Grand Theft Auto V: Difference between revisions

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m (Text replacement - "|volume = <!-- Range between 0% to 200% --> |volume notes = |enable buffering = <!-- On, Off --> |enable buffering notes = |audio buffer duration = <!-- Range between 20ms to 250ms --> |audio buffer duration notes = |enable time stretching = <!-- On, Off --> |enable time stretching notes = |time stretching threshold = <!-- Range betwee...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:GTAV.jpg}}|300px]]
|developer = Rockstar Games
|developer = Rockstar Games
|publisher = Rockstar Games
|publisher = Rockstar Games
Line 7: Line 8:
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01807, BLUS31156, NPEB01283, NPUB31154|ird=Yes}}
|gameid    = {{gameid|id=BLES01807, BLUS31156, BLJM61019, NPEB01283, NPUB31154|oid=NPJB00516|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Grand Theft Auto V''''' is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and arms smuggler Trevor Philips—and their efforts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.
 
The game is played from a third-person perspective, and its world is navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = On <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           = Fixes missing lighting outdoors (Los Santos).
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     = Lower values will cause severe, striped visual artifacting in the sky if the render resolution is upscaled beyond 100%.
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = On<!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             = Fixes missing lighting outdoors.
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = On <!-- On, Off -->
|accurate rsx reservation access      = On<!-- On, Off -->
|read depth buffers notes           = Fixes missing raindrops.
|accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game.
|write depth buffers                 = On <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           = Fixes missing raindrops.
|ppu llvm accurate vector nans notes  =
|read color buffers                 = On <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           = Fixes missing raindrops.
|silence all logs notes                =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         =  
|sleep timers accuracy notes           =
|vblank rate                         = <!-- Value between 1 to 500 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|clocks scale notes                 =  
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = On<!-- On, Off -->
|write depth buffers notes             = Fixes missing raindrops.
|read color buffers                   = <!-- On, Off -->
|read color buffers notes             =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Massive stability improvement that allows Driver Wake-Up Delay to be left at the default value of 1 μs.
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is currently not playable.
This game is currently not fully playable due to broken water reflections that can cause intermittent flickering of bright colors at certain camera angles, even with the fixes above.
 
Fortunately, GTA V has a 'checkpoint skip' feature which allows you to get through missions such as 'The Merryweather Heist' by dying 3 times and skipping to the next checkpoint which isn't in the water.
 
===Graphical rendering issues===
This game suffers from some graphical rendering issues.
 
At this time, reflections are broken when the player is close to bodies of water.
 
Rain reflections on wet terrain also do not render correctly, and certain objects may at times appear translucent or render with minor artifacting at object edges that are in front of the sky.
 
Intermittent vertex explosions may also occur while driving vehicles under sunny conditions.
 
See {{issue|3959}} for further details.
 
==Special Notes==
 
If the game is failing to load data from disk (which can present as random freezing in-game especially when loading new terrain, or simply just getting stuck at the loading screen when attempting to boot the game), try disabling TSX if it is enabled. This was an issue on older builds of RPCS3, but seems to have been fixed.
 
If you get stuck at the Scouting the Port mission you can use the [https://gtacentral.com/gta-5/gta-5-cheats-codes-ps3/ Raise Wanted level cheat] to bypass, restarting the game seems to re-enable the trophies
 
{{netplay
|gamever        = 1.27
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          = Versions 1.06-1.12 allow players to make temp characters and can connect and play in the free roam lobby.
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gta5_60fps_notes: &gta5_60fps_notes
    "Allows the game to run at 60 FPS when the VBlank frequency is set to 120 Hz.\n\n※ While this patch does set the frame limit to be half of the VBlank frequency, the game will not actually run any higher than 62 FPS except during the legal/copyright notice screen that is shown at boot."
  gta5_skiprockstarbootlogo_notes: &gta5_skiprockstarbootlogo_notes
    "Skips the Rockstar boot logo like the PS5 version.\n\n※ Does not skip the legal/copyright notice screen."
 
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]
 
  gta5_EU100title: &gta5_EU100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.00 ]
      NPEB01283: [ 01.00 ]
 
  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]
 
  gta5_US100title: &gta5_US100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.00 ]
      NPUB31154: [ 01.00 ]
 
  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]
 
  gta5_JP100title: &gta5_JP100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 01.00 ]
      NPJB00516: [ 01.00 ]
 
PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "60 FPS":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0dc4, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f830, 0x00 ]
 
PPU-7b0b0796c3ac6b1274a290bd74c87c48fb459e69:
  "60 FPS":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043678c, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01680860, 0x00 ]
 
PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "60 FPS":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a7394, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0182a4b0, 0x00 ]
 
PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b:
  "60 FPS":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043b7dc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01698260, 0x00 ]
 
PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "60 FPS":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0e34, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f7b0, 0x00 ]
 
PPU-e5f9e0a066e4170a3251451b7ecd9b1a55da7c57:
  "60 FPS":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004367fc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x016808e0, 0x00 ]
}}
 
{{patch
|type    = Canary
|version = 1.2
|content =
Anchors:
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]
 
  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]
 
  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]
 
PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "GTA:OG Custom Server":
    Games: *gta5_JP123title
    Author: "logan, Byrom, FlexBy"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x01851328, "http://\0" ]
      - [ utf8, 0x0184f95c, "http://\0" ]
      - [ utf8, 0x01850d1c, "ros.gtao.gg\0" ]
      - [ byte, 0x00d4d9cf, 0x00 ]
      - [ be16, 0x012de6e6, 0x03 ]
      - [ be32, 0x012d1480, 0x38600001 ]
      - [ be32, 0x012d1484, 0x4E800020 ]
      - [ be32, 0x00d2e8a0, 0x39200001 ]
      - [ be32, 0x00d2e8b0, 0x38C0001B ]
 
PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "GTA:OG Custom Server":
    Games: *gta5_US127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x0186BFA8, "http://\0" ]
      - [ utf8, 0x0186A5DC, "http://\0" ]     
      - [ utf8, 0x0186B99C, "ros.gtao.gg\0" ]
      - [ byte, 0x00D5DBA7, 0x00 ]
      - [ be16, 0x012F6466, 0x03 ]
      - [ be32, 0x012E9100, 0x38600001 ]
      - [ be32, 0x012E9104, 0x4E800020 ]
      - [ be32, 0x00D3EA40, 0x39200001 ]
      - [ be32, 0x00D3EA50, 0x38C0001B ]


===Broken graphics===
PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
This game has severe graphical issues. See {{issue|3959}} for details.
  "GTA:OG Custom Server":
    Games: *gta5_EU127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x018512A8, "http://\0" ]
      - [ utf8, 0x0184F8DC, "http://\0" ]
      - [ utf8, 0x01850C9C, "ros.gtao.gg\0" ]
      - [ byte, 0x00D4DA3F, 0x00 ]
      - [ be16, 0x012DE786, 0x03 ]
      - [ be32, 0x012D1520, 0x38600001 ]
      - [ be32, 0x012D1524, 0x4E800020 ]
      - [ be32, 0x00D2E910, 0x39200001 ]
      - [ be32, 0x00D2E920, 0x38C0001B ]
}}

Latest revision as of 13:07, 23 March 2024

Grand Theft Auto V
GTAV.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Series Grand Theft Auto
Release date(s) September 17, 2013
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01807 (IRD), BLUS31156 (IRD), BLJM61019 (IRD), NPEB01283, NPUB31154, NPJB00516
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Grand Theft Auto V is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and arms smuggler Trevor Philips—and their efforts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.

The game is played from a third-person perspective, and its world is navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Lower values will cause severe, striped visual artifacting in the sky if the render resolution is upscaled beyond 100%.
Write color buffers On Fixes missing lighting outdoors.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Prevents random freezing/crashing while playing the game.
Write depth buffers On Fixes missing raindrops.
RSX FIFO accuracy Atomic Massive stability improvement that allows Driver Wake-Up Delay to be left at the default value of 1 μs.

Known Issues

This game is currently not fully playable due to broken water reflections that can cause intermittent flickering of bright colors at certain camera angles, even with the fixes above.

Fortunately, GTA V has a 'checkpoint skip' feature which allows you to get through missions such as 'The Merryweather Heist' by dying 3 times and skipping to the next checkpoint which isn't in the water.

Graphical rendering issues

This game suffers from some graphical rendering issues.

At this time, reflections are broken when the player is close to bodies of water.

Rain reflections on wet terrain also do not render correctly, and certain objects may at times appear translucent or render with minor artifacting at object edges that are in front of the sky.

Intermittent vertex explosions may also occur while driving vehicles under sunny conditions.

See Issue 3959 for further details.

Special Notes

If the game is failing to load data from disk (which can present as random freezing in-game especially when loading new terrain, or simply just getting stuck at the loading screen when attempting to boot the game), try disabling TSX if it is enabled. This was an issue on older builds of RPCS3, but seems to have been fixed.

If you get stuck at the Scouting the Port mission you can use the Raise Wanted level cheat to bypass, restarting the game seems to re-enable the trophies

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.27 N/A No No No No Not available Versions 1.06-1.12 allow players to make temp characters and can connect and play in the free roam lobby.

Patches

Anchors:
  gta5_60fps_notes: &gta5_60fps_notes
    "Allows the game to run at 60 FPS when the VBlank frequency is set to 120 Hz.\n\n※ While this patch does set the frame limit to be half of the VBlank frequency, the game will not actually run any higher than 62 FPS except during the legal/copyright notice screen that is shown at boot."
  gta5_skiprockstarbootlogo_notes: &gta5_skiprockstarbootlogo_notes
    "Skips the Rockstar boot logo like the PS5 version.\n\n※ Does not skip the legal/copyright notice screen."

  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]

  gta5_EU100title: &gta5_EU100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.00 ]
      NPEB01283: [ 01.00 ]

  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]

  gta5_US100title: &gta5_US100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.00 ]
      NPUB31154: [ 01.00 ]

  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]

  gta5_JP100title: &gta5_JP100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 01.00 ]
      NPJB00516: [ 01.00 ]

PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "60 FPS":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0dc4, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f830, 0x00 ]

PPU-7b0b0796c3ac6b1274a290bd74c87c48fb459e69:
  "60 FPS":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043678c, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01680860, 0x00 ]

PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "60 FPS":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a7394, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0182a4b0, 0x00 ]

PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b:
  "60 FPS":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043b7dc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01698260, 0x00 ]

PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "60 FPS":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0e34, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f7b0, 0x00 ]

PPU-e5f9e0a066e4170a3251451b7ecd9b1a55da7c57:
  "60 FPS":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004367fc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x016808e0, 0x00 ]

Canary Patches

Anchors:
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]

  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]

  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]

PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "GTA:OG Custom Server":
    Games: *gta5_JP123title
    Author: "logan, Byrom, FlexBy"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x01851328, "http://\0" ] 
      - [ utf8, 0x0184f95c, "http://\0" ] 
      - [ utf8, 0x01850d1c, "ros.gtao.gg\0" ] 
      - [ byte, 0x00d4d9cf, 0x00 ] 
      - [ be16, 0x012de6e6, 0x03 ] 
      - [ be32, 0x012d1480, 0x38600001 ] 
      - [ be32, 0x012d1484, 0x4E800020 ] 
      - [ be32, 0x00d2e8a0, 0x39200001 ]
      - [ be32, 0x00d2e8b0, 0x38C0001B ]

PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "GTA:OG Custom Server":
    Games: *gta5_US127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x0186BFA8, "http://\0" ] 
      - [ utf8, 0x0186A5DC, "http://\0" ]       
      - [ utf8, 0x0186B99C, "ros.gtao.gg\0" ] 
      - [ byte, 0x00D5DBA7, 0x00 ] 
      - [ be16, 0x012F6466, 0x03 ] 
      - [ be32, 0x012E9100, 0x38600001 ] 
      - [ be32, 0x012E9104, 0x4E800020 ] 
      - [ be32, 0x00D3EA40, 0x39200001 ]
      - [ be32, 0x00D3EA50, 0x38C0001B ]

PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "GTA:OG Custom Server":
    Games: *gta5_EU127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x018512A8, "http://\0" ] 
      - [ utf8, 0x0184F8DC, "http://\0" ] 
      - [ utf8, 0x01850C9C, "ros.gtao.gg\0" ] 
      - [ byte, 0x00D4DA3F, 0x00 ] 
      - [ be16, 0x012DE786, 0x03 ] 
      - [ be32, 0x012D1520, 0x38600001 ] 
      - [ be32, 0x012D1524, 0x4E800020 ] 
      - [ be32, 0x00D2E910, 0x39200001 ] 
      - [ be32, 0x00D2E920, 0x38C0001B ]