Difference between revisions of "Drakengard 3"

From RPCS3 Wiki
(Audio stuttering is a universal issue without proper hardware. No point mention in here. However, SPU LLVM and Preferred SPU threads is valid. Moving those to config template.)
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|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
 
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
 
|ppu decoder notes                  =
 
|ppu decoder notes                  =
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                        = LLVM Recompiler <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
 
|spu decoder notes                  =
 
|spu decoder notes                  =
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads              = 2 <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
 
|preferred spu threads notes        =
 
|preferred spu threads notes        =
 
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
 
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
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==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Audio Stuttering
+
There are no reported issues with this title.
 
 
The audio will stutter when multiple enemies, objects and effects are rendering on screen.
 
 
 
 
 
If you have a decent 4 core 8 threaded CPU then try setting PPU and SPU decoders to LLVM recompiler and preferred SPU threads to 2. this should remove the stuttering completely in most parts of the game.
 

Revision as of 08:13, 2 May 2019

Drakengard 3
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), NPEB01407, NPUB31251, BLJM61043, BCAS20311
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

CPU configuration

Setting Option Notes
SPU decoder
Preferred SPU threads 2

GPU configuration

Setting Option Notes
Renderer Vulkan
Anisotropic filter Changing to anything other than Automatic causes graphical issues
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%

Known Issues

There are no reported issues with this title.