HerrHulaHoop (talk | contribs) (Audio stuttering is a universal issue without proper hardware. No point mention in here. However, SPU LLVM and Preferred SPU threads is valid. Moving those to config template.) |
HerrHulaHoop (talk | contribs) (Added information relating to new patch) |
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<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
|firmware settings = <!-- | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes = <!-- Where | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|enable thread scheduler = <!-- On, Off --> | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes = | |enable thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = Vulkan <!-- OpenGL, Vulkan --> | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
|renderer notes = | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio = <!-- Auto, 4:3, 16:9 --> | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = Automatic | |anisotropic filter = Automatic <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = Changing to anything other than Automatic causes graphical issues | |anisotropic filter notes = Changing to anything other than Automatic causes graphical issues | ||
|anti-aliasing = <!-- Auto, Disabled --> | |||
|anti-aliasing notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Range between 50% to 800% --> | |resolution scale = <!-- Range between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 512 x 512 | |resolution scale threshold = 512 x 512 <!-- Range between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = To be used when Resolution scaling is set above 100% | |resolution scale threshold notes = To be used when Resolution scaling is set above 100% | ||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
|vsync = <!-- On, Off --> | |vsync = <!-- On, Off --> | ||
|vsync notes = | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|disable async shader compiler = <!-- On, Off --> | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL --> | |audio out windows = <!-- XAudio2, OpenAL --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|downmix to stereo = <!-- On, Off --> | |downmix to stereo = <!-- On, Off --> | ||
|downmix to stereo notes = | |downmix to stereo notes = | ||
|volume = <!-- Range between 0% to 200% --> | |volume = <!-- Range between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
|enable buffering = <!-- On, Off --> | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes = | |enable buffering notes = | ||
|audio buffer duration = <!-- Range between 20ms to 250ms --> | |audio buffer duration = <!-- Range between 20ms to 250ms --> | ||
|audio buffer duration notes = | |audio buffer duration notes = | ||
|enable time stretching = <!-- On, Off --> | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes = | |enable time stretching notes = | ||
|time stretching threshold = <!-- Range between 0% to 100% --> | |time stretching threshold = <!-- Range between 0% to 100% --> | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|vblank rate = 120 (for 60FPS)<br>240 (for 120FPS) <!-- Range between 1 to 500 --> | |||
|vblank rate notes = To be enabled along with the [[#60/120 FPS patch|FPS patch]] | |||
|clocks scale = <!-- Range between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate putlluc = <!-- On, Off --> | |accurate putlluc = <!-- On, Off --> | ||
|accurate putlluc notes = | |accurate putlluc notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes | |hook static functions notes = | ||
}} | }} | ||
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | There are no reported issues with this title. | ||
==Special Notes== | |||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | |||
===60/120 FPS patch=== | |||
Thanks to Whatcookie, an [https://rpcs3.net/blog/wp-content/uploads/2019/10/progress/patch.yml FPS Patch] is available for this title. Be sure to set the appropriate Vblank rate as mentioned above. Do note that at 120FPS, jump height will be lower than intended and such it is not recommended to use the 120FPS mode until this has been resolved. |
Revision as of 10:16, 8 October 2019
Drakengard 3 | |
---|---|
Developer(s) | Access Games |
Publisher(s) | Square Enix |
Series | Drakengard |
Release date(s) | JP December 19, 2013 NA May 20, 2014 PAL May 21, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS31197 (IRD), NPEB01407, NPUB31251, BLJM61043, BCAS20311 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Anisotropic filter | Auto | Changing to anything other than Automatic causes graphical issues |
Resolution scale threshold | 512 x 512 | To be used when Resolution scaling is set above 100% |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | To be enabled along with the FPS patch |
Known Issues
There are no reported issues with this title.
Special Notes
60/120 FPS patch
Thanks to Whatcookie, an FPS Patch is available for this title. Be sure to set the appropriate Vblank rate as mentioned above. Do note that at 120FPS, jump height will be lower than intended and such it is not recommended to use the 120FPS mode until this has been resolved.