Hatsune Miku: Project DIVA F: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:HMPDF.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Sega, Crypton
|series    = <!-- delete if not applicable -->
|publisher = Sega
|date      = {{vgregion|}}
|series    = Hatsune Miku: Project DIVA
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP=March 7, 2013|NA=August 27, 2013|EU=September 4, 2013}}
|genre    =  
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Rhythm
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLJM60527, BLUS31319, NPEB01393, NPUB31241|oid=NPHB00559|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90498, NPJB90588, NPUB90958|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Hatsune Miku: Project DIVA F''''' (<u>Japanese</u>: 初音ミク -Project DIVA- F) is the fifth entry in the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was released physically and digitally in North America, making it the first game in the Project DIVA series to be released in the West. It was to be released in Europe as a digital download only title.
 
The game retains the same basic gameplay mechanics from the series albeit with several new changes, most notably the addition of the "Star" symbol to the game's existing symbols of cross, circle, square, triangle and arrows. The "Star" symbol represents the "Scratch" move where instead of pressing the face buttons as usual, players flick the analogue stick.
 
"Chance Time" has been modified from previous installments, with each successful beat filling a star shaped gauge on the bottom left of the screen. When filled, it triggers a final scratch symbol that, if successfully scored, will change the outcome of the scene. Another new mechanic is the "Technical Zone" mechanic. When it occurs during a song, players must maintain an uninterrupted combo within that time limit for bonus points. Additional features like DIVA Room and Edit Mode will also returns with additional features.
 
The game features graphical improvements over its predecessors in light of the PlayStation Vita's higher processing power compared to the PlayStation Portable. The models in the game are also based on the PlayStation Portable predecessors rather than the Dreamy Theater models, which have a slightly different art style. There are also improvements in the animations of the characters, such as smoother movements for Miku's hair and Rin's ribbons; the game also features improved facial expressions and lighting with real-time lighting computation being added into the game.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|allow host gpu labels                = <!-- On, Off -->
|relaxed zcull sync notes             =  
|allow host gpu labels notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = N/A<!-- Yes, No, Partial, Untested, N/A -->
|match          = N/A<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
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Anchors:
Anchors:
   HMPDF_FPS_USEU: &HMPDF_FPS_USEU
   HMPDF_FPS_USEU: &HMPDF_FPS_USEU
     - [ be32, 0xBF289C, 0x3F800000 ]
     - [ bef32, 0x00bf289c, 1 ]
     - [ be16, 0x589496, 0x0001 ]
     - [ be16, 0x00589496, 0x0001 ]
     - [ be16, 0x5894BA, 0x0001 ]
     - [ be16, 0x005894ba, 0x0001 ]
     - [ be16, 0x589802, 0x0001 ]
     - [ be16, 0x00589802, 0x0001 ]
     - [ be16, 0x58982A, 0x0001 ]
     - [ be16, 0x0058982a, 0x0001 ]
 
 
   HMPDF_FPS_JP: &HMPDF_FPS_JP
   HMPDF_FPS_JP: &HMPDF_FPS_JP
     - [ be32, 0xBF22FC, 0x3F800000 ]
     - [ bef32, 0x00bf22fc, 1 ]
     - [ be16, 0x586202, 0x0001 ]
     - [ be16, 0x00586202, 0x0001 ]
     - [ be16, 0x586226, 0x0001 ]
     - [ be16, 0x00586226, 0x0001 ]
     - [ be16, 0x58656E, 0x0001 ]
     - [ be16, 0x0058656e, 0x0001 ]
     - [ be16, 0x586596, 0x0001 ]
     - [ be16, 0x00586596, 0x0001 ]
 
 
   HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
   HMPDF_FPS_Notes: &HMPDF_FPS_Notes
    "Patch accelerates some game effects by 2x. Does not affect playability."


PPU-f3227f57ec001582b253035fd90de77f05ead470:
PPU-f3227f57ec001582b253035fd90de77f05ead470:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F":
       "Hatsune Miku: Project Diva F":
         BLUS31319: [ All ]
         BLUS31319: [ All ]
         NPUB31241: [ All ]
         NPUB31241: [ All ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF_FPS_Notes
     Notes: *HMPDF_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *HMPDF_FPS_USEU ]
       - [ load, *HMPDF_FPS_USEU ]
  "Enable Debug Mode":
    Games:
      "Hatsune Miku: Project Diva F":
        NPUB31241: [ All ]
    Author: "samyuu, feat_jinsoul"
    Notes: "Enables debug mode. Enable Mouse and Keyboard handlers under Config > I/O to use basic debug menus. Right click for the topmost menu."
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0003d10f, 0x00 ]
      - [ byte, 0x001cf64f, 0x01 ]
      - [ byte, 0x001cf657, 0x01 ]


PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F":
       "Hatsune Miku: Project Diva F":
         NPEB01393: [ All ]
         NPEB01393: [ All ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF_FPS_Notes
     Notes: *HMPDF_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
Line 206: Line 256:


PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F":
       "Hatsune Miku: Project Diva F":
         BLJM60527: [ All ]
         BLJM60527: [ All ]
         NPJB00287: [ All ]
         NPJB00287: [ All ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF_FPS_Notes
     Notes: *HMPDF_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0

Latest revision as of 20:19, 26 March 2024

Hatsune Miku: Project DIVA F
HMPDF.jpg
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP March 7, 2013
NA August 27, 2013
EU September 4, 2013
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) BLJM60527 (IRD), BLUS31319 (IRD), NPEB01393, NPUB31241, NPHB00559
Demo
NPEB90498, NPJB90588, NPUB90958
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hatsune Miku: Project DIVA F (Japanese: 初音ミク -Project DIVA- F) is the fifth entry in the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was released physically and digitally in North America, making it the first game in the Project DIVA series to be released in the West. It was to be released in Europe as a digital download only title.

The game retains the same basic gameplay mechanics from the series albeit with several new changes, most notably the addition of the "Star" symbol to the game's existing symbols of cross, circle, square, triangle and arrows. The "Star" symbol represents the "Scratch" move where instead of pressing the face buttons as usual, players flick the analogue stick.

"Chance Time" has been modified from previous installments, with each successful beat filling a star shaped gauge on the bottom left of the screen. When filled, it triggers a final scratch symbol that, if successfully scored, will change the outcome of the scene. Another new mechanic is the "Technical Zone" mechanic. When it occurs during a song, players must maintain an uninterrupted combo within that time limit for bonus points. Additional features like DIVA Room and Edit Mode will also returns with additional features.

The game features graphical improvements over its predecessors in light of the PlayStation Vita's higher processing power compared to the PlayStation Portable. The models in the game are also based on the PlayStation Portable predecessors rather than the Dreamy Theater models, which have a slightly different art style. There are also improvements in the animations of the characters, such as smoother movements for Miku's hair and Rin's ribbons; the game also features improved facial expressions and lighting with real-time lighting computation being added into the game.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Untested N/A N/A Untested Untested

Patches

Anchors:
  HMPDF_FPS_USEU: &HMPDF_FPS_USEU
    - [ bef32, 0x00bf289c, 1 ]
    - [ be16, 0x00589496, 0x0001 ]
    - [ be16, 0x005894ba, 0x0001 ]
    - [ be16, 0x00589802, 0x0001 ]
    - [ be16, 0x0058982a, 0x0001 ]

  HMPDF_FPS_JP: &HMPDF_FPS_JP
    - [ bef32, 0x00bf22fc, 1 ]
    - [ be16, 0x00586202, 0x0001 ]
    - [ be16, 0x00586226, 0x0001 ]
    - [ be16, 0x0058656e, 0x0001 ]
    - [ be16, 0x00586596, 0x0001 ]

  HMPDF_FPS_Notes: &HMPDF_FPS_Notes
    "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-f3227f57ec001582b253035fd90de77f05ead470:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F":
        BLUS31319: [ All ]
        NPUB31241: [ All ]
    Author: "Brolijah"
    Notes: *HMPDF_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF_FPS_USEU ]
  "Enable Debug Mode":
    Games:
      "Hatsune Miku: Project Diva F":
        NPUB31241: [ All ]
    Author: "samyuu, feat_jinsoul"
    Notes: "Enables debug mode. Enable Mouse and Keyboard handlers under Config > I/O to use basic debug menus. Right click for the topmost menu."
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0003d10f, 0x00 ]
      - [ byte, 0x001cf64f, 0x01 ]
      - [ byte, 0x001cf657, 0x01 ]

PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F":
        NPEB01393: [ All ]
    Author: "Brolijah"
    Notes: *HMPDF_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF_FPS_USEU ]

PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F":
        BLJM60527: [ All ]
        NPJB00287: [ All ]
    Author: "Brolijah"
    Notes: *HMPDF_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF_FPS_JP ]