God of War: Collection: Difference between revisions

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|genre    = Action, Adventure, Hack and slash
|genre    = Action, Adventure, Hack and slash
|modes    = Single-player
|modes    = Single-player
|gameid    = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229|ird=yes}}, {{gameid|id=BLJM60200|ird=no}}
|gameid    = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490|oid=NPJA00061|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|oid=NPJA00062|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229|oid=BCES00800|ird=yes}}, {{gameid|id=BLJM60200|oid=BCAS20102, NPJA00066|ird=no}}
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = 1 <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
|spu block size notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               =  
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = OpenGL <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
|framelimit notes                     = Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
|stretch to display area notes         =
|multithreaded rsx                   = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =
|enable 3d notes                      =  
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache                 = <!-- On, Off -->
|disable async shader compiler notes =  
|disable vertex cache notes           =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes              =  
|accurate getllar notes               =  
|hook static functions               = <!-- On, Off -->
|hook static functions                 = <!-- On, Off -->
|hook static functions notes         =  
|hook static functions notes           =  
|debug console mode                  = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|debug console mode notes            =  
|accurate ppu 128 reservations notes   =  
<!-- Enhancements -->
|ppu llvm java mode handling          = <!-- True, False -->
|sleep timers accuracy              = <!-- Host, Usleep, All -->
|ppu llvm java mode handling notes     =  
|sleep timers accuracy notes        =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                 =  
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                   =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
In certain areas, the game will suffer from ''extreme'' screen tearing, attempting to remedy this with Vsync will result in unplayable micro stuttering. And changing framerate caps appear to have no effect. This problem is consistent across different displays and is especially noticeable on 60Hz displays.
 
==Issues from the games themselves==
God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  GoWHD43notes: &GoWHD43notes "Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. Must enable Stretch to Display Area in GPU configuration."
 
  GoW169notes: &GoW169notes "Just like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9"
 
PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, 1.333333334 ]
 
PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, 1.333333334 ]
 
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]
 
PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]
 
PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]
 
PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958D0, 0x38800000FFC00890 ]
      - [ be64, 0x001958D8, 0xFC20F89048092135 ]
      - [ be64, 0x001958E0, 0xC002DAA4EC210032 ]
 
PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593E4, 0xFCA00890 ]
      - [ be64, 0x000593E8, 0xFCC0E890807F000C ]
      - [ be32, 0x001958F0, 0xFC20F890 ]
 
PPU-e8e29268437430a42b01ccbdea814560150bc037:
  True widescreen:
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xFFC00890FC20F890 ]
      - [ be32, 0x00197170, 0x48091AD9 ]
      - [ be64, 0x00197174, 0xC002DAB8EC210032 ]
 
PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  True widescreen:
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xFCA00890FCC0E890 ]
      - [ be64, 0x00059608, 0x807F000CFC20F890 ]
 
PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001A27D4, 0x38800000 ]
      - [ be64, 0x001A27D8, 0xFFC00890FC20F890 ]
      - [ be64, 0x001A27E0, 0x480913D9C002DAC8 ]
      - [ be32, 0x001A27E8, 0xEC210032 ]
 
PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593B8, 0xFCA00890FCC0E890 ]
      - [ be64, 0x000593C0, 0x807F000CFC20F890 ]
}}

Revision as of 07:48, 30 September 2022

God of War: Collection
Developer(s) SCE Santa Monica Studio, Bluepoint Games
Publisher(s) JP Capcom
NA/EU/AU Sony Computer Entertainment
Series God of War
Release date(s) NA November 17, 2009
JP March 18, 2010
AU April 29, 2010
EU April 30, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) God of War HD
NPEA00255, NPUA80490, NPJA00061
God of War II HD
NPEA00256, NPUA80491, NPJA00062
God of War: Collection
BCES00791 (IRD), BCUS98229 (IRD), BCES00800 (IRD), BLJM60200, BCAS20102, NPJA00066
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

In certain areas, the game will suffer from extreme screen tearing, attempting to remedy this with Vsync will result in unplayable micro stuttering. And changing framerate caps appear to have no effect. This problem is consistent across different displays and is especially noticeable on 60Hz displays.

Issues from the games themselves

God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/

Patches

Anchors:
  GoWHD43notes: &GoWHD43notes "Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. Must enable Stretch to Display Area in GPU configuration."

  GoW169notes: &GoW169notes "Just like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9"

PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, 1.333333334 ]

PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, 1.333333334 ]

PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]

PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]

PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]

PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958D0, 0x38800000FFC00890 ]
      - [ be64, 0x001958D8, 0xFC20F89048092135 ]
      - [ be64, 0x001958E0, 0xC002DAA4EC210032 ]

PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593E4, 0xFCA00890 ]
      - [ be64, 0x000593E8, 0xFCC0E890807F000C ]
      - [ be32, 0x001958F0, 0xFC20F890 ]

PPU-e8e29268437430a42b01ccbdea814560150bc037:
  True widescreen:
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xFFC00890FC20F890 ]
      - [ be32, 0x00197170, 0x48091AD9 ]
      - [ be64, 0x00197174, 0xC002DAB8EC210032 ]

PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  True widescreen:
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xFCA00890FCC0E890 ]
      - [ be64, 0x00059608, 0x807F000CFC20F890 ]

PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001A27D4, 0x38800000 ]
      - [ be64, 0x001A27D8, 0xFFC00890FC20F890 ]
      - [ be64, 0x001A27E0, 0x480913D9C002DAC8 ]
      - [ be32, 0x001A27E8, 0xEC210032 ]

PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593B8, 0xFCA00890FCC0E890 ]
      - [ be64, 0x000593C0, 0x807F000CFC20F890 ]