Flashback: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = VectorCell
|publisher = {{vgregion|}}
|publisher = Ubisoft
|series    = <!-- delete if not applicable -->
|date      = October 1, 2013
|date      = {{vgregion|}}
|release  = Multi-platform
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Platform
|genre    =  
|modes    = Single-player
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPEB01417, NPUB31265|ird=NA}}
|gameid    = {{gameid|}}
|wikipedia = https://en.wikipedia.org/wiki/Flashback_(2013_video_game)
|wikipedia = <!-- delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Flashback''''' is a science fiction platform video game remake of the original 1992 Flashback. The game was developed by the original game designer, Paul Cuisset, with his studio, VectorCell. VectorCell approached Ubisoft about remaking the original 1992 Flashback due to fan interest. Ubisoft's Guillaume Da Costa Vieira said that the company's employees were fans of the game and "jumped at the opportunity". They sought to recreate the game's "original spirit" while attempting to improve the game. Paul Cuisset, the original Flashback team lead, directed the remake. Five members from the original Delphine Software Flashback team also joined him. Paul Cuisset had acquired the license for the game and was waiting for the right time to start the project.
 
The development team considered the remake an expansion of the original. Improvements include features from both player feedback and improved technologies since 1992, e.g., a new skill system that trades points for skill improvements and character customization. The story has also been expanded and the graphics updated. The new graphics put the game in 2.5D from the original rotoscoped 2D. The story adds new dialogue, plot twists, and voice acting.
 
Flashback received mixed to negative reviews from critics. Aggregating review website GameRankings rated the PlayStation 3 version 40.00%.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads notes     =
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
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|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
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|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
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|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes                =
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<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     =
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
|framelimit notes                   =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
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|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|default resolution notes         =
|default resolution notes           =
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes             =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes   =
|write color buffer               = <!-- On, Off -->
|write color buffer                 = <!-- On, Off -->
|write color buffer notes         =
|write color buffer notes           =
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|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes   =
|use gpu texture scaling notes       =
|strict rendering mode           = <!-- On, Off -->
|strict rendering mode               = <!-- On, Off -->
|strict rendering mode notes     =
|strict rendering mode notes         =
|vsync                           = <!-- On, Off -->
|vsync                               = <!-- On, Off -->
|vsync notes                     =
|vsync notes                         =
|stretch to display area         = <!-- On, Off -->
|stretch to display area             = <!-- On, Off -->
|stretch to display area notes   =
|stretch to display area notes       =
|disable vertex cache             = <!-- On, Off -->
|disable vertex cache               = <!-- On, Off -->
|disable vertex cache notes      =
|disable vertex cache notes         =
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|disable async shader compiler notes =
<!-- Debug configuration -->
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|force cpu blit emulation notes      =
|hook static function                = <!-- On, Off -->
|hook static function notes          =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 19:19, 20 February 2019

Flashback
Developer(s) VectorCell
Publisher(s) Ubisoft
Release date(s) October 1, 2013
Release type Multi-platform
Genre(s) Platform
Mode(s) Single-player
GameID(s) NPEB01417, NPUB31265
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Flashback is a science fiction platform video game remake of the original 1992 Flashback. The game was developed by the original game designer, Paul Cuisset, with his studio, VectorCell. VectorCell approached Ubisoft about remaking the original 1992 Flashback due to fan interest. Ubisoft's Guillaume Da Costa Vieira said that the company's employees were fans of the game and "jumped at the opportunity". They sought to recreate the game's "original spirit" while attempting to improve the game. Paul Cuisset, the original Flashback team lead, directed the remake. Five members from the original Delphine Software Flashback team also joined him. Paul Cuisset had acquired the license for the game and was waiting for the right time to start the project.

The development team considered the remake an expansion of the original. Improvements include features from both player feedback and improved technologies since 1992, e.g., a new skill system that trades points for skill improvements and character customization. The story has also been expanded and the graphics updated. The new graphics put the game in 2.5D from the original rotoscoped 2D. The story adds new dialogue, plot twists, and voice acting.

Flashback received mixed to negative reviews from critics. Aggregating review website GameRankings rated the PlayStation 3 version 40.00%.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.