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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:GT6.jpg}}|300px]] | ||
|publisher = | |developer = Polyphony Digital | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = | |series = Gran Turismo | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = December 6, 2013 | ||
|genre = | |release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Racing | ||
|gameid = {{gameid|}} | |modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}} | ||
| | |||
| | |||
}} | }} | ||
< | '''''Gran Turismo 6''''' (<u>Japanese</u>: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the [[:Category:Gran Turismo (Series)|Gran Turismo video game series]]. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content. | ||
On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler | |spu decoder = Recompiler (ASMJIT) <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = Fixes Unknown STOP code crashes. | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Improves performance with no cost to stability. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
Line 47: | Line 47: | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = Disabled <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = Moderate reduction to GPU load, causes minor visual problems. Suggested for systems with low-end or outdated GPUs. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 55: | Line 55: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
Line 63: | Line 65: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
| | |asynchronous texture streaming = <!-- On, Off --> | ||
| | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
Line 74: | Line 78: | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 106: | Line 110: | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate rsx reservation access = On <!-- On, Off --> | |||
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of desync. | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 112: | Line 122: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 122: | Line 132: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
Line 131: | Line 143: | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = On <!-- On, Off --> | |||
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS. | |||
|force cpu blit emulation = On <!-- On, Off --> | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = Improves performance and fixes screen flickering. | ||
|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Crashes caused by "Thread terminated due to fatal error: [index buffer] Working buffer not big enough..." can be fixed by enabling the "Disable FIFO Reordering" debug setting. (See this page on how to show debug settings: https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration ) This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Do not update the game version beyond version 1.05, as newer versions suffer from severe graphical issues, poor framerate and frequent crashes. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections. | |||
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem. | |||
{{netplay | |||
|gamever = 1.02, 1.05 | |||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = Shows Error Message, Ticket Errors. Can still be played Online through a hidden LAN Mode [https://discord.gg/rUVRq2Dree More info here] [https://cdn.discordapp.com/attachments/319224795785068545/741999011367747614/RPCS3.log.gz RPCS3.log.gz] | |||
}} |
Revision as of 09:15, 18 April 2022
Gran Turismo 6 | |
---|---|
Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Series | Gran Turismo |
Release date(s) | December 6, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES01893 (IRD), BCES01977 (IRD), BCJS37016 (IRD), BCUS98296 (IRD), BCAS25018, NPEA00502, NPUA81049 Ayrton Senna Special Edition BCUS99247 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Gran Turismo 6 (Japanese: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the Gran Turismo video game series. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.
On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recompiler (ASMJIT) | Fixes Unknown STOP code crashes. |
SPU block size | Mega | Improves performance with no cost to stability. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anti-aliasing | Disabled | Moderate reduction to GPU load, causes minor visual problems. Suggested for systems with low-end or outdated GPUs. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on CPUs that lack TSX support. Reduces the frequency of desync. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Very minor performance increase. Prevents car reward screens from dropping to near zero FPS. |
Force CPU blit emulation | On | Improves performance and fixes screen flickering. |
Known Issues
Crashes caused by "Thread terminated due to fatal error: [index buffer] Working buffer not big enough..." can be fixed by enabling the "Disable FIFO Reordering" debug setting. (See this page on how to show debug settings: https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration ) This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations.
Special Notes
Do not update the game version beyond version 1.05, as newer versions suffer from severe graphical issues, poor framerate and frequent crashes. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections. If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.02, 1.05 | Yes | No | No | No | Shows Error Message, Ticket Errors. Can still be played Online through a hidden LAN Mode More info here RPCS3.log.gz |