Help:Configurations

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Revision as of 12:23, 10 September 2021 by HerrHulaHoop (talk | contribs) (Added Async texture streaming)

This page is intended to capture a list of games that use settings other than the default settings. Full list of configurations used by games (other than default) can be found here.

CPU configuration

Setting Option
PPU decoder Interpreter (precise) (0) Interpreter (fast) (0) Recompiler (LLVM) (0)
SPU decoder Interpreter (precise) (0) Interpreter (fast) (0) Recompiler (ASMJIT) (7) Recompiler (LLVM) (0)
Lower SPU thread priority On (0) Off (0)
Enable SPU loop detection On (0) Off (0)
Accurate xfloat On (0) Off (0)
TSX instructions Enabled (0) Disabled (5) Forced (0)
SPU block size Safe (3) Mega (26) Giga (0)
Preferred SPU threads Preferred SPU threads (6)
Thread scheduler Operating System (0) RPCS3 Scheduler (0) RPCS3 Alternative Scheduler (0)

GPU configuration

Setting Option
Renderer OpenGL (3) Vulkan (0) Disabled (0)
Aspect ratio 4:3 (0) 16:9 (0)
Framelimit Off (2) 59.94 (0) 50 (0) 60 (17) 30 (3) Auto (11)
Anisotropic filter Auto (26) 2x (0) 4x (0) 8x (0) 16x (2)
Anti-aliasing Auto (2) Disabled (10)
Default resolution 720x480 (0) 720x576 (0) 1280x720 (0) 960x1080 (0) 1280x1080 (0) 1440x1080 (0) 1600x1080 (0) 1920x1080 (2)
Resolution scale Resolution scale (18)
Resolution scale threshold Resolution scale threshold (38)
Shader mode Legacy (singlethreaded) (6) Async (multithreaded) (0) Async with Shader Interpreter (2) Shader Interpreter only (1)
Write color buffers On (172) Off (0)
Strict rendering mode On (13) Off (0)
VSync On (1) Off (0)
Stretch to display area On (0) Off (0)
Enable 3D On (0) Off (0)
Disable vertex cache On (11) Off (0)
Multithreaded RSX On (24) Off (2)
Asynchronous texture streaming On (22) Off (5)

Audio configuration

Setting Option
Enable buffering On (0) Off (5)
Audio buffer duration Audio buffer duration (6)
Enable time stretching On (2) Off (0)
Time stretching threshold Time stretching threshold (0)
Microphone type Disabled (1) Standard (0) SingStar (0) Real SingStar (0) Rocksmith (0)

I/O configuration

Setting Option
Keyboard handler Null (0) Basic (0)
Mouse handler Null (0) Basic (0)
Camera input Unknown (0) EyeToy (0) PS Eye (3) UVC 1.1 (0)
Camera settings Null (0) Fake (0)
Move handler Null (0) Fake (1) Mouse (3)

Advanced configuration

Setting Option
Debug console mode On (2) Off (0)
Accurate LLVM DFMA On (0) Off (1)
Accurate RSX reservation access On (18) Off (0)
PPU LLVM accurate vector NaNs On (1) Off (0)
PPU LLVM Java mode handling True (0) False (0)
Silence all logs On (5) Off (0)
Sleep timers accuracy As Host (19) Usleep Only (1) All Timers (0)
Maximum SPURS threads Unlimited (0) 0 (0) 1 (0) 2 (0) 3 (0) 4 (0) 5 (0)
Firmware libraries Switch to LLE (19) Switch to HLE (0)
Read depth buffers On (5) Off (0)
Write depth buffers On (9) Off (0)
Read color buffers On (35) Off (1)
Disable native float16 support On (0) Off (0)
Relaxed ZCull sync On (0) Off (0)
Driver wake-up delay Driver wake-up delay (18)
Vblank rate Vblank rate (30)
Clocks scale Clocks scale (0)

Debug configuration

Setting Option
Disable ZCull occlusion queries On (6) Off (0)
Force CPU blit emulation On (21) Off (0)
Accurate GETLLAR On (10) Off (0)
Accurate PPU 128 reservations Always Enabled (1) Disabled (0) 1 (0) 2 (0) 3 (0) 4 (0) 5 (0) 6 (0) 7 (0) 8 (0)