Difference between revisions of "Hatsune Miku: Project DIVA Dreamy Theater 2nd"

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Sega, Crypton
|publisher = {{vgregion|}}
|publisher = Sega
|series    = <!-- delete if not applicable -->
|series    = Hatsune Miku: Project DIVA
|date      = {{vgregion|}}
|date      = {{vgregion|JP=August 4, 2011}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Rhythm
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=NPJB00134|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Hatsune Miku: Project DIVA Dreamy Theater 2nd''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター 2nd) is the second installment in the Project DIVA series and a sequel to the 2010 video game, [[Hatsune Miku: Project DIVA Dreamy Theater]]. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku.
 
The game primarily uses the same gameplay mechanics from the original game albeit with several changes. Most notable of which is that the game now uses the D-pad (arrow buttons) and a "hold and release" function for the face buttons in addition to the normal gameplay. Similar to the symbols of the first game, the game now includes colored arrows for example a blue arrow pointing downwards, this indicates that the player has to press "down" on the D-Pad and the "Cross" face button at the same time. The game also add a fourth difficulty, Extreme, to songs that is more difficult than the hard difficulty in the first game. The game will also introduce duets, as compared to only having solo songs in the first game, thus allowing players to select two modules instead. This also carries on into the Edit Mode of the game allowing players to create PVs for duets with two modules in them.


==Configuration==
==Configuration==
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
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|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
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|thread scheduler notes               =  
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|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}



Latest revision as of 08:57, 12 September 2021

Hatsune Miku: Project DIVA Dreamy Theater 2nd
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP August 4, 2011
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) NPJB00134
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hatsune Miku: Project DIVA Dreamy Theater 2nd (Japanese: 初音ミク -Project DIVA- ドリーミーシアター 2nd) is the second installment in the Project DIVA series and a sequel to the 2010 video game, Hatsune Miku: Project DIVA Dreamy Theater. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku.

The game primarily uses the same gameplay mechanics from the original game albeit with several changes. Most notable of which is that the game now uses the D-pad (arrow buttons) and a "hold and release" function for the face buttons in addition to the normal gameplay. Similar to the symbols of the first game, the game now includes colored arrows for example a blue arrow pointing downwards, this indicates that the player has to press "down" on the D-Pad and the "Cross" face button at the same time. The game also add a fourth difficulty, Extreme, to songs that is more difficult than the hard difficulty in the first game. The game will also introduce duets, as compared to only having solo songs in the first game, thus allowing players to select two modules instead. This also carries on into the Edit Mode of the game allowing players to create PVs for duets with two modules in them.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-f0a175f8e0fe7f939223d821dc05fc646ca22a14:
  Full resolution:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater 2nd":
        NPJB00134: [ 01.01 ]
    Author: nastys
    Notes: "Increases the internal resolution from 1024x576 to 1280x720."
    Patch Version: 1.0
    Patch:
      - [be32, 0x21E408, 0x2F890500]
      - [be32, 0x21E416, 0x39200500]
      - [be32, 0x21E41C, 0x380002D0]
      - [be32, 0x21E76C, 0x2F8802D0]
      - [be32, 0x21E778, 0x39200500]
      - [be32, 0x21E780, 0x380002D0]