Difference between revisions of "Hatsune Miku: Project DIVA Dreamy Theater Extend"

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|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPJB00201|ird=NA}}
|gameid    = {{gameid|id=NPJB00201|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Hatsune_Miku:_Project_DIVA_Extend
}}
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'''''Hatsune Miku: Project DIVA Dreamy Theater Extend''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター Extend) is an expansion to the 2010 video game, Hatsune Miku: Project DIVA Dreamy Theater 2nd, and was released in Japan with no international release. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. Rock band Gacharic Spin served as motion capture models. It supports stereoscopic 3D for the first time in the series.
'''''Hatsune Miku: Project DIVA Dreamy Theater Extend''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター Extend) is an expansion to the 2011 video game, [[Hatsune Miku: Project DIVA Dreamy Theater 2nd]], and was released in Japan with no international release. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. Rock band Gacharic Spin served as motion capture models. It supports stereoscopic 3D for the first time in the series.


As an expansion to Hatsune Miku: Project DIVA Dreamy Theater 2nd, the game features the exact same gameplay. The only differences between the two games are the selection of modules and songs available.
As an expansion to '''Hatsune Miku: Project DIVA Dreamy Theater 2nd''', the game features the exact same gameplay. The only differences between the two games are the selection of modules and songs available.


==Configuration==
==Configuration==
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}



Latest revision as of 09:19, 12 September 2021

Hatsune Miku: Project DIVA Dreamy Theater Extend
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP September 13, 2012
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) NPJB00201
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hatsune Miku: Project DIVA Dreamy Theater Extend (Japanese: 初音ミク -Project DIVA- ドリーミーシアター Extend) is an expansion to the 2011 video game, Hatsune Miku: Project DIVA Dreamy Theater 2nd, and was released in Japan with no international release. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. Rock band Gacharic Spin served as motion capture models. It supports stereoscopic 3D for the first time in the series.

As an expansion to Hatsune Miku: Project DIVA Dreamy Theater 2nd, the game features the exact same gameplay. The only differences between the two games are the selection of modules and songs available.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-2d23777ede9d83e1f1dd3fa4fd61a993fa8d9fea:
  Full resolution:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater Extend":
        NPJB00201: [ 01.01 ]
    Author: nastys
    Notes: "Increases the internal resolution from 1024x576 to 1280x720."
    Patch Version: 1.0
    Patch:
      - [be32, 0x3A6C70, 0x2F890500]
      - [be32, 0x3A6C7C, 0x39200500]
      - [be32, 0x3A6C84, 0x380002D0]
      - [be32, 0x3A6FD0, 0x2F8802D0]
      - [be32, 0x3A6FDC, 0x39200500]
      - [be32, 0x3A6FE4, 0x380002D0]