Flashback: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
m (Text replacement - "|multithreaded rsx notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = |asynchronous texture streaming = <!-- On, Off --> |asynchronous texture streaming notes = <!-- Audio configuration --> ")
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
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Revision as of 08:50, 12 September 2021

Flashback
Developer(s) VectorCell
Publisher(s) Ubisoft
Release date(s) October 1, 2013
Release type Multi-platform
Genre(s) Platform
Mode(s) Single-player
GameID(s) NPEB01417, NPUB31265
Quick links Check Compatibility
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Wikipedia Page

Flashback is a science fiction platform video game remake of the original 1992 Flashback. The game was developed by the original game designer, Paul Cuisset, with his studio, VectorCell. VectorCell approached Ubisoft about remaking the original 1992 Flashback due to fan interest. Ubisoft's Guillaume Da Costa Vieira said that the company's employees were fans of the game and "jumped at the opportunity". They sought to recreate the game's "original spirit" while attempting to improve the game. Paul Cuisset, the original Flashback team lead, directed the remake. Five members from the original Delphine Software Flashback team also joined him. Paul Cuisset had acquired the license for the game and was waiting for the right time to start the project.

The development team considered the remake an expansion of the original. Improvements include features from both player feedback and improved technologies since 1992, e.g., a new skill system that trades points for skill improvements and character customization. The story has also been expanded and the graphics updated. The new graphics put the game in 2.5D from the original rotoscoped 2D. The story adds new dialogue, plot twists, and voice acting.

Flashback received mixed to negative reviews from critics. Aggregating review website GameRankings rated the PlayStation 3 version 40.00%.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.