God of War III: Difference between revisions

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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
|spu block size notes                 = Improves performance, doesn't seem to reduce stability in GoW 3.
|spu block size                     = Mega <!-- Safe, Mega, Giga -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               = Recommended to get the best performance.
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
|framelimit notes                     = Can help if you're having issues getting ingame.
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = 160x160 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     = When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated.
|write color buffers                 = On <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           = Required in some sections and the demo version.
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                   = On <!-- On, Off -->
|strict rendering mode notes         =  
|write color buffers notes             = Required in some sections and the demo version.
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
|disable vertex cache notes           =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes               =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
|silence all logs notes                =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         =  
|sleep timers accuracy notes           =
|vblank rate                         = <!-- Value between 1 to 500 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|clocks scale notes                 =  
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes             =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|driver wake-up delay                 = 50 <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           = Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing.
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
|hook static functions notes           =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes   =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This title is currently not considered "playable".
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played from start to finish with decent performance on a good CPU, especially if you use the game's patches.


===Long black screen after Santa Monica logo===
===Long black screen after Santa Monica logo===
Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.
Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.
<!--
 
==Special Notes==
==Special Notes==
Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases."
 
  gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources."
 
  gow3bloom: &gow3bloom "Disables some (not all) bloom effects."
 
  gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch"
 
  gow3-100-title: &gow3-100-title
      "God of War 3 (God of War III)":
        BCES00510: [ 01.00 ]
        BCES00799: [ 01.00 ]
        BCUS98111: [ 01.00 ]
        BCJS37001: [ 01.00 ]
        BCAS25003: [ 01.00 ]
        BCKS15003: [ 01.00 ]
 
  gow3-103-title: &gow3-103-title
      "God of War 3 (God of War III)":
        BCES00510: [ 01.03 ]
        BCES00799: [ 01.03 ]
        BCUS98111: [ 01.03 ]
        BCJS37001: [ 01.03 ]
        BCAS25003: [ 01.03 ]
        BCKS15003: [ 01.03 ]
 
PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962:
  Disable MLAA:
    Games: *gow3-103-title
    Author: illusion, ZEROx
    Notes: *gow3resnotes
    Patch Version: 3.0
    Patch:
      - [ byte, 0x52BF2F, 0 ]
      - [ be32, 0x0023137c, 0x60000000 ]
  Disable Depth of Field:
    Games: *gow3-103-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c14ac, 0x38000000 ]
  Disable Motion Blur:
    Games: *gow3-103-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c57e4, 0x38000000 ]
  Disable Color Grading (Speedboost):
    Games: *gow3-103-title
    Author: illusion
    Notes: *gow3speedhack
    Patch Version: 1.0
    Patch:
      - [ byte, 0x52BDA3, 0 ]
  Disable Layered Fog(Speedboost):
    Games: *gow3-103-title
    Author: ZEROx
    Notes: *gow3fog
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog
      - [ be32, 0x00296bd4, 0x38000000 ] #On pause
  Disable Bloom:
    Games: *gow3-103-title
    Author: illusion
    Notes: *gow3bloom
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00231288, 0x60000000 ]
 
PPU-4d5c51503a81a327c2a99427390a395b8dcb3767:
  Disable MLAA:
    Games: *gow3-100-title
    Author: illusion, ZEROx
    Notes: *gow3resnotes
    Patch Version: 3.0
    Patch:
      - [ byte, 0x52BF2F, 0 ]
      - [ be32, 0x0023137c, 0x60000000 ]
  Disable Depth of Field:
    Games: *gow3-100-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c14ac, 0x38000000 ]
  Disable Motion Blur:
    Games: *gow3-100-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c57e4, 0x38000000 ]
  Disable Color Grading (Speedboost):
    Games: *gow3-100-title
    Author: illusion
    Notes: *gow3speedhack
    Patch Version: 1.0
    Patch:
      - [ byte, 0x52BDA3, 0 ]
  Disable Layered Fog(Speedboost):
    Games: *gow3-100-title
    Author: ZEROx
    Notes: *gow3fog
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog
      - [ be32, 0x00296bd4, 0x38000000 ] #On pause
  Disable Bloom:
    Games: *gow3-100-title
    Author: illusion
    Notes: *gow3bloom
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00231288, 0x60000000 ]
}}

Revision as of 19:26, 24 January 2021

God of War III
Developer(s) SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Series God of War
Release date(s) NA March 16, 2010
AU March 18, 2010
EU March 19, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BCES00510 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCES00799 (IRD), BCKS15003 (IRD), BCES00516, BCAS25007, BCJS37001, BCJS75001
Demo
NPUA70080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance, doesn't seem to reduce stability in GoW 3.

GPU configuration

Setting Option Notes
Framelimit 60 Can help if you're having issues getting ingame.
Resolution scale threshold 160x160 When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated.
Write color buffers On Required in some sections and the demo version.

Advanced configuration

Setting Option Notes
Driver wake-up delay 50 Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing.

Known Issues

This title is currently not considered "playable", as the hardware requirement is too high. But it can be played from start to finish with decent performance on a good CPU, especially if you use the game's patches.

Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.

Special Notes

Patches

Anchors:
  gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases."

  gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources."

  gow3bloom: &gow3bloom "Disables some (not all) bloom effects."

  gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch"

  gow3-100-title: &gow3-100-title
      "God of War 3 (God of War III)":
        BCES00510: [ 01.00 ]
        BCES00799: [ 01.00 ]
        BCUS98111: [ 01.00 ]
        BCJS37001: [ 01.00 ]
        BCAS25003: [ 01.00 ]
        BCKS15003: [ 01.00 ]

  gow3-103-title: &gow3-103-title
      "God of War 3 (God of War III)":
        BCES00510: [ 01.03 ]
        BCES00799: [ 01.03 ]
        BCUS98111: [ 01.03 ]
        BCJS37001: [ 01.03 ]
        BCAS25003: [ 01.03 ]
        BCKS15003: [ 01.03 ]

PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962:
  Disable MLAA:
    Games: *gow3-103-title
    Author: illusion, ZEROx
    Notes: *gow3resnotes
    Patch Version: 3.0
    Patch:
      - [ byte, 0x52BF2F, 0 ]
      - [ be32, 0x0023137c, 0x60000000 ]
  Disable Depth of Field:
    Games: *gow3-103-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c14ac, 0x38000000 ]
  Disable Motion Blur:
    Games: *gow3-103-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c57e4, 0x38000000 ]
  Disable Color Grading (Speedboost):
    Games: *gow3-103-title
    Author: illusion
    Notes: *gow3speedhack
    Patch Version: 1.0
    Patch:
      - [ byte, 0x52BDA3, 0 ]
  Disable Layered Fog(Speedboost):
    Games: *gow3-103-title
    Author: ZEROx
    Notes: *gow3fog
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog
      - [ be32, 0x00296bd4, 0x38000000 ] #On pause
  Disable Bloom:
    Games: *gow3-103-title
    Author: illusion
    Notes: *gow3bloom
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00231288, 0x60000000 ]

PPU-4d5c51503a81a327c2a99427390a395b8dcb3767:
  Disable MLAA:
    Games: *gow3-100-title
    Author: illusion, ZEROx
    Notes: *gow3resnotes
    Patch Version: 3.0
    Patch:
      - [ byte, 0x52BF2F, 0 ]
      - [ be32, 0x0023137c, 0x60000000 ]
  Disable Depth of Field:
    Games: *gow3-100-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c14ac, 0x38000000 ]
  Disable Motion Blur:
    Games: *gow3-100-title
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c57e4, 0x38000000 ]
  Disable Color Grading (Speedboost):
    Games: *gow3-100-title
    Author: illusion
    Notes: *gow3speedhack
    Patch Version: 1.0
    Patch:
      - [ byte, 0x52BDA3, 0 ]
  Disable Layered Fog(Speedboost):
    Games: *gow3-100-title
    Author: ZEROx
    Notes: *gow3fog
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog
      - [ be32, 0x00296bd4, 0x38000000 ] #On pause
  Disable Bloom:
    Games: *gow3-100-title
    Author: illusion
    Notes: *gow3bloom
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00231288, 0x60000000 ]