God of War: Collection: Difference between revisions

From RPCS3 Wiki
(Fix-ups)
(Added other options in config)
Line 15: Line 15:
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =
|preferred spu threads           = 1  
|preferred spu threads               = 1 <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = OpenGL
|renderer                           = OpenGL <!-- OpenGL, Vulkan -->
|renderer notes                   = Vulkan can cause fatal vertex cache errors, if you're experiencing them use OpenGL instead.
|renderer notes                     = If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                   =
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anisotropic filter notes         =
|default resolution notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution notes         =
|resolution scale notes             =
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale notes           =
|resolution scale threshold notes   =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|write color buffer                 = <!-- On, Off -->
|resolution scale threshold notes =
|write color buffer notes            =
|write color buffer               = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|write color buffer notes        =
|strict rendering mode notes        =
|use gpu texture scaling         = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|use gpu texture scaling notes   =
|vsync notes                        =
|strict rendering mode            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|strict rendering mode notes     =
|stretch to display area notes      =
|vsync                            = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|vsync notes                     =
|disable vertex cache notes          =
|stretch to display area          = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|stretch to display area notes   =
|disable async shader compiler notes =
|disable vertex cache            = <!-- On, Off -->
<!-- Audio configuration -->
|disable vertex cache notes       =
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes       =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes             =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes             =
|hook static functions              = <!-- On, Off -->
|hook static functions notes         =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes           =
}}
}}



Revision as of 22:50, 27 April 2019

God of War: Collection
Developer(s) SCE Santa Monica Studio, Bluepoint Games
Publisher(s) JP Capcom
NA/EU/AU Sony Computer Entertainment
Series God of War
Release date(s) NA November 17, 2009
JP March 18, 2010
AU April 29, 2010
EU April 30, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) God of War HD
NPEA00255, NPUA80490
God of War II HD
NPEA00256, NPUA80491
God of War: Collection
BCES00791 (IRD), BCUS98229 (IRD), BLJM60200
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
Preferred SPU threads 1

GPU configuration

Setting Option Notes
Renderer OpenGL If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead

Known Issues

There are no reported issues with this title.