FlOw: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|renderer notes = |graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this paramete...)
(Added other options in config)
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads notes     =
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     =
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
|framelimit notes                   =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
|default resolution notes           =
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes             =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes   =
|write color buffer               = <!-- On, Off -->
|write color buffer                 = <!-- On, Off -->
|write color buffer notes        =
|write color buffer notes            =
|use gpu texture scaling         = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|use gpu texture scaling notes   =
|strict rendering mode notes        =
|strict rendering mode            = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|strict rendering mode notes     =
|vsync notes                        =
|vsync                            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|vsync notes                     =
|stretch to display area notes      =
|stretch to display area          = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|stretch to display area notes   =
|disable vertex cache notes          =
|disable vertex cache            = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache notes       =
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes       =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes             =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes             =
|hook static functions              = <!-- On, Off -->
|hook static functions notes         =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes           =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 23:16, 27 April 2019

flOw
Developer(s) thatgamecompany
Publisher(s) Sony Computer Entertainment
Release date(s) April 14, 2006
Release type Multi-platform
Genre(s) Life simulation
Mode(s) Single-player, Multiplayer
GameID(s) NPEA00021, NPUA80001
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Flow (stylized as flOw) is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, thatgamecompany. In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.

The Flash version of Flow received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007, and won the Best Downloadable Game award at the 2008 Game Developers Choice Awards. It was nominated for awards by the Academy of Interactive Arts & Sciences and the British Academy of Film and Television Arts (BAFTA). Reviewers praised Flow's visual and audio appeal, but noted the simplicity of its gameplay; several considered it to be more of an art piece than a game.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

There are no reported issues with this title.