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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
Line 33: | Line 33: | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Improves performance, doesn't seem to reduce stability in GoW 3. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = 60<!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = Can help if you're having issues getting ingame. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
Line 52: | Line 52: | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 160x160 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 64: | Line 64: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
Line 73: | Line 75: | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 107: | Line 109: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 123: | Line 129: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 50 <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
Line 132: | Line 140: | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 138: | Line 148: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
This title is currently not considered "playable". | This title is currently not considered "playable", as the hardware requirement is too high. But it can be played from start to finish with decent performance on a good CPU, especially if you use the game's patches. | ||
===Long black screen after Santa Monica logo=== | ===Long black screen after Santa Monica logo=== | ||
Line 159: | Line 167: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases." | |||
gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources." | |||
gow3bloom: &gow3bloom "Disables some (not all) bloom effects." | |||
gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch" | |||
gow3-100-title: &gow3-100-title | |||
"God of War 3 (God of War III)": | |||
BCES00510: [ 01.00 ] | |||
BCES00799: [ 01.00 ] | |||
BCUS98111: [ 01.00 ] | |||
BCJS37001: [ 01.00 ] | |||
BCAS25003: [ 01.00 ] | |||
BCKS15003: [ 01.00 ] | |||
gow3-103-title: &gow3-103-title | |||
"God of War 3 (God of War III)": | "God of War 3 (God of War III)": | ||
BCES00510: [ 01.03 ] | BCES00510: [ 01.03 ] | ||
Line 169: | Line 193: | ||
BCAS25003: [ 01.03 ] | BCAS25003: [ 01.03 ] | ||
BCKS15003: [ 01.03 ] | BCKS15003: [ 01.03 ] | ||
PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: | |||
Disable MLAA: | |||
Games: *gow3-103-title | |||
Author: illusion, ZEROx | |||
Notes: *gow3resnotes | |||
Patch Version: 3.0 | |||
Patch: | |||
- [ byte, 0x52BF2F, 0 ] | |||
- [ be32, 0x0023137c, 0x60000000 ] | |||
Disable Depth of Field: | |||
Games: *gow3-103-title | |||
Author: ZEROx | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c14ac, 0x38000000 ] | |||
Disable Motion Blur: | |||
Games: *gow3-103-title | |||
Author: ZEROx | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c57e4, 0x38000000 ] | |||
Disable Color Grading (Speedboost): | |||
Games: *gow3-103-title | |||
Author: illusion | |||
Notes: *gow3speedhack | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x52BDA3, 0 ] | |||
Disable Layered Fog(Speedboost): | |||
Games: *gow3-103-title | |||
Author: ZEROx | |||
Notes: *gow3fog | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog | |||
- [ be32, 0x00296bd4, 0x38000000 ] #On pause | |||
Disable Bloom: | |||
Games: *gow3-103-title | |||
Author: illusion | |||
Notes: *gow3bloom | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00231288, 0x60000000 ] | |||
PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: | |||
Disable MLAA: | |||
Games: *gow3-100-title | |||
Author: illusion, ZEROx | |||
Notes: *gow3resnotes | |||
Patch Version: 3.0 | |||
Patch: | |||
- [ byte, 0x52BF2F, 0 ] | |||
- [ be32, 0x0023137c, 0x60000000 ] | |||
Disable Depth of Field: | |||
Games: *gow3-100-title | |||
Author: ZEROx | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c14ac, 0x38000000 ] | |||
Disable Motion Blur: | |||
Games: *gow3-100-title | |||
Author: ZEROx | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c57e4, 0x38000000 ] | |||
Disable Color Grading (Speedboost): | |||
Games: *gow3-100-title | |||
Author: illusion | |||
Notes: *gow3speedhack | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x52BDA3, 0 ] | |||
Disable Layered Fog(Speedboost): | |||
Games: *gow3-100-title | |||
Author: ZEROx | |||
Notes: *gow3fog | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog | |||
- [ be32, 0x00296bd4, 0x38000000 ] #On pause | |||
Disable Bloom: | |||
Games: *gow3-100-title | |||
Author: illusion | Author: illusion | ||
Notes: | Notes: *gow3bloom | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x00231288, 0x60000000 ] | ||
}} | }} |
Revision as of 19:26, 24 January 2021
God of War III | |
---|---|
Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 16, 2010 AU March 18, 2010 EU March 19, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BCES00510 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCES00799 (IRD), BCKS15003 (IRD), BCES00516, BCAS25007, BCJS37001, BCJS75001 Demo NPUA70080 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance, doesn't seem to reduce stability in GoW 3. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Can help if you're having issues getting ingame. |
Resolution scale threshold | 160x160 | When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated. |
Write color buffers | On | Required in some sections and the demo version. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 50 | Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing. |
Known Issues
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played from start to finish with decent performance on a good CPU, especially if you use the game's patches.
Long black screen after Santa Monica logo
Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.
Special Notes
Patches
Anchors: gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases." gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources." gow3bloom: &gow3bloom "Disables some (not all) bloom effects." gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch" gow3-100-title: &gow3-100-title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] gow3-103-title: &gow3-103-title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: Disable MLAA: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ byte, 0x52BF2F, 0 ] - [ be32, 0x0023137c, 0x60000000 ] Disable Depth of Field: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] Disable Motion Blur: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-103-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog(Speedboost): Games: *gow3-103-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296bd4, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-103-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: Disable MLAA: Games: *gow3-100-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ byte, 0x52BF2F, 0 ] - [ be32, 0x0023137c, 0x60000000 ] Disable Depth of Field: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] Disable Motion Blur: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-100-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog(Speedboost): Games: *gow3-100-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296bd4, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-100-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ]