Hatsune Miku: Project DIVA Dreamy Theater: Difference between revisions

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m (Text replacement - "<pre id="patch" class="mw-collapsible mw-collapsed">" to "<pre id="patch" class="version-1_2 mw-collapsible mw-collapsed">")
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Sega, Crypton
|publisher = {{vgregion|}}
|publisher = Sega
|series    = <!-- delete if not applicable -->
|series    = Hatsune Miku: Project DIVA
|date      = {{vgregion|}}
|date      = {{vgregion|JP=June 24, 2010}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Rhythm
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=NPJB00047|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Hatsune Miku: Project DIVA Dreamy Theater''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター) is the first game in the Project DIVA series and was released in Japan with no international release. The game primarily makes use of Vocaloid, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably Hatsune Miku. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.
 
Sega released the game as a downloadable game on the PlayStation Network  which allowed players to play Project DIVA on the PlayStation 3 with updated visuals though it requires the PlayStation Portable to be plugged into the PlayStation 3 via USB cable.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60
|framelimit notes                      =  
|framelimit notes                      = Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
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|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
{{patch
<pre id="patch" class="version-1_2 mw-collapsible mw-collapsed">
|type    = PPU
|version = 1.2
|content =  
Anchors:
Anchors:
   HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."
   HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."
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     Patch:
     Patch:
       - [be32, 0x66F9B4, 0x00000718]
       - [be32, 0x66F9B4, 0x00000718]
</pre>
  Full resolution:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: nastys
    Notes: "Increases the internal resolution from 1024x640 to 1280x720."
    Patch Version: 1.1
    Patch:
      - [be32, 0x22F0C4, 0x2F890500]
      - [be32, 0x22F0D0, 0x39200500]
      - [be32, 0x22F0D8, 0x380002D0]
      - [be32, 0x22F3B8, 0x2F8802D0]
      - [be32, 0x22F3C4, 0x39200500]
      - [be32, 0x22F3CC, 0x380002D0]
}}

Revision as of 11:59, 5 June 2021

Hatsune Miku: Project DIVA Dreamy Theater
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP June 24, 2010
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) NPJB00047
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hatsune Miku: Project DIVA Dreamy Theater (Japanese: 初音ミク -Project DIVA- ドリーミーシアター) is the first game in the Project DIVA series and was released in Japan with no international release. The game primarily makes use of Vocaloid, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably Hatsune Miku. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.

Sega released the game as a downloadable game on the PlayStation Network which allowed players to play Project DIVA on the PlayStation 3 with updated visuals though it requires the PlayStation Portable to be plugged into the PlayStation 3 via USB cable.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
  Sign in without connecting a PSP:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.00 ]
    Author: samyuu, Brolijah, nastys
    Notes: *HMPDDT_PSP_Notes
    Patch Version: 1.0
    Patch:
      - [be32, 0x66C464, 0x000004B8]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
  Sign in without connecting a PSP:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: samyuu, Brolijah, nastys
    Notes: *HMPDDT_PSP_Notes
    Patch Version: 1.0
    Patch:
      - [be32, 0x66F9B4, 0x00000718]
  Full resolution:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: nastys
    Notes: "Increases the internal resolution from 1024x640 to 1280x720."
    Patch Version: 1.1
    Patch:
      - [be32, 0x22F0C4, 0x2F890500]
      - [be32, 0x22F0D0, 0x39200500]
      - [be32, 0x22F0D8, 0x380002D0]
      - [be32, 0x22F3B8, 0x2F8802D0]
      - [be32, 0x22F3C4, 0x39200500]
      - [be32, 0x22F3CC, 0x380002D0]