Folklore: Difference between revisions

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(Fixed wikipedia parameter)
(Added other options in config)
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==Configuration==
==Configuration==
{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                  =
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                  =
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority notes    =
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection notes    =
|spu cache                          = <!-- On, Off -->
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|framelimit                       = Auto
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|framelimit notes                 = The game frequently switches between 30FPS And 60FPS
|renderer notes                      =
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =
|framelimit                         = Auto <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   = The game frequently switches between 30FPS and 60FPS
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              =
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =
|write color buffer                  = <!-- On, Off -->
|write color buffer notes            =
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =
|vsync                              = <!-- On, Off -->
|vsync notes                        =
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes      =
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.

Revision as of 23:31, 27 April 2019

Folklore
Developer(s) Game Republic
Publisher(s) Sony Computer Entertainment
Release date(s) JP June 21, 2007
NA October 9, 2007
EU October 12, 2007
AU October 18, 2007
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BCES00050 (IRD), BCUS98147 (IRD)
Demo
NPEA90019
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Folklore, known in Japan as FolksSoul -Ushinawareta Denshō- (FolksSoul -失われた伝承- FōkusuSōru -Ushinawareta Denshō-, "FolksSoul -Lost Folklore-") is set in Ireland and the Celtic Otherworld of Irish mythology, centering on a young woman named Ellen, and a journalist named Keats, both playable characters who together unravel the mystery that the quaint village of Doolin hides, the mystery that can only be solved by seeking the memories of the dead in the dangerous, Folk-ridden Netherworld.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan
Framelimit Auto The game frequently switches between 30FPS and 60FPS

Known Issues

There are no reported issues with this title.