Fight Night Champion

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Revision as of 20:08, 28 January 2024 by AnotherOnekitten (talk | contribs) (Fixed version When using the "legacy mode" (career mode) with a custom fighter, the game might not load the texture for the player face for the first fight, causing the player face (only the face) to be pure black, finishing the first fight will load the )
Fight Night Champion
FightNightChampion.jpg
Developer(s) EA Vancouver
Publisher(s) EA Sports
Series Fight Night
Release date(s) NA March 1, 2011
AU March 3, 2011
EU March 4, 2011
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01039 (IRD), BLUS30608 (IRD), NPUB30595, NPEB00730
Demo
NPEB90295, NPUB90513
Internal resolution 960x1080
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Fight Night Champion is a boxing video game developed by EA Canada and published by Electronic Arts. It is the fifth and last entry in the Fight Night series and was released in March 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing." The violence and strong language in the game's story mode earned it a Mature rating from the Entertainment Software Rating Board, the first EA Sports title to do so.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Asynchronous texture streaming On Fixes issue with shaders

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS

Known Issues

Game freezing

  • Issue 6976: The game will sometimes hang during some fights, particularly during KO sequences.

Black face texture on custom fighter in legacy mode

When using the "legacy mode" (career mode) with a custom fighter, the game might not load the texture for the player face for the first fight, causing the player face (only the face) to be pure black, finishing the first fight will load the texture the next fight.

Custom fighter missing portraits

  • Issue 10985: Portraits of created fighters don't show in the menus

Special Notes

Patches

PPU-17e5fb03b4175948179339a71a8edde05b1d626b:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752048, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
  "Restore some debug print to TTY":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0074043c, 0x4b8eef00 ]
  "Debug Menu":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ae0c0, 0x38600000 ]
      - [ be32, 0x005ae048, 0x38600001 ]

PPU-afa4136447c25cb9c57487bb8c964b84ce960204:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        NPEB00730: [ 01.02 ]
    Author: "illusion, FlexBy"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752788, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]