This page is intended to capture a list of games that use settings other than the default settings. Full list of configurations used by games (other than default) can be found here.
CPU configuration
| Setting | Option | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PPU decoder | Interpreter (precise) (0) | Interpreter (fast) (0) | LLVM Recompiler (0) | |||||||||
| SPU decoder | Interpreter (precise) (0) | Interpreter (fast) (0) | ASMJIT Recompiler (0) | LLVM Recompiler (0) | ||||||||
| Preferred SPU threads | Preferred SPU threads (0) | |||||||||||
| Firmware settings | Automatically load required libraries (0) | Manually load selected libraries (0) | Load automatic and manual selection (0) | Load liblv2.sprx only (0) | ||||||||
| Enable thread scheduler | On (0) | Off (0) | ||||||||||
| Lower SPU thread priority | On (0) | Off (0) | ||||||||||
| Enable SPU loop detection | On (0) | Off (0) | ||||||||||
| SPU cache | On (0) | Off (0) | ||||||||||
| Accurate xfloat | On (0) | Off (0) | ||||||||||
| SPU block size | Safe (0) | Mega (0) | Giga (0) | |||||||||
| TSX instructions | Enabled (0) | Disabled (0) | Forced (0) | |||||||||
GPU configuration
- Renderer: OpenGL (0)
- Renderer: Vulkan (0)
- Framelimit: 30 (0)
- Framelimit: 60 (0)
- Framelimit: Auto (0)
- Anisotropic filter: Automatic (0)
- Default resolution: 1920x1080 (0)
- Resolution scale threshold (0)
- Write color buffers: On (0)
- Disable vertex cache: On (0)
Audio configuration
Debug configuration
Enhancements
| Setting | Option | |||||
|---|---|---|---|---|---|---|
| Sleep timers accuracy | Host (0) | Usleep (0) | All (0) | |||
| Clocks scale | Clocks scale (0) | |||||
| Vblank rate | Vblank rate (0) | |||||