Fallout: New Vegas: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:FalloutNewVegas.jpeg}}|300px]]
|developer = Obsidian Entertainment
|developer = Obsidian Entertainment
|publisher = Bethesda Softworks
|publisher = Bethesda Softworks
|series    = Fallout<!-- delete if not applicable -->
|series    = Fallout
|date      = {{vgregion|NA=October 19, 2010}}{{vgregion|AU=October 21, 2010}}{{vgregion|EU=October 22, 2010}}
|date      = {{vgregion|NA=October 19, 2010}}{{vgregion|AU=October 21, 2010}}{{vgregion|EU=October 22, 2010}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30500, BLES00901, BLES00902, BLES00905, BLJM60282|ird=Yes}}<br>'''''Ultimate Edition'''''<br>{{gameid|id=BLUS30888, BLES01478|ird=Yes}}
|gameid    = {{gameid|id=BLES00901, BLUS30500|oid=BLES00902, BLES00903, BLES00904, BLES00905, BLES01057, BLUS30626, BLJM60282|ird=Yes}}<br>'''''Ultimate Edition'''''<br>{{gameid|id=BLES01475, BLES01478, BLUS30888|oid=BLES01476, BLES01477, BLES01479, BLUS30889, BLJM60449|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Fallout: New Vegas''''' is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of [[Fallout 3]] and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.
'''''Fallout: New Vegas''''' is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of [[Fallout 3]] and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = 60 FPS<!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
On M1 Pro, a glitch happens on the game's intro and menu, to sort that you need to change the SPU Decoder to Recompiler (LLVM) and enable VSYNC.
Set preffered SPU Threads to 3 and SPU Block Size to Mega to prevent the error "Access violation writing location 0xffdead00" [Unmapped Memory]".
The shadow of moving objects/characters are glitching too, Write Color Buffers won't fix.


==Special Notes==
==Special Notes==
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|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
  falloutNV_60fps_notes: &falloutNV_60fps_notes
    "Set the framelimiter to 60, as things will break over 60 FPS."
 
PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Fallout New Vegas: Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
     Author: "Aphelion"
     Notes: Set the framelimiter to 60, as things will break over 60 FPS.
     Notes: *falloutNV_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0097504C, 0x60000000 ]
       - [ be32, 0x0097504c, 0x60000000 ]
   Infinite Ammo & Consumables:
   "60 FPS":
     Games:
     Games:
       "Fallout New Vegas Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
        BLES01475: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00975070, 0x60000000 ]
  "Infinite Ammo & Consumables":
    Games:
      "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
     Author: "Aphelion"
     Notes: <b>Picking up blueprints will freeze the game.</b><br><br>Best used with the Infinite Carry Weight Patch; affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory.
     Notes: "<b>Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.</b>\n\nAffects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory."
     Patch Version: 1.1
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0045BB6C, 0x60000000 ]
       - [ be32, 0x0045bb6c, 0x60000000 ]
       - [ be32, 0x0045BA88, 0x60000000 ]
       - [ be32, 0x0045ba88, 0x60000000 ]
       - [ be32, 0x0045C578, 0x60000000 ]
       - [ be32, 0x0045c578, 0x60000000 ]
   Infinite Carry Weight:
   "Infinite Carry Weight":
     Games:
     Games:
       "Fallout New Vegas Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
     Author: "Aphelion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00469658, 0x90330008 ] #4092E0
       - [ be32, 0x00469658, 0x90330008 ]
   Infinite Caps:
   "Infinite Caps":
     Games:
     Games:
       "Fallout New Vegas Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
     Author: "Aphelion"
     Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled.
     Notes: "Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00466CD8, 0x90630004 ]
       - [ be32, 0x00466cd8, 0x90630004 ]
   No Weapon Degradation:
   "No Weapon Degradation":
     Games:
     Games:
       "Fallout New Vegas Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003d6528, 0x60000000 ]
  "Infinite Health":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000170cc, 0x60000000 ]
  "Force Lock Always Succeeds":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0033da44, 0x60000000 ]
  "Pickpocketing Never Fails":
    Games:
      "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
        BLES01475: [ 01.02 ]
     Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition.
        BLES01478: [ 01.02 ]
     Author: "gir489"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x003D6528, 0x60000000 ]
       - [ be32, 0x0031dad4, 0x60000000 ]
   Infinite Health:
   "Any Password Will Hack a Computer":
     Games:
     Games:
       "Fallout New Vegas Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
     Author: "gir489"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x000170CC, 0x60000000 ]
       - [ be32, 0x00333a58, 0x63c50000 ] # mr r5, r30
   No Reloading:
   "Stealing Has No Effect":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: NPCs will not notice you stealing even if they are watching you and you will not lose karma.
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00181ff8, 0x4800 ] # b 0x1824BC
  "Bypass Casino Bans":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: This only works for 3 casinos on the Strip, the Vikki and Vance and Atomic Wrangler use a script to detect the ban.
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0035215c, 0x4800 ] # b 0x352210 Blackjack
      - [ be16, 0x003598dc, 0x4800 ] # b 0x359990 Roulette
      - [ be16, 0x00125268, 0x4800 ] # b 0x1252e4 Slots
  "Super Duper Lucky Slots":
     Games:
     Games:
       "Fallout New Vegas Ultimate Edition":
       "Fallout New Vegas: Ultimate Edition":
         BLUS30888: [ 01.00 ]
         BLUS30888: [ 01.00 ]
     Author: Aphelion
        BLES01475: [ 01.00 ]
     Notes: Combine with infinite ammo for infinite clip size. This patch causes some issues with the Missile Launcher and Fat Man.
        BLES01478: [ 01.00 ]
     Author: "gir489"
     Notes: This will cause the slot machine to always pay out as if you hit a 777, although it will never actually show the 777 on the machine.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001266cc, 0x4800011c ] # b 0x1267E8 Branch to the 100x win scenario.
      - [ be32, 0x001268ec, 0x60000000 ] # Fall through to the winning message block.
      - [ be32, 0x001268f8, 0x60000000 ] # Force the "You feel lucky" message. (OhohohoOHdatslapsmeondaknee)
      - [ be32, 0x00126200, 0x4800006c ] # b 0x126268 Branch to the Play GAMESlotsWinJackpot sound scenario.
  "Perfect V.A.T.S. Aiming":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x000928d5, 0x61 ] # f3 register
 
PPU-d01110afee86aa2861be1f5f23cb330c88555598:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLUS30500: [ 01.06 ]
        BLUS30626: [ 01.06 ]
        BLUS30627: [ 01.06 ]
        BLES00901: [ 01.06 ]
        BLES00902: [ 01.06 ]
        BLES00903: [ 01.06 ]
        BLES00904: [ 01.06 ]
        BLES00905: [ 01.06 ]
        BLES01057: [ 01.06 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0098ef1c, 0x60000000 ]
 
PPU-ac336a37080898ca29e486d4a835e5faef00ce1d:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLUS30500: [ 01.07 ]
        BLUS30626: [ 01.07 ]
        BLUS30627: [ 01.07 ]
        BLES00901: [ 01.07 ]
        BLES00902: [ 01.07 ]
        BLES00903: [ 01.07 ]
        BLES00904: [ 01.07 ]
        BLES00905: [ 01.07 ]
        BLES01057: [ 01.07 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0098ef1c, 0x60000000 ]
 
PPU-3c4c7e49b9c45fec037214c28b0b00d01caf6ea5:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLUS30500: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x009794fc, 0x60000000 ]
 
PPU-fdcd04ef929deeb2cf5024635d9803407f667bc4:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLJM60282: [ 01.05 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001CE9E0, 0x60000000 ]
       - [ be32, 0x0098e8ec, 0x60000000 ]
}}
}}

Latest revision as of 11:16, 22 February 2024

Fallout: New Vegas
FalloutNewVegas.jpeg
Developer(s) Obsidian Entertainment
Publisher(s) Bethesda Softworks
Series Fallout
Release date(s) NA October 19, 2010
AU October 21, 2010
EU October 22, 2010
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player
GameID(s) BLES00901 (IRD), BLUS30500 (IRD), BLES00902 (IRD), BLES00903 (IRD), BLES00904 (IRD), BLES00905 (IRD), BLES01057 (IRD), BLUS30626 (IRD), BLJM60282 (IRD)
Ultimate Edition
BLES01475 (IRD), BLES01478 (IRD), BLUS30888 (IRD), BLES01476 (IRD), BLES01477 (IRD), BLES01479 (IRD), BLUS30889 (IRD), BLJM60449 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.

Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, what used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch 60 FPS

Known Issues

On M1 Pro, a glitch happens on the game's intro and menu, to sort that you need to change the SPU Decoder to Recompiler (LLVM) and enable VSYNC. Set preffered SPU Threads to 3 and SPU Block Size to Mega to prevent the error "Access violation writing location 0xffdead00" [Unmapped Memory]". The shadow of moving objects/characters are glitching too, Write Color Buffers won't fix.

Special Notes

Patches

Anchors:
  falloutNV_60fps_notes: &falloutNV_60fps_notes
    "Set the framelimiter to 60, as things will break over 60 FPS."

PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
  "Unlock FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0097504c, 0x60000000 ]
  "60 FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLES01475: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00975070, 0x60000000 ]
  "Infinite Ammo & Consumables":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "<b>Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.</b>\n\nAffects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045bb6c, 0x60000000 ]
      - [ be32, 0x0045ba88, 0x60000000 ]
      - [ be32, 0x0045c578, 0x60000000 ]
  "Infinite Carry Weight":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469658, 0x90330008 ]
  "Infinite Caps":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00466cd8, 0x90630004 ]
  "No Weapon Degradation":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003d6528, 0x60000000 ]
  "Infinite Health":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000170cc, 0x60000000 ]
  "Force Lock Always Succeeds":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0033da44, 0x60000000 ]
  "Pickpocketing Never Fails":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.02 ]
        BLES01478: [ 01.02 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0031dad4, 0x60000000 ]
  "Any Password Will Hack a Computer":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00333a58, 0x63c50000 ] # mr r5, r30
  "Stealing Has No Effect":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: NPCs will not notice you stealing even if they are watching you and you will not lose karma.
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00181ff8, 0x4800 ] # b 0x1824BC
  "Bypass Casino Bans":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: This only works for 3 casinos on the Strip, the Vikki and Vance and Atomic Wrangler use a script to detect the ban.
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0035215c, 0x4800 ] # b 0x352210 Blackjack
      - [ be16, 0x003598dc, 0x4800 ] # b 0x359990 Roulette
      - [ be16, 0x00125268, 0x4800 ] # b 0x1252e4 Slots
  "Super Duper Lucky Slots":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: This will cause the slot machine to always pay out as if you hit a 777, although it will never actually show the 777 on the machine.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001266cc, 0x4800011c ] # b 0x1267E8 Branch to the 100x win scenario.
      - [ be32, 0x001268ec, 0x60000000 ] # Fall through to the winning message block.
      - [ be32, 0x001268f8, 0x60000000 ] # Force the "You feel lucky" message. (OhohohoOHdatslapsmeondaknee)
      - [ be32, 0x00126200, 0x4800006c ] # b 0x126268 Branch to the Play GAMESlotsWinJackpot sound scenario.
  "Perfect V.A.T.S. Aiming":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x000928d5, 0x61 ] # f3 register

PPU-d01110afee86aa2861be1f5f23cb330c88555598:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLUS30500: [ 01.06 ]
        BLUS30626: [ 01.06 ]
        BLUS30627: [ 01.06 ]
        BLES00901: [ 01.06 ]
        BLES00902: [ 01.06 ]
        BLES00903: [ 01.06 ]
        BLES00904: [ 01.06 ]
        BLES00905: [ 01.06 ]
        BLES01057: [ 01.06 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0098ef1c, 0x60000000 ]

PPU-ac336a37080898ca29e486d4a835e5faef00ce1d:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLUS30500: [ 01.07 ]
        BLUS30626: [ 01.07 ]
        BLUS30627: [ 01.07 ]
        BLES00901: [ 01.07 ]
        BLES00902: [ 01.07 ]
        BLES00903: [ 01.07 ]
        BLES00904: [ 01.07 ]
        BLES00905: [ 01.07 ]
        BLES01057: [ 01.07 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0098ef1c, 0x60000000 ]

PPU-3c4c7e49b9c45fec037214c28b0b00d01caf6ea5:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLUS30500: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x009794fc, 0x60000000 ]

PPU-fdcd04ef929deeb2cf5024635d9803407f667bc4:
  "60 FPS":
    Games:
      "Fallout New Vegas":
        BLJM60282: [ 01.05 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0098e8ec, 0x60000000 ]