FIFA Street

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Revision as of 18:27, 23 July 2023 by RPCS3 Bot (talk | contribs) (Text replacement - "|enable spu loop detection notes = ↵|spu cache = <!-- On, Off -->↵|spu cache notes = ↵|accurate xfloat = <!-- On, Off -->↵|accurate xfloat notes = ↵|spu block size = <!-- Safe, Mega, Giga -->↵" to "|enable spu loop detection notes = |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> |sp...)
FIFA Street
FIFAS.jpg
Developer(s) EA Vancouver
Publisher(s) EA Sports
Series FIFA
Release date(s) NA March 13, 2012
EU March 16, 2012
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01493 (IRD), BLUS30882 (IRD), NPEB00822
Demo
NPEB90378
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
Preferred SPU threads 1 - 3 Can help with the physics and audio thread starvation on weaker CPUs.

Known Issues

Sometimes during gameplay, random sprites will appear on the screen for a second or so. There is no known fix for this issue.

Don't install game updates as it will cause the game to get stuck in the intro screen.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 Yes No No No Requires custom server.