Help:Configurations

From RPCS3 Wiki
Revision as of 20:23, 1 October 2020 by HerrHulaHoop (talk | contribs) (Added new options and removed outdated options)

This page is intended to capture a list of games that use settings other than the default settings. Full list of configurations used by games (other than default) can be found here.

CPU configuration

Setting Option
PPU decoder Interpreter (precise) (0) Interpreter (fast) (2) Recompiler (LLVM) (0)
SPU decoder Interpreter (precise) (0) Interpreter (fast) (0) Recompiler (ASMJIT) (4) Recompiler (LLVM) (0)
Preferred SPU threads Preferred SPU threads (0)
Enable thread scheduler On (0) Off (0)
Lower SPU thread priority On (0) Off (0)
Enable SPU loop detection On (0) Off (3)
SPU cache On (0) Off (0)
Accurate xfloat On (4) Off (0)
SPU block size Safe (1) Mega (10) Giga (0)
TSX instructions Enabled (0) Disabled (2) Forced (0)

GPU configuration

Setting Option
Renderer OpenGL (3) Vulkan (0) Disabled (0)
Aspect ratio 4:3 (0) 16:9 (0)
Framelimit Off (0) 59.94 (0) 50 (0) 60 (9) 30 (2) Auto (3)
Anisotropic filter Auto (5) 2x (0) 4x (0) 8x (0) 16x (0)
Anti-aliasing Auto (0) Disabled (3)
Default resolution 720x480 (0) 720x576 (0) 1280x720 (0) 960x1080 (0) 1280x1080 (0) 1440x1080 (0) 1600x1080 (0) 1920x1080 (1)
Resolution scale Resolution scale (7)
Resolution scale threshold Resolution scale threshold (15)
Shader mode Legacy (singlethreaded) (0) Async (multithreaded) (0) Async with Shader Interpreter (2) Shader Interpreter only (0)
Write color buffers On (34) Off (1)
Strict rendering mode On (1) Off (0)
VSync On (1) Off (0)
Stretch to display area On (0) Off (0)
Enable 3D On (0) Off (0)
Disable vertex cache On (4) Off (0)
Multithreaded RSX On (1) Off (0)

Audio configuration

Setting Option
Audio output (Windows) XAudio2 (0) OpenAL (0) Disabled (0)
Audio output (Linux) OpenAL (0) PulseAudio (0) ALSA (0) Disabled (0)
Audio channels Surround 7.1 (0) Downmix to Stereo (0) Downmix to 5.1 (0)
Convert to 16-bit On (0) Off (0)
Volume Volume (0)
Enable buffering On (0) Off (0)
Audio buffer duration Audio buffer duration (3)
Enable time stretching On (0) Off (0)
Time stretching threshold Time stretching threshold (0)
Microphone type Disabled (0) Standard (0) SingStar (0) Real SingStar (0) Rocksmith (0)

I/O configuration

Setting Option
Keyboard handler Null (0) Basic (0)
Mouse handler Null (0) Basic (0)
Camera input Unknown (0) EyeToy (0) PS Eye (0) UVC 1.1 (0)
Camera settings Null (0) Fake (0)
Move handler Null (0) Fake (0) Mouse (0)

Advanced configuration

Setting Option
Debug console mode On (1) Off (0)
Accurate LLVM DFMA On (0) Off (0)
Accurate RSX reservation access On (6) Off (0)
PPU LLVM accurate vector NaNs On (0) Off (0)
Silence all logs On (0) Off (0)
Sleep timers accuracy As Host (4) Usleep Only (0) All Timers (0)
Maximum SPURS threads Unlimited (0) 0 (0) 1 (0) 2 (0) 3 (0) 4 (0) 5 (0)
Firmware settings Manually load selected libraries (0) Load automatic and manual selection (3) Load liblv2.sprx only (0) Load liblv2.sprx and manual selection (1) Load liblv2.sprx and strict selection (0)
Read depth buffers On (1) Off (0)
Write depth buffers On (4) Off (0)
Read color buffers On (6) Off (0)
Disable on-disk shader cache On (0) Off (0)
Disable native float16 support On (0) Off (0)
Relaxed ZCull sync On (5) Off (0)
Driver wake-up delay Driver wake-up delay (6)
Vblank rate Vblank rate (11)
Clocks scale Clocks scale (0)

Debug configuration

Setting Option
Disable ZCull occlusion queries On (2) Off (0)
Force CPU blit emulation On (7) Off (0)
Accurate GETLLAR On (0) Off (0)
Hook static functions On (0) Off (0)
Accurate PPU 128 reservations Always Enabled (0) Disabled (0) 1 (0) 2 (0) 3 (0) 4 (0) 5 (0) 6 (0) 7 (0) 8 (0)