortion_PatVer
Line 2,120: Line 2,178:
       - [ load, *p5_DisableDistortion ]
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
   Disable Angry Distortion Filter (100% Alert):
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_Disable100PctDistortion_Author
     Author: *p5_Disable100PctDistortion_Author
     Patch Version: *p5_Disable100PctDistortion_PatVer
     Patch Version: *p5_Disable100PctDistortion_PatVer
Line 2,126: Line 2,184:
       - [ load, *p5_Disable100PctDistortion ]
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
   Disable HUD Elements:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_NoHudLite_Author
     Author: *p5_NoHudLite_Author
     Notes: *p5_NoHudLite_Notes
     Notes: *p5_NoHudLite_Notes
Line 2,133: Line 2,191:
       - [ load, *p5_NoHudLite ]
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
   Disable HUD Elements (Aggressive):
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_NoHud_Author
     Author: *p5_NoHud_Author
     Notes: *p5_NoHud_Notes
     Notes: *p5_NoHud_Notes
Line 2,140: Line 2,198:
       - [ load, *p5_NoHud ]
       - [ load, *p5_NoHud ]
   Encounter BGM In Order:
   Encounter BGM In Order:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_BgmOrder_Author
     Author: *p5_BgmOrder_Author
     Notes: *p5_BgmOrder_Notes
     Notes: *p5_BgmOrder_Notes
Line 2,147: Line 2,205:
       - [ load, *p5_BgmOrder ]
       - [ load, *p5_BgmOrder ]
   Encounter BGM Random Order:
   Encounter BGM Random Order:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_BgmRandom_Author
     Author: *p5_BgmRandom_Author
     Notes: *p5_BgmRandom_Notes
     Notes: *p5_BgmRandom_Notes
Line 2,154: Line 2,212:
       - [ load, *p5_BgmRandom ]
       - [ load, *p5_BgmRandom ]
   Disable Navigator Battle Messages:
   Disable Navigator Battle Messages:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_NaviLines_Author
     Author: *p5_NaviLines_Author
     Notes: *p5_NaviLines_Notes
     Notes: *p5_NaviLines_Notes
Line 2,161: Line 2,219:
       - [ load, *p5_NaviLines ]
       - [ load, *p5_NaviLines ]
   Custom Maximum Bullet Count:
   Custom Maximum Bullet Count:
     Games: *p5_Title_EU
     Games: *p5_Title_JP_100
     Author: *p5_MaxBullet_Author
     Author: *p5_MaxBullet_Author
     Notes: *p5_MaxBullet_Notes
     Notes: *p5_MaxBullet_Notes
Line 2,168: Line 2,226:
       - [ load, *p5_MaxBullet ]
       - [ load, *p5_MaxBullet ]


PPU-3b394da7912181d308bf08505009b3578521c756:
PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
   Enable Mod Support:
   Enable Mod Support:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_ModSupport_Author
     Author: *p5_ModSupport_Author
     Notes: *p5_ModSupport_Notes
     Notes: *p5_ModSupport_Notes
Line 2,177: Line 2,235:
       - [ load, *p5_ModSupport ]
       - [ load, *p5_ModSupport ]
   Bustup Mod v3:
   Bustup Mod v3:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_4K_Author
     Author: *p5_4K_Author
     Notes: *p5_4K_Notes
     Notes: *p5_4K_Notes
Line 2,184: Line 2,242:
       - [ load, *p5_4K ]
       - [ load, *p5_4K ]
   Skip Intro Videos:
   Skip Intro Videos:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_SkipIntro_Author
     Author: *p5_SkipIntro_Author
     Patch Version: *p5_SkipIntro_PatVer
     Patch Version: *p5_SkipIntro_PatVer
Line 2,190: Line 2,248:
       - [ load, *p5_SkipIntro ]
       - [ load, *p5_SkipIntro ]
   60 FPS:
   60 FPS:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_60FPS_Author
     Author: *p5_60FPS_Author
     Notes: *p5_60FPS_Notes
     Notes: *p5_60FPS_Notes
Line 2,197: Line 2,255:
       - [ load, *p5_60FPS ]
       - [ load, *p5_60FPS ]
   Disable DLC Unlock Messages:
   Disable DLC Unlock Messages:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_DLC_Author
     Author: *p5_DLC_Author
     Patch Version: *p5_DLC_PatVer
     Patch Version: *p5_DLC_PatVer
Line 2,203: Line 2,261:
       - [ load, *p5_DLC ]
       - [ load, *p5_DLC ]
   Disable Blur Filter:
   Disable Blur Filter:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_DisableBlur_Author
     Author: *p5_DisableBlur_Author
     Patch Version: *p5_DisableBlur_PatVer
     Patch Version: *p5_DisableBlur_PatVer
Line 2,209: Line 2,267:
       - [ load, *p5_DisableBlur ]
       - [ load, *p5_DisableBlur ]
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_DisableDistortion_Author
     Author: *p5_DisableDistortion_Author
     Patch Version: *p5_DisableDistortion_PatVer
     Patch Version: *p5_DisableDistortion_PatVer
Line 2,215: Line 2,273:
       - [ load, *p5_DisableDistortion ]
       - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
   Disable Angry Distortion Filter (100% Alert):
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_Disable100PctDistortion_Author
     Author: *p5_Disable100PctDistortion_Author
     Patch Version: *p5_Disable100PctDistortion_PatVer
     Patch Version: *p5_Disable100PctDistortion_PatVer
Line 2,221: Line 2,279:
       - [ load, *p5_Disable100PctDistortion ]
       - [ load, *p5_Disable100PctDistortion ]
   Disable HUD Elements:
   Disable HUD Elements:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_NoHudLite_Author
     Author: *p5_NoHudLite_Author
     Notes: *p5_NoHudLite_Notes
     Notes: *p5_NoHudLite_Notes
Line 2,228: Line 2,286:
       - [ load, *p5_NoHudLite ]
       - [ load, *p5_NoHudLite ]
   Disable HUD Elements (Aggressive):
   Disable HUD Elements (Aggressive):
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_NoHud_Author
     Author: *p5_NoHud_Author
     Notes: *p5_NoHud_Notes
     Notes: *p5_NoHud_Notes
Line 2,235: Line 2,293:
       - [ load, *p5_NoHud ]
       - [ load, *p5_NoHud ]
   Encounter BGM In Order:
   Encounter BGM In Order:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_BgmOrder_Author
     Author: *p5_BgmOrder_Author
     Notes: *p5_BgmOrder_Notes
     Notes: *p5_BgmOrder_Notes
Line 2,242: Line 2,300:
       - [ load, *p5_BgmOrder ]
       - [ load, *p5_BgmOrder ]
   Encounter BGM Random Order:
   Encounter BGM Random Order:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_BgmRandom_Author
     Author: *p5_BgmRandom_Author
     Notes: *p5_BgmRandom_Notes
     Notes: *p5_BgmRandom_Notes
Line 2,249: Line 2,307:
       - [ load, *p5_BgmRandom ]
       - [ load, *p5_BgmRandom ]
   Disable Navigator Battle Messages:
   Disable Navigator Battle Messages:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_NaviLines_Author
     Author: *p5_NaviLines_Author
     Notes: *p5_NaviLines_Notes
     Notes: *p5_NaviLines_Notes
Line 2,256: Line 2,314:
       - [ load, *p5_NaviLines ]
       - [ load, *p5_NaviLines ]
   Custom Maximum Bullet Count:
   Custom Maximum Bullet Count:
     Games: *p5_Title_JP_100
     Games: *p5_Title_JP_103
     Author: *p5_MaxBullet_Author
     Author: *p5_MaxBullet_Author
     Notes: *p5_MaxBullet_Notes
     Notes: *p5_MaxBullet_Notes
Line 2,262: Line 2,320:
     Patch:
     Patch:
       - [ load, *p5_MaxBullet ]
       - [ load, *p5_MaxBullet ]
</syntaxhighlight>


PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
==Ratchet & Clank: Tools of Destruction==
   Enable Mod Support:
<syntaxhighlight lang="yaml">
     Games: *p5_Title_JP_103
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
     Author: *p5_ModSupport_Author
   Freeze Fix:
     Notes: *p5_ModSupport_Notes
     Games:
     Patch Version: *p5_ModSupport_PatVer
      "Ratchet & Clank: Tools of Destruction":
        BCES00052: [ All ]
     Author: Juhn
     Notes: Fixes game crashes/freezes
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *p5_ModSupport ]
       - [be32, 0x5056f0, 0x409efff0]
   Bustup Mod v3:
 
     Games: *p5_Title_JP_103
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
    Author: *p5_4K_Author
   Freeze Fix:
    Notes: *p5_4K_Notes
     Games:
    Patch Version: *p5_4K_PatVer
      "Ratchet & Clank Future: Tools of Destruction":
    Patch:
        NPUA80965: [ All ]
      - [ load, *p5_4K ]
     Author: Juhn & Epicalman
  Skip Intro Videos:
     Notes: Fixes game crashes/freezes
     Games: *p5_Title_JP_103
     Patch Version: 1.2
     Author: *p5_SkipIntro_Author
     Patch Version: *p5_SkipIntro_PatVer
     Patch:
     Patch:
       - [ load, *p5_SkipIntro ]
       - [be32, 0x53a208, 0x409efff4]
   60 FPS:
 
     Games: *p5_Title_JP_103
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
     Author: *p5_60FPS_Author
   Freeze Fix:
     Notes: *p5_60FPS_Notes
     Games:
     Patch Version: *p5_60FPS_PatVer
      "Ratchet & Clank Future: Tools of Destruction":
        BCUS98127: [ All ]
     Author: Juhn & Epicalman
     Notes: Fixes game crashes/freezes
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *p5_60FPS ]
       - [be32, 0x505948, 0x409efff0]
   Disable DLC Unlock Messages:
</syntaxhighlight>
     Games: *p5_Title_JP_103
 
     Author: *p5_DLC_Author
==Ratchet & Clank: Quest for Booty==
     Patch Version: *p5_DLC_PatVer
<syntaxhighlight lang="yaml">
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
   Freeze Fix:
     Games:
      "Ratchet & Clank: Quest For Booty":
        BCES00301: [ All ]
     Author: Juhn
    Notes: Fixes game crashes/freezes
     Patch Version: 1.2
     Patch:
     Patch:
       - [ load, *p5_DLC ]
       - [be32, 0x3EB8B0, 0x409EFFF0]
   Disable Blur Filter:
</syntaxhighlight>
     Games: *p5_Title_JP_103
 
     Author: *p5_DisableBlur_Author
==Red Dead Redemption==
     Patch Version: *p5_DisableBlur_PatVer
<syntaxhighlight lang="yaml">
PPU-8a18a0314cade28526874128b253acd98863b83d:
   21:9 Aspect Ratio:
     Games:
      "Red Dead Redemption":
        NPUB30638: [ 01.00 ]
        NPEB00833: [ 01.00 ]
     Author: Esppiral
    Notes:
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *p5_DisableBlur ]
       - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
      - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
     Games: *p5_Title_JP_103
</syntaxhighlight>
     Author: *p5_DisableDistortion_Author
 
     Patch Version: *p5_DisableDistortion_PatVer
==Resistance: Fall of Man==
<syntaxhighlight lang="yaml">
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
  Unlock FPS:
     Games:
      "Resistance: Fall of Man":
        BCUS98107: [ All ]
        BCES00001: [ All ]
     Author: Whatcookie
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *p5_DisableDistortion ]
       - [ be32, 0x001e5db0, 0x60000000 ]
  Disable Angry Distortion Filter (100% Alert):
      - [ bef32, 0x00678ed0, 0.00416666  ] # set minimum timestep size
     Games: *p5_Title_JP_103
 
     Author: *p5_Disable100PctDistortion_Author
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)
     Patch Version: *p5_Disable100PctDistortion_PatVer
  Unlock FPS:
     Games:
      "Resistance: Fall of Man":
        NPEA00430: [ All ]
     Author: Whatcookie
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *p5_Disable100PctDistortion ]
       - [ be32, 0x004188c4, 0x60000000 ]
   Disable HUD Elements:
      - [ bef32, 0x00768358, 0.00416666  ] # set minimum timestep size
     Games: *p5_Title_JP_103
</syntaxhighlight>
     Author: *p5_NoHudLite_Author
 
     Notes: *p5_NoHudLite_Notes
==Resistance 2==
     Patch Version: *p5_NoHudLite_PatVer
<syntaxhighlight lang="yaml">
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
   60 FPS:
     Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
     Author: Whatcookie
     Notes:  
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *p5_NoHudLite ]
       - [ be32, 0x00635d7c, 0x60000000 ] # nop
  Disable HUD Elements (Aggressive):
      - [ be32, 0x00635d88, 0x60000000 ] # nop
     Games: *p5_Title_JP_103
      - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
     Author: *p5_NoHud_Author
 
     Notes: *p5_NoHud_Notes
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
     Patch Version: *p5_NoHud_PatVer
  60 FPS:
     Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
     Author: Whatcookie, illusion
     Notes:  
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *p5_NoHud ]
       - [ be32, 0x0064816c, 0x60000000 ] # nop
  Encounter BGM In Order:
       - [ be32, 0x00648178, 0x60000000 ] # nop
    Games: *p5_Title_JP_103
       - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
    Author: *p5_BgmOrder_Author
    Notes: *p5_BgmOrder_Notes
    Patch Version: *p5_BgmOrder_PatVer
    Patch:
       - [ load, *p5_BgmOrder ]
  Encounter BGM Random Order:
    Games: *p5_Title_JP_103
    Author: *p5_BgmRandom_Author
    Notes: *p5_BgmRandom_Notes
    Patch Version: *p5_BgmRandom_PatVer
    Patch:
       - [ load, *p5_BgmRandom ]
  Disable Navigator Battle Messages:
    Games: *p5_Title_JP_103
    Author: *p5_NaviLines_Author
    Notes: *p5_NaviLines_Notes
    Patch Version: *p5_NaviLines_PatVer
    Patch:
      - [ load, *p5_NaviLines ]
  Custom Maximum Bullet Count:
    Games: *p5_Title_JP_103
    Author: *p5_MaxBullet_Author
    Notes: *p5_MaxBullet_Notes
    Patch Version: *p5_MaxBullet_PatVer
    Patch:
      - [ load, *p5_MaxBullet ]
</syntaxhighlight>
</syntaxhighlight>


==Ratchet & Clank: Tools of Destruction==
==Sengoku Basara 4: Sumeragi==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
   Freeze Fix:
   Unlock FPS:
     Games:
     Games:
       "Ratchet & Clank: Tools of Destruction":
       "Sengoku Basara 4: Sumeragi":
         BCES00052: [ All ]
         BLJM61248: [ 01.02 ]
     Author: Juhn
     Author: Whatcookie
     Notes: Fixes game crashes/freezes
     Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
     Patch Version: 1.2
     Patch Version: 1.0
     Patch:
     Patch:
       - [be32, 0x5056f0, 0x409efff0]
       - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
      - [ be32, 0x00e23178, 0x60000000 ] # nop
</syntaxhighlight>


PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
==Shadows of the Damned==
   Freeze Fix:
<syntaxhighlight lang="yaml">
PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
   Unlock FPS:
     Games:
     Games:
       "Ratchet & Clank Future: Tools of Destruction":
       "Shadows of the Damned":
         NPUA80965: [ All ]
         BLUS30653: [ All ]
     Author: Juhn & Epicalman
     Author: Whatcookie
     Notes: Fixes game crashes/freezes
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
     Patch Version: 1.2
     Patch Version: 1.0
     Patch:
     Patch:
       - [be32, 0x53a208, 0x409efff4]
       - [ be32, 0x009e0ce4, 0x60000000 ]
      - [ be32, 0x009e0d64, 0x60000000 ]


PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:
   Freeze Fix:
   Unlock FPS:
     Games:
     Games:
       "Ratchet & Clank Future: Tools of Destruction":
       "Shadows of the Damned":
         BCUS98127: [ All ]
         BLES01276: [ All ]
     Author: Juhn & Epicalman
     Author: Whatcookie, Dante3732
     Notes: Fixes game crashes/freezes
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
     Patch Version: 1.2
     Patch Version: 1.0
     Patch:
     Patch:
       - [be32, 0x505948, 0x409efff0]
       - [ be32, 0x009e0ce4, 0x60000000 ]
      - [ be32, 0x009e0d64, 0x60000000 ]
</syntaxhighlight>
</syntaxhighlight>


==Ratchet & Clank: Quest for Booty==
==Sonic Adventure==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
Anchors:
   Freeze Fix:
   SA_169: &SA_169
     Games:
     - [ be32, 0x05043F18, 0x3F400000 ]
      "Ratchet & Clank: Quest For Booty":
    - [ be32, 0x00909260, 0x009B1604 ]
        BCES00301: [ All ]
     - [ be32, 0x0090E5B0, 0x40A00000 ]
     Author: Juhn
     - [ be32, 0x00909270, 0x40400000 ]
     Notes: Fixes game crashes/freezes
     - [ be32, 0x00909274, 0xC0400000 ]
     Patch Version: 1.2
     - [ be32, 0x00909278, 0xBF400000 ]
     Patch:
      - [be32, 0x3EB8B0, 0x409EFFF0]
</syntaxhighlight>


==Red Dead Redemption==
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
<syntaxhighlight lang="yaml">
   16:9 Aspect Ratio:
PPU-8a18a0314cade28526874128b253acd98863b83d:
   21:9 Aspect Ratio:
     Games:
     Games:
       "Red Dead Redemption":
       "Sonic Adventure":
         NPUB30638: [ 01.00 ]
         NPUB30249: [ All ]
         NPEB00833: [ 01.00 ]
         NPEB00304: [ All ]
     Author: Esppiral
     Author: Esppiral
     Notes:  
     Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
       - [ load, *SA_169 ]
      - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
</syntaxhighlight>
</syntaxhighlight>


==Resistance: Fall of Man==
==Sonic The Hedgehog==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
  Unlock FPS:
  Custom Time Scale (ingame, menus, FMVs):
     Games:
     Games:
       "Resistance: Fall of Man":
       "Sonic the Hedgehog (Sonic '06)":
         BCUS98107: [ All ]
         BLES00028: [ All ]
        BCES00001: [ All ]
     Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Author: Whatcookie
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
    Patch Version: 1.0
     Patch:
     Patch:
      - [ be32, 0x001e5db0, 0x60000000 ]
       - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
       - [ bef32, 0x00678ed0, 0.00416666  ] # set minimum timestep size
   Custom Time Scale (cutscenes):
 
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)
   Unlock FPS:
     Games:
     Games:
       "Resistance: Fall of Man":
       "Sonic the Hedgehog (Sonic '06)":
         NPEA00430: [ All ]
         BLES00028: [ All ]
    Author: Whatcookie
     Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
    Patch Version: 1.0
     Patch:
     Patch:
      - [ be32, 0x004188c4, 0x60000000 ]
       - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
       - [ bef32, 0x00768358, 0.00416666  ] # set minimum timestep size
</syntaxhighlight>


==Resistance 2==
PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:
<syntaxhighlight lang="yaml">
   Custom Time Scale (ingame, menus, FMVs):
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
   60 FPS:
     Games:
     Games:
       "Resistance 2":
       "Sonic the Hedgehog (Sonic '06)":
         BCUS98120: [ 01.00 ]
         BLUS30008: [ All ]
        BCES00226: [ 01.00 ]
     Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Author: Whatcookie
     Notes:  
    Patch Version: 1.0
     Patch:
     Patch:
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
       - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
      - [ be32, 0x00635d88, 0x60000000 ] # nop
   Custom Time Scale (cutscenes):
       - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
 
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
   60 FPS:
     Games:
     Games:
       "Resistance 2":
       "Sonic the Hedgehog (Sonic '06)":
         NPEA00431: [ 01.00 ]
         BLUS30008: [ All ]
    Author: Whatcookie, illusion
     Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
     Notes:  
    Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0064816c, 0x60000000 ] # nop
       - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
</syntaxhighlight>
</syntaxhighlight>


==Sengoku Basara 4: Sumeragi==
==Sonic Unleashed==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
Anchors:
   Unlock FPS:
   su1280x720_Digital: &su1280x720_Digital
     Games:
  # Main backbuffer (880x720)
      "Sengoku Basara 4: Sumeragi":
    - [ be16, 0x013D197A, 1280 ]
        BLJM61248: [ 01.02 ]
      
     Author: Whatcookie
  # Other buffers
     Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
    - [ be16, 0x0144A53E, 1280 ]
     Patch Version: 1.0
    - [ be16, 0x0144A5F6, 1280 ]
     Patch:
     - [ be16, 0x0144A652, 1280 ]
      - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
 
      - [ be32, 0x00e23178, 0x60000000 ] # nop
  su1280x720_USEUPhysical: &su1280x720_USEUPhysical
</syntaxhighlight>
  # Main backbuffer (880x720)
 
    - [ be16, 0x00DD85B6, 1280 ]
==Shadow of the Colossus==
 
<syntaxhighlight lang="yaml">
  # Other buffers
PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00
     - [ be16, 0x013608D6, 1280 ]
   Disable Motion Blur:
     - [ be16, 0x0136098E, 1280 ]
     Games:
     - [ be16, 0x013609EA, 1280 ]
      "Shadow of the Colossus":
 
        BCES01097: [ 01.00 ]
  swa1280x720_BLJM60112: &swa1280x720_BLJM60112
     Author: illusion
  # Main backbuffer (880x720)
     Notes:  
    - [ be16, 0x00DEC49E, 1280 ]
     Patch Version: 1.00
 
     Patch:
  # Other buffers
      - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
    - [ be16, 0x013644FE, 1280 ]
      - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0
    - [ be16, 0x013645B6, 1280 ]
   Disable MLAA:
    - [ be16, 0x01364612, 1280 ]
     Games:
 
      "Shadow of the Colossus":
  su1280x720_v102: &su1280x720_v102
        BCES01097: [ 01.00 ]
  # Main backbuffer (880x720)
     Author: illusion
    - [ be16, 0x00DFD7C6, 1280 ]
     Notes:  
 
    Patch Version: 1.00
  # Other buffers
    Patch:
    - [ be16, 0x01371B8E, 1280 ]
      - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0
    - [ be16, 0x01371C46, 1280 ]
 
    - [ be16, 0x01371CA2, 1280 ]
PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin
 
   Disable Motion Blur:
  su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
   # Main backbuffer (880x720)
     - [ be16, 0x013C4B5A, 1280 ]
 
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
     - [ be16, 0x0143913E, 1280 ]
     - [ be16, 0x0143919A, 1280 ]
 
  su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
  # Main backbuffer (880x720)
     - [ be16, 0x013C4B62, 1280 ]
 
  # Other buffers
     - [ be16, 0x0143908E, 1280 ]
    - [ be16, 0x01439146, 1280 ]
    - [ be16, 0x014391A2, 1280 ]
    
  swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
  # Main backbuffer (880x720)
     - [ be16, 0x013C4B56, 1280 ]
 
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
     - [ be16, 0x0143913E, 1280 ]
     - [ be16, 0x0143919A, 1280 ]
 
  su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)."
 
  suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102
  # Aspect ratio
    - [ bef32, 0x0275DB2C, 2.37037037 ]
 
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Shadow of the Colossus":
       "Sonic Unleashed (Sonic World Adventure)":
         NPEA00280: [ 01.00 ]
         BLUS30244: [ 01.00 ]
     Author: illusion
        BLES00425: [ 01.00 ]
     Notes:  
     Author: TGEnigma, slashiee
     Patch Version: 1.00
     Notes: *su1280x720_Notes
     Patch Version: 1.3
     Patch:
     Patch:
       - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
       - [ load, *su1280x720_USEUPhysical ]
      - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0
 
   Disable MLAA:
PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Shadow of the Colossus":
       "Sonic Unleashed (Sonic World Adventure)":
         NPEA00280: [ 01.00 ]
         BLUS30244: [ 01.02 ]
     Author: illusion
     Author: TGEnigma, slashiee
     Notes:  
     Notes: *su1280x720_Notes
     Patch Version: 1.00
     Patch Version: 1.3
     Patch:
     Patch:
       - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0
       - [ load, *su1280x720_v102 ]
 
  21:9 Aspect Ratio:
PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01
  Disable Motion Blur:
     Games:
     Games:
       "Shadow of the Colossus":
       "Sonic Unleashed (Sonic World Adventure)":
         BCES01097: [ 01.01 ]
         BLUS30244: [ 01.02 ]
        NPEA00280: [ 01.01 ]
     Author: slashiee
     Author: illusion
     Notes: Divide width by height to get the float value.
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.00
     Patch:
     Patch:
       - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0
       - [ load, *suAspectRatio_BLUS30244_v102 ]
      - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0
 
   Disable MLAA:
PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Shadow of the Colossus":
       "Sonic Unleashed (Sonic World Adventure)":
         BCES01097: [ 01.01 ]
         BLES00425: [ 01.02 ]
        NPEA00280: [ 01.01 ]
     Author: TGEnigma, slashiee
     Author: illusion
     Notes: *su1280x720_Notes
     Notes:  
     Patch Version: 1.3
     Patch Version: 1.00
     Patch:
     Patch:
       - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0
       - [ load, *su1280x720_v102 ]
</syntaxhighlight>


==Shadows of the Damned==
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
<syntaxhighlight lang="yaml">
   16:9 Aspect Ratio:
PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
   Unlock FPS:
     Games:
     Games:
       "Shadows of the Damned":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30653: [ All ]
         BLJM60112: [ 01.00 ]
     Author: Whatcookie
     Author: TGEnigma, slashiee
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
     Notes: *su1280x720_Notes
     Patch Version: 1.0
     Patch Version: 1.3
     Patch:
     Patch:
       - [ be32, 0x009e0ce4, 0x60000000 ]
       - [ load, *swa1280x720_BLJM60112 ]
      - [ be32, 0x009e0d64, 0x60000000 ]


PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
   Unlock FPS:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Shadows of the Damned":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES01276: [ All ]
         BLJM60112: [ 01.02 ]
     Author: Whatcookie, Dante3732
     Author: TGEnigma, slashiee
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
     Notes: *su1280x720_Notes
     Patch Version: 1.0
     Patch Version: 1.3
     Patch:
     Patch:
       - [ be32, 0x009e0ce4, 0x60000000 ]
       - [ load, *su1280x720_v102 ]
      - [ be32, 0x009e0d64, 0x60000000 ]
 
</syntaxhighlight>
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
 
==Sonic Adventure==
<syntaxhighlight lang="yaml">
Anchors:
  SA_169: &SA_169
    - [ be32, 0x05043F18, 0x3F400000 ]
    - [ be32, 0x00909260, 0x009B1604 ]
    - [ be32, 0x0090E5B0, 0x40A00000 ]
    - [ be32, 0x00909270, 0x40400000 ]
    - [ be32, 0x00909274, 0xC0400000 ]
    - [ be32, 0x00909278, 0xBF400000 ]
 
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
   16:9 Aspect Ratio:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Sonic Adventure":
       "Sonic Unleashed (Sonic World Adventure)":
         NPUB30249: [ All ]
         NPUB31204: [ All ]
        NPEB00304: [ All ]
     Author: TGEnigma, slashiee
     Author: Esppiral
     Notes: *su1280x720_Notes
     Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
     Patch Version: 1.3
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *SA_169 ]
       - [ load, *su1280x720_Digital ]
</syntaxhighlight>


==Sonic The Hedgehog==
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
<syntaxhighlight lang="yaml">
   16:9 Aspect Ratio:
PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
     Games:
   Custom Time Scale (ingame, menus, FMVs):
       "Sonic Unleashed (Sonic World Adventure)":
     Games:
         NPEB01347: [ All ]
       "Sonic the Hedgehog (Sonic '06)":
    Author: TGEnigma, slashiee
         BLES00028: [ All ]
     Notes: *su1280x720_Notes
     Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch Version: 1.3
     Patch:
     Patch:
       - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
       - [ load, *su1280x720_Digital ]
   Custom Time Scale (cutscenes):
 
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Sonic the Hedgehog (Sonic '06)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLES00028: [ All ]
         NPUB90194: [ All ]
     Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
    Patch Version: 1.3
     Patch:
     Patch:
       - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
       - [ load, *su1280x720_NPUB90194_Demo ]


PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
   Custom Time Scale (ingame, menus, FMVs):
   16:9 Aspect Ratio:
     Games:
     Games:
       "Sonic the Hedgehog (Sonic '06)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30008: [ All ]
         NPEB90132: [ All ]
     Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
    Patch Version: 1.3
     Patch:
     Patch:
       - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
       - [ load, *su1280x720_NPEB90132_Demo ]
   Custom Time Scale (cutscenes):
 
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Sonic the Hedgehog (Sonic '06)":
       "Sonic Unleashed (Sonic World Adventure)":
         BLUS30008: [ All ]
         NPJB90162: [ All ]
     Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Author: TGEnigma, slashiee
     Notes: *su1280x720_Notes
    Patch Version: 1.3
     Patch:
     Patch:
       - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
       - [ load, *swa1280x720_NPJB90162_Demo ]
</syntaxhighlight>
</syntaxhighlight>


==Sonic Unleashed==
==Space Channel 5: Part 2==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Anchors:
PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
   su1280x720_Digital: &su1280x720_Digital
   21:9 Aspect Ratio:
  # Main backbuffer (880x720)
    Games:
    - [ be16, 0x013D197A, 1280 ]
      "Space Channel 5: Part 2":
      
        NPUB30353: [ All ]
  # Other buffers
     Author: Esppiral
     - [ be16, 0x0144A53E, 1280 ]
    Notes:
     - [ be16, 0x0144A5F6, 1280 ]
     Patch Version: 1.0
    - [ be16, 0x0144A652, 1280 ]
     Patch:
 
      - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
  su1280x720_USEUPhysical: &su1280x720_USEUPhysical
      - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
  # Main backbuffer (880x720)
</syntaxhighlight>
    - [ be16, 0x00DD85B6, 1280 ]
 
 
==The ICO & Shadow of the Colossus Collection==
  # Other buffers
<syntaxhighlight lang="yaml">
    - [ be16, 0x013608D6, 1280 ]
Anchors:
    - [ be16, 0x0136098E, 1280 ]
   iconotes: &iconotes "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance."
    - [ be16, 0x013609EA, 1280 ]
 
 
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
   swa1280x720_BLJM60112: &swa1280x720_BLJM60112
   Disable MLAA:
  # Main backbuffer (880x720)
    Games:
    - [ be16, 0x00DEC49E, 1280 ]
      "ICO":
    
        NPEA00279: [ 01.00 ]
  # Other buffers
        NPUA80676: [ 01.00 ]
    - [ be16, 0x013644FE, 1280 ]
     Author: illusion
    - [ be16, 0x013645B6, 1280 ]
    Notes: *iconotes
     - [ be16, 0x01364612, 1280 ]
    Patch Version: 1.00
 
    Patch:
  su1280x720_v102: &su1280x720_v102
      - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0
  # Main backbuffer (880x720)
 
    - [ be16, 0x00DFD7C6, 1280 ]
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
 
   Disable MLAA:
  # Other buffers
    Games:
    - [ be16, 0x01371B8E, 1280 ]
      "ICO":
    - [ be16, 0x01371C46, 1280 ]
        BCES01097: [ 01.00 ]
    - [ be16, 0x01371CA2, 1280 ]
    Author: illusion
    
    Notes: *iconotes
  su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
     Patch Version: 1.00
  # Main backbuffer (880x720)
     Patch:
    - [ be16, 0x013C4B5A, 1280 ]
      - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0
 
 
  # Other buffers
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
     - [ be16, 0x01439086, 1280 ]
   Disable MLAA:
     - [ be16, 0x0143913E, 1280 ]
     Games:
    - [ be16, 0x0143919A, 1280 ]
      "ICO":
 
        BCES01097: [ 01.01 ]
  su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
        NPEA00279: [ 01.01 ]
   # Main backbuffer (880x720)
        NPUA80676: [ 01.01 ]
     - [ be16, 0x013C4B62, 1280 ]
    Author: illusion
 
    Notes: *iconotes
  # Other buffers
    Patch Version: 1.00
    - [ be16, 0x0143908E, 1280 ]
     Patch:
    - [ be16, 0x01439146, 1280 ]
      - [ be32, 0x00045dd4, 0x38800000 ] # li r4 0x0
    - [ be16, 0x014391A2, 1280 ]
 
 
PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00
  swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
   Disable Motion Blur:
  # Main backbuffer (880x720)
    Games:
     - [ be16, 0x013C4B56, 1280 ]
      "Shadow of the Colossus":
 
        BCES01097: [ 01.00 ]
  # Other buffers
    Author: illusion
    - [ be16, 0x01439086, 1280 ]
    Notes:  
    - [ be16, 0x0143913E, 1280 ]
    Patch Version: 1.00
    - [ be16, 0x0143919A, 1280 ]
     Patch:
    
      - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
  su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)."
      - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0
 
   Disable MLAA:
  suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102
  # Aspect ratio
     - [ bef32, 0x0275DB2C, 2.37037037 ]
 
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Shadow of the Colossus":
         BLUS30244: [ 01.00 ]
         BCES01097: [ 01.00 ]
        BLES00425: [ 01.00 ]
     Author: illusion
     Author: TGEnigma, slashiee
     Notes: *iconotes
     Notes: *su1280x720_Notes
     Patch Version: 1.00
     Patch Version: 1.3
     Patch:
     Patch:
       - [ load, *su1280x720_USEUPhysical ]
       - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0


PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin
   16:9 Aspect Ratio:
   Disable Motion Blur:
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Shadow of the Colossus":
         BLUS30244: [ 01.02 ]
         NPEA00280: [ 01.00 ]
     Author: TGEnigma, slashiee
        NPUA80677: [ 01.00 ]
     Notes: *su1280x720_Notes
     Author: illusion
     Patch Version: 1.3
     Notes:  
     Patch Version: 1.00
     Patch:
     Patch:
       - [ load, *su1280x720_v102 ]
       - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
   21:9 Aspect Ratio:
      - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0
   Disable MLAA:
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Shadow of the Colossus":
         BLUS30244: [ 01.02 ]
         NPEA00280: [ 01.00 ]
     Author: slashiee
        NPUA80677: [ 01.00 ]
     Notes: Divide width by height to get the float value.
     Author: illusion
     Patch Version: 1.0
     Notes: *iconotes
     Patch Version: 1.00
     Patch:
     Patch:
       - [ load, *suAspectRatio_BLUS30244_v102 ]
       - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0


PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01
   16:9 Aspect Ratio:
   Disable Motion Blur:
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Shadow of the Colossus":
         BLES00425: [ 01.02 ]
         BCES01097: [ 01.01 ]
     Author: TGEnigma, slashiee
        NPEA00280: [ 01.01 ]
     Notes: *su1280x720_Notes
        NPUA80677: [ 01.01 ]
     Patch Version: 1.3
     Author: illusion
     Notes:  
     Patch Version: 1.00
     Patch:
     Patch:
       - [ load, *su1280x720_v102 ]
       - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0
 
      - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
   Disable MLAA:
   16:9 Aspect Ratio:
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Shadow of the Colossus":
         BLJM60112: [ 01.00 ]
         BCES01097: [ 01.01 ]
     Author: TGEnigma, slashiee
        NPEA00280: [ 01.01 ]
     Notes: *su1280x720_Notes
        NPUA80677: [ 01.01 ]
     Patch Version: 1.3
     Author: illusion
     Notes: *iconotes
     Patch Version: 1.00
     Patch:
     Patch:
      - [ load, *swa1280x720_BLJM60112 ]
       - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0
 
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
  16:9 Aspect Ratio:
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: TGEnigma, slashiee
    Notes: *su1280x720_Notes
    Patch Version: 1.3
    Patch:
      - [ load, *su1280x720_v102 ]
 
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
  16:9 Aspect Ratio:
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: TGEnigma, slashiee
    Notes: *su1280x720_Notes
    Patch Version: 1.3
    Patch:
      - [ load, *su1280x720_Digital ]
 
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
  16:9 Aspect Ratio:
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: TGEnigma, slashiee
    Notes: *su1280x720_Notes
    Patch Version: 1.3
    Patch:
      - [ load, *su1280x720_Digital ]
 
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
  16:9 Aspect Ratio:
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB90194: [ All ]
    Author: TGEnigma, slashiee
    Notes: *su1280x720_Notes
    Patch Version: 1.3
    Patch:
      - [ load, *su1280x720_NPUB90194_Demo ]
 
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
  16:9 Aspect Ratio:
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB90132: [ All ]
    Author: TGEnigma, slashiee
    Notes: *su1280x720_Notes
    Patch Version: 1.3
    Patch:
      - [ load, *su1280x720_NPEB90132_Demo ]
 
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
  16:9 Aspect Ratio:
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPJB90162: [ All ]
    Author: TGEnigma, slashiee
    Notes: *su1280x720_Notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa1280x720_NPJB90162_Demo ]
</syntaxhighlight>
 
==Space Channel 5: Part 2==
<syntaxhighlight lang="yaml">
PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
  21:9 Aspect Ratio:
    Games:
      "Space Channel 5: Part 2":
        NPUB30353: [ All ]
    Author: Esppiral
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
       - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 19:00, 11 July 2020

This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml file and add one or more of the following patches to it. See the detailed instructions below.

Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.

How to use patches

The first step is to create a patch.yml file:

  1. Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
  2. Add the line Version: 1.2 to the top of the file. Do not paste anything else on this line. Hit Enter and move to the next line.
  3. You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
  4. Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
  5. Save the file in relevant location:
    Windows: \patches\
    Linux: ~/.config/rpcs3/patches/

Next you need to select the patches you wish to enable in the Patch Manager. To do this:

  1. Boot RPCS3
  2. Select Manage > Game Patches to access the Patch Manager.
  3. Navigate to the patch you wish to enable and tick the checkbox corresponding to the patch.
  4. Click Save and boot the game.

How to identify the PPU hash from your executable

If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:

  1. Boot the game for a minute and then close the emulator.
  2. Open RPCS3.log (or just RPCS3 with the Notepad icon).
  3. Search for the string PPU executable hash:.
  4. Copy the value that looks like PPU-b8c34f774adb367761706a7f685d4f8d9d355426. This is the PPU hash of your game.
  5. Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
  6. Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.

Disable SPU MLAA

<syntaxhighlight lang="yaml"> Anchors:

 SPU_MLAA_01: &SPU_MLAA_01
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
 #  - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
 SPU_MLAA_02: &SPU_MLAA_02
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x0000349c, 0x40800017 ] # il r23 0
 
 SPU_MLAA_03: &SPU_MLAA_03
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x000034a4, 0x40800017 ] # il r23 0
 
 SPU_MLAA_04: &SPU_MLAA_04
   - [ be32, 0x00005948, 0x40800094 ] # il r20 1
   - [ be32, 0x0000690c, 0x40800027 ] # il r39 0
 
 SPU_MLAA_05: &SPU_MLAA_05
   - [ be32, 0x00004440, 0x40800002 ] # il r2 0
   - [ be32, 0x000056C4, 0x4080008a ] # il r10 0
 
 SPU_MLAA_06: &SPU_MLAA_06
   - [ be32, 0x000033b0, 0x40800017 ] # il r23 0
   - [ be32, 0x0000373c, 0x4080001f ] # il r31 0
 
 SPU_MLAA_07: &SPU_MLAA_07
   - [ be32, 0x0000325c, 0x40800003 ] # il r3 0
   - [ be32, 0x00004C00, 0x40800091 ] # il r17 1
 
 SPU_MLAA_08: &SPU_MLAA_08
   - [ be32, 0x000036d4, 0x4080001d ] # il r29 0
   - [ be32, 0x000033d0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_09: &SPU_MLAA_09
   - [ be32, 0x00003744, 0x4080001e ] # il r30 0
   - [ be32, 0x00003430, 0x40800006 ] # il r6 0
 
 SPU_MLAA_10: &SPU_MLAA_10
   - [ be32, 0x000036bc, 0x4080001c ] # il r28 0
   - [ be32, 0x000033c0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_11: &SPU_MLAA_11
   - [ be32, 0x00003344, 0x40800003 ] # il r3 0
   - [ be32, 0x000037b4, 0x4020007f ] # spu nop
 
 SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."

SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Prince of Persia series":
   Games:
     All:
       All: [ All ]
   Serials: All
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_01 ]

SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Puppeteer":
       BCES00935: [ All ]
       BCUS98227: [ All ]
       BCJS30078: [ All ]
       BCAS20281: [ All ]
       NPEA00439: [ All ]
       NPUA80959: [ All ]
       NPJA00098: [ All ]
       NPHA80250: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_01 ]
 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ]
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Dragon Age 2 (Dragon Age II)":
       BLES01084: [ All ]
       BLUS30645: [ All ]
       NPEB00569: [ All ]
       NPUB30476: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - ICO":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Macross 30":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'

 "Disable SPU MLAA - Metro Last Light":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.00 ]
       BCES00799: [ 01.00 ]
       BCUS98111: [ 01.00 ]
       BCJS37001: [ 01.00 ]
       BCAS25003: [ 01.00 ]
       BCKS15003: [ 01.00 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.03 ]
       BCES00799: [ 01.03 ]
       BCUS98111: [ 01.03 ]
       BCJS37001: [ 01.03 ]
       BCAS25003: [ 01.03 ]
       BCKS15003: [ 01.03 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'

 "Disable SPU MLAA - God of War: Ascension":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'

 "Disable SPU MLAA - God of War: Ascension":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Yakuza 0, Yakuza Kiwami":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - Twisted Metal":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!

 "Disable SPU MLAA - Multiple titles":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_07 ]

SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - LittleBigPlanet 2":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_08 ]

SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'

 "Disable SPU MLAA - LittleBigPlanet 2":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_09 ]

SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 "Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_10 ]

SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'

 "Disable SPU MLAA - Alice: Madness Returns":
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAlice: Madness Returns" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_11 ]

</syntaxhighlight>

Army of TWO: The 40th Day

<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.00 ]
       BLES00659: [ 01.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003c5f9c, 0x60000000 ]
     - [ be32, 0x003c6000, 0x60000000 ]
     - [ be32, 0x003c6010, 0x60000000 ]

PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.03 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003cc00c, 0x60000000 ]
     - [ be32, 0x003cc070, 0x60000000 ]
     - [ be32, 0x003cc080, 0x60000000 ]

</syntaxhighlight>

Asura's Wrath

<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:

 Unlock FPS:
   Games:
     "Asura's Wrath":
       BLUS30721: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008bbd04, 0x60000000 ]
     - [ be32, 0x008bbd64, 0x60000000 ]
     - [ be32, 0x008bbd68, 0x60000000 ]

</syntaxhighlight>

Dark Souls

<syntaxhighlight lang="yaml"> Anchors:

 DS1_US_FPS: &DS1_US_FPS
 # 60fps noskip
   - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2
   - [be32, 0x00146e44, 0x989f070c ]
   - [be32, 0x00146e48, 0x989f070d ]
 
 # delta time
   - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
   - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
   - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:

 Unlock FPS:
   Games:
     "Dark Souls":
       BLUS30782: [ 01.00 ]
   Author: Whatcookie
   Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_US_FPS ]

</syntaxhighlight>

Dark Souls II

<syntaxhighlight lang="yaml"> Anchors:

 DS2_USEU_Net: &DS2_USEU_Net
   - [be32, 0x019A8C00, 0x01A43068]
   - [be32, 0x019A8C04, 0x01A43060]
   - [be32, 0x019A8C08, 0x01A42F18]
   - [be32, 0x019A8C0C, 0x01A42F10]
   - [be32, 0x019A8C10, 0x01A42FB8]
   - [be32, 0x019A8C14, 0x01A42B60]
   - [be32, 0x019A8C18, 0x01A42EC0]
 
 DS2_JP_Net: &DS2_JP_Net
   - [be32, 0x01998B00, 0x01A32EC8]
   - [be32, 0x01998B04, 0x01A32EC0]
   - [be32, 0x01998B08, 0x01A32D78]
   - [be32, 0x01998B0C, 0x01A32D70]
   - [be32, 0x01998B10, 0x01A32E18]
   - [be32, 0x01998B14, 0x01A329C8]
   - [be32, 0x01998B18, 0x01A32D20]

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:

 Bypass Network Requirement:
   Games:
     "Dark Souls II":
       BLET50006: [ All ]
   Author: DriftItem
   Notes: "Fully restores the functionality of network test client."
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_USEU_Net ]

PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:

 Bypass Network Requirement:
   Games:
     "Dark Souls II":
       NPUB90979: [ All ]
   Author: DriftItem
   Notes: "Fully restores the functionality of network test client."
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_USEU_Net ]

PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:

 Bypass Network Requirement:
   Games:
     "Dark Souls II":
       NPJB90625: [ All ]
   Author: DriftItem
   Notes: "Fully restores the functionality of network test client."
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_JP_Net ]

</syntaxhighlight>

Demon's Souls

<syntaxhighlight lang="yaml"> Anchors:

 BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x25ed8, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30   // load low bits of constants pointer
   - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c7c80, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c7c84, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 
 BLES00932_FpsUnlock: &BLES00932_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x26ac0, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50    // load low bits of constants pointer
   - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c9fa0, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c9fa4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
 DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
 DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"

PPU-83681f6110d33442329073b72b8dc88a2f677172:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLUS30443_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00025edc, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008eef7c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x0190433c, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x0190433c, 3.5555556 ]

PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLES00932_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00026ac4, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008f092c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x01904494, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x01904494, 3.5555556 ]

</syntaxhighlight>

Destroy All Humans! Path of the Furon

<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:

 Unlock FPS:
   Games:
     "Destroy All Humans! Path of the Furon":
       BLES00467: [ All ]
   Author: Whatcookie
   Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate. 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x010b9e68, 0x60000000 ]
     - [ be32, 0x010b9ec0, 0x60000000 ]

</syntaxhighlight>

DJ Hero 2

<syntaxhighlight lang="yaml"> PPU-1369b92d59b3727ea77257795263de460e621823:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d99c, 0x58585858 ]

PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f718, 0x58585858 ]

PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d55c, 0x58585858 ]

PPU-bccea158f89820de105a87541c9252052538a5fb:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f2d8, 0x58585858 ]

</syntaxhighlight>

Drakengard 3

<syntaxhighlight lang="yaml"> Anchors:

 DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  1. Min frametime is this value / 30
  2. 0.125 / 30 is 4.1ms, so max FPS is 240
  3. This game has a second framerate limiter based
  4. on Vblank, so set Vblank high to raise the framerate
  5. Max FPS is Vblank / 2

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS

PPU-b18834a8f21cd29a091b287a66656a279ccba507:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPEB01407: [ All ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.04 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BCAS20311: [ 01.02 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

</syntaxhighlight>

Folklore

<syntaxhighlight lang="yaml"> Anchors:

 Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"

PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.00 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181354, 0x60000000 ]

PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.10 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01823c0, 0x60000000 ]

PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:

 Unlock FPS:
   Games:
     "Folklore":
       BCES00050: [ All ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181118, 0x60000000 ]

</syntaxhighlight>

Genji: Days of the Blade

<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:

 21:9 Aspect Ratio:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
 60 FPS:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS

</syntaxhighlight>

Gran Turismo HD Concept

<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:

 21:9 Aspect Ratio:
   Games:
     "Gran Turismo HD Concept":
       NPEA90002: [ All ]
   Notes: Might work for US and JP versions with adjustments.
   Patch Version: 1.0
   Patch:
     - [be32, 0x9BAD3C, 0x3F95C28F]

</syntaxhighlight>

Grand Theft Auto IV

<syntaxhighlight lang="yaml"> PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:

 Unlock FPS:
   Games:
     "Grand Theft Auto IV (Grand Theft Auto 4)":
       BLUS30127: [ 01.08 ]
       NPUB30702: [ 01.08 ]
   Author: Zolika1351
   Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
   Patch Version: 1.0
   Patch:
     - [ be32, 0xF18830, 0x00000000 ]

</syntaxhighlight>

Hatsune Miku: Project DIVA Dreamy Theater

<syntaxhighlight lang="yaml"> Anchors:

 HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.00 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66C464, 0x000004B8]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.01 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66F9B4, 0x00000718]

</syntaxhighlight>

Hatsune Miku: Project Diva F

<syntaxhighlight lang="yaml"> Anchors:

 HMPDF_FPS_USEU: &HMPDF_FPS_USEU
   - [ be32, 0xBF289C, 0x3F800000 ]
   - [ be16, 0x589496, 0x0001 ]
   - [ be16, 0x5894BA, 0x0001 ]
   - [ be16, 0x589802, 0x0001 ]
   - [ be16, 0x58982A, 0x0001 ]
 
 HMPDF_FPS_JP: &HMPDF_FPS_JP
   - [ be32, 0xBF22FC, 0x3F800000 ]
   - [ be16, 0x586202, 0x0001 ]
   - [ be16, 0x586226, 0x0001 ]
   - [ be16, 0x58656E, 0x0001 ]
   - [ be16, 0x586596, 0x0001 ]
 
 HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-f3227f57ec001582b253035fd90de77f05ead470:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLUS31319: [ All ]
       NPUB31241: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       NPEB01393: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLJM60527: [ All ]
       NPJB00287: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_JP ]

</syntaxhighlight>

Hatsune Miku: Project Diva F 2nd

<syntaxhighlight lang="yaml"> Anchors:

 HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
   - [ be32, 0x0423C8, 0x3F800000 ]
   - [ be16, 0x6AF44E, 0x0001 ]
   - [ be16, 0x6AF46E, 0x0001 ]
   - [ be16, 0x6AF492, 0x0001 ]
   - [ be16, 0x6AF4B6, 0x0001 ]
 
 HMPDF2_FPS_AS: &HMPDF2_FPS_AS
   - [ be32, 0x042390, 0x3F800000 ]
   - [ be16, 0x6AF0B6, 0x0001 ]
   - [ be16, 0x6AF0D6, 0x0001 ]
   - [ be16, 0x6AF0FA, 0x0001 ]
   - [ be16, 0x6AF11E, 0x0001 ]
 
 HMPDF2_FPS_JP: &HMPDF2_FPS_JP
   - [ be32, 0x041F40, 0x3F800000 ]
   - [ be16, 0x6A48F6, 0x0001 ]
   - [ be16, 0x6A4916, 0x0001 ]
   - [ be16, 0x6A493A, 0x0001 ]
   - [ be16, 0x6A495E, 0x0001 ]
 
 HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLUS31431: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPEB02013: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-51d336edfa3774f2db83ed030611f462c097c40b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLAS50723: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPHB00671: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c3291f5919ca147ac854de10f7436f4ad494233f:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.00 ]
       NPJB00435: [ 01.00 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.01 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPJB00435: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x041F78, 0x3F800000 ]
     - [ be16, 0x6AB316, 0x0001 ]
     - [ be16, 0x6AB336, 0x0001 ]
     - [ be16, 0x6AB35A, 0x0001 ]
     - [ be16, 0x6AB37E, 0x0001 ]

</syntaxhighlight>

Iron Man

<syntaxhighlight lang="yaml"> PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:

 60 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.01666667 ]
 120 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.00833334 ]

</syntaxhighlight>

JoJo's Bizarre Adventure: All Star Battle

<syntaxhighlight lang="yaml"> Anchors:

 JoJoASB_FPS: &JoJoASB_FPS
   - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
   - [ bef32, 0xFDB724, 0.5 ] # Animation speed
   - [ bef32, 0xFF8F70, 0.5 ]
   - [ bef32, 0xFEE2F8, 0.5 ] # UI speed

PPU-6875682ab309df32307c5305c43bb132c4e261fa:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: All Star Battle":
       BLUS31405: [ All ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoASB_FPS ]

</syntaxhighlight>

JoJo's Bizarre Adventure: Eyes of Heaven

<syntaxhighlight lang="yaml"> Anchors:

 JoJoEoH_FPS: &JoJoEoH_FPS
   - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
   - [ bef32, 0x02370360, 0.5 ]
   - [ bef32, 0x023AED1C, 0.5 ]

PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: Eyes of Heaven":
       BLJS10318: [ 01.05 ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoEoH_FPS ]

</syntaxhighlight>

Kingdom Hearts HD 1.5 ReMIX

<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:

 21:9 Aspect Ratio:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
     - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x20D1016, 0x00000000 ] # 60FPS

</syntaxhighlight>

LittleBigPlanet 2

<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:

 21:9 Aspect Ratio:
   Games:
     "LittleBigPlanet 2":
       NPUA80662: [ 01.33 ]
   Author: slashiee
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00D9C8EC, 2.37037037 ]

</syntaxhighlight>

Lollipop Chainsaw

<syntaxhighlight lang="yaml"> Anchors:

 LC_FPS: &LC_FPS
   - [ be32, 0x00932f2c, 0x60000000 ]
   - [ be32, 0x00932f8c, 0x60000000 ]
   - [ be32, 0x00932f90, 0x60000000 ]

PPU-df6f6701742921b9cbb2554983bb4568aae8d659:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLUS30917: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLES01525: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

</syntaxhighlight>

Metal Gear Solid 2: Sons of Liberty - HD Edition

<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:

 21:9 Aspect Ratio:
   Games:
     "Metal Gear Solid 2: Sons of Liberty - HD Edition":
       NPEB00685: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR

</syntaxhighlight>

NieR

<syntaxhighlight lang="yaml"> Anchors:

 NieR_FPS_USEU: &NieR_FPS_USEU
 # "unlock" framerate
   - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23c8)
   - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
   - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
   - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d5a78, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
 NieR_FPS_JP: &NieR_FPS_JP
 # "unlock" framerate
   - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23e8)
   - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
   - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
   - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d6678, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)

PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_USEU ]
 21:9 Aspect Ratio:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: dio
   Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area

PPU-f098ee8410599c81c89f90d698340a078dc69a90:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLJM60223: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_JP ]

</syntaxhighlight>

Persona 5

<syntaxhighlight lang="yaml"> Anchors:

 p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma
 p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling."
 p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0
 p5_ModSupport: &p5_ModSupport
 # make %s/hdd.cpk -> %s%s/mod.cpk
   - [ be32, 0x00B4D638, 0x25732573 ]
   - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
   - [ be32, 0x00B4D640, 0x2E63706B ]
 
 # make mod.cpk file path
   - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha
   - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l
   - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
   - [ be32, 0x00114CB0, 0x60000000 ] # nop
   - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr     r30, r3
   - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
   - [ be32, 0x00114CBC, 0x60000000 ] # nop
   - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
   - [ be32, 0x00114CC4, 0x7C661B78 ] # mr     r6, r3
   - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr     r4, r31
   - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr     r5, r30
   - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
   - [ be32, 0x00114CD8, 0x60000000 ] # nop
   - [ be32, 0x00114CDC, 0x48B44A9E ] # ba     branchOffset
   - [ be32, 0x00114CE0, 0x60000000 ] # nop
 
 # trampoline
   - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
   - [ be32, 0x00B44AA4, 0x60000000 ] # nop
   - [ be32, 0x00B44AA8, 0x3880000A ] # li     r4, 0xA
   - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
   - [ be32, 0x00B44AB0, 0x60000000 ] # nop
   - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40
   - [ be32, 0x00B44AB8, 0x60000000 ] # nop
 
 p5_4K_Author: &p5_4K_Author rexis
 p5_4K_Notes: &p5_4K_Notes "To be used only with 4K Bustup Mod by rexis."
 p5_4K_PatVer: &p5_4K_PatVer 1.0
 p5_4K: &p5_4K
   - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
   - [ be32, 0x1d027C, 0x48b45007 ]
   - [ be32, 0x1d039C, 0x48b45007 ]
   - [ be32, 0x1cffd4, 0x48b45007 ]
   - [ be32, 0x1d02a0, 0x48b45007 ]
   - [ be32, 0x1d03c0, 0x48b45007 ]
 
   - [ be32, 0xb45004, 0x38a00003 ] # li     r5,0x3
   - [ be32, 0xb45008, 0x7c632bd2 ] # divd   r3,r3,r5
   - [ be32, 0xb4500c, 0x4e800020 ] # blr
 
 p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma
 p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0
 p5_SkipIntro: &p5_SkipIntro
   - [ be32, 0x0055AC8C, 0x60000000 ]
 
 p5_60FPS_Author: &p5_60FPS_Author TGEnigma
 p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Causes game progress breaking in some places."
 p5_60FPS_PatVer: &p5_60FPS_PatVer 1.0
 p5_60FPS: &p5_60FPS
   - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
   - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
   - [ bef32, 0x00012484, 0.01666667 ]
   - [ bef32, 0x00045678, 0.01666667 ]
   - [ bef32, 0x000616F0, 0.01666667 ]
   - [ bef32, 0x00073F20, 0.01666667 ]
 #  - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed
   - [ bef32, 0x00077E54, 0.01666667 ]
   - [ bef32, 0x00078A70, 0.01666667 ]
   - [ bef32, 0x0007A238, 0.01666667 ]
   - [ bef32, 0x00081864, 0.01666667 ]
   - [ bef32, 0x000885C8, 0.01666667 ]
   - [ bef32, 0x0008C550, 0.01666667 ]
   - [ bef32, 0x0008D6D0, 0.01666667 ]
   - [ bef32, 0x000D058C, 0.01666667 ]
   - [ bef32, 0x000D0B4C, 0.01666667 ]
   - [ bef32, 0x000E4754, 0.01666667 ]
   - [ bef32, 0x000E50F0, 0.01666667 ]
   - [ bef32, 0x000E8190, 0.01666667 ]
   - [ bef32, 0x000F8B78, 0.01666667 ]
   - [ bef32, 0x00101CE8, 0.01666667 ]
   - [ bef32, 0x001E7344, 0.01666667 ]
   - [ bef32, 0x001EB0D4, 0.01666667 ]
   - [ bef32, 0x001EB328, 0.01666667 ]
   - [ bef32, 0x001EB814, 0.01666667 ]
   - [ bef32, 0x001EB940, 0.01666667 ]
   - [ bef32, 0x001EBA04, 0.01666667 ]
   - [ bef32, 0x001EBBA0, 0.01666667 ]
   - [ bef32, 0x001EBCD0, 0.01666667 ]
   - [ bef32, 0x001ECCA0, 0.01666667 ]
   - [ bef32, 0x00234C64, 0.01666667 ]
   - [ bef32, 0x0023F4BC, 0.01666667 ]
   - [ bef32, 0x002400BC, 0.01666667 ]
   - [ bef32, 0x00240BB0, 0.01666667 ]
   - [ bef32, 0x0029231C, 0.01666667 ]
   - [ bef32, 0x00294A70, 0.01666667 ]
   - [ bef32, 0x002952F8, 0.01666667 ]
 #  - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS
   - [ bef32, 0x002B0688, 0.01666667 ]
   - [ bef32, 0x002B6154, 0.01666667 ]
   - [ bef32, 0x002B71F8, 0.01666667 ]
   - [ bef32, 0x002B82C8, 0.01666667 ]
   - [ bef32, 0x002B98F8, 0.01666667 ]
   - [ bef32, 0x002B9F8C, 0.01666667 ]
   - [ bef32, 0x002BA614, 0.01666667 ]
   - [ bef32, 0x002BC84C, 0.01666667 ]
   - [ bef32, 0x002BCD2C, 0.01666667 ]
   - [ bef32, 0x002C550C, 0.01666667 ]
   - [ bef32, 0x002D1328, 0.01666667 ]
 #  - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed
   - [ bef32, 0x002D2DDC, 0.01666667 ]
   - [ bef32, 0x002D8A10, 0.01666667 ]
   - [ bef32, 0x002D8A18, 0.01666667 ]
   - [ bef32, 0x002DA46C, 0.01666667 ]
   - [ bef32, 0x002FBB00, 0.01666667 ]
   - [ bef32, 0x0030E258, 0.01666667 ]
   - [ bef32, 0x003181D4, 0.01666667 ]
   - [ bef32, 0x0031CE24, 0.01666667 ]
   - [ bef32, 0x0031DBE0, 0.01666667 ]
   - [ bef32, 0x0033DBD0, 0.01666667 ]
   - [ bef32, 0x00358664, 0.01666667 ]
   - [ bef32, 0x00359020, 0.01666667 ]
   - [ bef32, 0x0035AD10, 0.01666667 ]
   - [ bef32, 0x00364A98, 0.01666667 ]
   - [ bef32, 0x0037429C, 0.01666667 ]
   - [ bef32, 0x00376E7C, 0.01666667 ]
   - [ bef32, 0x00379B08, 0.01666667 ]
   - [ bef32, 0x0037AAAC, 0.01666667 ]
   - [ bef32, 0x0037CF54, 0.01666667 ]
   - [ bef32, 0x0037DB7C, 0.01666667 ]
   - [ bef32, 0x003803F4, 0.01666667 ]
   - [ bef32, 0x00387A80, 0.01666667 ]
   - [ bef32, 0x00388684, 0.01666667 ]
   - [ bef32, 0x003ACBC0, 0.01666667 ]
   - [ bef32, 0x003BDDD0, 0.01666667 ]
   - [ bef32, 0x003E944C, 0.01666667 ]
   - [ bef32, 0x003F35EC, 0.01666667 ]
   - [ bef32, 0x003F6FF4, 0.01666667 ]
   - [ bef32, 0x0058CE18, 0.01666667 ]
   - [ bef32, 0x0058DE64, 0.01666667 ]
   - [ bef32, 0x0058E82C, 0.01666667 ]
   - [ bef32, 0x0058E958, 0.01666667 ]
   - [ bef32, 0x0058F47C, 0.01666667 ]
   - [ bef32, 0x0058FA00, 0.01666667 ]
   - [ bef32, 0x0058FAB4, 0.01666667 ]
   - [ bef32, 0x0058FBE4, 0.01666667 ]
   - [ bef32, 0x0058FD2C, 0.01666667 ]
   - [ bef32, 0x0058FE6C, 0.01666667 ]
   - [ bef32, 0x00590A04, 0.01666667 ]
   - [ bef32, 0x005B6914, 0.01666667 ]
   - [ bef32, 0x005F1C6C, 0.01666667 ]
   - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
   - [ bef32, 0x007072BC, 0.01666667 ]
   - [ bef32, 0x00722D7C, 0.01666667 ]
   - [ bef32, 0x0073C840, 0.01666667 ]
   - [ bef32, 0x00772E50, 0.01666667 ]
   - [ bef32, 0x0087B338, 0.01666667 ]
   - [ bef32, 0x00B10110, 0.01666667 ]
   - [ bef32, 0x00B6AA14, 0.01666667 ]
   - [ bef32, 0x00B6AA38, 0.01666667 ]
   - [ bef32, 0x00B70B48, 0.01666667 ]
   - [ bef32, 0x00B70BC8, 0.01666667 ]
   - [ bef32, 0x00B71CF4, 0.01666667 ]
   - [ bef32, 0x00B72F38, 0.01666667 ]
   - [ bef32, 0x00CFF46C, 0.01666667 ]
   - [ bef32, 0x00061700, 0.1666667 ]
   - [ bef32, 0x00069AA4, 0.1666667 ]
   - [ bef32, 0x0007A1EC, 0.1666667 ]
   - [ bef32, 0x00081880, 0.1666667 ]
   - [ bef32, 0x000C8258, 0.1666667 ]
   - [ bef32, 0x000C991C, 0.1666667 ]
   - [ bef32, 0x00101CCC, 0.1666667 ]
   - [ bef32, 0x001E2C44, 0.1666667 ]
   - [ bef32, 0x001E61E8, 0.1666667 ]
   - [ bef32, 0x001E7338, 0.1666667 ]
   - [ bef32, 0x00250C50, 0.1666667 ]
   - [ bef32, 0x00256B20, 0.1666667 ]
   - [ bef32, 0x00292100, 0.1666667 ]
   - [ bef32, 0x00294A60, 0.1666667 ]
   - [ bef32, 0x002952E4, 0.1666667 ]
   - [ bef32, 0x0029FD98, 0.1666667 ]
   - [ bef32, 0x002A1BB8, 0.1666667 ]
   - [ bef32, 0x002A41D0, 0.1666667 ]
   - [ bef32, 0x002A6124, 0.1666667 ]
   - [ bef32, 0x002B4FF0, 0.1666667 ]
   - [ bef32, 0x002B60DC, 0.1666667 ]
   - [ bef32, 0x002B7174, 0.1666667 ]
   - [ bef32, 0x002B82F4, 0.1666667 ]
   - [ bef32, 0x002B8E74, 0.1666667 ]
   - [ bef32, 0x002BA600, 0.1666667 ]
   - [ bef32, 0x002BAB30, 0.1666667 ]
   - [ bef32, 0x002BB4E0, 0.1666667 ]
   - [ bef32, 0x002BB808, 0.1666667 ]
   - [ bef32, 0x002BC368, 0.1666667 ]
   - [ bef32, 0x002BC844, 0.1666667 ]
   - [ bef32, 0x002BD414, 0.1666667 ]
   - [ bef32, 0x002C4F54, 0.1666667 ]
   - [ bef32, 0x002C4FF0, 0.1666667 ]
   - [ bef32, 0x002C69E4, 0.1666667 ]
   - [ bef32, 0x002D4378, 0.1666667 ]
   - [ bef32, 0x002DD968, 0.1666667 ]
   - [ bef32, 0x002DE538, 0.1666667 ]
   - [ bef32, 0x002DEA04, 0.1666667 ]
   - [ bef32, 0x0030D7A0, 0.1666667 ]
   - [ bef32, 0x0030E6BC, 0.1666667 ]
   - [ bef32, 0x003181B8, 0.1666667 ]
   - [ bef32, 0x0031AFE0, 0.1666667 ]
   - [ bef32, 0x0031CE38, 0.1666667 ]
   - [ bef32, 0x0031DBF0, 0.1666667 ]
   - [ bef32, 0x0031EC74, 0.1666667 ]
   - [ bef32, 0x00322FB4, 0.1666667 ]
   - [ bef32, 0x00356560, 0.1666667 ]
   - [ bef32, 0x003586BC, 0.1666667 ]
   - [ bef32, 0x00358F90, 0.1666667 ]
   - [ bef32, 0x0035A380, 0.1666667 ]
   - [ bef32, 0x0035AA3C, 0.1666667 ]
   - [ bef32, 0x00364A9C, 0.1666667 ]
   - [ bef32, 0x003688C8, 0.1666667 ]
   - [ bef32, 0x00368A88, 0.1666667 ]
   - [ bef32, 0x00368E30, 0.1666667 ]
   - [ bef32, 0x00376FD0, 0.1666667 ]
   - [ bef32, 0x00377538, 0.1666667 ]
   - [ bef32, 0x00377CD8, 0.1666667 ]
   - [ bef32, 0x0037C2B0, 0.1666667 ]
   - [ bef32, 0x0037D310, 0.1666667 ]
   - [ bef32, 0x0037D418, 0.1666667 ]
   - [ bef32, 0x0037D5B4, 0.1666667 ]
   - [ bef32, 0x0037DD08, 0.1666667 ]
   - [ bef32, 0x0037DE10, 0.1666667 ]
   - [ bef32, 0x0037DF78, 0.1666667 ]
   - [ bef32, 0x00382F38, 0.1666667 ]
   - [ bef32, 0x003845F0, 0.1666667 ]
   - [ bef32, 0x00387A6C, 0.1666667 ]
   - [ bef32, 0x00398208, 0.1666667 ]
   - [ bef32, 0x00398460, 0.1666667 ]
   - [ bef32, 0x003999F8, 0.1666667 ]
   - [ bef32, 0x003A7C64, 0.1666667 ]
   - [ bef32, 0x003AA418, 0.1666667 ]
   - [ bef32, 0x003AE0E4, 0.1666667 ]
   - [ bef32, 0x003AE3A0, 0.1666667 ]
   - [ bef32, 0x003B25D8, 0.1666667 ]
   - [ bef32, 0x003BC448, 0.1666667 ]
   - [ bef32, 0x003C58C0, 0.1666667 ]
   - [ bef32, 0x003C67B0, 0.1666667 ]
   - [ bef32, 0x003C6D6C, 0.1666667 ]
   - [ bef32, 0x003EBC20, 0.1666667 ]
   - [ bef32, 0x003EE5F0, 0.1666667 ]
   - [ bef32, 0x003F1FE0, 0.1666667 ]
   - [ bef32, 0x003F6FC0, 0.1666667 ]
   - [ bef32, 0x004EB808, 0.1666667 ]
   - [ bef32, 0x0055251C, 0.1666667 ]
   - [ bef32, 0x0055EC48, 0.1666667 ]
   - [ bef32, 0x0055F4A8, 0.1666667 ]
   - [ bef32, 0x0057DC08, 0.1666667 ]
   - [ bef32, 0x0057E498, 0.1666667 ]
   - [ bef32, 0x005C5364, 0.1666667 ]
   - [ bef32, 0x00620714, 0.1666667 ]
   - [ bef32, 0x00635CB4, 0.1666667 ]
   - [ bef32, 0x00642B98, 0.1666667 ]
   - [ bef32, 0x00654EE8, 0.1666667 ]
   - [ bef32, 0x00662B04, 0.1666667 ]
   - [ bef32, 0x006AFF98, 0.1666667 ]
   - [ bef32, 0x006CAA44, 0.1666667 ]
   - [ bef32, 0x006E0224, 0.1666667 ]
   - [ bef32, 0x006E31A0, 0.1666667 ]
   - [ bef32, 0x006FCD3C, 0.1666667 ]
   - [ bef32, 0x00772E54, 0.1666667 ]
   - [ bef32, 0x00797508, 0.1666667 ]
   - [ bef32, 0x00B52E3C, 0.1666667 ]
   - [ bef32, 0x00B6AD00, 0.1666667 ]
   - [ bef32, 0x00B6B71C, 0.1666667 ]
   - [ bef32, 0x00B6E478, 0.1666667 ]
   - [ bef32, 0x00B6E880, 0.1666667 ]
   - [ bef32, 0x00B6E8B8, 0.1666667 ]
   - [ bef32, 0x00B6E8F0, 0.1666667 ]
   - [ bef32, 0x00B6E928, 0.1666667 ]
   - [ bef32, 0x00B6E960, 0.1666667 ]
   - [ bef32, 0x00B6E998, 0.1666667 ]
   - [ bef32, 0x00B6E9D0, 0.1666667 ]
   - [ bef32, 0x00B6EA08, 0.1666667 ]
   - [ bef32, 0x00B6EA40, 0.1666667 ]
   - [ bef32, 0x00B6EA78, 0.1666667 ]
   - [ bef32, 0x00B6EAB0, 0.1666667 ]
   - [ bef32, 0x00B6EAE8, 0.1666667 ]
   - [ bef32, 0x00B6EB20, 0.1666667 ]
   - [ bef32, 0x00B6EB58, 0.1666667 ]
   - [ bef32, 0x00B6EB90, 0.1666667 ]
   - [ bef32, 0x00B6EBC8, 0.1666667 ]
   - [ bef32, 0x00B6EC00, 0.1666667 ]
   - [ bef32, 0x00B6EC38, 0.1666667 ]
   - [ bef32, 0x00B6EC70, 0.1666667 ]
   - [ bef32, 0x00B6ECA8, 0.1666667 ]
   - [ bef32, 0x00B70A54, 0.1666667 ]
   - [ bef32, 0x00B70AF0, 0.1666667 ]
   - [ bef32, 0x00B70AF8, 0.1666667 ]
   - [ bef32, 0x00B70B00, 0.1666667 ]
   - [ bef32, 0x00B70B08, 0.1666667 ]
   - [ bef32, 0x00B70B10, 0.1666667 ]
   - [ bef32, 0x00B70B20, 0.1666667 ]
   - [ bef32, 0x00B70B78, 0.1666667 ]
   - [ bef32, 0x00B70B88, 0.1666667 ]
   - [ bef32, 0x00B70BB4, 0.1666667 ]
   - [ bef32, 0x00B70BC4, 0.1666667 ]
   - [ bef32, 0x00B70F60, 0.1666667 ]
   - [ bef32, 0x00B71BAC, 0.1666667 ]
   - [ bef32, 0x00B71BBC, 0.1666667 ]
   - [ bef32, 0x00B9BD30, 0.1666667 ]
   - [ bef32, 0x00CF96AC, 0.1666667 ]
   - [ bef32, 0x00CFA1E8, 0.1666667 ]
   - [ bef32, 0x00CFA20C, 0.1666667 ]
   - [ bef32, 0x00CFB210, 0.1666667 ]
   - [ bef32, 0x00CFB778, 0.1666667 ]
   - [ bef32, 0x00CFBC30, 0.1666667 ]
   - [ bef32, 0x00CFBCA8, 0.1666667 ]
   - [ bef32, 0x00CFBFD4, 0.1666667 ]
   - [ bef32, 0x00CFC0A8, 0.1666667 ]
   - [ bef32, 0x00CFF3CC, 0.1666667 ]
   - [ bef32, 0x00CFF3D4, 0.1666667 ]
   - [ bef32, 0x00CFF470, 0.1666667 ]
   - [ bef32, 0x00CFF478, 0.1666667 ]
   - [ bef32, 0x00CFF480, 0.1666667 ]
   - [ bef32, 0x00D06840, 0.1666667 ]
   - [ bef32, 0x00D06848, 0.1666667 ]
   - [ be32, 0x000FB71C, 0x3C603C88 ]
   - [ be32, 0x00109B14, 0x3C603C88 ]
   - [ be32, 0x0023FBDC, 0x3CA03C88 ]
   - [ be32, 0x00240620, 0x3CA03C88 ]
   - [ be32, 0x00241258, 0x3C803C88 ]
   - [ be32, 0x003CA4BC, 0x3C603C88 ]
   - [ be32, 0x0087B448, 0x3C603C88 ]
   - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff
 
 p5_DLC_Author: &p5_DLC_Author TGEnigma
 p5_DLC_PatVer: &p5_DLC_PatVer 1.0
 p5_DLC: &p5_DLC
   - [ be32, 0x197AE8, 0x4E800020 ]
 p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11
 p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0
 p5_DisableBlur: &p5_DisableBlur
   - [ be32, 0x00FEE27A, 0x9E001700 ]
   - [ be32, 0x00FEE27E, 0xC801001D ]
   - [ be32, 0x00FEE282, 0x00000000 ]
   - [ be32, 0x00FEE286, 0x00000000 ]
   - [ be32, 0x00FEE28A, 0x1E810100 ]
   - [ be32, 0x00FEE28E, 0xC800001D ]
   - [ be32, 0x00FEE292, 0x00000000 ]
   - [ be32, 0x00FEE296, 0x00000000 ]
 
 p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11
 p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0
 p5_DisableDistortion: &p5_DisableDistortion
   - [ be32, 0x00FE2E28, 0x9E001700 ]
   - [ be32, 0x00FE2E2C, 0xC801001D ]
   - [ be32, 0x00FE2E30, 0x00000000 ]
   - [ be32, 0x00FE2E34, 0x00000000 ]
   - [ be32, 0x00FE2E38, 0x1E810100 ]
   - [ be32, 0x00FE2E3C, 0xC800001D ]
   - [ be32, 0x00FE2E40, 0x00000000 ]
   - [ be32, 0x00FE2E44, 0x00000000 ]
 
 p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11
 p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0
 p5_Disable100PctDistortion: &p5_Disable100PctDistortion
   - [ be32, 0x00FE31CC, 0x9E001700 ]
   - [ be32, 0x00FE31D0, 0xC801001D ]
   - [ be32, 0x00FE31D4, 0x00000000 ]
   - [ be32, 0x00FE31D8, 0x00000000 ]
   - [ be32, 0x00FE31DC, 0x1E810100 ]
   - [ be32, 0x00FE31E0, 0xC800001D ]
   - [ be32, 0x00FE31E4, 0x00000000 ]
   - [ be32, 0x00FE31E8, 0x00000000 ]
 
 p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma
 p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch."
 p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0
 p5_NoHudLite: &p5_NoHudLite
   - [ be32, 0xDE4EC, 0x60000000 ] # mission list
   - [ be32, 0xE83F4, 0x60000000 ] # place pict
   - [ be32, 0xE5920, 0x60000000 ] # check
   - [ be32, 0x69CC4, 0x38600001 ] # alert
   - [ be32, 0x5F678, 0x60000000 ] # date
   - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
   - [ be32, 0x28FBA0, 0x38600000 ] # party panel
   - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
   - [ be32, 0xD6B48, 0x60000000 ] # mini map
   - [ be32, 0xD6490, 0x60000000 ] # mini map
 p5_NoHud_Author: &p5_NoHud_Author TGEnigma
 p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things."
 p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0
 p5_NoHud: &p5_NoHud
   - [ be32, 0x116934, 0x4E800020 ]
 p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum
 p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order."
 p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0
 p5_BgmOrder: &p5_BgmOrder
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
   
 # trampoline
   - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)
   - [ be32, 0x00B44B58, 0x38630001 ] # addi   r3, r3, 0x1
   - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)
   
   - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11
   
   - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8
   - [ be32, 0x00B44B64, 0x38600000 ] # li     r3, 0x0
   
 # patch music id
   - [ be32, 0x00B44B68, 0xB07E0000 ] # sth   r3, 0(r30)
   
 # return
   - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C
   
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
   
 # trampoline
   
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
   
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
   
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum
 p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order."
 p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1
 p5_BgmRandom: &p5_BgmRandom
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
   
 # trampoline
 # Rnd() % MaxBgm
   - [ be32, 0x00B44B50, 0x4891DA07 ] # bla   0x0091DA04 (Rnd)
   - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)
   
   - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11
   
   - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1
   - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4
   - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6
   - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4
   - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3
   - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3
   
 # patch music id
   - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B74, 0xB07E0000 ] # sth   r3, 0(r30)
   
 # return
   - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C
   
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
   
 # trampoline
   
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
   
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
   
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_NaviLines_Author: &p5_NaviLines_Author lipsum
 p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)."
 p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0
 p5_NaviLines: &p5_NaviLines
   - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana
   - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
 p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum
 p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified."
 p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0
 p5_MaxBullet: &p5_MaxBullet
   - [ be16, 0x00D5C188, 0  ] # empty - base start
   - [ be16, 0x00D5C18A, 16 ] # joker (16)
   - [ be16, 0x00D5C18C, 8  ] # ryuji (8)
   - [ be16, 0x00D5C18E, 15 ] # morgana (15)
   - [ be16, 0x00D5C190, 36 ] # ann (36)
   - [ be16, 0x00D5C192, 24 ] # yusuke (24)
   - [ be16, 0x00D5C194, 12 ] # makoto (12)
   - [ be16, 0x00D5C196, 6  ] # haru (6)
   - [ be16, 0x00D5C198, 0  ] # futaba (0)
   - [ be16, 0x00D5C19A, 12 ] # goro (12)
   - [ be16, 0x00D5C19C, 0  ] # empty - tower rank 5 start
   - [ be16, 0x00D5C19E, 32 ] # joker (32)
   - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)
   - [ be16, 0x00D5C1A2, 25 ] # morgana (25)
   - [ be16, 0x00D5C1A4, 60 ] # ann (60)
   - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)
   - [ be16, 0x00D5C1A8, 24 ] # makoto (24)
   - [ be16, 0x00D5C1AA, 12 ] # haru (12)
   - [ be16, 0x00D5C1AC, 0  ] # futaba (0)
   - [ be16, 0x00D5C1AE, 24 ] # goro (24)
 p5_Title_US: &p5_Title_US
   "Persona 5":
     BLUS31604: [ All ]
     NPUB31848: [ All ]
 p5_Title_EU: &p5_Title_EU
   "Persona 5":
     BLES02247: [ All ]
     NPEB02436: [ All ]
 p5_Title_JP_100: &p5_Title_JP_100
   "Persona 5":
     BLJM61346: [ 01.00 ]
 p5_Title_JP_103: &p5_Title_JP_103
   "Persona 5":
     BLJM61346: [ 01.03 ]

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:

 Enable Mod Support:
   Games: *p5_Title_US
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_US
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_US
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_US
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_US
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_US
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_US
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_US
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_US
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_US
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_US
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_US
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_US
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_US
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:

 Enable Mod Support:
   Games: *p5_Title_EU
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_EU
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_EU
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_EU
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_EU
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_EU
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_EU
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_EU
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_EU
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_EU
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_EU
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_EU
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_EU
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_EU
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-3b394da7912181d308bf08505009b3578521c756:

 Enable Mod Support:
   Games: *p5_Title_JP_100
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_JP_100
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_JP_100
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_JP_100
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_JP_100
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_JP_100
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_JP_100
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_JP_100
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_JP_100
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_JP_100
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_JP_100
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_JP_100
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_JP_100
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_JP_100
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:

 Enable Mod Support:
   Games: *p5_Title_JP_103
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_JP_103
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_JP_103
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_JP_103
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_JP_103
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_JP_103
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_JP_103
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_JP_103
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_JP_103
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_JP_103
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_JP_103
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_JP_103
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_JP_103
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_JP_103
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

</syntaxhighlight>

Ratchet & Clank: Tools of Destruction

<syntaxhighlight lang="yaml"> PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:

 Freeze Fix:
   Games:
     "Ratchet & Clank: Tools of Destruction":
       BCES00052: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x5056f0, 0x409efff0]

PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       NPUA80965: [ All ]
   Author: Juhn & Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x53a208, 0x409efff4]

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Juhn & Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x505948, 0x409efff0]

</syntaxhighlight>

Ratchet & Clank: Quest for Booty

<syntaxhighlight lang="yaml"> PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:

 Freeze Fix:
   Games:
     "Ratchet & Clank: Quest For Booty":
       BCES00301: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x3EB8B0, 0x409EFFF0]

</syntaxhighlight>

Red Dead Redemption

<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:

 21:9 Aspect Ratio:
   Games:
     "Red Dead Redemption":
       NPUB30638: [ 01.00 ]
       NPEB00833: [ 01.00 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
     - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR

</syntaxhighlight>

Resistance: Fall of Man

<syntaxhighlight lang="yaml"> PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)

 Unlock FPS:
   Games:
     "Resistance: Fall of Man":
       BCUS98107: [ All ]
       BCES00001: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001e5db0, 0x60000000 ]
     - [ bef32, 0x00678ed0, 0.00416666  ] # set minimum timestep size

PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)

 Unlock FPS:
   Games:
     "Resistance: Fall of Man":
       NPEA00430: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004188c4, 0x60000000 ]
     - [ bef32, 0x00768358, 0.00416666  ] # set minimum timestep size

</syntaxhighlight>

Resistance 2

<syntaxhighlight lang="yaml"> PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:

 60 FPS:
   Games:
     "Resistance 2":
       BCUS98120: [ 01.00 ]
       BCES00226: [ 01.00 ]
   Author: Whatcookie
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00635d7c, 0x60000000 ] # nop
     - [ be32, 0x00635d88, 0x60000000 ] # nop
     - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN

 60 FPS:
   Games:
     "Resistance 2":
       NPEA00431: [ 01.00 ]
   Author: Whatcookie, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0064816c, 0x60000000 ] # nop
     - [ be32, 0x00648178, 0x60000000 ] # nop
     - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

</syntaxhighlight>

Sengoku Basara 4: Sumeragi

<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:

 Unlock FPS:
   Games:
     "Sengoku Basara 4: Sumeragi":
       BLJM61248: [ 01.02 ]
   Author: Whatcookie
   Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
     - [ be32, 0x00e23178, 0x60000000 ] # nop

</syntaxhighlight>

Shadows of the Damned

<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLUS30653: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLES01276: [ All ]
   Author: Whatcookie, Dante3732
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

</syntaxhighlight>

Sonic Adventure

<syntaxhighlight lang="yaml"> Anchors:

 SA_169: &SA_169
   - [ be32, 0x05043F18, 0x3F400000 ]
   - [ be32, 0x00909260, 0x009B1604 ]
   - [ be32, 0x0090E5B0, 0x40A00000 ]
   - [ be32, 0x00909270, 0x40400000 ]
   - [ be32, 0x00909274, 0xC0400000 ]
   - [ be32, 0x00909278, 0xBF400000 ]

PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:

 16:9 Aspect Ratio:
   Games:
     "Sonic Adventure":
       NPUB30249: [ All ]
       NPEB00304: [ All ]
   Author: Esppiral
   Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
   Patch Version: 1.0
   Patch:
     - [ load, *SA_169 ]

</syntaxhighlight>

Sonic The Hedgehog

<syntaxhighlight lang="yaml"> PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

</syntaxhighlight>

Sonic Unleashed

<syntaxhighlight lang="yaml"> Anchors:

 su1280x720_Digital: &su1280x720_Digital
 # Main backbuffer (880x720)
   - [ be16, 0x013D197A, 1280 ]
   
 # Other buffers
   - [ be16, 0x0144A53E, 1280 ]
   - [ be16, 0x0144A5F6, 1280 ]
   - [ be16, 0x0144A652, 1280 ]
 
 su1280x720_USEUPhysical: &su1280x720_USEUPhysical
 # Main backbuffer (880x720)
   - [ be16, 0x00DD85B6, 1280 ]
 
 # Other buffers
   - [ be16, 0x013608D6, 1280 ]
   - [ be16, 0x0136098E, 1280 ]
   - [ be16, 0x013609EA, 1280 ]
 
 swa1280x720_BLJM60112: &swa1280x720_BLJM60112
 # Main backbuffer (880x720)
   - [ be16, 0x00DEC49E, 1280 ]
 
 # Other buffers
   - [ be16, 0x013644FE, 1280 ]
   - [ be16, 0x013645B6, 1280 ]
   - [ be16, 0x01364612, 1280 ]
 
 su1280x720_v102: &su1280x720_v102
 # Main backbuffer (880x720)
   - [ be16, 0x00DFD7C6, 1280 ]
 
 # Other buffers
   - [ be16, 0x01371B8E, 1280 ]
   - [ be16, 0x01371C46, 1280 ]
   - [ be16, 0x01371CA2, 1280 ]
 
 su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B5A, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B62, 1280 ]
 
 # Other buffers
   - [ be16, 0x0143908E, 1280 ]
   - [ be16, 0x01439146, 1280 ]
   - [ be16, 0x014391A2, 1280 ]
 
 swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B56, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)."
 
 suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102
 # Aspect ratio
   - [ bef32, 0x0275DB2C, 2.37037037 ]

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.00 ]
       BLES00425: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]
 21:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: slashiee
   Notes: Divide width by height to get the float value.
   Patch Version: 1.0
   Patch:
     - [ load, *suAspectRatio_BLUS30244_v102 ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB31204: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB01347: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB90194: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB90132: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPJB90162: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_NPJB90162_Demo ]

</syntaxhighlight>

Space Channel 5: Part 2

<syntaxhighlight lang="yaml"> PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:

 21:9 Aspect Ratio:
   Games:
     "Space Channel 5: Part 2":
       NPUB30353: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
     - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)

</syntaxhighlight>

The ICO & Shadow of the Colossus Collection

<syntaxhighlight lang="yaml"> Anchors:

 iconotes: &iconotes "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin

 Disable MLAA:
   Games:
     "ICO":
       NPEA00279: [ 01.00 ]
       NPUA80676: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self

 Disable MLAA:
   Games:
     "ICO":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01

 Disable MLAA:
   Games:
     "ICO":
       BCES01097: [ 01.01 ]
       NPEA00279: [ 01.01 ]
       NPUA80676: [ 01.01 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00045dd4, 0x38800000 ] # li r4 0x0

PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00

 Disable Motion Blur:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
     - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0
 Disable MLAA:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0

PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin

 Disable Motion Blur:
   Games:
     "Shadow of the Colossus":
       NPEA00280: [ 01.00 ]
       NPUA80677: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0
     - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0
 Disable MLAA:
   Games:
     "Shadow of the Colossus":
       NPEA00280: [ 01.00 ]
       NPUA80677: [ 01.00 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0

PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01

 Disable Motion Blur:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.01 ]
       NPEA00280: [ 01.01 ]
       NPUA80677: [ 01.01 ]
   Author: illusion
   Notes: 
   Patch Version: 1.00
   Patch:
     - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0
     - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0
 Disable MLAA:
   Games:
     "Shadow of the Colossus":
       BCES01097: [ 01.01 ]
       NPEA00280: [ 01.01 ]
       NPUA80677: [ 01.01 ]
   Author: illusion
   Notes: *iconotes
   Patch Version: 1.00
   Patch:
     - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0

</syntaxhighlight>

The Last of Us

<syntaxhighlight lang="yaml"> Anchors:

 tlou100_mlaa: &tlou100_mlaa
   - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou100_post: &tlou100_post
   - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x14C79C7)
 
 tlou100_mesh: &tlou100_mesh
   - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou100_ssao: &tlou100_ssao
   - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
 
 tlou100_mb: &tlou100_mb
   - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)
 
 tlou100_dof: &tlou100_dof
   - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
 
 tlou100_dbv: &tlou100_dbv
   - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)
 
 tlou100_dbf: &tlou100_dbf
   - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
 
 tlou100_db: &tlou100_db
   - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
 
 tlou100_speed: &tlou100_speed
   - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost                               (mem address: 0x14c7e5f)
 
 tlou100_trap: &tlou100_trap
   - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
 tlou100_spulighting: &tlou100_spulighting
   - [ be32, 0x00afeb24, 0x48000010 ] 
 tlou111_mlaa: &tlou111_mlaa
   - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou111_post: &tlou111_post
   - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x1571867)
 
 tlou111_mesh: &tlou111_mesh
   - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou111_ssao: &tlou111_ssao
   - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x1571AAF)
 
 tlou111_mb: &tlou111_mb
   - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x1571ACE)
 
 tlou111_dof: &tlou111_dof
   - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
 
 tlou111_dbv: &tlou111_dbv
   - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)
 
 tlou111_dbf: &tlou111_dbf
   - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
 
 tlou111_db: &tlou111_db
   - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
 
 tlou111_speed: &tlou111_speed
   - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost                               (mem address: 0x1571d03)
 
 tlou111_trap: &tlou111_trap
   - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
 tlou111_spulighting: &tlou111_spulighting
   - [ be32, 0x00b294ec, 0x48000010 ]
 dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
 spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

 Disable in-built MLAA:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mlaa ]
 Post-processing modes:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_post ]
 Disable Mesh trimming:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mesh ]
 Disable SSAO:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_ssao ]
 Disable Motion Blur:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mb ]
 Disable Depth of Field:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dof ]
 Depth buffer viewport:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbv ]
 Depth border fix:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbf ]
 Depth buffer:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: *dbnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_db ]
 Speedboost:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_speed ]
 Disable RSX trap errors:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: Aphelion Gaming
   Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_trap ]
 Disable SPU lighting:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_spulighting ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:

 Disable in-built MLAA:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mlaa ]
 Post-processing modes:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_post ]
 Disable Mesh trimming:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mesh ]
 Disable SSAO:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_ssao ]
 Disable Motion Blur:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mb ]
 Disable Depth of Field:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dof ]
 Depth buffer viewport:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbv ]
 Depth border fix:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbf ]
 Depth buffer:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: *dbnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_db ]
 Speedboost:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_speed ]
 Disable RSX trap errors:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: Aphelion Gaming
   Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_trap ]
 Disable SPU Lighting:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_spulighting ]

</syntaxhighlight>

Uncharted: Drake's Fortune

<syntaxhighlight lang="yaml"> Anchors:

 uc1_Disc_100_mb: &uc1_Disc_100_mb
   - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur    (mem address: 0x042974A)
 uc1_Disc_100_dof: &uc1_Disc_100_dof
   - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
 
 uc1_Disc_110_mb: &uc1_Disc_110_mb
   - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB43DA)
 uc1_Disc_110_dof: &uc1_Disc_110_dof
   - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
 
 uc1_PSN_mb: &uc1_PSN_mb
   - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB321A)
 
 uc1_PSN_dof: &uc1_PSN_dof
   - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)

PPU-8007056e52279bea26c15669d1ee08c2df321d00:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_100_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_100_dof ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_110_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_110_dof ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_PSN_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_PSN_dof ]

</syntaxhighlight>

Uncharted 2: Among Thieves

<syntaxhighlight lang="yaml"> Anchors:

 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9B642)
 
 uc2_Disc_100_dof: &uc2_Disc_100_dof
   - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9B651)
 
 uc2_Disc_100_post: &uc2_Disc_100_post
   - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
 
 uc2_Disc_100_light: &uc2_Disc_100_light
   - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
 
 uc2_Disc_100_stencil: &uc2_Disc_100_stencil
   - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
 
 uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
 
 uc2_Disc_100_mb: &uc2_Disc_100_mb
   - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9B64F)
 
 uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_Disc_109_dof: &uc2_Disc_109_dof
   - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_Disc_109_post: &uc2_Disc_109_post
   - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_Disc_109_light: &uc2_Disc_109_light
   - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
 uc2_Disc_109_stencil: &uc2_Disc_109_stencil
   - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_Disc_109_mb: &uc2_Disc_109_mb
   - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_PSN_60FPS: &uc2_PSN_60FPS
   - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_ssao: &uc2_PSN_ssao
   - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_PSN_dof: &uc2_PSN_dof
   - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_PSN_post: &uc2_PSN_post
   - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_PSN_light: &uc2_PSN_light
   - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
 uc2_PSN_stencil: &uc2_PSN_stencil
   - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 uc2_PSN_mesh: &uc2_PSN_mesh
   - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_PSN_mb: &uc2_PSN_mb
   - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_PSN_vmb: &uc2_PSN_vmb
   - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Demo_60FPS: &uc2_Demo_60FPS
   - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
 
 uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
 
 uc2_Demo_ssao: &uc2_Demo_ssao
   - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
 
 uc2_Demo_dof: &uc2_Demo_dof
   - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
 
 uc2_Demo_post: &uc2_Demo_post
   - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
 
 uc2_Demo_light: &uc2_Demo_light
   - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting
 
 uc2_Demo_stencil: &uc2_Demo_stencil
   - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting
 
 uc2_Demo_mesh: &uc2_Demo_mesh
   - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
 
 uc2_Demo_mb: &uc2_Demo_mb
   - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
 
 uc2_Demo_vmb: &uc2_Demo_vmb
   - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_vmb ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_vmb ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_vmb ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_vmb ]

</syntaxhighlight>

Uncharted 3: Drake's Deception

<syntaxhighlight lang="yaml"> Anchors:

 uc3_100_FPS: &uc3_100_FPS
   - [ be32, 0x0093b348, 0x90e30034 ] #FPS   
   - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
 
 uc3_100_mlaa: &uc3_100_mlaa
   - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_100_post: &uc3_100_post
   - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes  (mem address: 0x1346D47)
 
 uc3_100_mesh: &uc3_100_mesh
   - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_100_ssao: &uc3_100_ssao
   - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)
 
 uc3_100_dof: &uc3_100_dof
   - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
 
 uc3_100_speed: &uc3_100_speed
   - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
 
 uc3_100_dbv: &uc3_100_dbv
   - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
 
 uc3_100_dbf: &uc3_100_dbf
   - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix       (mem address: 0x1347085)
 
 uc3_100_db: &uc3_100_db
   - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)
 
 uc3_JP_100_mlaa: &uc3_JP_100_mlaa
   - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_JP_100_post: &uc3_JP_100_post
   - [ be32, 0x0093acfc, 0x39000003 ] # Post-Processing modes
 
 uc3_JP_100_mesh: &uc3_JP_100_mesh
   - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_JP_100_ssao: &uc3_JP_100_ssao
   - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO
 
 uc3_JP_100_dof: &uc3_JP_100_dof
   - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field
 
 uc3_JP_100_speed: &uc3_JP_100_speed
   - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)
 
 uc3_JP_100_dbv: &uc3_JP_100_dbv
   - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport
 
 uc3_JP_100_dbf: &uc3_JP_100_dbf
   - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix
 
 uc3_JP_100_db: &uc3_JP_100_db
   - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2
 uc3_110_mlaa: &uc3_110_mlaa
   - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_110_mb: &uc3_110_mb
   - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
   - [ be32, 0x0077aacc, 0x480000c4 ] # motion
   - [ be32, 0x00a411ac, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_110_post: &uc3_110_post
   - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing modes  (mem address: 0x1376F77)
 
 uc3_110_mesh: &uc3_110_mesh
   - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_110_ssao: &uc3_110_ssao
   - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO           (mem address: 0x1376FEF)
 
 uc3_110_dof: &uc3_110_dof
   - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
 
 uc3_110_speed: &uc3_110_speed
   - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
 
 uc3_110_dbv: &uc3_110_dbv
   - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
 
 uc3_110_dbf: &uc3_110_dbf
   - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix       (mem address: 0x13772B5)
 
 uc3_110_db: &uc3_110_db
   - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1377387)
 
 uc3_119_FPS: &uc3_119_FPS
   - [ be32, 0x0096e980, 0x3b6000da ] #FPS
   - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
 
 uc3_119_mlaa: &uc3_119_mlaa
   - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_119_mb: &uc3_119_mb
   - [ be32, 0x0078a608, 0x480008b0 ] # Disable
   - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
   - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_119_post: &uc3_119_post
   - [ be32, 0x0096e308, 0x39000003 ] # Post Processing modes  (mem address: 0x1386547)
 
 uc3_119_mesh: &uc3_119_mesh
   - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_119_ssao: &uc3_119_ssao
   - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO           (mem address: 0x13865BF)
 
 uc3_119_dof: &uc3_119_dof
   - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
 
 uc3_119_speed: &uc3_119_speed
   - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
 
 uc3_119_dbv: &uc3_119_dbv
   - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
 
 uc3_119_dbf: &uc3_119_dbf
   - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)
 
 uc3_119_db: &uc3_119_db
   - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1386957)

PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mlaa ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_db ]

PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:

 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_mlaa ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCJS37004: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_JP_100_db ]

PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:

 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mb ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_db ]

PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mb ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
       BCJS37004: [ 02.17 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_db ]

</syntaxhighlight>

Unreal Tournament 3

<syntaxhighlight lang="yaml"> Anchors:

 UT3_FPS: &UT3_FPS
   - [ be32, 0x00010c70, 0x60000000 ]
   - [ be32, 0x00010cc8, 0x60000000 ]
   - [ be32, 0x003b79e8, 0x60000000 ]
   - [ be32, 0x003b7a4c, 0x60000000 ]
   - [ be32, 0x003b7a58, 0x60000000 ]

PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:

 Unlock FPS:
   Games:
     "Unreal Tournament 3":
       BLES00200: [ 02.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *UT3_FPS ]

</syntaxhighlight>

WipEout HD

<syntaxhighlight lang="yaml"> PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:

 21:9 Aspect Ratio:
   Games:
     "WipEout HD":
       NPEA00057: [ 02.51 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
     - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix

</syntaxhighlight>