God of War: Collection: Difference between revisions

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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
Line 21: Line 21:
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
Line 36: Line 36:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =  
|framelimit notes                      = Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
Line 52: Line 52:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
Line 60: Line 62:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|disable async shader compiler notes   =  
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
Line 71: Line 75:
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 105: Line 109:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 111: Line 119:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 121: Line 129:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 130: Line 140:
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
Line 136: Line 148:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
In certain areas, the game will suffer from ''extreme'' screen tearing, attempting to remedy this with Vsync will result in unplayable micro stuttering. And changing framerate caps appear to have no effect. This problem is consistent across different displays and is especially noticeable on 60Hz displays.
 
==Issues from the games themselves==
God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  GoWHD43notes: &GoWHD43notes "Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. Must enable Stretch to Display Area in GPU configuration."
 
  GoW169notes: &GoW169notes "Just like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9"
 
PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, 1.333333334 ]
 
PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, 1.333333334 ]
 
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]
 
PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]
 
PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]
 
PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958D0, 0x38800000FFC00890 ]
      - [ be64, 0x001958D8, 0xFC20F89048092135 ]
      - [ be64, 0x001958E0, 0xC002DAA4EC210032 ]
 
PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593E4, 0xFCA00890 ]
      - [ be64, 0x000593E8, 0xFCC0E890807F000C ]
      - [ be32, 0x001958F0, 0xFC20F890 ]
 
PPU-e8e29268437430a42b01ccbdea814560150bc037:
  True widescreen:
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xFFC00890FC20F890 ]
      - [ be32, 0x00197170, 0x48091AD9 ]
      - [ be64, 0x00197174, 0xC002DAB8EC210032 ]
 
PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  True widescreen:
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xFCA00890FCC0E890 ]
      - [ be64, 0x00059608, 0x807F000CFC20F890 ]
 
PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001A27D4, 0x38800000 ]
      - [ be64, 0x001A27D8, 0xFFC00890FC20F890 ]
      - [ be64, 0x001A27E0, 0x480913D9C002DAC8 ]
      - [ be32, 0x001A27E8, 0xEC210032 ]
 
PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593B8, 0xFCA00890FCC0E890 ]
      - [ be64, 0x000593C0, 0x807F000CFC20F890 ]
}}

Revision as of 07:48, 30 September 2022

God of War: Collection
Developer(s) SCE Santa Monica Studio, Bluepoint Games
Publisher(s) JP Capcom
NA/EU/AU Sony Computer Entertainment
Series God of War
Release date(s) NA November 17, 2009
JP March 18, 2010
AU April 29, 2010
EU April 30, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) God of War HD
NPEA00255, NPUA80490, NPJA00061
God of War II HD
NPEA00256, NPUA80491, NPJA00062
God of War: Collection
BCES00791 (IRD), BCUS98229 (IRD), BCES00800 (IRD), BLJM60200, BCAS20102, NPJA00066
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

In certain areas, the game will suffer from extreme screen tearing, attempting to remedy this with Vsync will result in unplayable micro stuttering. And changing framerate caps appear to have no effect. This problem is consistent across different displays and is especially noticeable on 60Hz displays.

Issues from the games themselves

God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/

Patches

Anchors:
  GoWHD43notes: &GoWHD43notes "Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. Must enable Stretch to Display Area in GPU configuration."

  GoW169notes: &GoW169notes "Just like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of actually expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9"

PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, 1.333333334 ]

PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, 1.333333334 ]

PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  4:3 Aspect Ratio:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]

PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  4:3 Aspect Ratio:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: boma
    Notes: *GoWHD43notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, 1.333333334 ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]

PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]

PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958D0, 0x38800000FFC00890 ]
      - [ be64, 0x001958D8, 0xFC20F89048092135 ]
      - [ be64, 0x001958E0, 0xC002DAA4EC210032 ]

PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593E4, 0xFCA00890 ]
      - [ be64, 0x000593E8, 0xFCC0E890807F000C ]
      - [ be32, 0x001958F0, 0xFC20F890 ]

PPU-e8e29268437430a42b01ccbdea814560150bc037:
  True widescreen:
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xFFC00890FC20F890 ]
      - [ be32, 0x00197170, 0x48091AD9 ]
      - [ be64, 0x00197174, 0xC002DAB8EC210032 ]

PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  True widescreen:
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xFCA00890FCC0E890 ]
      - [ be64, 0x00059608, 0x807F000CFC20F890 ]

PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  True widescreen:
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001A27D4, 0x38800000 ]
      - [ be64, 0x001A27D8, 0xFFC00890FC20F890 ]
      - [ be64, 0x001A27E0, 0x480913D9C002DAC8 ]
      - [ be32, 0x001A27E8, 0xEC210032 ]

PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  True widescreen:
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: Garasuhato
    Notes: *GoW169notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593B8, 0xFCA00890FCC0E890 ]
      - [ be64, 0x000593C0, 0x807F000CFC20F890 ]