God of War: Collection: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:God of war collection boxart hd-1-.jpg}}|300px]]
|developer = SCE Santa Monica Studio, Bluepoint Games
|developer = SCE Santa Monica Studio, Bluepoint Games
|publisher = {{vgregion|JP=Capcom|NA/EU/AU|Sony Computer Entertainment}}
|publisher = {{vgregion|JP=Capcom|NA/EU/AU|Sony Computer Entertainment}}
|series    = God of War
|series    = God of War
|date      = {{vgregion|NA=November 17, 2009}}{{vgregion|JP=March 18, 2010|AU=April 29, 2010}}{{vgregion|EU=April 30, 2010}}
|date      = {{vgregion|NA=November 17, 2009}}{{vgregion|JP=March 18, 2010|AU=April 29, 2010|EU=April 30, 2010}}
|release  = PlayStation exclusive
|release  = PlayStation exclusive
|genre    = Action, Adventure, Hack and slash
|genre    = Action, Adventure, Hack and slash
|modes    = Single-player
|modes    = Single-player
|gameid    = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490|oid=NPJA00061|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|oid=NPJA00062|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229|oid=BCES00800|ird=yes}}, {{gameid|id=BLJM60200|oid=BCAS20102, NPJA00066|ird=no}}
|gameid    = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490, NPHA80104|oid=NPJA00061|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|oid=NPJA00062, NPHA80105|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229, BLJM60200|oid=BCES00800, NPJA00066|ird=yes}}<br>'''''Manual'''''<br>{{gameid|id=NPUO70219|ird=NA}}
|internal resolution = 960x1080
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = OpenGL <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = 60 <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     = Game speed is tied to 60 FPS. Therefore, a cap is necessary to avoid speedup and a locked performance of 60 FPS is required to stop the game from slowing down.
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate getllar notes                =
|write depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|write depth buffers notes           =  
|accurate rsx reservation access notes =
|read color buffers                 = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|read color buffers notes            =  
|accurate spu dma notes                =
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|driver wake-up delay notes         =  
|ppu llvm accurate vector nans notes  =
|vblank rate                         = <!-- Value between 1 to 500 -->
|ppu llvm java mode handling          = <!-- On, Off -->
|vblank rate notes                   =  
|ppu llvm java mode handling notes    =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|silence all logs                      = <!-- On, Off -->
|clocks scale notes                 =  
|silence all logs notes                =  
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes           =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = Skip any videos with X button<!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Issues from the games themselves===
God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 [https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/ 2007 forum thread about this issue]
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gow_hd_4_3_notes: &gow_hd_4_3_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV."
  gow_hd_16_9_notes: &gow_hd_16_9_notes
    "Like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9."
 
GOWHD_AR_Configurable_Values: &GOWHD_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333334
        "5:4": 1.25
 
PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  "4:3 Aspect Ratio":
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, "Aspect Ratio" ]
 
PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  "4:3 Aspect Ratio":
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, "Aspect Ratio" ]
 
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  "True widescreen":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958d0, 0x38800000ffc00890 ]
      - [ be64, 0x001958d8, 0xfc20f89048092135 ]
      - [ be64, 0x001958e0, 0xc002daa4ec210032 ]
  "Aspect Ratio":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, "Aspect Ratio" ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]
 
PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  "True widescreen":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593e4, 0xfca00890 ]
      - [ be64, 0x000593e8, 0xfcc0e890807f000c ]
      - [ be32, 0x001958f0, 0xfc20f890 ]
  "Aspect Ratio":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, "Aspect Ratio" ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]
 
PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]
  "True widescreen":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xffc00890fc20f890 ]
      - [ be32, 0x00197170, 0x48091ad9 ]
      - [ be64, 0x00197174, 0xc002dab8ec210032 ]
 
PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
  "True widescreen":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xfca00890fcc0e890 ]
      - [ be64, 0x00059608, 0x807f000cfc20f890 ]
 
PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  "True widescreen":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001a27d4, 0x38800000 ]
      - [ be64, 0x001a27d8, 0xffc00890fc20f890 ]
      - [ be64, 0x001a27e0, 0x480913d9c002dac8 ]
      - [ be32, 0x001a27e8, 0xec210032 ]
 
PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  "True widescreen":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593b8, 0xfca00890fcc0e890 ]
      - [ be64, 0x000593c0, 0x807f000cfc20f890 ]
}}

Latest revision as of 17:50, 28 January 2024

God of War: Collection
God of war collection boxart hd-1-.jpg
Developer(s) SCE Santa Monica Studio, Bluepoint Games
Publisher(s) JP Capcom
NA/EU/AU Sony Computer Entertainment
Series God of War
Release date(s) NA November 17, 2009
JP March 18, 2010
EU April 30, 2010
AU April 29, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) God of War HD
NPEA00255, NPUA80490, NPHA80104, NPJA00061
God of War II HD
NPEA00256, NPUA80491, NPJA00062, NPHA80105
God of War: Collection
BCES00791 (IRD), BCUS98229 (IRD), BLJM60200 (IRD), BCES00800 (IRD), NPJA00066
Manual
NPUO70219
Internal resolution 960x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60 FPS. Therefore, a cap is necessary to avoid speedup and a locked performance of 60 FPS is required to stop the game from slowing down.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Skip any videos with X button

Known Issues

Issues from the games themselves

God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 2007 forum thread about this issue

Special Notes

Patches

Anchors:
  gow_hd_4_3_notes: &gow_hd_4_3_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV."
  gow_hd_16_9_notes: &gow_hd_16_9_notes
    "Like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9."

GOWHD_AR_Configurable_Values: &GOWHD_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333334
        "5:4": 1.25

PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  "4:3 Aspect Ratio":
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, "Aspect Ratio" ]

PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  "4:3 Aspect Ratio":
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, "Aspect Ratio" ]

PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  "True widescreen":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958d0, 0x38800000ffc00890 ]
      - [ be64, 0x001958d8, 0xfc20f89048092135 ]
      - [ be64, 0x001958e0, 0xc002daa4ec210032 ]
  "Aspect Ratio":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, "Aspect Ratio" ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]

PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  "True widescreen":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593e4, 0xfca00890 ]
      - [ be64, 0x000593e8, 0xfcc0e890807f000c ]
      - [ be32, 0x001958f0, 0xfc20f890 ]
  "Aspect Ratio":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, "Aspect Ratio" ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]

PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]
  "True widescreen":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xffc00890fc20f890 ]
      - [ be32, 0x00197170, 0x48091ad9 ]
      - [ be64, 0x00197174, 0xc002dab8ec210032 ]

PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
  "True widescreen":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xfca00890fcc0e890 ]
      - [ be64, 0x00059608, 0x807f000cfc20f890 ]

PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  "True widescreen":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001a27d4, 0x38800000 ]
      - [ be64, 0x001a27d8, 0xffc00890fc20f890 ]
      - [ be64, 0x001a27e0, 0x480913d9c002dac8 ]
      - [ be32, 0x001a27e8, 0xec210032 ]

PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  "True widescreen":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593b8, 0xfca00890fcc0e890 ]
      - [ be64, 0x000593c0, 0x807f000cfc20f890 ]