Difference between revisions of "God of War III"

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
+
|developer = SCE Santa Monica Studio
|publisher = {{vgregion|}}
+
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
+
|series    = God of War
|date      = {{vgregion|}}
+
|date      = {{vgregion|NA=March 16, 2010}}{{vgregion|AU=March 18, 2010}}{{vgregion|EU=March 19, 2010}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
+
|release  = PlayStation exclusive
|genre    =  
+
|genre    = Action, Adventure, Hack and slash
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
+
|modes    = Single-player
|gameid    = {{gameid|}}
+
|gameid    = {{gameid|id=BCES00510, BCUS98111|oid=BCAS25003, BCES00799, BCKS15003|ird=Yes}}, {{gameid|oid=BCES00516, BCAS25007, BCJS37001, BCJS75001|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70080|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
 
|vndb      = <!-- delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
 
}}
 
}}
  
<!-- Give a brief description about the game -->
+
'''''God of War III''''' is is the fifth installment in the [[:Category:God of War (Series)|God of War]] series, the seventh chronologically, and the sequel to 2007's [https://en.wikipedia.org/wiki/God_of_War_II God of War II]. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.
 +
 
 +
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
+
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =
+
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =
+
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =
+
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =
+
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =
+
|spu block size notes                  =
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|spu block size notes                =
+
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = <!-- OpenGL, Vulkan -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =
+
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =
+
|framelimit notes                     = Can help if you're having issues getting ingame.
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =
+
|anisotropic filter notes             =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes           =
+
|anti-aliasing notes                  =  
|resolution scale                   = <!-- Range between 50% to 800% -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =
+
|default resolution notes             =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =
+
|resolution scale notes               =  
|write color buffer                  = <!-- On, Off -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes           =
+
|resolution scale threshold notes     =
|strict rendering mode               = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =
+
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
+
|write color buffers                  = On <!-- On, Off -->
|vsync notes                         =
+
|write color buffers notes             = Required in some sections and the demo version.
|stretch to display area             = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
+
|strict rendering mode notes           =  
|disable vertex cache               = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes         =
+
|vsync notes                           =  
|disable async shader compiler      = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable async shader compiler notes =
+
|stretch to display area notes         =
 +
|enable 3d                            = <!-- On, Off -->
 +
|enable 3d notes                      =  
 +
|disable vertex cache                 = <!-- On, Off -->
 +
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
+
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
+
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =
+
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
+
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =
+
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =
+
|time stretching threshold notes       =
 +
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes                =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =
 +
<!-- Advanced configuration -->
 +
|debug console mode                    = <!-- On, Off -->
 +
|debug console mode notes              =
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|accurate rsx reservation access      = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 +
|silence all logs                      = <!-- On, Off -->
 +
|silence all logs notes                =
 +
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes          =
 +
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 +
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                    = <!-- On, Off -->
 +
|read depth buffers notes              =
 +
|write depth buffers                  = <!-- On, Off -->
 +
|write depth buffers notes            =
 +
|read color buffers                    = <!-- On, Off -->
 +
|read color buffers notes              =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =
 +
|vblank rate                          = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                    =
 +
|clocks scale                          = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =
+
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =
+
|force cpu blit emulation notes       =  
|hook static function                = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|hook static function notes         =
+
|use gpu texture scaling notes         =
|debug console mode                  = <!-- On, Off -->
+
|accurate getllar                      = <!-- On, Off -->
|debug console mode notes           =
+
|accurate getllar notes                =  
 +
|hook static functions                = <!-- On, Off -->
 +
|hook static functions notes           =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes   =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
+
This title is currently not considered "playable".
 +
 
 +
===Long black screen after Santa Monica logo===
 +
Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.
  
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 +
{{patch
 +
|type    = PPU
 +
|version = 1.2
 +
|content =
 +
PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962:
 +
  Disable MLAA:
 +
    Games:
 +
      "God of War 3 (God of War III)":
 +
        BCES00510: [ 01.03 ]
 +
        BCES00799: [ 01.03 ]
 +
        BCUS98111: [ 01.03 ]
 +
        BCJS37001: [ 01.03 ]
 +
        BCAS25003: [ 01.03 ]
 +
        BCKS15003: [ 01.03 ]
 +
    Author: illusion, ZEROx
 +
    Notes: "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ byte, 0x52BF2F, 0 ]
 +
      - [ be32, 0x0023137c, 0x60000000 ]
 +
  Disable Depth of Field:
 +
    Games:
 +
      "God of War 3 (God of War III)":
 +
        BCES00510: [ 01.03 ]
 +
        BCES00799: [ 01.03 ]
 +
        BCUS98111: [ 01.03 ]
 +
        BCJS37001: [ 01.03 ]
 +
        BCAS25003: [ 01.03 ]
 +
        BCKS15003: [ 01.03 ]
 +
    Author: ZEROx
 +
    Notes:
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ be32, 0x001c14ac, 0x38000000 ]
 +
  Disable Motion Blur:
 +
    Games:
 +
      "God of War 3 (God of War III)":
 +
        BCES00510: [ 01.03 ]
 +
        BCES00799: [ 01.03 ]
 +
        BCUS98111: [ 01.03 ]
 +
        BCJS37001: [ 01.03 ]
 +
        BCAS25003: [ 01.03 ]
 +
        BCKS15003: [ 01.03 ]
 +
    Author: ZEROx
 +
    Notes:
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ be32, 0x001c57e4, 0x38000000 ]
 +
  Speedboost:
 +
    Games:
 +
      "God of War 3 (God of War III)":
 +
        BCES00510: [ 01.03 ]
 +
        BCES00799: [ 01.03 ]
 +
        BCUS98111: [ 01.03 ]
 +
        BCJS37001: [ 01.03 ]
 +
        BCAS25003: [ 01.03 ]
 +
        BCKS15003: [ 01.03 ]
 +
    Author: illusion
 +
    Notes:
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ byte, 0x52BDA3, 0 ]
 +
}}

Latest revision as of 15:45, 25 October 2020

God of War III
Developer(s) SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Series God of War
Release date(s) NA March 16, 2010
AU March 18, 2010
EU March 19, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BCES00510 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCES00799 (IRD), BCKS15003 (IRD), BCES00516, BCAS25007, BCJS37001, BCJS75001
Demo
NPUA70080
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Framelimit 60 Can help if you're having issues getting ingame.
Write color buffers On Required in some sections and the demo version.

Known Issues

This title is currently not considered "playable".

Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.

Special Notes

Patches

PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962:
  Disable MLAA:
    Games:
      "God of War 3 (God of War III)":
        BCES00510: [ 01.03 ]
        BCES00799: [ 01.03 ]
        BCUS98111: [ 01.03 ]
        BCJS37001: [ 01.03 ]
        BCAS25003: [ 01.03 ]
        BCKS15003: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."
    Patch Version: 1.0
    Patch:
      - [ byte, 0x52BF2F, 0 ]
      - [ be32, 0x0023137c, 0x60000000 ]
  Disable Depth of Field:
    Games:
      "God of War 3 (God of War III)":
        BCES00510: [ 01.03 ]
        BCES00799: [ 01.03 ]
        BCUS98111: [ 01.03 ]
        BCJS37001: [ 01.03 ]
        BCAS25003: [ 01.03 ]
        BCKS15003: [ 01.03 ]
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c14ac, 0x38000000 ]
  Disable Motion Blur:
    Games:
      "God of War 3 (God of War III)":
        BCES00510: [ 01.03 ]
        BCES00799: [ 01.03 ]
        BCUS98111: [ 01.03 ]
        BCJS37001: [ 01.03 ]
        BCAS25003: [ 01.03 ]
        BCKS15003: [ 01.03 ]
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c57e4, 0x38000000 ]
  Speedboost:
    Games:
      "God of War 3 (God of War III)":
        BCES00510: [ 01.03 ]
        BCES00799: [ 01.03 ]
        BCUS98111: [ 01.03 ]
        BCJS37001: [ 01.03 ]
        BCAS25003: [ 01.03 ]
        BCKS15003: [ 01.03 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x52BDA3, 0 ]