m (Text replacement - "{{patch |version = 1.2 " to "{{patch |type = PPU |version = 1.2 ") |
Illusion0001 (talk | contribs) m (→Special Notes: fixup) |
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
Line 33: | Line 33: | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = 60<!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = Can help if you're having issues getting ingame. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
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|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
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|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
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PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: | PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: | ||
Disable MLAA: | Disable MLAA: | ||
Games: | |||
"God of War 3 (God of War III)": | |||
BCES00510: [ 01.03 ] | |||
BCES00799: [ 01.03 ] | |||
BCUS98111: [ 01.03 ] | |||
BCJS37001: [ 01.03 ] | |||
BCAS25003: [ 01.03 ] | |||
BCKS15003: [ 01.03 ] | |||
Author: illusion, ZEROx | |||
Notes: "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x52BF2F, 0 ] | |||
- [ be32, 0x0023137c, 0x60000000 ] | |||
Disable Depth of Field: | |||
Games: | |||
"God of War 3 (God of War III)": | |||
BCES00510: [ 01.03 ] | |||
BCES00799: [ 01.03 ] | |||
BCUS98111: [ 01.03 ] | |||
BCJS37001: [ 01.03 ] | |||
BCAS25003: [ 01.03 ] | |||
BCKS15003: [ 01.03 ] | |||
Author: ZEROx | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c14ac, 0x38000000 ] | |||
Disable Motion Blur: | |||
Games: | |||
"God of War 3 (God of War III)": | |||
BCES00510: [ 01.03 ] | |||
BCES00799: [ 01.03 ] | |||
BCUS98111: [ 01.03 ] | |||
BCJS37001: [ 01.03 ] | |||
BCAS25003: [ 01.03 ] | |||
BCKS15003: [ 01.03 ] | |||
Author: ZEROx | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c57e4, 0x38000000 ] | |||
Speedboost: | |||
Games: | Games: | ||
"God of War 3 (God of War III)": | "God of War 3 (God of War III)": | ||
Line 170: | Line 221: | ||
BCKS15003: [ 01.03 ] | BCKS15003: [ 01.03 ] | ||
Author: illusion | Author: illusion | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ byte, | - [ byte, 0x52BDA3, 0 ] | ||
}} | }} |
Revision as of 15:45, 25 October 2020
God of War III | |
---|---|
Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 16, 2010 AU March 18, 2010 EU March 19, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BCES00510 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCES00799 (IRD), BCKS15003 (IRD), BCES00516, BCAS25007, BCJS37001, BCJS75001 Demo NPUA70080 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Can help if you're having issues getting ingame. |
Write color buffers | On | Required in some sections and the demo version. |
Known Issues
This title is currently not considered "playable".
Long black screen after Santa Monica logo
Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.
Special Notes
Patches
PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: Disable MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: illusion, ZEROx Notes: "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." Patch Version: 1.0 Patch: - [ byte, 0x52BF2F, 0 ] - [ be32, 0x0023137c, 0x60000000 ] Disable Depth of Field: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] Disable Motion Blur: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] Speedboost: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ]