God of War III: Difference between revisions

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m (Text replacement - "|debug console mode notes = |silence all logs = <!-- On, Off -->" to "|debug console mode notes = |accurate llvm dfma = <!-- On, Off --> |accurate llvm dfma notes = |silence all logs = <!-- On, Off -->")
(→‎Configuration: Sorry I've never done this but the SPU block size should be set to safe, mega and giga tank performance in current builds.)
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|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =  
|accurate xfloat notes                =  
|spu block size                        = Mega <!-- Safe, Mega, Giga -->
|spu block size                        = Safe <!-- Safe, Mega, Giga -->
|spu block size notes                  = Recommended to get the best performance.
|spu block size notes                  = Recommended to get the best performance.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Required in some sections and the demo version.
|write color buffers notes            = Required in some sections and the demo version.
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
|disable async shader compiler notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->

Revision as of 15:56, 8 June 2020

God of War III
Developer(s) SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Series God of War
Release date(s) NA March 16, 2010
AU March 18, 2010
EU March 19, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BCES00510 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCES00799 (IRD), BCKS15003 (IRD), BCES00516, BCAS25007, BCJS37001, BCJS75001
Demo
NPUA70080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Safe Recommended to get the best performance.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Write color buffers On Required in some sections and the demo version.

Known Issues

This title is currently not considered "playable".

Users may experience a black screen after Santa Monica logo is normal. The game might take up to 5 minutes to progress past this screen.